Compare commits
1 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 7c7c326587 |
+16
-22
@@ -183,25 +183,25 @@ ACORE_WORLD_DBC_ENFORCE_ITEM_ATTRIBUTES=0
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ACORE_WORLD_INSTANCE_IGNORE_RAID=1
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ACORE_WORLD_INSTANCE_IGNORE_RAID=1
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# Множитель физического урона обычной элиты.
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# Множитель физического урона обычной элиты.
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ACORE_WORLD_RATE_CREATURE_ELITE_ELITE_DAMAGE=1.00
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ACORE_WORLD_RATE_CREATURE_ELITE_ELITE_DAMAGE=0.80
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# Множитель физического урона rare.
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# Множитель физического урона rare.
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ACORE_WORLD_RATE_CREATURE_RARE_DAMAGE=1.00
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ACORE_WORLD_RATE_CREATURE_RARE_DAMAGE=0.80
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# Множитель физического урона rare elite.
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# Множитель физического урона rare elite.
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ACORE_WORLD_RATE_CREATURE_RAREELITE_DAMAGE=1.00
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ACORE_WORLD_RATE_CREATURE_RAREELITE_DAMAGE=0.75
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# Множитель физического урона world boss.
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# Множитель физического урона world boss.
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ACORE_WORLD_RATE_CREATURE_WORLDBOSS_DAMAGE=1
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ACORE_WORLD_RATE_CREATURE_WORLDBOSS_DAMAGE=1
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# Множитель spell-урона обычной элиты.
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# Множитель spell-урона обычной элиты.
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ACORE_WORLD_RATE_CREATURE_ELITE_ELITE_SPELL_DAMAGE=1.00
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ACORE_WORLD_RATE_CREATURE_ELITE_ELITE_SPELL_DAMAGE=0.80
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# Множитель spell-урона rare.
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# Множитель spell-урона rare.
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ACORE_WORLD_RATE_CREATURE_RARE_SPELL_DAMAGE=1.00
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ACORE_WORLD_RATE_CREATURE_RARE_SPELL_DAMAGE=0.80
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# Множитель spell-урона rare elite.
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# Множитель spell-урона rare elite.
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ACORE_WORLD_RATE_CREATURE_RAREELITE_SPELL_DAMAGE=1.00
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ACORE_WORLD_RATE_CREATURE_RAREELITE_SPELL_DAMAGE=0.75
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# Множитель spell-урона world boss.
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# Множитель spell-урона world boss.
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ACORE_WORLD_RATE_CREATURE_WORLDBOSS_SPELL_DAMAGE=1
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ACORE_WORLD_RATE_CREATURE_WORLDBOSS_SPELL_DAMAGE=1
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@@ -223,10 +223,10 @@ ACORE_WORLD_RATE_CREATURE_WORLDBOSS_HP=1
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# ------------------------------------------------------------------------------
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# ------------------------------------------------------------------------------
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# Минимальное число игроков, до которого скейлится обычный инст.
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# Минимальное число игроков, до которого скейлится обычный инст.
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ACORE_AUTOBALANCE_MIN_PLAYERS=2
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ACORE_AUTOBALANCE_MIN_PLAYERS=1
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# Минимальное число игроков для heroic 5ppl.
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# Минимальное число игроков для heroic 5ppl.
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ACORE_AUTOBALANCE_MIN_PLAYERS_HEROIC=2
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ACORE_AUTOBALANCE_MIN_PLAYERS_HEROIC=1
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# Минимальное число игроков для рейдов normal.
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# Минимальное число игроков для рейдов normal.
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ACORE_AUTOBALANCE_MIN_PLAYERS_RAID=1
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ACORE_AUTOBALANCE_MIN_PLAYERS_RAID=1
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@@ -234,29 +234,23 @@ ACORE_AUTOBALANCE_MIN_PLAYERS_RAID=1
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# Минимальное число игроков для рейдов heroic.
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# Минимальное число игроков для рейдов heroic.
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ACORE_AUTOBALANCE_MIN_PLAYERS_RAID_HEROIC=1
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ACORE_AUTOBALANCE_MIN_PLAYERS_RAID_HEROIC=1
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# Насколько уровней ниже игрока могут скейлиться мобы обычного подземелья.
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ACORE_AUTOBALANCE_LEVEL_SCALING_FLOOR_DUNGEONS=1
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# Насколько уровней ниже игрока могут скейлиться мобы heroic-подземелья.
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ACORE_AUTOBALANCE_LEVEL_SCALING_FLOOR_HEROIC_DUNGEONS=1
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# Множитель HP обычных мобов в normal 5ppl.
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# Множитель HP обычных мобов в normal 5ppl.
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ACORE_AUTOBALANCE_STAT_MODIFIER_HEALTH=1.55
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ACORE_AUTOBALANCE_STAT_MODIFIER_HEALTH=1.30
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# Множитель урона обычных мобов в normal 5ppl.
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# Множитель урона обычных мобов в normal 5ppl.
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ACORE_AUTOBALANCE_STAT_MODIFIER_DAMAGE=2.00
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ACORE_AUTOBALANCE_STAT_MODIFIER_DAMAGE=1.10
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# Множитель HP боссов в normal 5ppl.
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# Множитель HP боссов в normal 5ppl.
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ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_HEALTH=2.00
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ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_HEALTH=1.40
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# Множитель HP обычных мобов в heroic 5ppl.
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# Множитель HP обычных мобов в heroic 5ppl.
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ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_HEALTH=1.65
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ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_HEALTH=1.25
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# Множитель урона обычных мобов в heroic 5ppl.
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# Множитель урона обычных мобов в heroic 5ppl.
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ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_DAMAGE=2.20
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ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_DAMAGE=1.05
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# Множитель HP боссов в heroic 5ppl.
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# Множитель HP боссов в heroic 5ppl.
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ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_BOSS_HEALTH=2.20
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ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_BOSS_HEALTH=1.35
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# Кривая скейла рейдов: чем ниже значение, тем быстрее растет сложность с игроками.
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# Кривая скейла рейдов: чем ниже значение, тем быстрее растет сложность с игроками.
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ACORE_AUTOBALANCE_INFLECTION_POINT_RAID=0.75
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ACORE_AUTOBALANCE_INFLECTION_POINT_RAID=0.75
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@@ -271,10 +265,10 @@ ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC=0.80
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ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC_BOSS_MODIFIER=1.45
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ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC_BOSS_MODIFIER=1.45
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# Множитель урона боссов в обычных 5ppl.
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# Множитель урона боссов в обычных 5ppl.
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ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_DAMAGE=2.50
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ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_DAMAGE=1.00
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# Множитель урона боссов в heroic 5ppl.
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# Множитель урона боссов в heroic 5ppl.
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ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_BOSS_DAMAGE=2.80
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ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_BOSS_DAMAGE=0.90
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# Общий множитель статов рейда normal.
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# Общий множитель статов рейда normal.
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ACORE_AUTOBALANCE_STAT_MODIFIER_RAID_GLOBAL=0.85
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ACORE_AUTOBALANCE_STAT_MODIFIER_RAID_GLOBAL=0.85
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@@ -125,4 +125,3 @@ __pycache__/
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#
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#
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# ==================
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# ==================
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.claude
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.claude
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!modules/AccountBound
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Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -48,9 +48,6 @@ services:
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- ./modules:/azerothcore/modules:ro
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- ./modules:/azerothcore/modules:ro
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- ./lua_scripts:/azerothcore/lua_scripts
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- ./lua_scripts:/azerothcore/lua_scripts
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- ./client_patch/enUS/DBFilesClient/LFGDungeons.dbc:/azerothcore/env/dist/data/dbc/LFGDungeons.dbc:ro
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- ./client_patch/enUS/DBFilesClient/LFGDungeons.dbc:/azerothcore/env/dist/data/dbc/LFGDungeons.dbc:ro
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- ./client_patch/enUS/DBFilesClient/BarberShopStyle.dbc:/azerothcore/env/dist/data/dbc/BarberShopStyle.dbc:ro
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- ./client_patch/enUS/DBFilesClient/CreatureDisplayInfoExtra.dbc:/azerothcore/env/dist/data/dbc/CreatureDisplayInfoExtra.dbc:ro
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- ./client_patch/enUS/DBFilesClient/SpellVisualKitModelAttach.dbc:/azerothcore/env/dist/data/dbc/SpellVisualKitModelAttach.dbc:ro
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volumes:
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volumes:
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playerbots-ai-cache:
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playerbots-ai-cache:
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+1401
-1214
File diff suppressed because it is too large
Load Diff
Generated
+13820
-29972
File diff suppressed because it is too large
Load Diff
+13
-24
@@ -22,9 +22,9 @@ usage() {
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Usage: $(basename "$0")
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Usage: $(basename "$0")
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Imports required custom SQL that lives outside the normal AzerothCore module paths.
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Imports required custom SQL that lives outside the normal AzerothCore module paths.
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Currently this bootstraps the MythicPlus and Store Lua packages, plus module strings
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Currently this bootstraps custom creatures, the MythicPlus and Store Lua packages,
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and playerbot localization data not covered by the normal module SQL import path
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plus module strings and playerbot localization data not covered by the normal
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in this deployment.
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module SQL import path in this deployment.
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EOF
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EOF
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}
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}
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@@ -88,6 +88,14 @@ import_sql_file() {
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"mysql -uroot -p\"\$MYSQL_ROOT_PASSWORD\" \"$database\"" < "$file_path"
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"mysql -uroot -p\"\$MYSQL_ROOT_PASSWORD\" \"$database\"" < "$file_path"
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}
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}
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import_custom_creatures_sql() {
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local custom_creatures_sql_file="$ROOT_DIR/sql/custom-creatures.sql"
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# This file uses INSERT ... ON DUPLICATE KEY UPDATE, so it is safe and
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# intentional to reapply it on every server startup.
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import_sql_file "acore_world" "$custom_creatures_sql_file"
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}
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require_integer_flag() {
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require_integer_flag() {
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local name="$1"
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local name="$1"
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local value="$2"
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local value="$2"
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@@ -156,7 +164,7 @@ import_mythicplus_sql() {
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log "repairing MythicPlus world bootstrap entries"
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log "repairing MythicPlus world bootstrap entries"
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mysql_exec "acore_world" "
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mysql_exec "acore_world" "
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DELETE FROM creature WHERE id = 900001;
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DELETE FROM creature WHERE id = 900001;
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DELETE FROM gameobject WHERE id1 = 900000;
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DELETE FROM gameobject WHERE id = 900000;
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DELETE FROM creature_template_locale WHERE entry = 900001;
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DELETE FROM creature_template_locale WHERE entry = 900001;
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DELETE FROM item_template_locale WHERE ID = 900100;
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DELETE FROM item_template_locale WHERE ID = 900100;
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DELETE FROM creature_template_model WHERE CreatureID = 900001;
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DELETE FROM creature_template_model WHERE CreatureID = 900001;
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@@ -279,16 +287,6 @@ import_playerbots_ru_sql() {
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import_sql_file "acore_characters" "$names_sql_file"
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import_sql_file "acore_characters" "$names_sql_file"
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}
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}
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import_transmog_sql() {
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log "Started importing Transmogrification SQL files"
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local account_transmog_sql="$ROOT_DIR/sql/Transmogrification/auth.sql"
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local character_transmog_sql="$ROOT_DIR/sql/Transmogrification/char.sql"
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maybe_import_table "acore_auth" "account_transmog" "$account_transmog_sql"
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maybe_import_table "acore_characters" "character_transmog" "$character_transmog_sql"
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}
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configure_server_motd() {
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configure_server_motd() {
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log "configuring MoonWell login message"
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log "configuring MoonWell login message"
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mysql_exec "acore_auth" "
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mysql_exec "acore_auth" "
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@@ -341,14 +339,6 @@ import_encounter_journal_sql() {
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fi
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fi
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}
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}
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import_premium_sql() {
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log "Started importing Premium SQL files"
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local world_premium_sql="$ROOT_DIR/sql/Premium/world.sql"
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import_sql_file "acore_world" "$world_premium_sql"
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}
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if (($# > 0)); then
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if (($# > 0)); then
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case "$1" in
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case "$1" in
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-h|--help)
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-h|--help)
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@@ -375,13 +365,12 @@ if ! docker compose ps --status running --services | grep -qx 'ac-database'; the
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exit 1
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exit 1
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fi
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fi
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import_custom_creatures_sql
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import_mythicplus_sql
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import_mythicplus_sql
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import_aoe_loot_sql
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import_aoe_loot_sql
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import_playerbots_ru_sql
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import_playerbots_ru_sql
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import_encounter_journal_sql
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import_encounter_journal_sql
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import_store_sql
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import_store_sql
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import_transmog_sql
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import_premium_sql
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configure_server_motd
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configure_server_motd
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log "custom SQL bootstrap completed"
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log "custom SQL bootstrap completed"
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@@ -1 +0,0 @@
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return {}
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@@ -1,204 +0,0 @@
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local PLAYER_EVENT_ON_LOGIN = 3
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local PLAYER_EVENT_ON_SPELL_CAST = 5
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local PLAYER_EVENT_ON_LOGOUT = 4
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local PLAYER_EVENT_ON_COMMAND = 42
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local PLAYER_EVENT_ON_BEFORE_TELEPORT = 67
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local ACCOUNT_FLAG_RECURRING_BILLING = 8192
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local SUMMON_SQUIRE_SPELL_ID = 80000
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local HEARTHSTONE_SPELL_ID = 8690
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local SQUIRE_CREATURE_TEMPLATE_ID = 9000001
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local ALLIANCE_AUCTIONEER_CREATURE_TEMPLATE_ID = 15659
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local HORDE_AUCTIONEER_CREATURE_TEMPLATE_ID = 8673
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local NPC_TEXT_ID = 10000000
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local premiums_table = {}
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local squires_table = {}
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---todo extract to utils
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---@param inputstr string
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---@param separator string
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---@return table
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local function SplitString(inputstr, separator)
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if separator == nil then
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separator = "%s"
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end
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local t = {}
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for str in string.gmatch(inputstr, "([^" .. separator .. "]+)") do
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table.insert(t, str)
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end
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return t
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end
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---@return boolean
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local function IsPremium(player)
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return premiums_table[player:GetAccountId()] == true
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end
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local function OnPremiumPlayer(player)
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player:SendAreaTriggerMessage(
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'На вашем аккаунте активна подписка Premium! Благодарим за поддержку проекта MoonWell.')
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player:LearnSpell(SUMMON_SQUIRE_SPELL_ID)
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player:SendBroadcastMessage("Милостью Элуны вам была выдана способность |cff71d5ff|Hspell:" ..
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SUMMON_SQUIRE_SPELL_ID .. "|h[" .. "Призыв Оруженосца]h|")
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player:ResetSpellCooldown(HEARTHSTONE_SPELL_ID)
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end
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local function RefreshPremiumStatus(player)
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local query = AuthDBQuery("SELECT flags FROM account WHERE id = " .. player:GetAccountId())
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if query then
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local function HasFlag(mask, flag)
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return bit_and(mask, flag) == flag
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end
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local flags = query:GetUInt32(0)
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if HasFlag(flags, ACCOUNT_FLAG_RECURRING_BILLING) then
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premiums_table[player:GetAccountId()] = true
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OnPremiumPlayer(player)
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return true
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end
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end
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return false
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end
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local function ApplyPremium(player)
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AuthDBExecute(
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string.format(
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"UPDATE account SET flags = flags | %d WHERE id = %d",
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ACCOUNT_FLAG_RECURRING_BILLING,
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player:GetAccountId()
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)
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)
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RefreshPremiumStatus(player)
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end
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local function OnLogin(event, player)
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RefreshPremiumStatus(player)
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end
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--- @param event any
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--- @param player any
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--- @param command string
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--- @param chatHandler any
|
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local function OnCommand(event, player, command, chatHandler)
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---Console is not supported yet
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if not player then return end
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local parts = SplitString(command:lower(), ' ')
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if parts[1] ~= 'premium' then return end
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if parts[2] == 'add' then
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|
||||||
ApplyPremium(player:GetSelection())
|
|
||||||
end
|
|
||||||
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
local function OnSummonSquireCast(player)
|
|
||||||
local x, y, z, o = player:GetLocation()
|
|
||||||
|
|
||||||
if (squires_table[player:GetGUIDLow()] ~= nil) then
|
|
||||||
local existing_squire = player:GetMap():GetWorldObject(squires_table[player:GetGUIDLow()])
|
|
||||||
if (existing_squire ~= nil) then
|
|
||||||
existing_squire:DespawnOrUnsummon()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local squire = player:SpawnCreature(SQUIRE_CREATURE_TEMPLATE_ID, x + 1, y + 1, z, o, 1, 30000)
|
|
||||||
squires_table[player:GetGUIDLow()] = squire:GetGUID()
|
|
||||||
|
|
||||||
if squire then
|
|
||||||
squire:SetFaction(player:GetFaction())
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function OnSpellCast(event, player, spell, skipCheck)
|
|
||||||
local spellId = spell:GetEntry()
|
|
||||||
|
|
||||||
if spellId == SUMMON_SQUIRE_SPELL_ID then
|
|
||||||
OnSummonSquireCast(player)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function OnGossipHello(event, player, creature)
|
|
||||||
player:GossipClearMenu()
|
|
||||||
|
|
||||||
player:GossipMenuAddItem(4, "Открыть почтовый ящик", 900001, 1)
|
|
||||||
player:GossipMenuAddItem(1, "Открыть банк", 900001, 2)
|
|
||||||
player:GossipMenuAddItem(6, "Открыть аукцион", 900001, 3)
|
|
||||||
player:GossipMenuAddItem(4, "Отремонтировать снаряжение", 900001, 4)
|
|
||||||
|
|
||||||
player:GossipSendMenu(NPC_TEXT_ID, creature)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function OnGossipSelect(event, player, creature, sender, intid, code)
|
|
||||||
if sender == 900001 then
|
|
||||||
if intid == 1 then
|
|
||||||
player:SendShowMailBox(creature:GetGUID())
|
|
||||||
player:GossipComplete()
|
|
||||||
end
|
|
||||||
|
|
||||||
if intid == 2 then
|
|
||||||
player:SendShowBank(creature)
|
|
||||||
player:GossipComplete()
|
|
||||||
end
|
|
||||||
|
|
||||||
if intid == 3 then
|
|
||||||
local x, y, z, o = player:GetLocation()
|
|
||||||
local auctioneer_template = player:GetTeam() == 0 and ALLIANCE_AUCTIONEER_CREATURE_TEMPLATE_ID or
|
|
||||||
HORDE_AUCTIONEER_CREATURE_TEMPLATE_ID
|
|
||||||
local auctioneer = player:SpawnCreature(auctioneer_template, x, y, z, o, 1, 30000)
|
|
||||||
auctioneer:SetDisplayId(11686)
|
|
||||||
|
|
||||||
player:SendAuctionMenu(auctioneer)
|
|
||||||
|
|
||||||
player:GossipComplete()
|
|
||||||
end
|
|
||||||
|
|
||||||
if intid == 4 then
|
|
||||||
player:DurabilityRepairAll()
|
|
||||||
player:PlayDirectSound(1116)
|
|
||||||
player:GossipComplete()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local function OnLogout(event, player)
|
|
||||||
player:RemoveSpell(SUMMON_SQUIRE_SPELL_ID)
|
|
||||||
squires_table[player:GetGUID()] = nil
|
|
||||||
end
|
|
||||||
|
|
||||||
local function OnBeforeTeleport(event, player, mapid, x, y, z, orientation, options, target)
|
|
||||||
if not IsPremium(player) then return end
|
|
||||||
|
|
||||||
-- Get current generic spell (SpellType 1)
|
|
||||||
local current_spell = player:GetCurrentSpell(1)
|
|
||||||
|
|
||||||
if current_spell ~= nil and current_spell:GetEntry() == HEARTHSTONE_SPELL_ID then
|
|
||||||
player:ResetSpellCooldown(HEARTHSTONE_SPELL_ID)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
RegisterCreatureGossipEvent(SQUIRE_CREATURE_TEMPLATE_ID, 1, OnGossipHello)
|
|
||||||
RegisterCreatureGossipEvent(SQUIRE_CREATURE_TEMPLATE_ID, 2, OnGossipSelect)
|
|
||||||
RegisterPlayerEvent(PLAYER_EVENT_ON_LOGIN, OnLogin)
|
|
||||||
RegisterPlayerEvent(PLAYER_EVENT_ON_LOGOUT, OnLogout)
|
|
||||||
RegisterPlayerEvent(PLAYER_EVENT_ON_COMMAND, OnCommand)
|
|
||||||
RegisterPlayerEvent(PLAYER_EVENT_ON_SPELL_CAST, OnSpellCast)
|
|
||||||
RegisterPlayerEvent(PLAYER_EVENT_ON_BEFORE_TELEPORT, OnBeforeTeleport)
|
|
||||||
@@ -1,838 +0,0 @@
|
|||||||
-- ╔════════════════════════════════════════════════════════════════════════╗
|
|
||||||
-- ║ Transmog System Eluna Script by DanielTheDeveloper ║
|
|
||||||
-- ╚════════════════════════════════════════════════════════════════════════╝
|
|
||||||
--
|
|
||||||
-- ╔══════════════════════════╗
|
|
||||||
-- ╔══════════════════════║ Transmog System Settings ║══════════════════════╗
|
|
||||||
-- ║ ╚══════════════════════════╝ ║
|
|
||||||
-- ║ Automatically adds transmog appearances to the players account-wide ║
|
|
||||||
-- ║ transmog collection when they equip an item for the first time. ║
|
|
||||||
-- ║ ║
|
|
||||||
-- ║ It is recommended to leave this option enabled. ║
|
|
||||||
-- ╟────────────────────────────────────────────────────────────────────────╢
|
|
||||||
local ADD_NEWLY_EQUIPPED_ITEMS_TO_THE_TRANSMOG_LIST = true --║
|
|
||||||
-- ╟────────────────────────────────────────────────────────────────────────╢
|
|
||||||
-- ║ ║
|
|
||||||
-- ║ Automatically adds transmog appearances to the players account-wide ║
|
|
||||||
-- ║ transmog collection when they loot an item for the first time. ║
|
|
||||||
-- ║ ║
|
|
||||||
-- ║ It is recommended to leave this option disabled as it creates the ║
|
|
||||||
-- ║ potential for a more healthy transmog economy to exist inside the ║
|
|
||||||
-- ║ auction house. ║
|
|
||||||
-- ╟────────────────────────────────────────────────────────────────────────╢
|
|
||||||
local ADD_NEWLY_LOOTED_ITEMS_TO_THE_TRANSMOG_LIST = false --║
|
|
||||||
-- ╟────────────────────────────────────────────────────────────────────────╢
|
|
||||||
-- ║ ║
|
|
||||||
-- ║ Automatically adds all applicable quest reward items as transmog ║
|
|
||||||
-- ║ appearances to the players account-wide transmog collection when ║
|
|
||||||
-- ║ completing a quest, regardless of which quest reward the player ║
|
|
||||||
-- ║ actually decided to select. ║
|
|
||||||
-- ║ ║
|
|
||||||
-- ║ It is recommended to leave this option enabled as it eliminates the ║
|
|
||||||
-- ║ dilemma of deciding between a potential transmog appearance or gear ║
|
|
||||||
-- ║ that is useful for the character. ║
|
|
||||||
-- ╟────────────────────────────────────────────────────────────────────────╢
|
|
||||||
local ADD_QUEST_REWARD_ITEMS_TO_THE_TRANSMOG_LIST = true --║
|
|
||||||
-- ╟────────────────────────────────────────────────────────────────────────╢
|
|
||||||
-- ║ ║
|
|
||||||
-- ║ Restricts armor transmog appearances to items made up of the same ║
|
|
||||||
-- ║ material. As an example, with this option enabled, cloth chest pieces ║
|
|
||||||
-- ║ can only be transmogrified to appear as other cloth chest pieces. ║
|
|
||||||
-- ║ When this option is disabled, cloth chest pieces can be ║
|
|
||||||
-- ║ transmogrified to appear as a cloth, leather, mail, or plate chest ║
|
|
||||||
-- ║ piece. ║
|
|
||||||
-- ║ ║
|
|
||||||
-- ║ It is recommended to leave this option enabled as it leaves the ║
|
|
||||||
-- ║ class fantasy intact. ║
|
|
||||||
-- ╟────────────────────────────────────────────────────────────────────────╢
|
|
||||||
local RESTRICT_ARMOR_TRANSMOG_TO_SIMILAR_MATERIALS = true --║
|
|
||||||
-- ╟────────────────────────────────────────────────────────────────────────╢
|
|
||||||
-- ║ ║
|
|
||||||
-- ║ Restricts weapon transmog appearances to the same weapon. As an ║
|
|
||||||
-- ║ example, with this option enabled, two-handed swords can only be ║
|
|
||||||
-- ║ transmogrified to appear as other two-handed swords. When this option ║
|
|
||||||
-- ║ is disabled, two-handed swords can be transmogrified to appear as a ║
|
|
||||||
-- ║ one-handed sword, staff, polearm, fishing pole, etc. ║
|
|
||||||
-- ║ ║
|
|
||||||
-- ║ It is recommended to leave this option enabled as it leaves the ║
|
|
||||||
-- ║ class fantasy intact. ║
|
|
||||||
-- ╟────────────────────────────────────────────────────────────────────────╢
|
|
||||||
local RESTRICT_WEAPON_TRANSMOG_TO_SIMILAR_WEAPONS = true --║
|
|
||||||
-- ╚════════════════════════════════════════════════════════════════════════╝
|
|
||||||
|
|
||||||
local AIO = AIO or require("AIO")
|
|
||||||
local TransmogrificationHandler = AIO.AddHandlers("TransmogrificationServer", {})
|
|
||||||
|
|
||||||
local SLOTS = 6
|
|
||||||
local CALC = 281
|
|
||||||
local PLAYER_VISIBLE_ITEM_1_ENTRYID = 283 -- Head
|
|
||||||
local PLAYER_VISIBLE_ITEM_3_ENTRYID = 287 -- Shoulder
|
|
||||||
local PLAYER_VISIBLE_ITEM_4_ENTRYID = 289 -- Shirt
|
|
||||||
local PLAYER_VISIBLE_ITEM_5_ENTRYID = 291 -- Chest
|
|
||||||
local PLAYER_VISIBLE_ITEM_6_ENTRYID = 293 -- Waist
|
|
||||||
local PLAYER_VISIBLE_ITEM_7_ENTRYID = 295 -- Legs
|
|
||||||
local PLAYER_VISIBLE_ITEM_8_ENTRYID = 297 -- Feet
|
|
||||||
local PLAYER_VISIBLE_ITEM_9_ENTRYID = 299 -- Wrist
|
|
||||||
local PLAYER_VISIBLE_ITEM_10_ENTRYID = 301 -- Hands
|
|
||||||
local PLAYER_VISIBLE_ITEM_15_ENTRYID = 311 -- Back
|
|
||||||
local PLAYER_VISIBLE_ITEM_16_ENTRYID = 313 -- Main
|
|
||||||
local PLAYER_VISIBLE_ITEM_17_ENTRYID = 315 -- Off
|
|
||||||
local PLAYER_VISIBLE_ITEM_18_ENTRYID = 317 -- Ranged
|
|
||||||
local PLAYER_VISIBLE_ITEM_19_ENTRYID = 319 -- Tabard
|
|
||||||
local UNUSABLE_INVENTORY_TYPES = {[2] = true, [11] = true, [12] = true, [18] = true, [24] = true, [27] = true, [28] = true}
|
|
||||||
|
|
||||||
-- TODO: Add further language support.
|
|
||||||
local localeMessages = {
|
|
||||||
LOOT_ITEM_LOCALE = {
|
|
||||||
[0] = " has been added to your appearance collection.", -- enUS/enGB
|
|
||||||
[3] = " wurde deiner Transmog-Sammlung hinzugefügt.", -- deDE
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
local function GetLocalizedMessage(messageID, locale, ...)
|
|
||||||
local message = localeMessages[messageID][locale] or localeMessages[messageID][0]
|
|
||||||
if select("#", ...) > 0 then
|
|
||||||
return string.format(message, ...)
|
|
||||||
end
|
|
||||||
return message
|
|
||||||
end
|
|
||||||
|
|
||||||
function Transmog_CalculateSlot(slot)
|
|
||||||
if (slot == 0) then
|
|
||||||
slot = 1
|
|
||||||
elseif (slot >= 2) then
|
|
||||||
slot = slot + 1
|
|
||||||
end
|
|
||||||
return CALC + (slot * 2);
|
|
||||||
end
|
|
||||||
|
|
||||||
function Transmog_CalculateSlotReverse(slot)
|
|
||||||
local reverseSlot = (slot - CALC) / 2
|
|
||||||
if (reverseSlot == 1) then
|
|
||||||
return 0;
|
|
||||||
end
|
|
||||||
return reverseSlot;
|
|
||||||
end
|
|
||||||
|
|
||||||
function Transmog_OnCharacterCreate(event, player)
|
|
||||||
local playerGUID = player:GetGUIDLow()
|
|
||||||
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_1_ENTRYID .. "', NULL, '');") -- Head
|
|
||||||
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_3_ENTRYID .. "', NULL, '');") -- Shoulder
|
|
||||||
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_4_ENTRYID .. "', NULL, '');") -- Shirt
|
|
||||||
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_5_ENTRYID .. "', NULL, '');") -- Chest
|
|
||||||
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_6_ENTRYID .. "', NULL, '');") -- Waist
|
|
||||||
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_7_ENTRYID .. "', NULL, '');") -- Legs
|
|
||||||
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_8_ENTRYID .. "', NULL, '');") -- Feet
|
|
||||||
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_9_ENTRYID .. "', NULL, '');") -- Wrist
|
|
||||||
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_10_ENTRYID .. "', NULL, '');") -- Hands
|
|
||||||
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_15_ENTRYID .. "', NULL, '');") -- Back
|
|
||||||
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_16_ENTRYID .. "', NULL, '');") -- Main
|
|
||||||
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_17_ENTRYID .. "', NULL, '');") -- Off
|
|
||||||
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_18_ENTRYID .. "', NULL, '');") -- Ranged
|
|
||||||
CharDBQuery("INSERT IGNORE INTO `character_transmog` (`player_guid`, `slot`, `item`, `real_item`) VALUES (" .. playerGUID .. ", '" .. PLAYER_VISIBLE_ITEM_19_ENTRYID .. "', NULL, '');") -- Tabard
|
|
||||||
end
|
|
||||||
|
|
||||||
function Transmog_OnCharacterDelete(event, guid)
|
|
||||||
CharDBQuery("DELETE FROM character_transmog WHERE player_guid = " .. guid .. "")
|
|
||||||
end
|
|
||||||
|
|
||||||
function Transmog_OnCharacterLogin(event, player)
|
|
||||||
local playerGUID = player:GetGUIDLow()
|
|
||||||
local playerExistsQuery = CharDBQuery("SELECT COUNT(*) FROM character_transmog WHERE player_guid = " .. playerGUID .. ";")
|
|
||||||
local playerExists = playerExistsQuery:GetUInt32(0) > 0
|
|
||||||
if not playerExists then
|
|
||||||
Transmog_OnCharacterCreate(event, player)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function TransmogrificationHandler.LootItemLocale(player, item, count, locale)
|
|
||||||
local accountGUID = player:GetAccountId()
|
|
||||||
local itemID
|
|
||||||
local itemTemplate
|
|
||||||
|
|
||||||
if type(item) == "number" then
|
|
||||||
itemID = item
|
|
||||||
itemTemplate = GetItemTemplate(itemID)
|
|
||||||
else
|
|
||||||
itemTemplate = item:GetItemTemplate()
|
|
||||||
itemID = itemTemplate:GetItemId()
|
|
||||||
end
|
|
||||||
|
|
||||||
local inventoryType = itemTemplate:GetInventoryType()
|
|
||||||
local inventorySubType = itemTemplate:GetSubClass()
|
|
||||||
local class = itemTemplate:GetClass()
|
|
||||||
|
|
||||||
if (class == 2 or class == 4) and not UNUSABLE_INVENTORY_TYPES[inventoryType] then
|
|
||||||
local countQuery = AuthDBQuery("SELECT COUNT(*) FROM account_transmog WHERE account_id = " .. accountGUID .. " AND unlocked_item_id = " .. itemID .. ";")
|
|
||||||
local count = countQuery:GetUInt32(0)
|
|
||||||
local isNewTransmog = (count == 0)
|
|
||||||
|
|
||||||
local displayID = itemTemplate:GetDisplayId()
|
|
||||||
|
|
||||||
local displayExistsQuery = AuthDBQuery("SELECT COUNT(*) FROM account_transmog WHERE account_id = " .. accountGUID .. " AND display_id = " .. displayID .. ";")
|
|
||||||
local displayExists = displayExistsQuery:GetUInt32(0) > 0
|
|
||||||
|
|
||||||
if isNewTransmog and not displayExists then
|
|
||||||
local itemName = itemTemplate:GetName()
|
|
||||||
local locItemName = itemTemplate:GetName(locale)
|
|
||||||
local itemQuality = itemTemplate:GetQuality()
|
|
||||||
|
|
||||||
itemName = itemName:gsub("'", "''")
|
|
||||||
AuthDBQuery("INSERT IGNORE INTO `account_transmog` (`account_id`, `unlocked_item_id`, `inventory_type`, `inventory_subtype`,`display_id`, `item_name`) VALUES (" .. accountGUID .. ", " .. itemID .. ", " .. inventoryType .. ", " .. inventorySubType .. ", " .. displayID .. ", '" .. itemName .. "');")
|
|
||||||
|
|
||||||
if locItemName == nil then
|
|
||||||
locItemName = itemTemplate:GetName(0)
|
|
||||||
end
|
|
||||||
|
|
||||||
local qualityColors = {
|
|
||||||
[0] = "|cff9d9d9d", -- Poor
|
|
||||||
[1] = "|cffffffff", -- Common
|
|
||||||
[2] = "|cff1eff00", -- Uncommon
|
|
||||||
[3] = "|cff0070dd", -- Rare
|
|
||||||
[4] = "|cffa335ee", -- Epic
|
|
||||||
[5] = "|cffff8000", -- Legendary
|
|
||||||
[6] = "|cffe6cc80" -- Heirloom
|
|
||||||
}
|
|
||||||
|
|
||||||
local colorCode = qualityColors[itemQuality] or "|cffffffff" -- Default to white if quality not found
|
|
||||||
|
|
||||||
local itemLink = "|Hitem:" .. itemID .. ":0:0:0:0:0:0:0:0|h" .. colorCode .. "[" .. locItemName .. "]|r|h|r"
|
|
||||||
player:SendBroadcastMessage(itemLink .. GetLocalizedMessage("LOOT_ITEM_LOCALE", locale))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function GetDisplaySlotForEquipmentSlot(equipSlot)
|
|
||||||
local slotMapping = {
|
|
||||||
[0] = PLAYER_VISIBLE_ITEM_1_ENTRYID, -- Head
|
|
||||||
[2] = PLAYER_VISIBLE_ITEM_3_ENTRYID, -- Shoulders
|
|
||||||
[3] = PLAYER_VISIBLE_ITEM_4_ENTRYID, -- Shirt
|
|
||||||
[4] = PLAYER_VISIBLE_ITEM_5_ENTRYID, -- Chest
|
|
||||||
[5] = PLAYER_VISIBLE_ITEM_6_ENTRYID, -- Waist
|
|
||||||
[6] = PLAYER_VISIBLE_ITEM_7_ENTRYID, -- Legs
|
|
||||||
[7] = PLAYER_VISIBLE_ITEM_8_ENTRYID, -- Feet
|
|
||||||
[8] = PLAYER_VISIBLE_ITEM_9_ENTRYID, -- Wrists
|
|
||||||
[9] = PLAYER_VISIBLE_ITEM_10_ENTRYID, -- Hands
|
|
||||||
[14] = PLAYER_VISIBLE_ITEM_15_ENTRYID, -- Back
|
|
||||||
[15] = PLAYER_VISIBLE_ITEM_16_ENTRYID, -- Main Hand
|
|
||||||
[16] = PLAYER_VISIBLE_ITEM_17_ENTRYID, -- Off Hand
|
|
||||||
[17] = PLAYER_VISIBLE_ITEM_18_ENTRYID, -- Ranged
|
|
||||||
[18] = PLAYER_VISIBLE_ITEM_19_ENTRYID -- Tabard
|
|
||||||
}
|
|
||||||
|
|
||||||
return slotMapping[equipSlot]
|
|
||||||
end
|
|
||||||
|
|
||||||
function Transmog_OnEquipItem(event, player, item, bag, slot)
|
|
||||||
local itemID = item:GetItemTemplate():GetItemId()
|
|
||||||
local locale = player:GetDbLocaleIndex()
|
|
||||||
|
|
||||||
if ADD_NEWLY_EQUIPPED_ITEMS_TO_THE_TRANSMOG_LIST then
|
|
||||||
TransmogrificationHandler.LootItemLocale(player, itemID, 1, locale)
|
|
||||||
end
|
|
||||||
|
|
||||||
local class = item:GetItemTemplate():GetClass()
|
|
||||||
local inventoryType = item:GetItemTemplate():GetInventoryType()
|
|
||||||
|
|
||||||
if (class == 2 or class == 4) and not UNUSABLE_INVENTORY_TYPES[inventoryType] then
|
|
||||||
local playerGUID = player:GetGUIDLow()
|
|
||||||
local displaySlot = GetDisplaySlotForEquipmentSlot(slot)
|
|
||||||
|
|
||||||
if displaySlot then
|
|
||||||
CharDBQuery("UPDATE character_transmog SET real_item = " .. itemID .. " WHERE player_guid = " .. playerGUID .. " AND slot = " .. displaySlot)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function Transmog_OnLootItem(event, player, item, count)
|
|
||||||
local locale = player:GetDbLocaleIndex()
|
|
||||||
TransmogrificationHandler.LootItemLocale(player, item, 1, locale)
|
|
||||||
end
|
|
||||||
|
|
||||||
function Transmog_OnQuestComplete(event, player, quest)
|
|
||||||
local questID = quest:GetId()
|
|
||||||
local locale = player:GetDbLocaleIndex()
|
|
||||||
|
|
||||||
local questRewardsQuery = WorldDBQuery("SELECT RewardItem1, RewardItem2, RewardItem3, RewardItem4, RewardChoiceItemID1, RewardChoiceItemID2, RewardChoiceItemID3, RewardChoiceItemID4, RewardChoiceItemID5, RewardChoiceItemID6 FROM quest_template WHERE ID = " .. questID .. ";")
|
|
||||||
|
|
||||||
if not questRewardsQuery then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
for i = 0, 9 do
|
|
||||||
local itemID = questRewardsQuery:GetUInt32(i)
|
|
||||||
if itemID and itemID > 0 then
|
|
||||||
TransmogrificationHandler.LootItemLocale(player, itemID, 1, locale)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function GetEquipmentSlot(displaySlot)
|
|
||||||
-- Map from display/visual slots to actual equipment slots
|
|
||||||
local slotMapping = {
|
|
||||||
[PLAYER_VISIBLE_ITEM_1_ENTRYID] = 0, -- Head (0 in equipment slot system)
|
|
||||||
[PLAYER_VISIBLE_ITEM_3_ENTRYID] = 2, -- Shoulders
|
|
||||||
[PLAYER_VISIBLE_ITEM_4_ENTRYID] = 3, -- Shirt
|
|
||||||
[PLAYER_VISIBLE_ITEM_5_ENTRYID] = 4, -- Chest
|
|
||||||
[PLAYER_VISIBLE_ITEM_6_ENTRYID] = 5, -- Waist
|
|
||||||
[PLAYER_VISIBLE_ITEM_7_ENTRYID] = 6, -- Legs
|
|
||||||
[PLAYER_VISIBLE_ITEM_8_ENTRYID] = 7, -- Feet
|
|
||||||
[PLAYER_VISIBLE_ITEM_9_ENTRYID] = 8, -- Wrists
|
|
||||||
[PLAYER_VISIBLE_ITEM_10_ENTRYID] = 9, -- Hands
|
|
||||||
[PLAYER_VISIBLE_ITEM_15_ENTRYID] = 14, -- Back/Cloak
|
|
||||||
[PLAYER_VISIBLE_ITEM_16_ENTRYID] = 15, -- Main Hand
|
|
||||||
[PLAYER_VISIBLE_ITEM_17_ENTRYID] = 16, -- Off Hand
|
|
||||||
[PLAYER_VISIBLE_ITEM_18_ENTRYID] = 17, -- Ranged
|
|
||||||
[PLAYER_VISIBLE_ITEM_19_ENTRYID] = 18, -- Tabard
|
|
||||||
}
|
|
||||||
|
|
||||||
return slotMapping[displaySlot] or Transmog_CalculateSlotReverse(displaySlot)
|
|
||||||
end
|
|
||||||
|
|
||||||
-- TODO: add lua/c++ function for unequip!!
|
|
||||||
function TransmogrificationHandler.OnUnequipItem(player)
|
|
||||||
local playerGUID = player:GetGUIDLow()
|
|
||||||
|
|
||||||
-- Check all slots to see if any items were unequipped
|
|
||||||
local slots = {
|
|
||||||
PLAYER_VISIBLE_ITEM_1_ENTRYID, -- Head
|
|
||||||
PLAYER_VISIBLE_ITEM_3_ENTRYID, -- Shoulder
|
|
||||||
PLAYER_VISIBLE_ITEM_4_ENTRYID, -- Shirt
|
|
||||||
PLAYER_VISIBLE_ITEM_5_ENTRYID, -- Chest
|
|
||||||
PLAYER_VISIBLE_ITEM_6_ENTRYID, -- Waist
|
|
||||||
PLAYER_VISIBLE_ITEM_7_ENTRYID, -- Legs
|
|
||||||
PLAYER_VISIBLE_ITEM_8_ENTRYID, -- Feet
|
|
||||||
PLAYER_VISIBLE_ITEM_9_ENTRYID, -- Wrist
|
|
||||||
PLAYER_VISIBLE_ITEM_10_ENTRYID, -- Hands
|
|
||||||
PLAYER_VISIBLE_ITEM_15_ENTRYID, -- Back
|
|
||||||
PLAYER_VISIBLE_ITEM_16_ENTRYID, -- Main
|
|
||||||
PLAYER_VISIBLE_ITEM_17_ENTRYID, -- Off
|
|
||||||
PLAYER_VISIBLE_ITEM_18_ENTRYID, -- Ranged
|
|
||||||
PLAYER_VISIBLE_ITEM_19_ENTRYID -- Tabard
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, slot in ipairs(slots) do
|
|
||||||
-- Get the corresponding equipment slot
|
|
||||||
local equipmentSlot = GetEquipmentSlot(slot)
|
|
||||||
|
|
||||||
-- Check if this slot has an item equipped
|
|
||||||
local currentItem = player:GetEquippedItemBySlot(equipmentSlot)
|
|
||||||
|
|
||||||
-- If the slot is empty but we have a transmog value, we need to clear it
|
|
||||||
if not currentItem then
|
|
||||||
local transmogQuery = CharDBQuery("SELECT item FROM character_transmog WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
|
|
||||||
|
|
||||||
if transmogQuery and transmogQuery:GetUInt32(0) and transmogQuery:GetUInt32(0) > 0 then
|
|
||||||
-- Clear the transmog by setting both item and real_item to NULL
|
|
||||||
CharDBQuery("UPDATE character_transmog SET item = NULL, real_item = NULL WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
|
|
||||||
player:SetUInt32Value(tonumber(slot), 0)
|
|
||||||
|
|
||||||
-- Inform the client to update the display for this slot
|
|
||||||
AIO.Handle(player, "TransmogrificationServer", "ClearSlotTransmogrification", slot)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function Transmog_Load(player)
|
|
||||||
local playerGUID = player:GetGUIDLow()
|
|
||||||
|
|
||||||
local transmogs = CharDBQuery("SELECT item, slot FROM character_transmog WHERE player_guid = "..playerGUID..";")
|
|
||||||
if (transmogs == nil) then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
for i = 1, transmogs:GetRowCount(), 1 do
|
|
||||||
local currentRow = transmogs:GetRow()
|
|
||||||
local slot = currentRow["slot"]
|
|
||||||
local item = currentRow["item"]
|
|
||||||
if (item ~= nil and item ~= '') then
|
|
||||||
player:SetUInt32Value(tonumber(slot), item)
|
|
||||||
end
|
|
||||||
transmogs:NextRow()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function Transmog_OnLogin(event, player)
|
|
||||||
-- Apply transmog on login
|
|
||||||
-- Transmog_Load(player)
|
|
||||||
--local item = player:GetEquippedItemBySlot(4)
|
|
||||||
--print(item:GetName())
|
|
||||||
end
|
|
||||||
|
|
||||||
function TransmogrificationHandler.LoadPlayer(player)
|
|
||||||
Transmog_Load(player)
|
|
||||||
player:SetUInt32Value(147, 1) -- use unit padding
|
|
||||||
end
|
|
||||||
|
|
||||||
function TransmogrificationHandler.EquipTransmogItem(player, item, slot)
|
|
||||||
local playerGUID = player:GetGUIDLow()
|
|
||||||
|
|
||||||
if item == nil and item ~= 0 then
|
|
||||||
local oldItem = CharDBQuery("SELECT real_item FROM character_transmog WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
|
|
||||||
local oldItemID = oldItem:GetUInt32(0)
|
|
||||||
if oldItemID == nil or oldItemID == 0 then
|
|
||||||
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`) VALUES ("..playerGUID..", '"..slot.."', NULL) ON DUPLICATE KEY UPDATE item = VALUES(item);")
|
|
||||||
player:SetUInt32Value(tonumber(slot), 0)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`, `real_item`) VALUES ("..playerGUID..", '"..slot.."', NULL, "..oldItemID..") ON DUPLICATE KEY UPDATE item = VALUES(item), real_item = VALUES(real_item);")
|
|
||||||
player:SetUInt32Value(tonumber(slot), oldItemID)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local oldItem = CharDBQuery("SELECT real_item FROM character_transmog WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
|
|
||||||
local oldItemID = oldItem:GetUInt32(0)
|
|
||||||
if oldItemID == nil or oldItemID == 0 then
|
|
||||||
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`) VALUES ("..playerGUID..", '"..slot.."', "..item..") ON DUPLICATE KEY UPDATE item = VALUES(item);")
|
|
||||||
else
|
|
||||||
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`, `real_item`) VALUES ("..playerGUID..", '"..slot.."', "..item..", "..oldItemID..") ON DUPLICATE KEY UPDATE item = VALUES(item), real_item = VALUES(real_item);")
|
|
||||||
end
|
|
||||||
player:SetUInt32Value(tonumber(slot), item)
|
|
||||||
end
|
|
||||||
|
|
||||||
function TransmogrificationHandler.EquipAllTransmogItems(player, transmogPreview)
|
|
||||||
if (transmogPreview == {}) then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
local playerGUID = player:GetGUIDLow()
|
|
||||||
|
|
||||||
for slot, item in ipairs(transmogPreview) do
|
|
||||||
player:SetUInt32Value(tonumber(slot), item)
|
|
||||||
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`) VALUES ("..playerGUID..", '"..slot.."', "..item..") ON DUPLICATE KEY UPDATE item = VALUES(item);")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function TransmogrificationHandler.UnequipTransmogItem(player, slot)
|
|
||||||
local playerGUID = player:GetGUIDLow()
|
|
||||||
|
|
||||||
-- Get the corresponding equipment slot using our mapping function
|
|
||||||
local equipmentSlot = GetEquipmentSlot(slot)
|
|
||||||
|
|
||||||
-- Check if there's an actual item equipped in this slot
|
|
||||||
local currentItem = player:GetEquippedItemBySlot(equipmentSlot)
|
|
||||||
|
|
||||||
-- If no item is currently equipped, we should set the visual to 0
|
|
||||||
if not currentItem then
|
|
||||||
CharDBQuery("UPDATE character_transmog SET item = NULL, real_item = NULL WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
|
|
||||||
player:SetUInt32Value(tonumber(slot), 0)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Otherwise, handle normally but ensure we're setting to the real item or 0
|
|
||||||
local oldItem = CharDBQuery("SELECT real_item FROM character_transmog WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
|
|
||||||
|
|
||||||
-- If no record or null real_item, set to the actual item's appearance
|
|
||||||
if not oldItem or not oldItem:GetUInt32(0) or oldItem:GetUInt32(0) == 0 then
|
|
||||||
-- Here we set item to NULL (not 0) to indicate no transmog is applied
|
|
||||||
CharDBQuery("UPDATE character_transmog SET item = NULL WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
|
|
||||||
|
|
||||||
-- Get the current equipped item's ID to display
|
|
||||||
local realItemID = currentItem:GetItemTemplate():GetItemId()
|
|
||||||
player:SetUInt32Value(tonumber(slot), realItemID)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- If we have a real_item value, restore that appearance
|
|
||||||
local oldItemID = oldItem:GetUInt32(0)
|
|
||||||
CharDBQuery("UPDATE character_transmog SET item = NULL WHERE player_guid = "..playerGUID.." AND slot = "..slot..";")
|
|
||||||
player:SetUInt32Value(tonumber(slot), oldItemID)
|
|
||||||
end
|
|
||||||
|
|
||||||
function TransmogrificationHandler.displayTransmog(player, spellid)
|
|
||||||
AIO.Handle(player, "TransmogrificationServer", "TransmogrificationFrame")
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
|
|
||||||
function TransmogrificationHandler.Print(player, ...)
|
|
||||||
print(...)
|
|
||||||
end
|
|
||||||
|
|
||||||
function TransmogrificationHandler.SetTransmogItemIDs(player)
|
|
||||||
local playerGUID = player:GetGUIDLow()
|
|
||||||
|
|
||||||
local transmogs = CharDBQuery('SELECT item, real_item, slot FROM character_transmog WHERE player_guid = '..playerGUID..';') -- AND slot NOT IN ("313", "315", "317")
|
|
||||||
if (transmogs == nil) then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
for i = 1, transmogs:GetRowCount(), 1 do
|
|
||||||
local currentRow = transmogs:GetRow()
|
|
||||||
local item = currentRow["item"]
|
|
||||||
local slot = currentRow["slot"]
|
|
||||||
local real_item = currentRow["real_item"]
|
|
||||||
local validSlotItem = player:GetUInt32Value(tonumber(slot))
|
|
||||||
if (validSlotItem == 0) then
|
|
||||||
CharDBQuery("INSERT INTO character_transmog (`player_guid`, `slot`, `item`, `real_item`) VALUES ("..playerGUID..", '"..slot.."', 0, "..real_item..") ON DUPLICATE KEY UPDATE item = VALUES(item), real_item = VALUES(real_item);")
|
|
||||||
end
|
|
||||||
if (not item or item == 0 and real_item ~= nil and real_item ~= 0 and (validSlotItem ~= 0 or not validSlotItem)) then
|
|
||||||
AIO.Handle(player, "TransmogrificationServer", "SetTransmogItemIDClient", slot, 0, real_item)
|
|
||||||
else
|
|
||||||
AIO.Handle(player, "TransmogrificationServer", "SetTransmogItemIDClient", slot, item, real_item)
|
|
||||||
end
|
|
||||||
transmogs:NextRow()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function TransmogrificationHandler.SetCurrentSlotItemIDs(player, slot, page)
|
|
||||||
local accountGUID = player:GetAccountId()
|
|
||||||
|
|
||||||
-- Define inventory type mapping
|
|
||||||
local inventoryTypesMapping = {
|
|
||||||
[PLAYER_VISIBLE_ITEM_1_ENTRYID] = "= 1",
|
|
||||||
[PLAYER_VISIBLE_ITEM_3_ENTRYID] = "= 3",
|
|
||||||
[PLAYER_VISIBLE_ITEM_4_ENTRYID] = "= 4",
|
|
||||||
[PLAYER_VISIBLE_ITEM_5_ENTRYID] = "IN (5, 20)",
|
|
||||||
[PLAYER_VISIBLE_ITEM_6_ENTRYID] = "= 6",
|
|
||||||
[PLAYER_VISIBLE_ITEM_7_ENTRYID] = "= 7",
|
|
||||||
[PLAYER_VISIBLE_ITEM_8_ENTRYID] = "= 8",
|
|
||||||
[PLAYER_VISIBLE_ITEM_9_ENTRYID] = "= 9",
|
|
||||||
[PLAYER_VISIBLE_ITEM_10_ENTRYID] = "= 10",
|
|
||||||
[PLAYER_VISIBLE_ITEM_15_ENTRYID] = "= 16",
|
|
||||||
[PLAYER_VISIBLE_ITEM_16_ENTRYID] = "IN (13, 17, 21)",
|
|
||||||
[PLAYER_VISIBLE_ITEM_17_ENTRYID] = "IN (13, 17, 22, 23, 14)",
|
|
||||||
[PLAYER_VISIBLE_ITEM_18_ENTRYID] = "IN (15, 25, 26)",
|
|
||||||
[PLAYER_VISIBLE_ITEM_19_ENTRYID] = "= 19"
|
|
||||||
}
|
|
||||||
|
|
||||||
-- Get the inventory type for the given slot
|
|
||||||
local inventoryTypes = inventoryTypesMapping[slot]
|
|
||||||
if not inventoryTypes then
|
|
||||||
return -- Slot not valid, exit early
|
|
||||||
end
|
|
||||||
|
|
||||||
local equipmentSlot = nil
|
|
||||||
|
|
||||||
if slot == PLAYER_VISIBLE_ITEM_3_ENTRYID then
|
|
||||||
equipmentSlot = 2 -- Shoulder
|
|
||||||
elseif slot == PLAYER_VISIBLE_ITEM_4_ENTRYID then
|
|
||||||
equipmentSlot = 3 -- Shirt
|
|
||||||
elseif slot == PLAYER_VISIBLE_ITEM_5_ENTRYID then
|
|
||||||
equipmentSlot = 4 -- Chest
|
|
||||||
elseif slot == PLAYER_VISIBLE_ITEM_6_ENTRYID then
|
|
||||||
equipmentSlot = 5 -- Waist
|
|
||||||
elseif slot == PLAYER_VISIBLE_ITEM_10_ENTRYID then
|
|
||||||
equipmentSlot = 9 -- Hands
|
|
||||||
elseif slot == PLAYER_VISIBLE_ITEM_15_ENTRYID then
|
|
||||||
equipmentSlot = 14 -- Back
|
|
||||||
elseif slot == PLAYER_VISIBLE_ITEM_16_ENTRYID then
|
|
||||||
equipmentSlot = 15 -- Main
|
|
||||||
elseif slot == PLAYER_VISIBLE_ITEM_17_ENTRYID then
|
|
||||||
equipmentSlot = 16 -- Off
|
|
||||||
elseif slot == PLAYER_VISIBLE_ITEM_18_ENTRYID then
|
|
||||||
equipmentSlot = 17 -- Ranged
|
|
||||||
else
|
|
||||||
equipmentSlot = Transmog_CalculateSlotReverse(slot)
|
|
||||||
end
|
|
||||||
|
|
||||||
local currentItem = player:GetEquippedItemBySlot(equipmentSlot)
|
|
||||||
local equippedItemType = nil
|
|
||||||
local equippedItemSubType = nil
|
|
||||||
|
|
||||||
if currentItem then
|
|
||||||
equippedItemType = currentItem:GetClass()
|
|
||||||
equippedItemSubType = currentItem:GetSubClass()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Calculate page offset for pagination
|
|
||||||
local pageOffset = (page > 1) and (SLOTS * (page - 1)) or 0
|
|
||||||
|
|
||||||
local queryConditions = "account_id = " .. accountGUID .. " AND inventory_type " .. inventoryTypes
|
|
||||||
|
|
||||||
if equippedItemSubType then
|
|
||||||
if (RESTRICT_ARMOR_TRANSMOG_TO_SIMILAR_MATERIALS and equippedItemType == 4) then
|
|
||||||
if slot == PLAYER_VISIBLE_ITEM_5_ENTRYID then -- Special check for chestpiece/robes.
|
|
||||||
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
|
|
||||||
else
|
|
||||||
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
|
|
||||||
end
|
|
||||||
elseif (RESTRICT_WEAPON_TRANSMOG_TO_SIMILAR_WEAPONS and equippedItemType == 2) then
|
|
||||||
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Query to count matching transmogs
|
|
||||||
local countQuery = string.format(
|
|
||||||
"SELECT COUNT(unlocked_item_id) FROM account_transmog WHERE %s",
|
|
||||||
queryConditions
|
|
||||||
)
|
|
||||||
local countResult = AuthDBQuery(countQuery)
|
|
||||||
if not countResult then
|
|
||||||
AIO.Handle(player, "TransmogrificationServer", "InitTab", {}, page, false)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Get the total number of transmogs
|
|
||||||
local totalTransmogs = countResult:GetUInt32(0)
|
|
||||||
local hasMorePages = (totalTransmogs > SLOTS * page)
|
|
||||||
|
|
||||||
-- Query to retrieve transmogs for the current page
|
|
||||||
local transmogQuery = string.format(
|
|
||||||
"SELECT unlocked_item_id FROM account_transmog WHERE %s LIMIT %d OFFSET %d;",
|
|
||||||
queryConditions, SLOTS, pageOffset
|
|
||||||
)
|
|
||||||
local transmogs = AuthDBQuery(transmogQuery)
|
|
||||||
if not transmogs then
|
|
||||||
AIO.Handle(player, "TransmogrificationServer", "InitTab", {}, page, false)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Collect the unlocked item IDs
|
|
||||||
local currentSlotItemIDs = {}
|
|
||||||
for i = 1, transmogs:GetRowCount() do
|
|
||||||
local currentRow = transmogs:GetRow()
|
|
||||||
local item = currentRow["unlocked_item_id"]
|
|
||||||
table.insert(currentSlotItemIDs, item)
|
|
||||||
transmogs:NextRow()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Return the result to the player
|
|
||||||
AIO.Handle(player, "TransmogrificationServer", "InitTab", currentSlotItemIDs, page, hasMorePages)
|
|
||||||
end
|
|
||||||
|
|
||||||
function TransmogrificationHandler.SetSearchCurrentSlotItemIDs(player, slot, page, search)
|
|
||||||
-- Ensure search is not empty or nil
|
|
||||||
if ( search == nil or serach == '' ) then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Escape special characters in search string
|
|
||||||
search = search:gsub("[%'`&\"]", "%%")
|
|
||||||
|
|
||||||
-- Define slot-to-inventory type mapping
|
|
||||||
local inventoryTypesMapping = {
|
|
||||||
[PLAYER_VISIBLE_ITEM_1_ENTRYID] = "= 1",
|
|
||||||
[PLAYER_VISIBLE_ITEM_3_ENTRYID] = "= 3",
|
|
||||||
[PLAYER_VISIBLE_ITEM_4_ENTRYID] = "= 4",
|
|
||||||
[PLAYER_VISIBLE_ITEM_5_ENTRYID] = "IN (5, 20)",
|
|
||||||
[PLAYER_VISIBLE_ITEM_6_ENTRYID] = "= 6",
|
|
||||||
[PLAYER_VISIBLE_ITEM_7_ENTRYID] = "= 7",
|
|
||||||
[PLAYER_VISIBLE_ITEM_8_ENTRYID] = "= 8",
|
|
||||||
[PLAYER_VISIBLE_ITEM_9_ENTRYID] = "= 9",
|
|
||||||
[PLAYER_VISIBLE_ITEM_10_ENTRYID] = "= 10",
|
|
||||||
[PLAYER_VISIBLE_ITEM_15_ENTRYID] = "= 16",
|
|
||||||
[PLAYER_VISIBLE_ITEM_16_ENTRYID] = "IN (13, 17, 21)",
|
|
||||||
[PLAYER_VISIBLE_ITEM_17_ENTRYID] = "IN (13, 17, 22, 23, 14)",
|
|
||||||
[PLAYER_VISIBLE_ITEM_18_ENTRYID] = "IN (15, 25, 26)",
|
|
||||||
[PLAYER_VISIBLE_ITEM_19_ENTRYID] = "= 19"
|
|
||||||
}
|
|
||||||
|
|
||||||
-- Get inventory type for the given slot
|
|
||||||
local inventoryTypes = inventoryTypesMapping[slot]
|
|
||||||
if not inventoryTypes then
|
|
||||||
return -- Slot not valid
|
|
||||||
end
|
|
||||||
|
|
||||||
local equipmentSlot = nil
|
|
||||||
|
|
||||||
if slot == PLAYER_VISIBLE_ITEM_3_ENTRYID then
|
|
||||||
equipmentSlot = 2 -- Shoulder
|
|
||||||
elseif slot == PLAYER_VISIBLE_ITEM_4_ENTRYID then
|
|
||||||
equipmentSlot = 3 -- Shirt
|
|
||||||
elseif slot == PLAYER_VISIBLE_ITEM_5_ENTRYID then
|
|
||||||
equipmentSlot = 4 -- Chest
|
|
||||||
elseif slot == PLAYER_VISIBLE_ITEM_6_ENTRYID then
|
|
||||||
equipmentSlot = 5 -- Waist
|
|
||||||
elseif slot == PLAYER_VISIBLE_ITEM_10_ENTRYID then
|
|
||||||
equipmentSlot = 9 -- Hands
|
|
||||||
elseif slot == PLAYER_VISIBLE_ITEM_15_ENTRYID then
|
|
||||||
equipmentSlot = 14 -- Back
|
|
||||||
elseif slot == PLAYER_VISIBLE_ITEM_16_ENTRYID then
|
|
||||||
equipmentSlot = 15 -- Main
|
|
||||||
elseif slot == PLAYER_VISIBLE_ITEM_17_ENTRYID then
|
|
||||||
equipmentSlot = 16 -- Off
|
|
||||||
elseif slot == PLAYER_VISIBLE_ITEM_18_ENTRYID then
|
|
||||||
equipmentSlot = 17 -- Ranged
|
|
||||||
else
|
|
||||||
equipmentSlot = Transmog_CalculateSlotReverse(slot)
|
|
||||||
end
|
|
||||||
|
|
||||||
local currentItem = player:GetEquippedItemBySlot(equipmentSlot)
|
|
||||||
local equippedItemType = nil
|
|
||||||
local equippedItemSubType = nil
|
|
||||||
|
|
||||||
if currentItem then
|
|
||||||
equippedItemType = currentItem:GetClass()
|
|
||||||
equippedItemSubType = currentItem:GetSubClass()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Calculate page offset
|
|
||||||
local pageOffset = (page > 1) and (SLOTS * (page - 1)) or 0
|
|
||||||
|
|
||||||
local queryConditions = "account_id = " .. player:GetAccountId() .. " AND inventory_type " .. inventoryTypes .. " AND (display_id LIKE '%" .. search .. "%' OR item_name LIKE '%" .. search .. "%')"
|
|
||||||
|
|
||||||
if equippedItemSubType then
|
|
||||||
if (RESTRICT_ARMOR_TRANSMOG_TO_SIMILAR_MATERIALS and equippedItemType == 4) then
|
|
||||||
if slot == PLAYER_VISIBLE_ITEM_5_ENTRYID then -- Special check for chestpiece/robes.
|
|
||||||
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
|
|
||||||
else
|
|
||||||
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
|
|
||||||
end
|
|
||||||
elseif (RESTRICT_WEAPON_TRANSMOG_TO_SIMILAR_WEAPONS and equippedItemType == 2) then
|
|
||||||
queryConditions = queryConditions .. " AND inventory_subtype = " .. equippedItemSubType
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Query to count matching transmogs
|
|
||||||
local countQuery = string.format(
|
|
||||||
"SELECT COUNT(unlocked_item_id) FROM account_transmog WHERE %s;",
|
|
||||||
queryConditions
|
|
||||||
)
|
|
||||||
local countResult = AuthDBQuery(countQuery)
|
|
||||||
if not countResult then
|
|
||||||
AIO.Handle(player, "TransmogrificationServer", "InitTab", {}, page, false)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local totalTransmogs = countResult:GetUInt32(0)
|
|
||||||
local hasMorePages = (totalTransmogs > SLOTS * page)
|
|
||||||
|
|
||||||
-- Query to get transmogs
|
|
||||||
local transmogQuery = string.format(
|
|
||||||
"SELECT unlocked_item_id FROM account_transmog WHERE %s LIMIT %d OFFSET %d;",
|
|
||||||
queryConditions, SLOTS, pageOffset
|
|
||||||
)
|
|
||||||
local transmogs = AuthDBQuery(transmogQuery)
|
|
||||||
if not transmogs then
|
|
||||||
AIO.Handle(player, "TransmogrificationServer", "InitTab", {}, page, false)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Collect the unlocked item IDs
|
|
||||||
local currentSlotItemIDs = {}
|
|
||||||
for i = 1, transmogs:GetRowCount() do
|
|
||||||
local currentRow = transmogs:GetRow()
|
|
||||||
local item = currentRow["unlocked_item_id"]
|
|
||||||
table.insert(currentSlotItemIDs, item)
|
|
||||||
transmogs:NextRow()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Return the result
|
|
||||||
AIO.Handle(player, "TransmogrificationServer", "InitTab", currentSlotItemIDs, page, hasMorePages)
|
|
||||||
end
|
|
||||||
|
|
||||||
function TransmogrificationHandler.SetEquipmentTransmogInfo(player, slot, currentSlotTooltip)
|
|
||||||
local playerGUID = player:GetGUIDLow()
|
|
||||||
|
|
||||||
local transmog = CharDBQuery("SELECT COUNT(item) FROM character_transmog WHERE player_guid = "..playerGUID.." AND slot = '"..slot.."';")
|
|
||||||
if (transmog == nil) then
|
|
||||||
return;
|
|
||||||
end
|
|
||||||
|
|
||||||
if (transmog:GetUInt32(0) ~= 0) then
|
|
||||||
AIO.Handle(player, "TransmogrificationServer", "SetEquipmentTransmogInfoClient", currentSlotTooltip)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
function TransmogrificationHandler.GetItemsWithSameAppearance(player, itemID)
|
|
||||||
-- Query the server for the display ID of the new item
|
|
||||||
local displayIDQuery = "SELECT displayid FROM item_template WHERE entry = " .. itemID .. ";"
|
|
||||||
local displayIDResult = WorldDBQuery(displayIDQuery)
|
|
||||||
|
|
||||||
if not displayIDResult then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
local displayID = displayIDResult:GetUInt32(0)
|
|
||||||
|
|
||||||
-- Find all items with the same display ID
|
|
||||||
local matchingItemsQuery = "SELECT entry FROM item_template WHERE displayid = " .. displayID .. ";"
|
|
||||||
local matchingItemsResult = WorldDBQuery(matchingItemsQuery)
|
|
||||||
|
|
||||||
if not matchingItemsResult then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Collect the matching item IDs into a table
|
|
||||||
local matchingItems = {}
|
|
||||||
for i = 1, matchingItemsResult:GetRowCount() do
|
|
||||||
local currentRow = matchingItemsResult:GetRow()
|
|
||||||
local matchingItemID = currentRow["entry"]
|
|
||||||
table.insert(matchingItems, matchingItemID)
|
|
||||||
matchingItemsResult:NextRow()
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Send the matching transmogs to the client
|
|
||||||
AIO.Handle(player, "TransmogrificationServer", "ReceiveMatchingAppearances", itemID, matchingItems)
|
|
||||||
end
|
|
||||||
|
|
||||||
function TransmogrificationHandler.SendCollectedTransmogItemIDs(player)
|
|
||||||
local accountGUID = player:GetAccountId()
|
|
||||||
|
|
||||||
-- Query to retrieve collected transmog display IDs
|
|
||||||
local collectedDisplayIDsQuery = "SELECT DISTINCT display_id FROM account_transmog WHERE account_id = " .. accountGUID .. ";"
|
|
||||||
local displayIDsResult = AuthDBQuery(collectedDisplayIDsQuery)
|
|
||||||
|
|
||||||
if not displayIDsResult then
|
|
||||||
AIO.Handle(player, "TransmogrificationServer", "ReceiveCollectedAppearances", {}, 0)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Count the unique appearances.
|
|
||||||
local uniqueAppearancesCount = displayIDsResult:GetRowCount()
|
|
||||||
|
|
||||||
-- Collect the display IDs into a table
|
|
||||||
local collectedDisplayIDs = {}
|
|
||||||
for i = 1, displayIDsResult:GetRowCount() do
|
|
||||||
local currentRow = displayIDsResult:GetRow()
|
|
||||||
local displayID = currentRow["display_id"]
|
|
||||||
table.insert(collectedDisplayIDs, displayID)
|
|
||||||
displayIDsResult:NextRow()
|
|
||||||
end
|
|
||||||
|
|
||||||
local collectedAppearances = {}
|
|
||||||
|
|
||||||
-- For each display ID, find all items that share the appearance
|
|
||||||
for _, displayID in ipairs(collectedDisplayIDs) do
|
|
||||||
local itemsWithDisplayQuery = "SELECT entry FROM item_template WHERE displayid = " .. displayID .. ";"
|
|
||||||
local itemsResult = WorldDBQuery(itemsWithDisplayQuery)
|
|
||||||
|
|
||||||
if itemsResult then
|
|
||||||
for j = 1, itemsResult:GetRowCount() do
|
|
||||||
local itemRow = itemsResult:GetRow()
|
|
||||||
local itemID = itemRow["entry"]
|
|
||||||
table.insert(collectedAppearances, itemID)
|
|
||||||
itemsResult:NextRow()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Send the collected transmogs to the client
|
|
||||||
AIO.Handle(player, "TransmogrificationServer", "ReceiveCollectedAppearances", collectedAppearances, uniqueAppearancesCount)
|
|
||||||
end
|
|
||||||
|
|
||||||
RegisterPlayerEvent(1, Transmog_OnCharacterCreate)
|
|
||||||
RegisterPlayerEvent(2, Transmog_OnCharacterDelete)
|
|
||||||
RegisterPlayerEvent(3, Transmog_OnCharacterLogin)
|
|
||||||
|
|
||||||
RegisterPlayerEvent(29, Transmog_OnEquipItem)
|
|
||||||
|
|
||||||
RegisterPlayerEvent(30, function(event, player, bag, slot)
|
|
||||||
if bag == 255 then
|
|
||||||
TransmogrificationHandler.OnUnequipItem(player)
|
|
||||||
end
|
|
||||||
end)
|
|
||||||
|
|
||||||
if ADD_NEWLY_LOOTED_ITEMS_TO_THE_TRANSMOG_LIST then
|
|
||||||
RegisterPlayerEvent(32, Transmog_OnLootItem)
|
|
||||||
RegisterPlayerEvent(51, Transmog_OnLootItem)
|
|
||||||
RegisterPlayerEvent(52, Transmog_OnLootItem)
|
|
||||||
RegisterPlayerEvent(53, Transmog_OnLootItem)
|
|
||||||
RegisterPlayerEvent(56, Transmog_OnLootItem)
|
|
||||||
end
|
|
||||||
|
|
||||||
if ADD_QUEST_REWARD_ITEMS_TO_THE_TRANSMOG_LIST then
|
|
||||||
RegisterPlayerEvent(54, Transmog_OnQuestComplete)
|
|
||||||
end
|
|
||||||
|
|
||||||
RegisterPlayerEvent(42, function(event, player, command)
|
|
||||||
if command:lower() == "transmog sync" then
|
|
||||||
TransmogrificationHandler.SendCollectedTransmogItemIDs(player)
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end)
|
|
||||||
|
|
||||||
print("[Eluna] Transmog System loaded successfully.")
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
* text=auto
|
|
||||||
*.cpp text eol=lf
|
|
||||||
*.h text eol=lf
|
|
||||||
*.md text eol=lf
|
|
||||||
*.dist text eol=lf
|
|
||||||
*.patch text eol=lf
|
|
||||||
@@ -1,15 +0,0 @@
|
|||||||
# Build and editor artifacts
|
|
||||||
.vs/
|
|
||||||
.vscode/
|
|
||||||
build/
|
|
||||||
cmake-build-*/
|
|
||||||
*.user
|
|
||||||
*.suo
|
|
||||||
*.VC.db
|
|
||||||
*.VC.VC.opendb
|
|
||||||
*.obj
|
|
||||||
*.pdb
|
|
||||||
*.log
|
|
||||||
|
|
||||||
# Active server config
|
|
||||||
conf/AccountBound.conf
|
|
||||||
@@ -1,27 +0,0 @@
|
|||||||
# Changelog
|
|
||||||
|
|
||||||
All notable changes to AccountBound are documented in this file.
|
|
||||||
|
|
||||||
## 1.1.0 - 2026-06-06
|
|
||||||
|
|
||||||
- Changed account sharing to silent database-only synchronization.
|
|
||||||
- Removed live `learnSpell()` calls for mounts and companion pets.
|
|
||||||
- Removed live replay of achievements, titles, reputations and friend lists.
|
|
||||||
- Added `SyncOnCreate` support to every shared category.
|
|
||||||
- Enabled startup friend backfill by default.
|
|
||||||
- Removed the optional achievement live-sync core patch.
|
|
||||||
|
|
||||||
## 1.0.0 - 2026-06-06
|
|
||||||
|
|
||||||
- Initial public release.
|
|
||||||
- Added account-wide achievements.
|
|
||||||
- Added account-wide mounts with riding, class and faction checks.
|
|
||||||
- Added account-wide vanity companion pets.
|
|
||||||
- Added account-wide titles.
|
|
||||||
- Added monotonic account-wide reputation sharing.
|
|
||||||
- Added account-wide profession ranks, progress and recipes.
|
|
||||||
- Added configurable support for all 11 primary professions.
|
|
||||||
- Added account-wide friend lists and notes.
|
|
||||||
- Added per-category switches, filters and startup backfill.
|
|
||||||
- Added compatibility with stock AzerothCore and mod-playerbots.
|
|
||||||
- Added optional instant achievement import patch.
|
|
||||||
@@ -1,339 +0,0 @@
|
|||||||
GNU GENERAL PUBLIC LICENSE
|
|
||||||
Version 2, June 1991
|
|
||||||
|
|
||||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
|
|
||||||
of this license document, but changing it is not allowed.
|
|
||||||
|
|
||||||
Preamble
|
|
||||||
|
|
||||||
The licenses for most software are designed to take away your
|
|
||||||
freedom to share and change it. By contrast, the GNU General Public
|
|
||||||
License is intended to guarantee your freedom to share and change free
|
|
||||||
software--to make sure the software is free for all its users. This
|
|
||||||
General Public License applies to most of the Free Software
|
|
||||||
Foundation's software and to any other program whose authors commit to
|
|
||||||
using it. (Some other Free Software Foundation software is covered by
|
|
||||||
the GNU Lesser General Public License instead.) You can apply it to
|
|
||||||
your programs, too.
|
|
||||||
|
|
||||||
When we speak of free software, we are referring to freedom, not
|
|
||||||
price. Our General Public Licenses are designed to make sure that you
|
|
||||||
have the freedom to distribute copies of free software (and charge for
|
|
||||||
this service if you wish), that you receive source code or can get it
|
|
||||||
if you want it, that you can change the software or use pieces of it
|
|
||||||
in new free programs; and that you know you can do these things.
|
|
||||||
|
|
||||||
To protect your rights, we need to make restrictions that forbid
|
|
||||||
anyone to deny you these rights or to ask you to surrender the rights.
|
|
||||||
These restrictions translate to certain responsibilities for you if you
|
|
||||||
distribute copies of the software, or if you modify it.
|
|
||||||
|
|
||||||
For example, if you distribute copies of such a program, whether
|
|
||||||
gratis or for a fee, you must give the recipients all the rights that
|
|
||||||
you have. You must make sure that they, too, receive or can get the
|
|
||||||
source code. And you must show them these terms so they know their
|
|
||||||
rights.
|
|
||||||
|
|
||||||
We protect your rights with two steps: (1) copyright the software, and
|
|
||||||
(2) offer you this license which gives you legal permission to copy,
|
|
||||||
distribute and/or modify the software.
|
|
||||||
|
|
||||||
Also, for each author's protection and ours, we want to make certain
|
|
||||||
that everyone understands that there is no warranty for this free
|
|
||||||
software. If the software is modified by someone else and passed on, we
|
|
||||||
want its recipients to know that what they have is not the original, so
|
|
||||||
that any problems introduced by others will not reflect on the original
|
|
||||||
authors' reputations.
|
|
||||||
|
|
||||||
Finally, any free program is threatened constantly by software
|
|
||||||
patents. We wish to avoid the danger that redistributors of a free
|
|
||||||
program will individually obtain patent licenses, in effect making the
|
|
||||||
program proprietary. To prevent this, we have made it clear that any
|
|
||||||
patent must be licensed for everyone's free use or not licensed at all.
|
|
||||||
|
|
||||||
The precise terms and conditions for copying, distribution and
|
|
||||||
modification follow.
|
|
||||||
|
|
||||||
GNU GENERAL PUBLIC LICENSE
|
|
||||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
|
|
||||||
|
|
||||||
0. This License applies to any program or other work which contains
|
|
||||||
a notice placed by the copyright holder saying it may be distributed
|
|
||||||
under the terms of this General Public License. The "Program", below,
|
|
||||||
refers to any such program or work, and a "work based on the Program"
|
|
||||||
means either the Program or any derivative work under copyright law:
|
|
||||||
that is to say, a work containing the Program or a portion of it,
|
|
||||||
either verbatim or with modifications and/or translated into another
|
|
||||||
language. (Hereinafter, translation is included without limitation in
|
|
||||||
the term "modification".) Each licensee is addressed as "you".
|
|
||||||
|
|
||||||
Activities other than copying, distribution and modification are not
|
|
||||||
covered by this License; they are outside its scope. The act of
|
|
||||||
running the Program is not restricted, and the output from the Program
|
|
||||||
is covered only if its contents constitute a work based on the
|
|
||||||
Program (independent of having been made by running the Program).
|
|
||||||
Whether that is true depends on what the Program does.
|
|
||||||
|
|
||||||
1. You may copy and distribute verbatim copies of the Program's
|
|
||||||
source code as you receive it, in any medium, provided that you
|
|
||||||
conspicuously and appropriately publish on each copy an appropriate
|
|
||||||
copyright notice and disclaimer of warranty; keep intact all the
|
|
||||||
notices that refer to this License and to the absence of any warranty;
|
|
||||||
and give any other recipients of the Program a copy of this License
|
|
||||||
along with the Program.
|
|
||||||
|
|
||||||
You may charge a fee for the physical act of transferring a copy, and
|
|
||||||
you may at your option offer warranty protection in exchange for a fee.
|
|
||||||
|
|
||||||
2. You may modify your copy or copies of the Program or any portion
|
|
||||||
of it, thus forming a work based on the Program, and copy and
|
|
||||||
distribute such modifications or work under the terms of Section 1
|
|
||||||
above, provided that you also meet all of these conditions:
|
|
||||||
|
|
||||||
a) You must cause the modified files to carry prominent notices
|
|
||||||
stating that you changed the files and the date of any change.
|
|
||||||
|
|
||||||
b) You must cause any work that you distribute or publish, that in
|
|
||||||
whole or in part contains or is derived from the Program or any
|
|
||||||
part thereof, to be licensed as a whole at no charge to all third
|
|
||||||
parties under the terms of this License.
|
|
||||||
|
|
||||||
c) If the modified program normally reads commands interactively
|
|
||||||
when run, you must cause it, when started running for such
|
|
||||||
interactive use in the most ordinary way, to print or display an
|
|
||||||
announcement including an appropriate copyright notice and a
|
|
||||||
notice that there is no warranty (or else, saying that you provide
|
|
||||||
a warranty) and that users may redistribute the program under
|
|
||||||
these conditions, and telling the user how to view a copy of this
|
|
||||||
License. (Exception: if the Program itself is interactive but
|
|
||||||
does not normally print such an announcement, your work based on
|
|
||||||
the Program is not required to print an announcement.)
|
|
||||||
|
|
||||||
These requirements apply to the modified work as a whole. If
|
|
||||||
identifiable sections of that work are not derived from the Program,
|
|
||||||
and can be reasonably considered independent and separate works in
|
|
||||||
themselves, then this License, and its terms, do not apply to those
|
|
||||||
sections when you distribute them as separate works. But when you
|
|
||||||
distribute the same sections as part of a whole which is a work based
|
|
||||||
on the Program, the distribution of the whole must be on the terms of
|
|
||||||
this License, whose permissions for other licensees extend to the
|
|
||||||
entire whole, and thus to each and every part regardless of who wrote it.
|
|
||||||
|
|
||||||
Thus, it is not the intent of this section to claim rights or contest
|
|
||||||
your rights to work written entirely by you; rather, the intent is to
|
|
||||||
exercise the right to control the distribution of derivative or
|
|
||||||
collective works based on the Program.
|
|
||||||
|
|
||||||
In addition, mere aggregation of another work not based on the Program
|
|
||||||
with the Program (or with a work based on the Program) on a volume of
|
|
||||||
a storage or distribution medium does not bring the other work under
|
|
||||||
the scope of this License.
|
|
||||||
|
|
||||||
3. You may copy and distribute the Program (or a work based on it,
|
|
||||||
under Section 2) in object code or executable form under the terms of
|
|
||||||
Sections 1 and 2 above provided that you also do one of the following:
|
|
||||||
|
|
||||||
a) Accompany it with the complete corresponding machine-readable
|
|
||||||
source code, which must be distributed under the terms of Sections
|
|
||||||
1 and 2 above on a medium customarily used for software interchange; or,
|
|
||||||
|
|
||||||
b) Accompany it with a written offer, valid for at least three
|
|
||||||
years, to give any third party, for a charge no more than your
|
|
||||||
cost of physically performing source distribution, a complete
|
|
||||||
machine-readable copy of the corresponding source code, to be
|
|
||||||
distributed under the terms of Sections 1 and 2 above on a medium
|
|
||||||
customarily used for software interchange; or,
|
|
||||||
|
|
||||||
c) Accompany it with the information you received as to the offer
|
|
||||||
to distribute corresponding source code. (This alternative is
|
|
||||||
allowed only for noncommercial distribution and only if you
|
|
||||||
received the program in object code or executable form with such
|
|
||||||
an offer, in accord with Subsection b above.)
|
|
||||||
|
|
||||||
The source code for a work means the preferred form of the work for
|
|
||||||
making modifications to it. For an executable work, complete source
|
|
||||||
code means all the source code for all modules it contains, plus any
|
|
||||||
associated interface definition files, plus the scripts used to
|
|
||||||
control compilation and installation of the executable. However, as a
|
|
||||||
special exception, the source code distributed need not include
|
|
||||||
anything that is normally distributed (in either source or binary
|
|
||||||
form) with the major components (compiler, kernel, and so on) of the
|
|
||||||
operating system on which the executable runs, unless that component
|
|
||||||
itself accompanies the executable.
|
|
||||||
|
|
||||||
If distribution of executable or object code is made by offering
|
|
||||||
access to copy from a designated place, then offering equivalent
|
|
||||||
access to copy the source code from the same place counts as
|
|
||||||
distribution of the source code, even though third parties are not
|
|
||||||
compelled to copy the source along with the object code.
|
|
||||||
|
|
||||||
4. You may not copy, modify, sublicense, or distribute the Program
|
|
||||||
except as expressly provided under this License. Any attempt
|
|
||||||
otherwise to copy, modify, sublicense or distribute the Program is
|
|
||||||
void, and will automatically terminate your rights under this License.
|
|
||||||
However, parties who have received copies, or rights, from you under
|
|
||||||
this License will not have their licenses terminated so long as such
|
|
||||||
parties remain in full compliance.
|
|
||||||
|
|
||||||
5. You are not required to accept this License, since you have not
|
|
||||||
signed it. However, nothing else grants you permission to modify or
|
|
||||||
distribute the Program or its derivative works. These actions are
|
|
||||||
prohibited by law if you do not accept this License. Therefore, by
|
|
||||||
modifying or distributing the Program (or any work based on the
|
|
||||||
Program), you indicate your acceptance of this License to do so, and
|
|
||||||
all its terms and conditions for copying, distributing or modifying
|
|
||||||
the Program or works based on it.
|
|
||||||
|
|
||||||
6. Each time you redistribute the Program (or any work based on the
|
|
||||||
Program), the recipient automatically receives a license from the
|
|
||||||
original licensor to copy, distribute or modify the Program subject to
|
|
||||||
these terms and conditions. You may not impose any further
|
|
||||||
restrictions on the recipients' exercise of the rights granted herein.
|
|
||||||
You are not responsible for enforcing compliance by third parties to
|
|
||||||
this License.
|
|
||||||
|
|
||||||
7. If, as a consequence of a court judgment or allegation of patent
|
|
||||||
infringement or for any other reason (not limited to patent issues),
|
|
||||||
conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot
|
|
||||||
distribute so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you
|
|
||||||
may not distribute the Program at all. For example, if a patent
|
|
||||||
license would not permit royalty-free redistribution of the Program by
|
|
||||||
all those who receive copies directly or indirectly through you, then
|
|
||||||
the only way you could satisfy both it and this License would be to
|
|
||||||
refrain entirely from distribution of the Program.
|
|
||||||
|
|
||||||
If any portion of this section is held invalid or unenforceable under
|
|
||||||
any particular circumstance, the balance of the section is intended to
|
|
||||||
apply and the section as a whole is intended to apply in other
|
|
||||||
circumstances.
|
|
||||||
|
|
||||||
It is not the purpose of this section to induce you to infringe any
|
|
||||||
patents or other property right claims or to contest validity of any
|
|
||||||
such claims; this section has the sole purpose of protecting the
|
|
||||||
integrity of the free software distribution system, which is
|
|
||||||
implemented by public license practices. Many people have made
|
|
||||||
generous contributions to the wide range of software distributed
|
|
||||||
through that system in reliance on consistent application of that
|
|
||||||
system; it is up to the author/donor to decide if he or she is willing
|
|
||||||
to distribute software through any other system and a licensee cannot
|
|
||||||
impose that choice.
|
|
||||||
|
|
||||||
This section is intended to make thoroughly clear what is believed to
|
|
||||||
be a consequence of the rest of this License.
|
|
||||||
|
|
||||||
8. If the distribution and/or use of the Program is restricted in
|
|
||||||
certain countries either by patents or by copyrighted interfaces, the
|
|
||||||
original copyright holder who places the Program under this License
|
|
||||||
may add an explicit geographical distribution limitation excluding
|
|
||||||
those countries, so that distribution is permitted only in or among
|
|
||||||
countries not thus excluded. In such case, this License incorporates
|
|
||||||
the limitation as if written in the body of this License.
|
|
||||||
|
|
||||||
9. The Free Software Foundation may publish revised and/or new versions
|
|
||||||
of the General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the Program
|
|
||||||
specifies a version number of this License which applies to it and "any
|
|
||||||
later version", you have the option of following the terms and conditions
|
|
||||||
either of that version or of any later version published by the Free
|
|
||||||
Software Foundation. If the Program does not specify a version number of
|
|
||||||
this License, you may choose any version ever published by the Free Software
|
|
||||||
Foundation.
|
|
||||||
|
|
||||||
10. If you wish to incorporate parts of the Program into other free
|
|
||||||
programs whose distribution conditions are different, write to the author
|
|
||||||
to ask for permission. For software which is copyrighted by the Free
|
|
||||||
Software Foundation, write to the Free Software Foundation; we sometimes
|
|
||||||
make exceptions for this. Our decision will be guided by the two goals
|
|
||||||
of preserving the free status of all derivatives of our free software and
|
|
||||||
of promoting the sharing and reuse of software generally.
|
|
||||||
|
|
||||||
NO WARRANTY
|
|
||||||
|
|
||||||
11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
|
|
||||||
FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
|
|
||||||
OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
|
|
||||||
PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
|
|
||||||
OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
|
||||||
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
|
|
||||||
TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
|
|
||||||
PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
|
|
||||||
REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
|
|
||||||
REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
|
|
||||||
INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
|
|
||||||
OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
|
|
||||||
TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
|
|
||||||
YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
|
|
||||||
PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
|
|
||||||
POSSIBILITY OF SUCH DAMAGES.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
convey the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation; either version 2 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License along
|
|
||||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
||||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program is interactive, make it output a short notice like this
|
|
||||||
when it starts in an interactive mode:
|
|
||||||
|
|
||||||
Gnomovision version 69, Copyright (C) year name of author
|
|
||||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, the commands you use may
|
|
||||||
be called something other than `show w' and `show c'; they could even be
|
|
||||||
mouse-clicks or menu items--whatever suits your program.
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or your
|
|
||||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
|
||||||
necessary. Here is a sample; alter the names:
|
|
||||||
|
|
||||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
|
||||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
|
||||||
|
|
||||||
<signature of Ty Coon>, 1 April 1989
|
|
||||||
Ty Coon, President of Vice
|
|
||||||
|
|
||||||
This General Public License does not permit incorporating your program into
|
|
||||||
proprietary programs. If your program is a subroutine library, you may
|
|
||||||
consider it more useful to permit linking proprietary applications with the
|
|
||||||
library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License.
|
|
||||||
@@ -1,482 +0,0 @@
|
|||||||
# AccountBound
|
|
||||||
|
|
||||||
AccountBound is an AzerothCore module for WotLK 3.3.5a that shares selected
|
|
||||||
collections and progression systems between eligible characters on the same
|
|
||||||
game account.
|
|
||||||
|
|
||||||
It combines achievements, mounts, companion pets, titles, reputations,
|
|
||||||
professions and friends into one module with one configuration file. Every
|
|
||||||
category can be enabled, disabled and filtered independently.
|
|
||||||
|
|
||||||
## Features
|
|
||||||
|
|
||||||
- Account-wide achievements with faction conversion support.
|
|
||||||
- Account-wide mounts with riding, class and faction requirement checks.
|
|
||||||
- Account-wide vanity companion pets.
|
|
||||||
- Account-wide titles with faction conversion support.
|
|
||||||
- Account-wide reputations that only copy higher standings.
|
|
||||||
- Account-wide profession ranks, skill progress and recipes.
|
|
||||||
- Configurable primary-profession limit up to all 11 WotLK professions.
|
|
||||||
- Account-wide friend lists and friend notes.
|
|
||||||
- Per-category startup backfill for existing realms.
|
|
||||||
- Silent SQL synchronization without learned-spell or collection spam.
|
|
||||||
- Character creation seeding before the character's first login.
|
|
||||||
- Per-category ID allow lists and block lists.
|
|
||||||
- One master switch and one module configuration file.
|
|
||||||
- Uses AzerothCore's existing character tables.
|
|
||||||
- No custom SQL tables are required.
|
|
||||||
|
|
||||||
## Compatibility
|
|
||||||
|
|
||||||
- AzerothCore WotLK 3.3.5a
|
|
||||||
- AzerothCore `master`
|
|
||||||
- `mod-playerbots/azerothcore-wotlk`
|
|
||||||
- Built as a normal source module under `modules/`
|
|
||||||
- Tested with a Release worldserver build on Windows
|
|
||||||
|
|
||||||
The module uses hooks currently available in AzerothCore. Stock AzerothCore
|
|
||||||
does not require a core patch.
|
|
||||||
|
|
||||||
## Silent Database Synchronization
|
|
||||||
|
|
||||||
AccountBound writes shared data directly to AzerothCore's existing character
|
|
||||||
tables. It does not call `learnSpell()` or replay achievements, titles,
|
|
||||||
reputation gains or friend notifications during login.
|
|
||||||
|
|
||||||
The synchronization lifecycle is:
|
|
||||||
|
|
||||||
1. `StartupBackfill` migrates characters that already exist before players can
|
|
||||||
log in.
|
|
||||||
2. `SyncOnCreate` seeds a new character after its initial database save and
|
|
||||||
before its first login.
|
|
||||||
3. Normal gameplay hooks persist newly earned data to the other characters on
|
|
||||||
the account.
|
|
||||||
4. The target character loads the already-persisted rows during its next normal
|
|
||||||
login.
|
|
||||||
|
|
||||||
This prevents login spam. If a requirement changes while a character is
|
|
||||||
already online, such as gaining a higher riding rank, the newly eligible rows
|
|
||||||
are stored immediately and become visible after one relog.
|
|
||||||
|
|
||||||
## Installation
|
|
||||||
|
|
||||||
Clone the repository into the AzerothCore modules directory:
|
|
||||||
|
|
||||||
```bash
|
|
||||||
cd azerothcore-wotlk/modules
|
|
||||||
git clone https://github.com/AlsoNotMehh/AccountBound.git
|
|
||||||
```
|
|
||||||
|
|
||||||
Re-run CMake and rebuild `worldserver`.
|
|
||||||
|
|
||||||
Copy:
|
|
||||||
|
|
||||||
```text
|
|
||||||
modules/AccountBound/conf/AccountBound.conf.dist
|
|
||||||
```
|
|
||||||
|
|
||||||
to:
|
|
||||||
|
|
||||||
```text
|
|
||||||
configs/modules/AccountBound.conf
|
|
||||||
```
|
|
||||||
|
|
||||||
Restart `worldserver`.
|
|
||||||
|
|
||||||
The startup log should contain:
|
|
||||||
|
|
||||||
```text
|
|
||||||
Using modules configuration:
|
|
||||||
> AccountBound.conf
|
|
||||||
```
|
|
||||||
|
|
||||||
## Quick Config
|
|
||||||
|
|
||||||
The master switch controls the entire module:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Enable = 1
|
|
||||||
```
|
|
||||||
|
|
||||||
Each system has an independent switch:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Achievements.Enable = 1
|
|
||||||
AccountBound.Mounts.Enable = 1
|
|
||||||
AccountBound.Pets.Enable = 1
|
|
||||||
AccountBound.Titles.Enable = 1
|
|
||||||
AccountBound.Reputations.Enable = 1
|
|
||||||
AccountBound.Professions.Enable = 1
|
|
||||||
AccountBound.Friends.Enable = 1
|
|
||||||
```
|
|
||||||
|
|
||||||
Set any category to `0` to keep it character-specific.
|
|
||||||
|
|
||||||
## Shared Data
|
|
||||||
|
|
||||||
| Category | Shared data |
|
|
||||||
| --- | --- |
|
|
||||||
| Achievements | Completed achievements and completion date |
|
|
||||||
| Mounts | Learned mount spells |
|
|
||||||
| Pets | Vanity companion and minipet spells |
|
|
||||||
| Titles | Known character titles |
|
|
||||||
| Reputations | Highest eligible standing and reputation flags |
|
|
||||||
| Professions | Ranks, current/max skill and learned recipes |
|
|
||||||
| Friends | Friend list entries and notes |
|
|
||||||
|
|
||||||
The module intentionally does not share quests, inventory, gold, currencies,
|
|
||||||
honor, arena rating, instance lockouts, cooldowns, talents, glyphs, action bars,
|
|
||||||
mail, auctions or hunter stable pets.
|
|
||||||
|
|
||||||
Those systems contain character-specific progression, ownership or class data
|
|
||||||
and should not be merged automatically.
|
|
||||||
|
|
||||||
## ID Filters
|
|
||||||
|
|
||||||
Achievements, mounts, pets, titles and reputations support:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.CATEGORY.AllowList = all
|
|
||||||
AccountBound.CATEGORY.BlockList = ""
|
|
||||||
```
|
|
||||||
|
|
||||||
Replace `CATEGORY` with:
|
|
||||||
|
|
||||||
```text
|
|
||||||
Achievements
|
|
||||||
Mounts
|
|
||||||
Pets
|
|
||||||
Titles
|
|
||||||
Reputations
|
|
||||||
```
|
|
||||||
|
|
||||||
`AllowList = all` permits every valid entry.
|
|
||||||
|
|
||||||
`AllowList = none` permits no entries.
|
|
||||||
|
|
||||||
A comma-separated allow list shares only those IDs:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Mounts.AllowList = 458,470,6648
|
|
||||||
```
|
|
||||||
|
|
||||||
The block list always wins:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Mounts.AllowList = all
|
|
||||||
AccountBound.Mounts.BlockList = 48778,54729
|
|
||||||
```
|
|
||||||
|
|
||||||
Converted Horde or Alliance equivalents must also pass the configured filter.
|
|
||||||
|
|
||||||
## Achievements
|
|
||||||
|
|
||||||
Recommended defaults:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Achievements.Enable = 1
|
|
||||||
AccountBound.Achievements.SyncOnCreate = 1
|
|
||||||
AccountBound.Achievements.SyncRealmFirst = 0
|
|
||||||
AccountBound.Achievements.SyncHidden = 0
|
|
||||||
AccountBound.Achievements.ConvertFactionSpecific = 1
|
|
||||||
```
|
|
||||||
|
|
||||||
Realm First achievements are excluded by default because they represent a
|
|
||||||
specific character or realm race.
|
|
||||||
|
|
||||||
Faction-specific achievements are converted with AzerothCore's faction-change
|
|
||||||
mapping when `ConvertFactionSpecific = 1`.
|
|
||||||
|
|
||||||
Achievements are inserted into `character_achievement`. They are never replayed
|
|
||||||
through the live achievement reward path, so the module does not resend
|
|
||||||
announcements, mail, items or title notifications.
|
|
||||||
|
|
||||||
## Mounts
|
|
||||||
|
|
||||||
Recommended defaults:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Mounts.Enable = 1
|
|
||||||
AccountBound.Mounts.SyncOnCreate = 1
|
|
||||||
AccountBound.Mounts.RespectFactionRestrictions = 1
|
|
||||||
AccountBound.Mounts.ConvertFactionSpecific = 1
|
|
||||||
AccountBound.Mounts.RequireRiding = 1
|
|
||||||
AccountBound.Mounts.RequireClass = 1
|
|
||||||
```
|
|
||||||
|
|
||||||
The module discovers mount spells from spell data and item templates.
|
|
||||||
|
|
||||||
It can enforce:
|
|
||||||
|
|
||||||
- Riding skill requirements.
|
|
||||||
- Class restrictions for class mounts.
|
|
||||||
- Horde and Alliance restrictions.
|
|
||||||
- Same-faction restrictions for class mounts.
|
|
||||||
|
|
||||||
Invalid shared mount rows can be cleaned at startup:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Mounts.CleanupInvalid = 1
|
|
||||||
```
|
|
||||||
|
|
||||||
## Companion Pets
|
|
||||||
|
|
||||||
The pets category shares vanity companions only:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Pets.SyncOnCreate = 1
|
|
||||||
AccountBound.Pets.IncludeCompanionSkillLine = 1
|
|
||||||
AccountBound.Pets.IncludeMinipetSummons = 1
|
|
||||||
```
|
|
||||||
|
|
||||||
It detects WotLK companion skill-line spells and custom summons using
|
|
||||||
`SUMMON_TYPE_MINIPET`.
|
|
||||||
|
|
||||||
Hunter stable pets, permanent combat pets and pet talent data are not shared.
|
|
||||||
|
|
||||||
## Titles
|
|
||||||
|
|
||||||
Recommended defaults:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Titles.Enable = 1
|
|
||||||
AccountBound.Titles.SyncOnCreate = 1
|
|
||||||
AccountBound.Titles.SyncOnSave = 1
|
|
||||||
AccountBound.Titles.SyncRealmFirst = 0
|
|
||||||
AccountBound.Titles.ConvertFactionSpecific = 1
|
|
||||||
```
|
|
||||||
|
|
||||||
Realm First reward titles are excluded by default. Faction-specific titles are
|
|
||||||
converted using AzerothCore's faction-change title mappings.
|
|
||||||
|
|
||||||
## Reputations
|
|
||||||
|
|
||||||
Recommended public-realm defaults:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Reputations.Enable = 1
|
|
||||||
AccountBound.Reputations.SyncOnCreate = 1
|
|
||||||
AccountBound.Reputations.SyncOnChange = 1
|
|
||||||
AccountBound.Reputations.SameFactionOnly = 1
|
|
||||||
AccountBound.Reputations.ConvertFactionSpecific = 1
|
|
||||||
```
|
|
||||||
|
|
||||||
Reputation sync is monotonic: it copies a standing only when it improves the
|
|
||||||
target character. It never lowers another character's standing.
|
|
||||||
|
|
||||||
Base reputation differences for race and class are respected. Cross-faction
|
|
||||||
sharing can convert supported faction pairs.
|
|
||||||
|
|
||||||
## Professions
|
|
||||||
|
|
||||||
The default configuration allows all 11 WotLK primary professions:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Professions.MaxPrimaryProfessions = 11
|
|
||||||
AccountBound.Professions.Primary.AllowList = all
|
|
||||||
AccountBound.Professions.Primary.BlockList = ""
|
|
||||||
```
|
|
||||||
|
|
||||||
Accepted English profession names:
|
|
||||||
|
|
||||||
```text
|
|
||||||
alchemy, blacksmithing, enchanting, engineering, herbalism,
|
|
||||||
inscription, jewelcrafting, leatherworking, mining, skinning, tailoring
|
|
||||||
```
|
|
||||||
|
|
||||||
Accepted Spanish aliases:
|
|
||||||
|
|
||||||
```text
|
|
||||||
alquimia, herreria, encantamiento, ingenieria, herboristeria,
|
|
||||||
inscripcion, joyeria, peleteria, mineria, desuello, sastreria
|
|
||||||
```
|
|
||||||
|
|
||||||
Skill IDs are also accepted:
|
|
||||||
|
|
||||||
```text
|
|
||||||
171,164,333,202,182,773,755,165,186,393,197
|
|
||||||
```
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Professions.Primary.AllowList = alchemy, enchanting, tailoring
|
|
||||||
AccountBound.Professions.MaxPrimaryProfessions = 3
|
|
||||||
```
|
|
||||||
|
|
||||||
Strict allow-list enforcement is disabled by default:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Professions.Primary.EnforceAllowedList = 0
|
|
||||||
```
|
|
||||||
|
|
||||||
Warning: enabling it can remove blocked professions from existing characters.
|
|
||||||
|
|
||||||
Account-wide profession settings:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Professions.SyncOnCreate = 1
|
|
||||||
AccountBound.Professions.SyncSkillProgress = 1
|
|
||||||
AccountBound.Professions.SyncProfessionRanks = 1
|
|
||||||
AccountBound.Professions.SyncRecipes = 1
|
|
||||||
AccountBound.Professions.SyncSkillGrantedSpells = 1
|
|
||||||
AccountBound.Professions.IncludeSecondaryProfessions = 1
|
|
||||||
AccountBound.Professions.RequireRecipeSkill = 1
|
|
||||||
```
|
|
||||||
|
|
||||||
Custom recipe spells can be explicitly allowed or blocked:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Professions.SpellAllowList = 900001,900002
|
|
||||||
AccountBound.Professions.SpellBlockList = 20219,20222
|
|
||||||
```
|
|
||||||
|
|
||||||
## Friends
|
|
||||||
|
|
||||||
The friends category mirrors the normal character friend list across every
|
|
||||||
character on an account:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Friends.SyncOnCreate = 1
|
|
||||||
AccountBound.Friends.SyncOnlineChanges = 1
|
|
||||||
AccountBound.Friends.SyncIntervalSeconds = 3
|
|
||||||
```
|
|
||||||
|
|
||||||
Friend notes are shared. Characters belonging to the same account are removed
|
|
||||||
from the friend list to avoid self-friend entries.
|
|
||||||
|
|
||||||
Cross-faction friends are allowed by default:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Friends.SameFactionOnly = 0
|
|
||||||
```
|
|
||||||
|
|
||||||
## Startup Backfill
|
|
||||||
|
|
||||||
Every progression category has a `StartupBackfill` setting.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Achievements.StartupBackfill = 1
|
|
||||||
AccountBound.Mounts.StartupBackfill = 1
|
|
||||||
AccountBound.Pets.StartupBackfill = 1
|
|
||||||
AccountBound.Titles.StartupBackfill = 1
|
|
||||||
AccountBound.Reputations.StartupBackfill = 1
|
|
||||||
AccountBound.Professions.StartupBackfill = 1
|
|
||||||
AccountBound.Friends.StartupBackfill = 1
|
|
||||||
```
|
|
||||||
|
|
||||||
For an existing realm:
|
|
||||||
|
|
||||||
1. Back up the characters database.
|
|
||||||
2. Enable the categories you want.
|
|
||||||
3. Enable their startup backfill options.
|
|
||||||
4. Start `worldserver` once.
|
|
||||||
5. Wait for every AccountBound startup message.
|
|
||||||
6. Stop `worldserver`.
|
|
||||||
7. Set the startup backfill options back to `0`.
|
|
||||||
8. Start the server normally.
|
|
||||||
|
|
||||||
Backfill uses idempotent inserts or monotonic updates, but it can touch many
|
|
||||||
rows on a large realm.
|
|
||||||
|
|
||||||
Version 1.1 replaces the old `SyncOnLogin` options with `SyncOnCreate`.
|
|
||||||
Existing custom configuration files should be updated to use the new keys.
|
|
||||||
|
|
||||||
## Safe Public-Realm Defaults
|
|
||||||
|
|
||||||
```ini
|
|
||||||
AccountBound.Enable = 1
|
|
||||||
|
|
||||||
AccountBound.Achievements.SyncRealmFirst = 0
|
|
||||||
AccountBound.Achievements.SyncHidden = 0
|
|
||||||
|
|
||||||
AccountBound.Mounts.RespectFactionRestrictions = 1
|
|
||||||
AccountBound.Mounts.RequireRiding = 1
|
|
||||||
AccountBound.Mounts.RequireClass = 1
|
|
||||||
|
|
||||||
AccountBound.Titles.SyncRealmFirst = 0
|
|
||||||
|
|
||||||
AccountBound.Reputations.SameFactionOnly = 1
|
|
||||||
AccountBound.Reputations.SyncUnpairedCrossFaction = 0
|
|
||||||
|
|
||||||
AccountBound.Professions.Primary.EnforceAllowedList = 0
|
|
||||||
AccountBound.Professions.RequireRecipeSkill = 1
|
|
||||||
|
|
||||||
AccountBound.Friends.StartupBackfill = 1
|
|
||||||
```
|
|
||||||
|
|
||||||
After the initial migration, keep every broad `StartupBackfill` option disabled.
|
|
||||||
|
|
||||||
## Database Tables Used
|
|
||||||
|
|
||||||
The module uses normal AzerothCore tables:
|
|
||||||
|
|
||||||
```text
|
|
||||||
characters
|
|
||||||
character_achievement
|
|
||||||
character_spell
|
|
||||||
character_skills
|
|
||||||
character_reputation
|
|
||||||
character_social
|
|
||||||
```
|
|
||||||
|
|
||||||
No custom tables or SQL installation files are required.
|
|
||||||
|
|
||||||
## Troubleshooting
|
|
||||||
|
|
||||||
If the module is not loaded:
|
|
||||||
|
|
||||||
- Confirm the folder is `modules/AccountBound`.
|
|
||||||
- Re-run CMake after adding the module.
|
|
||||||
- Rebuild `worldserver`.
|
|
||||||
- Confirm `configs/modules/AccountBound.conf` exists.
|
|
||||||
- Confirm `AccountBound.Enable = 1`.
|
|
||||||
|
|
||||||
If a mount is not shared:
|
|
||||||
|
|
||||||
- Confirm the spell passes `AllowList` and `BlockList`.
|
|
||||||
- Check riding, class and faction requirements.
|
|
||||||
- Check `RequireRiding`, `RequireClass` and `RespectFactionRestrictions`.
|
|
||||||
|
|
||||||
If a profession recipe is not shared:
|
|
||||||
|
|
||||||
- Confirm the profession is allowed.
|
|
||||||
- Confirm `SyncRecipes = 1`.
|
|
||||||
- Confirm the target has sufficient skill when `RequireRecipeSkill = 1`.
|
|
||||||
- Add custom recipes to `SpellAllowList`.
|
|
||||||
|
|
||||||
If data was inserted while the target character was already online:
|
|
||||||
|
|
||||||
- Relog once so AzerothCore reloads the updated character tables.
|
|
||||||
|
|
||||||
If startup takes longer than normal:
|
|
||||||
|
|
||||||
- Disable broad `StartupBackfill` options after the initial migration.
|
|
||||||
|
|
||||||
## Files
|
|
||||||
|
|
||||||
```text
|
|
||||||
AccountBound/
|
|
||||||
conf/
|
|
||||||
AccountBound.conf.dist
|
|
||||||
src/
|
|
||||||
AccountBound.h
|
|
||||||
Achievements.cpp
|
|
||||||
Friends.cpp
|
|
||||||
Mounts.cpp
|
|
||||||
Pets.cpp
|
|
||||||
Professions.cpp
|
|
||||||
Reputations.cpp
|
|
||||||
Titles.cpp
|
|
||||||
loader.cpp
|
|
||||||
CHANGELOG.md
|
|
||||||
LICENSE
|
|
||||||
README.md
|
|
||||||
```
|
|
||||||
|
|
||||||
## License
|
|
||||||
|
|
||||||
AccountBound is distributed under GPL-2.0 to match the AzerothCore core
|
|
||||||
license.
|
|
||||||
@@ -1,111 +0,0 @@
|
|||||||
#
|
|
||||||
# AccountBound
|
|
||||||
# One configurable account-wide module for AzerothCore WotLK.
|
|
||||||
#
|
|
||||||
|
|
||||||
# Master switch for every category below.
|
|
||||||
AccountBound.Enable = 1
|
|
||||||
|
|
||||||
#
|
|
||||||
# Achievements
|
|
||||||
#
|
|
||||||
AccountBound.Achievements.Enable = 0
|
|
||||||
AccountBound.Achievements.StartupBackfill = 1
|
|
||||||
AccountBound.Achievements.SameFactionOnly = 1
|
|
||||||
AccountBound.Achievements.SyncOnCreate = 1
|
|
||||||
AccountBound.Achievements.SyncRealmFirst = 0
|
|
||||||
AccountBound.Achievements.SyncHidden = 0
|
|
||||||
AccountBound.Achievements.ConvertFactionSpecific = 1
|
|
||||||
AccountBound.Achievements.SyncUnpairedFactionSpecific = 0
|
|
||||||
AccountBound.Achievements.AllowList = all
|
|
||||||
AccountBound.Achievements.BlockList = ""
|
|
||||||
|
|
||||||
#
|
|
||||||
# Mounts
|
|
||||||
#
|
|
||||||
AccountBound.Mounts.Enable = 1
|
|
||||||
AccountBound.Mounts.StartupBackfill = 1
|
|
||||||
AccountBound.Mounts.SyncOnCreate = 1
|
|
||||||
AccountBound.Mounts.RespectFactionRestrictions = 1
|
|
||||||
AccountBound.Mounts.ConvertFactionSpecific = 1
|
|
||||||
AccountBound.Mounts.RequireRiding = 1
|
|
||||||
AccountBound.Mounts.SyncClassMounts = 1
|
|
||||||
AccountBound.Mounts.RequireClass = 1
|
|
||||||
AccountBound.Mounts.ClassMountsSameFactionOnly = 1
|
|
||||||
AccountBound.Mounts.CleanupInvalid = 1
|
|
||||||
AccountBound.Mounts.BackfillOnRidingSkillChange = 1
|
|
||||||
AccountBound.Mounts.AllowList = all
|
|
||||||
AccountBound.Mounts.BlockList = ""
|
|
||||||
|
|
||||||
#
|
|
||||||
# Companion pets
|
|
||||||
# This intentionally shares vanity companions, not hunter stable pets.
|
|
||||||
#
|
|
||||||
AccountBound.Pets.Enable = 1
|
|
||||||
AccountBound.Pets.StartupBackfill = 1
|
|
||||||
AccountBound.Pets.SyncOnCreate = 1
|
|
||||||
AccountBound.Pets.SameFactionOnly = 0
|
|
||||||
AccountBound.Pets.IncludeCompanionSkillLine = 1
|
|
||||||
AccountBound.Pets.IncludeMinipetSummons = 1
|
|
||||||
AccountBound.Pets.AllowList = all
|
|
||||||
AccountBound.Pets.BlockList = ""
|
|
||||||
|
|
||||||
#
|
|
||||||
# Titles
|
|
||||||
#
|
|
||||||
AccountBound.Titles.Enable = 0
|
|
||||||
AccountBound.Titles.StartupBackfill = 1
|
|
||||||
AccountBound.Titles.SyncOnCreate = 1
|
|
||||||
AccountBound.Titles.SyncOnSave = 1
|
|
||||||
AccountBound.Titles.SyncRealmFirst = 0
|
|
||||||
AccountBound.Titles.ConvertFactionSpecific = 1
|
|
||||||
AccountBound.Titles.AllowList = all
|
|
||||||
AccountBound.Titles.BlockList = ""
|
|
||||||
|
|
||||||
#
|
|
||||||
# Reputations
|
|
||||||
# Values only move upward. Faction-specific equivalents are converted.
|
|
||||||
#
|
|
||||||
AccountBound.Reputations.Enable = 0
|
|
||||||
AccountBound.Reputations.StartupBackfill = 1
|
|
||||||
AccountBound.Reputations.SyncOnCreate = 1
|
|
||||||
AccountBound.Reputations.SyncOnChange = 1
|
|
||||||
AccountBound.Reputations.SameFactionOnly = 1
|
|
||||||
AccountBound.Reputations.ConvertFactionSpecific = 1
|
|
||||||
AccountBound.Reputations.SyncUnpairedCrossFaction = 0
|
|
||||||
AccountBound.Reputations.AllowList = all
|
|
||||||
AccountBound.Reputations.BlockList = ""
|
|
||||||
|
|
||||||
#
|
|
||||||
# Professions
|
|
||||||
# Supports English/Spanish names or skill IDs in the primary lists.
|
|
||||||
#
|
|
||||||
AccountBound.Professions.Enable = 0
|
|
||||||
AccountBound.Professions.MaxPrimaryProfessions = 11
|
|
||||||
AccountBound.Professions.Primary.AllowList = all
|
|
||||||
AccountBound.Professions.Primary.BlockList = ""
|
|
||||||
AccountBound.Professions.Primary.CountOnlyAllowed = 1
|
|
||||||
AccountBound.Professions.Primary.EnforceAllowedList = 0
|
|
||||||
AccountBound.Professions.MaxSkillValue = 450
|
|
||||||
AccountBound.Professions.StartupBackfill = 1
|
|
||||||
AccountBound.Professions.SyncOnCreate = 1
|
|
||||||
AccountBound.Professions.SyncOnLearn = 1
|
|
||||||
AccountBound.Professions.IncludeSecondaryProfessions = 1
|
|
||||||
AccountBound.Professions.SyncSkillProgress = 1
|
|
||||||
AccountBound.Professions.SyncProfessionRanks = 1
|
|
||||||
AccountBound.Professions.SyncRecipes = 1
|
|
||||||
AccountBound.Professions.SyncSkillGrantedSpells = 1
|
|
||||||
AccountBound.Professions.RequireRecipeSkill = 1
|
|
||||||
AccountBound.Professions.SpellAllowList = ""
|
|
||||||
AccountBound.Professions.SpellBlockList = ""
|
|
||||||
|
|
||||||
#
|
|
||||||
# Friends
|
|
||||||
# Mirrors the normal friend list and notes across characters on the account.
|
|
||||||
#
|
|
||||||
AccountBound.Friends.Enable = 1
|
|
||||||
AccountBound.Friends.SyncOnCreate = 1
|
|
||||||
AccountBound.Friends.SyncOnlineChanges = 1
|
|
||||||
AccountBound.Friends.SameFactionOnly = 0
|
|
||||||
AccountBound.Friends.SyncIntervalSeconds = 3
|
|
||||||
AccountBound.Friends.StartupBackfill = 1
|
|
||||||
@@ -1,94 +0,0 @@
|
|||||||
#ifndef ACCOUNT_BOUND_H
|
|
||||||
#define ACCOUNT_BOUND_H
|
|
||||||
|
|
||||||
#include "Config.h"
|
|
||||||
#include "Log.h"
|
|
||||||
|
|
||||||
#include <charconv>
|
|
||||||
#include <cctype>
|
|
||||||
#include <string>
|
|
||||||
#include <string_view>
|
|
||||||
#include <unordered_set>
|
|
||||||
|
|
||||||
namespace AccountBound
|
|
||||||
{
|
|
||||||
struct IdFilter
|
|
||||||
{
|
|
||||||
bool AllowAll = true;
|
|
||||||
std::unordered_set<uint32> Allowed;
|
|
||||||
std::unordered_set<uint32> Blocked;
|
|
||||||
|
|
||||||
bool Allows(uint32 id) const
|
|
||||||
{
|
|
||||||
return id && !Blocked.contains(id) && (AllowAll || Allowed.contains(id));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
inline std::string Trim(std::string_view value)
|
|
||||||
{
|
|
||||||
std::size_t first = 0;
|
|
||||||
while (first < value.size() && std::isspace(static_cast<unsigned char>(value[first])))
|
|
||||||
++first;
|
|
||||||
|
|
||||||
std::size_t last = value.size();
|
|
||||||
while (last > first && std::isspace(static_cast<unsigned char>(value[last - 1])))
|
|
||||||
--last;
|
|
||||||
|
|
||||||
return std::string(value.substr(first, last - first));
|
|
||||||
}
|
|
||||||
|
|
||||||
inline void ParseIds(std::string const& raw, std::unordered_set<uint32>& destination)
|
|
||||||
{
|
|
||||||
std::size_t start = 0;
|
|
||||||
while (start <= raw.size())
|
|
||||||
{
|
|
||||||
std::size_t end = raw.find(',', start);
|
|
||||||
if (end == std::string::npos)
|
|
||||||
end = raw.size();
|
|
||||||
|
|
||||||
std::string token = Trim(std::string_view(raw).substr(start, end - start));
|
|
||||||
if (!token.empty())
|
|
||||||
{
|
|
||||||
uint32 id = 0;
|
|
||||||
auto const [ptr, error] = std::from_chars(token.data(), token.data() + token.size(), id);
|
|
||||||
if (error == std::errc() && ptr == token.data() + token.size() && id)
|
|
||||||
destination.insert(id);
|
|
||||||
else
|
|
||||||
LOG_WARN("module.accountbound", "AccountBound: ignored invalid ID '{}' in an AllowList or BlockList.", token);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (end == raw.size())
|
|
||||||
break;
|
|
||||||
|
|
||||||
start = end + 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
inline bool IsCategoryEnabled(std::string_view category, bool defaultValue = true)
|
|
||||||
{
|
|
||||||
if (!sConfigMgr->GetOption<bool>("AccountBound.Enable", true))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return sConfigMgr->GetOption<bool>(
|
|
||||||
"AccountBound." + std::string(category) + ".Enable", defaultValue);
|
|
||||||
}
|
|
||||||
|
|
||||||
inline IdFilter LoadIdFilter(std::string_view category)
|
|
||||||
{
|
|
||||||
IdFilter filter;
|
|
||||||
std::string const prefix = "AccountBound." + std::string(category);
|
|
||||||
std::string const allowList = Trim(sConfigMgr->GetOption<std::string>(prefix + ".AllowList", "all"));
|
|
||||||
|
|
||||||
if (!allowList.empty() && allowList != "all" && allowList != "ALL" && allowList != "*")
|
|
||||||
{
|
|
||||||
filter.AllowAll = false;
|
|
||||||
if (allowList != "none" && allowList != "NONE")
|
|
||||||
ParseIds(allowList, filter.Allowed);
|
|
||||||
}
|
|
||||||
|
|
||||||
ParseIds(sConfigMgr->GetOption<std::string>(prefix + ".BlockList", ""), filter.Blocked);
|
|
||||||
return filter;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,378 +0,0 @@
|
|||||||
/*
|
|
||||||
* Account-bound achievements for AzerothCore.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "AccountBound.h"
|
|
||||||
#include "Config.h"
|
|
||||||
#include "DatabaseEnv.h"
|
|
||||||
#include "DBCEnums.h"
|
|
||||||
#include "DBCStores.h"
|
|
||||||
#include "GameTime.h"
|
|
||||||
#include "Log.h"
|
|
||||||
#include "ObjectMgr.h"
|
|
||||||
#include "Player.h"
|
|
||||||
#include "PlayerScript.h"
|
|
||||||
#include "StringFormat.h"
|
|
||||||
#include "WorldScript.h"
|
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <string_view>
|
|
||||||
#include <unordered_map>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
struct ModuleConfig
|
|
||||||
{
|
|
||||||
bool Enabled = true;
|
|
||||||
bool StartupBackfill = true;
|
|
||||||
bool SameFactionOnly = false;
|
|
||||||
bool SyncOnCreate = true;
|
|
||||||
bool SyncRealmFirst = false;
|
|
||||||
bool SyncHidden = false;
|
|
||||||
bool ConvertFactionSpecific = true;
|
|
||||||
bool SyncUnpairedFactionSpecific = false;
|
|
||||||
AccountBound::IdFilter Filter;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct CharacterInfo
|
|
||||||
{
|
|
||||||
uint32 Guid = 0;
|
|
||||||
uint32 AccountId = 0;
|
|
||||||
uint8 Race = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
ModuleConfig Config;
|
|
||||||
|
|
||||||
bool CanShareBetweenRaces(uint8 sourceRace, uint8 targetRace)
|
|
||||||
{
|
|
||||||
return !Config.SameFactionOnly || Player::TeamIdForRace(sourceRace) == Player::TeamIdForRace(targetRace);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsRealmFirstAchievement(AchievementEntry const* achievement)
|
|
||||||
{
|
|
||||||
return achievement && (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsAchievementAllowed(AchievementEntry const* achievement)
|
|
||||||
{
|
|
||||||
if (!achievement || (achievement->flags & ACHIEVEMENT_FLAG_COUNTER))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (!Config.Filter.Allows(achievement->ID))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (!Config.SyncRealmFirst && IsRealmFirstAchievement(achievement))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (!Config.SyncHidden && (achievement->flags & ACHIEVEMENT_FLAG_HIDDEN))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 GetFactionAchievementForTeam(uint32 achievementId, TeamId targetTeam)
|
|
||||||
{
|
|
||||||
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementId);
|
|
||||||
if (!IsAchievementAllowed(achievement))
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
if (achievement->requiredFaction == ACHIEVEMENT_FACTION_ANY)
|
|
||||||
return achievementId;
|
|
||||||
|
|
||||||
if (achievement->requiredFaction == ACHIEVEMENT_FACTION_ALLIANCE && targetTeam == TEAM_ALLIANCE)
|
|
||||||
return achievementId;
|
|
||||||
|
|
||||||
if (achievement->requiredFaction == ACHIEVEMENT_FACTION_HORDE && targetTeam == TEAM_HORDE)
|
|
||||||
return achievementId;
|
|
||||||
|
|
||||||
if (!Config.ConvertFactionSpecific)
|
|
||||||
return Config.SyncUnpairedFactionSpecific ? achievementId : 0;
|
|
||||||
|
|
||||||
for (auto const& [allianceAchievement, hordeAchievement] : sObjectMgr->FactionChangeAchievements)
|
|
||||||
{
|
|
||||||
uint32 mappedAchievement = 0;
|
|
||||||
|
|
||||||
if (achievementId == allianceAchievement && targetTeam == TEAM_HORDE)
|
|
||||||
mappedAchievement = hordeAchievement;
|
|
||||||
else if (achievementId == hordeAchievement && targetTeam == TEAM_ALLIANCE)
|
|
||||||
mappedAchievement = allianceAchievement;
|
|
||||||
|
|
||||||
if (!mappedAchievement)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
AchievementEntry const* mappedEntry = sAchievementStore.LookupEntry(mappedAchievement);
|
|
||||||
return IsAchievementAllowed(mappedEntry) ? mappedAchievement : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return Config.SyncUnpairedFactionSpecific ? achievementId : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 GetAchievementForRace(uint32 achievementId, uint8 race)
|
|
||||||
{
|
|
||||||
return GetFactionAchievementForTeam(achievementId, Player::TeamIdForRace(race));
|
|
||||||
}
|
|
||||||
|
|
||||||
void AppendOrCommit(CharacterDatabaseTransaction& trans, std::string_view sql)
|
|
||||||
{
|
|
||||||
if (!trans)
|
|
||||||
trans = CharacterDatabase.BeginTransaction();
|
|
||||||
|
|
||||||
trans->Append(sql);
|
|
||||||
|
|
||||||
if (trans->GetSize() >= 1000)
|
|
||||||
{
|
|
||||||
CharacterDatabase.DirectCommitTransaction(trans);
|
|
||||||
trans = CharacterDatabase.BeginTransaction();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CommitIfNeeded(CharacterDatabaseTransaction& trans)
|
|
||||||
{
|
|
||||||
if (trans && trans->GetSize())
|
|
||||||
CharacterDatabase.DirectCommitTransaction(trans);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InsertAchievementForCharacter(CharacterDatabaseTransaction& trans, uint32 targetGuid, uint32 achievementId, uint32 date)
|
|
||||||
{
|
|
||||||
AppendOrCommit(trans, Acore::StringFormat(
|
|
||||||
"INSERT IGNORE INTO character_achievement (guid, achievement, date) VALUES ({}, {}, {})",
|
|
||||||
targetGuid, achievementId, date));
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<CharacterInfo> LoadAccountCharacters(uint32 accountId)
|
|
||||||
{
|
|
||||||
std::vector<CharacterInfo> characters;
|
|
||||||
QueryResult result = CharacterDatabase.Query(
|
|
||||||
"SELECT guid, account, race FROM characters WHERE account = {}", accountId);
|
|
||||||
|
|
||||||
if (!result)
|
|
||||||
return characters;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = result->Fetch();
|
|
||||||
characters.push_back({
|
|
||||||
fields[0].Get<uint32>(),
|
|
||||||
fields[1].Get<uint32>(),
|
|
||||||
fields[2].Get<uint8>()
|
|
||||||
});
|
|
||||||
} while (result->NextRow());
|
|
||||||
|
|
||||||
return characters;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SyncAchievementToAccount(Player* player, uint32 achievementId, uint32 date)
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !player)
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint8 const sourceRace = player->getRace(true);
|
|
||||||
std::vector<CharacterInfo> characters = LoadAccountCharacters(player->GetSession()->GetAccountId());
|
|
||||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
||||||
uint32 synced = 0;
|
|
||||||
|
|
||||||
for (CharacterInfo const& target : characters)
|
|
||||||
{
|
|
||||||
if (target.Guid == player->GetGUID().GetCounter() || !CanShareBetweenRaces(sourceRace, target.Race))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
uint32 const targetAchievementId = GetAchievementForRace(achievementId, target.Race);
|
|
||||||
if (!targetAchievementId)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
InsertAchievementForCharacter(trans, target.Guid, targetAchievementId, date);
|
|
||||||
++synced;
|
|
||||||
}
|
|
||||||
|
|
||||||
CommitIfNeeded(trans);
|
|
||||||
|
|
||||||
if (synced)
|
|
||||||
LOG_DEBUG("module.accountboundachievements",
|
|
||||||
"AccountBoundAchievements: synced achievement {} from player {} to {} account character(s).",
|
|
||||||
achievementId, player->GetGUID().GetCounter(), synced);
|
|
||||||
}
|
|
||||||
|
|
||||||
void BackfillAchievementsForCharacter(Player* player)
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !player)
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint32 const accountId = player->GetSession()->GetAccountId();
|
|
||||||
uint32 const targetGuid = player->GetGUID().GetCounter();
|
|
||||||
uint8 const targetRace = player->getRace(true);
|
|
||||||
QueryResult result = CharacterDatabase.Query(
|
|
||||||
"SELECT ca.achievement, MIN(ca.date), c.race "
|
|
||||||
"FROM character_achievement ca "
|
|
||||||
"INNER JOIN characters c ON c.guid = ca.guid "
|
|
||||||
"WHERE c.account = {} AND c.guid <> {} "
|
|
||||||
"GROUP BY ca.achievement, c.race "
|
|
||||||
"ORDER BY MIN(ca.date)",
|
|
||||||
accountId, targetGuid);
|
|
||||||
|
|
||||||
if (!result)
|
|
||||||
return;
|
|
||||||
|
|
||||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
||||||
uint32 inserted = 0;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = result->Fetch();
|
|
||||||
uint32 const achievementId = fields[0].Get<uint32>();
|
|
||||||
uint32 const date = fields[1].Get<uint32>();
|
|
||||||
uint8 const sourceRace = fields[2].Get<uint8>();
|
|
||||||
|
|
||||||
if (!CanShareBetweenRaces(sourceRace, targetRace))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
uint32 const targetAchievementId = GetAchievementForRace(achievementId, targetRace);
|
|
||||||
if (!targetAchievementId)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
InsertAchievementForCharacter(trans, targetGuid, targetAchievementId, date);
|
|
||||||
++inserted;
|
|
||||||
} while (result->NextRow());
|
|
||||||
|
|
||||||
CommitIfNeeded(trans);
|
|
||||||
|
|
||||||
if (inserted)
|
|
||||||
LOG_INFO("module.accountboundachievements",
|
|
||||||
"AccountBoundAchievements: seeded {} achievement row(s) for new character {}.",
|
|
||||||
inserted, targetGuid);
|
|
||||||
}
|
|
||||||
|
|
||||||
void BackfillAllAchievements()
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !Config.StartupBackfill)
|
|
||||||
return;
|
|
||||||
|
|
||||||
QueryResult charactersResult = CharacterDatabase.Query(
|
|
||||||
"SELECT guid, account, race FROM characters WHERE account <> 0");
|
|
||||||
|
|
||||||
if (!charactersResult)
|
|
||||||
return;
|
|
||||||
|
|
||||||
std::unordered_map<uint32, std::vector<CharacterInfo>> charactersByAccount;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = charactersResult->Fetch();
|
|
||||||
CharacterInfo character = {
|
|
||||||
fields[0].Get<uint32>(),
|
|
||||||
fields[1].Get<uint32>(),
|
|
||||||
fields[2].Get<uint8>()
|
|
||||||
};
|
|
||||||
charactersByAccount[character.AccountId].push_back(character);
|
|
||||||
} while (charactersResult->NextRow());
|
|
||||||
|
|
||||||
QueryResult achievementsResult = CharacterDatabase.Query(
|
|
||||||
"SELECT c.account, c.race, ca.achievement, MIN(ca.date) "
|
|
||||||
"FROM character_achievement ca "
|
|
||||||
"INNER JOIN characters c ON c.guid = ca.guid "
|
|
||||||
"WHERE c.account <> 0 "
|
|
||||||
"GROUP BY c.account, c.race, ca.achievement "
|
|
||||||
"ORDER BY MIN(ca.date)");
|
|
||||||
|
|
||||||
if (!achievementsResult)
|
|
||||||
return;
|
|
||||||
|
|
||||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
||||||
uint64 inserted = 0;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = achievementsResult->Fetch();
|
|
||||||
uint32 const accountId = fields[0].Get<uint32>();
|
|
||||||
uint8 const sourceRace = fields[1].Get<uint8>();
|
|
||||||
uint32 const achievementId = fields[2].Get<uint32>();
|
|
||||||
uint32 const date = fields[3].Get<uint32>();
|
|
||||||
auto accountItr = charactersByAccount.find(accountId);
|
|
||||||
|
|
||||||
if (accountItr == charactersByAccount.end())
|
|
||||||
continue;
|
|
||||||
|
|
||||||
for (CharacterInfo const& target : accountItr->second)
|
|
||||||
{
|
|
||||||
if (!CanShareBetweenRaces(sourceRace, target.Race))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
uint32 const targetAchievementId = GetAchievementForRace(achievementId, target.Race);
|
|
||||||
if (!targetAchievementId)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
InsertAchievementForCharacter(trans, target.Guid, targetAchievementId, date);
|
|
||||||
++inserted;
|
|
||||||
}
|
|
||||||
} while (achievementsResult->NextRow());
|
|
||||||
|
|
||||||
CommitIfNeeded(trans);
|
|
||||||
LOG_INFO("module.accountboundachievements",
|
|
||||||
"AccountBoundAchievements: startup backfill queued {} achievement row(s).", inserted);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LoadModuleConfig()
|
|
||||||
{
|
|
||||||
Config.Enabled = AccountBound::IsCategoryEnabled("Achievements");
|
|
||||||
Config.StartupBackfill = sConfigMgr->GetOption<bool>("AccountBound.Achievements.StartupBackfill", true);
|
|
||||||
Config.SameFactionOnly = sConfigMgr->GetOption<bool>("AccountBound.Achievements.SameFactionOnly", false);
|
|
||||||
Config.SyncOnCreate = sConfigMgr->GetOption<bool>("AccountBound.Achievements.SyncOnCreate", true);
|
|
||||||
Config.SyncRealmFirst = sConfigMgr->GetOption<bool>("AccountBound.Achievements.SyncRealmFirst", false);
|
|
||||||
Config.SyncHidden = sConfigMgr->GetOption<bool>("AccountBound.Achievements.SyncHidden", false);
|
|
||||||
Config.ConvertFactionSpecific = sConfigMgr->GetOption<bool>("AccountBound.Achievements.ConvertFactionSpecific", true);
|
|
||||||
Config.SyncUnpairedFactionSpecific = sConfigMgr->GetOption<bool>("AccountBound.Achievements.SyncUnpairedFactionSpecific", false);
|
|
||||||
Config.Filter = AccountBound::LoadIdFilter("Achievements");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class AccountBoundAchievementsWorldScript : public WorldScript
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AccountBoundAchievementsWorldScript() : WorldScript("AccountBoundAchievementsWorldScript", {
|
|
||||||
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
|
|
||||||
WORLDHOOK_ON_STARTUP
|
|
||||||
}) { }
|
|
||||||
|
|
||||||
void OnAfterConfigLoad(bool reload) override
|
|
||||||
{
|
|
||||||
LoadModuleConfig();
|
|
||||||
LOG_INFO("module.accountboundachievements",
|
|
||||||
"AccountBoundAchievements: {}. CreateSync={}, StartupBackfill={}, SameFactionOnly={}, RealmFirst={}.",
|
|
||||||
Config.Enabled ? (reload ? "configuration reloaded" : "configuration loaded") : "disabled",
|
|
||||||
Config.Enabled && Config.SyncOnCreate ? "on" : "off",
|
|
||||||
Config.Enabled && Config.StartupBackfill ? "on" : "off",
|
|
||||||
Config.Enabled && Config.SameFactionOnly ? "on" : "off",
|
|
||||||
Config.Enabled && Config.SyncRealmFirst ? "on" : "off");
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnStartup() override
|
|
||||||
{
|
|
||||||
BackfillAllAchievements();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class AccountBoundAchievementsPlayerScript : public PlayerScript
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AccountBoundAchievementsPlayerScript() : PlayerScript("AccountBoundAchievementsPlayerScript", {
|
|
||||||
PLAYERHOOK_ON_CREATE,
|
|
||||||
PLAYERHOOK_ON_ACHI_COMPLETE
|
|
||||||
}) { }
|
|
||||||
|
|
||||||
void OnPlayerCreate(Player* player) override
|
|
||||||
{
|
|
||||||
if (Config.SyncOnCreate)
|
|
||||||
BackfillAchievementsForCharacter(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnPlayerAchievementComplete(Player* player, AchievementEntry const* achievement) override
|
|
||||||
{
|
|
||||||
if (achievement)
|
|
||||||
SyncAchievementToAccount(player, achievement->ID, uint32(GameTime::GetGameTime().count()));
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
void AddAccountBoundAchievementsScripts()
|
|
||||||
{
|
|
||||||
new AccountBoundAchievementsWorldScript();
|
|
||||||
new AccountBoundAchievementsPlayerScript();
|
|
||||||
}
|
|
||||||
@@ -1,526 +0,0 @@
|
|||||||
/*
|
|
||||||
* AccountWideFriends module for AzerothCore.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "AccountBound.h"
|
|
||||||
#include "Config.h"
|
|
||||||
#include "DatabaseEnv.h"
|
|
||||||
#include "Log.h"
|
|
||||||
#include "Player.h"
|
|
||||||
#include "PlayerScript.h"
|
|
||||||
#include "SocialMgr.h"
|
|
||||||
#include "WorldScript.h"
|
|
||||||
#include "WorldSession.h"
|
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <string>
|
|
||||||
#include <unordered_map>
|
|
||||||
#include <unordered_set>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
constexpr uint32 FriendFlag = SOCIAL_FLAG_FRIEND;
|
|
||||||
constexpr uint32 WithoutFriendFlagMask = 0xFE;
|
|
||||||
|
|
||||||
struct ModuleConfig
|
|
||||||
{
|
|
||||||
bool Enabled = true;
|
|
||||||
bool SyncOnCreate = true;
|
|
||||||
bool SyncOnlineChanges = true;
|
|
||||||
bool StartupBackfill = true;
|
|
||||||
bool SameFactionOnly = false;
|
|
||||||
uint32 SyncIntervalMs = 3000;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct CharacterInfo
|
|
||||||
{
|
|
||||||
uint32 Guid = 0;
|
|
||||||
uint8 Race = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
using FriendMap = std::unordered_map<uint32, std::string>;
|
|
||||||
|
|
||||||
ModuleConfig Config;
|
|
||||||
std::unordered_map<uint32, uint32> UpdateTimersByCharacter;
|
|
||||||
std::unordered_map<uint32, FriendMap> CachedFriendsByCharacter;
|
|
||||||
|
|
||||||
bool IsEnabled()
|
|
||||||
{
|
|
||||||
return Config.Enabled;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string EscapeSqlString(std::string text)
|
|
||||||
{
|
|
||||||
CharacterDatabase.EscapeString(text);
|
|
||||||
return text;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CanShareBetweenRaces(uint8 ownerRace, uint8 friendRace)
|
|
||||||
{
|
|
||||||
return !Config.SameFactionOnly || Player::TeamIdForRace(ownerRace) == Player::TeamIdForRace(friendRace);
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<CharacterInfo> LoadAccountCharacterInfos(uint32 accountId)
|
|
||||||
{
|
|
||||||
std::vector<CharacterInfo> characters;
|
|
||||||
|
|
||||||
QueryResult result = CharacterDatabase.Query(
|
|
||||||
"SELECT guid, race FROM characters WHERE account = {}", accountId);
|
|
||||||
|
|
||||||
if (!result)
|
|
||||||
return characters;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = result->Fetch();
|
|
||||||
characters.push_back({ fields[0].Get<uint32>(), fields[1].Get<uint8>() });
|
|
||||||
} while (result->NextRow());
|
|
||||||
|
|
||||||
return characters;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<uint32> LoadAccountCharacters(uint32 accountId)
|
|
||||||
{
|
|
||||||
std::vector<uint32> characterGuids;
|
|
||||||
|
|
||||||
for (CharacterInfo const& character : LoadAccountCharacterInfos(accountId))
|
|
||||||
characterGuids.push_back(character.Guid);
|
|
||||||
|
|
||||||
return characterGuids;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unordered_set<uint32> MakeGuidSet(std::vector<uint32> const& guids)
|
|
||||||
{
|
|
||||||
return { guids.begin(), guids.end() };
|
|
||||||
}
|
|
||||||
|
|
||||||
std::unordered_set<uint32> MakeGuidSet(std::vector<CharacterInfo> const& characters)
|
|
||||||
{
|
|
||||||
std::unordered_set<uint32> guids;
|
|
||||||
|
|
||||||
for (CharacterInfo const& character : characters)
|
|
||||||
guids.insert(character.Guid);
|
|
||||||
|
|
||||||
return guids;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint8 LoadCharacterRace(uint32 characterGuid)
|
|
||||||
{
|
|
||||||
QueryResult result = CharacterDatabase.Query(
|
|
||||||
"SELECT race FROM characters WHERE guid = {}", characterGuid);
|
|
||||||
|
|
||||||
if (!result)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
return result->Fetch()[0].Get<uint8>();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CanCharacterShareWithFriend(CharacterInfo const& owner, uint32 friendGuid)
|
|
||||||
{
|
|
||||||
uint8 const friendRace = LoadCharacterRace(friendGuid);
|
|
||||||
return friendRace && CanShareBetweenRaces(owner.Race, friendRace);
|
|
||||||
}
|
|
||||||
|
|
||||||
void RemoveFriendFromCharacter(uint32 ownerGuid, uint32 friendGuid)
|
|
||||||
{
|
|
||||||
CharacterDatabase.DirectExecute(
|
|
||||||
"UPDATE character_social SET flags = flags & {} "
|
|
||||||
"WHERE guid = {} AND friend = {} AND (flags & {}) <> 0",
|
|
||||||
WithoutFriendFlagMask, ownerGuid, friendGuid, FriendFlag);
|
|
||||||
|
|
||||||
CharacterDatabase.DirectExecute(
|
|
||||||
"DELETE FROM character_social WHERE guid = {} AND friend = {} AND flags = 0",
|
|
||||||
ownerGuid, friendGuid);
|
|
||||||
}
|
|
||||||
|
|
||||||
FriendMap LoadCharacterFriends(uint32 characterGuid)
|
|
||||||
{
|
|
||||||
FriendMap friends;
|
|
||||||
|
|
||||||
QueryResult result = CharacterDatabase.Query(
|
|
||||||
"SELECT social.friend, COALESCE(social.note, ''), owner.race, friend_char.race "
|
|
||||||
"FROM character_social social "
|
|
||||||
"INNER JOIN characters owner ON owner.guid = social.guid "
|
|
||||||
"INNER JOIN characters friend_char ON friend_char.guid = social.friend "
|
|
||||||
"WHERE social.guid = {} AND owner.account <> friend_char.account AND (social.flags & {}) <> 0",
|
|
||||||
characterGuid, FriendFlag);
|
|
||||||
|
|
||||||
if (!result)
|
|
||||||
return friends;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = result->Fetch();
|
|
||||||
uint32 const friendGuid = fields[0].Get<uint32>();
|
|
||||||
uint8 const ownerRace = fields[2].Get<uint8>();
|
|
||||||
uint8 const friendRace = fields[3].Get<uint8>();
|
|
||||||
|
|
||||||
if (friendGuid && friendGuid != characterGuid && CanShareBetweenRaces(ownerRace, friendRace))
|
|
||||||
friends[friendGuid] = fields[1].Get<std::string>();
|
|
||||||
} while (result->NextRow());
|
|
||||||
|
|
||||||
return friends;
|
|
||||||
}
|
|
||||||
|
|
||||||
FriendMap LoadAccountFriendUnion(uint32 accountId)
|
|
||||||
{
|
|
||||||
FriendMap friends;
|
|
||||||
std::vector<uint32> accountCharacters = LoadAccountCharacters(accountId);
|
|
||||||
std::unordered_set<uint32> ownCharacters = MakeGuidSet(accountCharacters);
|
|
||||||
|
|
||||||
QueryResult result = CharacterDatabase.Query(
|
|
||||||
"SELECT social.friend, COALESCE(social.note, '') "
|
|
||||||
"FROM character_social social "
|
|
||||||
"INNER JOIN characters owner ON owner.guid = social.guid "
|
|
||||||
"WHERE owner.account = {} AND (social.flags & {}) <> 0 "
|
|
||||||
"ORDER BY social.note <> '' DESC",
|
|
||||||
accountId, FriendFlag);
|
|
||||||
|
|
||||||
if (!result)
|
|
||||||
return friends;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = result->Fetch();
|
|
||||||
uint32 const friendGuid = fields[0].Get<uint32>();
|
|
||||||
|
|
||||||
if (!friendGuid || ownCharacters.contains(friendGuid))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
std::string const note = fields[1].Get<std::string>();
|
|
||||||
auto [itr, inserted] = friends.emplace(friendGuid, note);
|
|
||||||
|
|
||||||
if (!inserted && itr->second.empty() && !note.empty())
|
|
||||||
itr->second = note;
|
|
||||||
} while (result->NextRow());
|
|
||||||
|
|
||||||
return friends;
|
|
||||||
}
|
|
||||||
|
|
||||||
void InsertOrUpdateFriendForCharacter(uint32 ownerGuid, uint32 friendGuid, std::string const& note, bool forceNote)
|
|
||||||
{
|
|
||||||
if (!ownerGuid || !friendGuid || ownerGuid == friendGuid)
|
|
||||||
return;
|
|
||||||
|
|
||||||
std::string safeNote = note.substr(0, 48);
|
|
||||||
safeNote = EscapeSqlString(safeNote);
|
|
||||||
|
|
||||||
if (forceNote)
|
|
||||||
{
|
|
||||||
CharacterDatabase.DirectExecute(
|
|
||||||
"INSERT INTO character_social (guid, friend, flags, note) VALUES ({}, {}, {}, '{}') "
|
|
||||||
"ON DUPLICATE KEY UPDATE flags = flags | {}, note = '{}'",
|
|
||||||
ownerGuid, friendGuid, FriendFlag, safeNote, FriendFlag, safeNote);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
CharacterDatabase.DirectExecute(
|
|
||||||
"INSERT INTO character_social (guid, friend, flags, note) VALUES ({}, {}, {}, '{}') "
|
|
||||||
"ON DUPLICATE KEY UPDATE flags = flags | {}, note = IF(VALUES(note) <> '', VALUES(note), note)",
|
|
||||||
ownerGuid, friendGuid, FriendFlag, safeNote, FriendFlag);
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 SyncFriendToCharacters(
|
|
||||||
std::vector<CharacterInfo> const& accountCharacters,
|
|
||||||
std::unordered_set<uint32> const& ownCharacters,
|
|
||||||
uint32 friendGuid,
|
|
||||||
std::string const& note,
|
|
||||||
bool forceNote)
|
|
||||||
{
|
|
||||||
if (!friendGuid || ownCharacters.contains(friendGuid))
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
uint32 synced = 0;
|
|
||||||
|
|
||||||
for (CharacterInfo const& owner : accountCharacters)
|
|
||||||
{
|
|
||||||
if (owner.Guid == friendGuid || !CanCharacterShareWithFriend(owner, friendGuid))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
InsertOrUpdateFriendForCharacter(owner.Guid, friendGuid, note, forceNote);
|
|
||||||
++synced;
|
|
||||||
}
|
|
||||||
|
|
||||||
return synced;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 SyncFriendToAccount(uint32 accountId, uint32 friendGuid, std::string const& note, bool forceNote = false)
|
|
||||||
{
|
|
||||||
std::vector<CharacterInfo> accountCharacters = LoadAccountCharacterInfos(accountId);
|
|
||||||
std::unordered_set<uint32> ownCharacters = MakeGuidSet(accountCharacters);
|
|
||||||
|
|
||||||
return SyncFriendToCharacters(accountCharacters, ownCharacters, friendGuid, note, forceNote);
|
|
||||||
}
|
|
||||||
|
|
||||||
void RemoveInvalidFactionFriends(uint32 accountId)
|
|
||||||
{
|
|
||||||
if (!Config.SameFactionOnly || !accountId)
|
|
||||||
return;
|
|
||||||
|
|
||||||
QueryResult result = CharacterDatabase.Query(
|
|
||||||
"SELECT social.guid, social.friend, owner.race, friend_char.race "
|
|
||||||
"FROM character_social social "
|
|
||||||
"INNER JOIN characters owner ON owner.guid = social.guid "
|
|
||||||
"INNER JOIN characters friend_char ON friend_char.guid = social.friend "
|
|
||||||
"WHERE owner.account = {} AND owner.account <> friend_char.account AND (social.flags & {}) <> 0",
|
|
||||||
accountId, FriendFlag);
|
|
||||||
|
|
||||||
if (!result)
|
|
||||||
return;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = result->Fetch();
|
|
||||||
uint32 const ownerGuid = fields[0].Get<uint32>();
|
|
||||||
uint32 const friendGuid = fields[1].Get<uint32>();
|
|
||||||
uint8 const ownerRace = fields[2].Get<uint8>();
|
|
||||||
uint8 const friendRace = fields[3].Get<uint8>();
|
|
||||||
|
|
||||||
if (!CanShareBetweenRaces(ownerRace, friendRace))
|
|
||||||
RemoveFriendFromCharacter(ownerGuid, friendGuid);
|
|
||||||
} while (result->NextRow());
|
|
||||||
}
|
|
||||||
|
|
||||||
void RemoveOwnAccountFriends(uint32 accountId)
|
|
||||||
{
|
|
||||||
if (!accountId)
|
|
||||||
return;
|
|
||||||
|
|
||||||
CharacterDatabase.DirectExecute(
|
|
||||||
"UPDATE character_social social "
|
|
||||||
"INNER JOIN characters owner ON owner.guid = social.guid "
|
|
||||||
"INNER JOIN characters friend_char ON friend_char.guid = social.friend "
|
|
||||||
"SET social.flags = social.flags & {} "
|
|
||||||
"WHERE owner.account = {} AND friend_char.account = {} AND (social.flags & {}) <> 0",
|
|
||||||
WithoutFriendFlagMask, accountId, accountId, FriendFlag);
|
|
||||||
|
|
||||||
CharacterDatabase.DirectExecute(
|
|
||||||
"DELETE social FROM character_social social "
|
|
||||||
"INNER JOIN characters owner ON owner.guid = social.guid "
|
|
||||||
"INNER JOIN characters friend_char ON friend_char.guid = social.friend "
|
|
||||||
"WHERE owner.account = {} AND friend_char.account = {} AND social.flags = 0",
|
|
||||||
accountId, accountId);
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 SyncAccountFriends(uint32 accountId)
|
|
||||||
{
|
|
||||||
RemoveOwnAccountFriends(accountId);
|
|
||||||
RemoveInvalidFactionFriends(accountId);
|
|
||||||
|
|
||||||
std::vector<CharacterInfo> accountCharacters = LoadAccountCharacterInfos(accountId);
|
|
||||||
|
|
||||||
if (accountCharacters.empty())
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
std::unordered_set<uint32> ownCharacters = MakeGuidSet(accountCharacters);
|
|
||||||
FriendMap accountFriends = LoadAccountFriendUnion(accountId);
|
|
||||||
uint32 synced = 0;
|
|
||||||
|
|
||||||
for (auto const& [friendGuid, note] : accountFriends)
|
|
||||||
synced += SyncFriendToCharacters(accountCharacters, ownCharacters, friendGuid, note, false);
|
|
||||||
|
|
||||||
return synced;
|
|
||||||
}
|
|
||||||
|
|
||||||
void RemoveFriendFromAccount(uint32 accountId, uint32 friendGuid)
|
|
||||||
{
|
|
||||||
if (!accountId || !friendGuid)
|
|
||||||
return;
|
|
||||||
|
|
||||||
CharacterDatabase.DirectExecute(
|
|
||||||
"UPDATE character_social social "
|
|
||||||
"INNER JOIN characters owner ON owner.guid = social.guid "
|
|
||||||
"SET social.flags = social.flags & {} "
|
|
||||||
"WHERE owner.account = {} AND social.friend = {} AND (social.flags & {}) <> 0",
|
|
||||||
WithoutFriendFlagMask, accountId, friendGuid, FriendFlag);
|
|
||||||
|
|
||||||
CharacterDatabase.DirectExecute(
|
|
||||||
"DELETE social FROM character_social social "
|
|
||||||
"INNER JOIN characters owner ON owner.guid = social.guid "
|
|
||||||
"WHERE owner.account = {} AND social.friend = {} AND social.flags = 0",
|
|
||||||
accountId, friendGuid);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CacheCharacterFriends(uint32 characterGuid)
|
|
||||||
{
|
|
||||||
CachedFriendsByCharacter[characterGuid] = LoadCharacterFriends(characterGuid);
|
|
||||||
}
|
|
||||||
|
|
||||||
void DetectAndSyncOnlineChanges(Player* player)
|
|
||||||
{
|
|
||||||
if (!player || !player->GetSession())
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint32 const accountId = player->GetSession()->GetAccountId();
|
|
||||||
uint32 const characterGuid = player->GetGUID().GetCounter();
|
|
||||||
RemoveOwnAccountFriends(accountId);
|
|
||||||
RemoveInvalidFactionFriends(accountId);
|
|
||||||
FriendMap currentFriends = LoadCharacterFriends(characterGuid);
|
|
||||||
|
|
||||||
auto cacheItr = CachedFriendsByCharacter.find(characterGuid);
|
|
||||||
if (cacheItr == CachedFriendsByCharacter.end())
|
|
||||||
{
|
|
||||||
CachedFriendsByCharacter[characterGuid] = std::move(currentFriends);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
FriendMap const& cachedFriends = cacheItr->second;
|
|
||||||
bool changed = false;
|
|
||||||
|
|
||||||
for (auto const& [friendGuid, note] : currentFriends)
|
|
||||||
{
|
|
||||||
auto cachedFriend = cachedFriends.find(friendGuid);
|
|
||||||
|
|
||||||
if (cachedFriend == cachedFriends.end())
|
|
||||||
{
|
|
||||||
SyncFriendToAccount(accountId, friendGuid, note);
|
|
||||||
changed = true;
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (cachedFriend->second != note)
|
|
||||||
{
|
|
||||||
SyncFriendToAccount(accountId, friendGuid, note, true);
|
|
||||||
changed = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (auto const& cachedFriendEntry : cachedFriends)
|
|
||||||
{
|
|
||||||
uint32 const friendGuid = cachedFriendEntry.first;
|
|
||||||
|
|
||||||
if (!currentFriends.contains(friendGuid))
|
|
||||||
{
|
|
||||||
RemoveFriendFromAccount(accountId, friendGuid);
|
|
||||||
changed = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (changed)
|
|
||||||
LOG_DEBUG("module.accountwidefriends", "AccountWideFriends: synced friend changes for account {} from character {}.", accountId, characterGuid);
|
|
||||||
|
|
||||||
CacheCharacterFriends(characterGuid);
|
|
||||||
}
|
|
||||||
|
|
||||||
void BackfillAllAccounts()
|
|
||||||
{
|
|
||||||
QueryResult result = CharacterDatabase.Query(
|
|
||||||
"SELECT DISTINCT account FROM characters WHERE account <> 0");
|
|
||||||
|
|
||||||
if (!result)
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint32 accountCount = 0;
|
|
||||||
uint32 syncCount = 0;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = result->Fetch();
|
|
||||||
uint32 const accountId = fields[0].Get<uint32>();
|
|
||||||
|
|
||||||
syncCount += SyncAccountFriends(accountId);
|
|
||||||
++accountCount;
|
|
||||||
} while (result->NextRow());
|
|
||||||
|
|
||||||
LOG_INFO("module.accountwidefriends", "AccountWideFriends: startup backfill checked {} account(s) and queued {} friend row sync operation(s).", accountCount, syncCount);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LoadModuleConfig()
|
|
||||||
{
|
|
||||||
Config.Enabled = AccountBound::IsCategoryEnabled("Friends");
|
|
||||||
Config.SyncOnCreate = sConfigMgr->GetOption<bool>("AccountBound.Friends.SyncOnCreate", true);
|
|
||||||
Config.SyncOnlineChanges = sConfigMgr->GetOption<bool>("AccountBound.Friends.SyncOnlineChanges", true);
|
|
||||||
Config.StartupBackfill = sConfigMgr->GetOption<bool>("AccountBound.Friends.StartupBackfill", true);
|
|
||||||
Config.SameFactionOnly = sConfigMgr->GetOption<bool>("AccountBound.Friends.SameFactionOnly", false);
|
|
||||||
Config.SyncIntervalMs = std::max<uint32>(
|
|
||||||
1000,
|
|
||||||
sConfigMgr->GetOption<uint32>("AccountBound.Friends.SyncIntervalSeconds", 3) * 1000);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class AccountWideFriendsWorldScript : public WorldScript
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AccountWideFriendsWorldScript() : WorldScript("AccountWideFriendsWorldScript", {
|
|
||||||
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
|
|
||||||
WORLDHOOK_ON_STARTUP
|
|
||||||
}) { }
|
|
||||||
|
|
||||||
void OnAfterConfigLoad(bool reload) override
|
|
||||||
{
|
|
||||||
LoadModuleConfig();
|
|
||||||
|
|
||||||
LOG_INFO("module.accountwidefriends", "AccountWideFriends: {}. Enabled={}, CreateSync={}, OnlineSync={}, SameFactionOnly={}, IntervalMs={}, StartupBackfill={}.",
|
|
||||||
reload ? "configuration reloaded" : "configuration loaded",
|
|
||||||
Config.Enabled ? "on" : "off",
|
|
||||||
Config.Enabled && Config.SyncOnCreate ? "on" : "off",
|
|
||||||
Config.Enabled && Config.SyncOnlineChanges ? "on" : "off",
|
|
||||||
Config.Enabled && Config.SameFactionOnly ? "on" : "off",
|
|
||||||
Config.SyncIntervalMs,
|
|
||||||
Config.Enabled && Config.StartupBackfill ? "on" : "off");
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnStartup() override
|
|
||||||
{
|
|
||||||
if (IsEnabled() && Config.StartupBackfill)
|
|
||||||
BackfillAllAccounts();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class AccountWideFriendsPlayerScript : public PlayerScript
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AccountWideFriendsPlayerScript() : PlayerScript("AccountWideFriendsPlayerScript", {
|
|
||||||
PLAYERHOOK_ON_LOGIN,
|
|
||||||
PLAYERHOOK_ON_CREATE,
|
|
||||||
PLAYERHOOK_ON_LOGOUT,
|
|
||||||
PLAYERHOOK_ON_UPDATE
|
|
||||||
}) { }
|
|
||||||
|
|
||||||
void OnPlayerLogin(Player* player) override
|
|
||||||
{
|
|
||||||
if (!IsEnabled() || !player || !player->GetSession())
|
|
||||||
return;
|
|
||||||
|
|
||||||
CacheCharacterFriends(player->GetGUID().GetCounter());
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnPlayerCreate(Player* player) override
|
|
||||||
{
|
|
||||||
if (IsEnabled() && Config.SyncOnCreate && player && player->GetSession())
|
|
||||||
SyncAccountFriends(player->GetSession()->GetAccountId());
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnPlayerLogout(Player* player) override
|
|
||||||
{
|
|
||||||
if (!player)
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint32 const characterGuid = player->GetGUID().GetCounter();
|
|
||||||
UpdateTimersByCharacter.erase(characterGuid);
|
|
||||||
CachedFriendsByCharacter.erase(characterGuid);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnPlayerUpdate(Player* player, uint32 diff) override
|
|
||||||
{
|
|
||||||
if (!IsEnabled() || !Config.SyncOnlineChanges || !player)
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint32 const characterGuid = player->GetGUID().GetCounter();
|
|
||||||
uint32& timer = UpdateTimersByCharacter[characterGuid];
|
|
||||||
timer = std::min<uint32>(Config.SyncIntervalMs, timer + diff);
|
|
||||||
|
|
||||||
if (timer < Config.SyncIntervalMs)
|
|
||||||
return;
|
|
||||||
|
|
||||||
timer = 0;
|
|
||||||
DetectAndSyncOnlineChanges(player);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
void AddAccountWideFriendsScripts()
|
|
||||||
{
|
|
||||||
new AccountWideFriendsWorldScript();
|
|
||||||
new AccountWideFriendsPlayerScript();
|
|
||||||
}
|
|
||||||
@@ -1,692 +0,0 @@
|
|||||||
/*
|
|
||||||
* Account-bound mounts for AzerothCore.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "AccountBound.h"
|
|
||||||
#include "Config.h"
|
|
||||||
#include "DatabaseEnv.h"
|
|
||||||
#include "DBCEnums.h"
|
|
||||||
#include "ItemTemplate.h"
|
|
||||||
#include "Log.h"
|
|
||||||
#include "ObjectMgr.h"
|
|
||||||
#include "Player.h"
|
|
||||||
#include "PlayerScript.h"
|
|
||||||
#include "RaceMgr.h"
|
|
||||||
#include "SpellAuraDefines.h"
|
|
||||||
#include "SpellInfo.h"
|
|
||||||
#include "SpellMgr.h"
|
|
||||||
#include "StringFormat.h"
|
|
||||||
#include "WorldScript.h"
|
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <string_view>
|
|
||||||
#include <unordered_map>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
struct ModuleConfig
|
|
||||||
{
|
|
||||||
bool Enabled = true;
|
|
||||||
bool StartupBackfill = true;
|
|
||||||
bool SyncOnCreate = true;
|
|
||||||
bool ConvertFactionSpecific = false;
|
|
||||||
bool RespectFactionRestrictions = true;
|
|
||||||
bool RequireRiding = true;
|
|
||||||
bool SyncClassMounts = true;
|
|
||||||
bool RequireClass = true;
|
|
||||||
bool ClassMountsSameFactionOnly = true;
|
|
||||||
bool CleanupInvalid = true;
|
|
||||||
bool BackfillOnRidingSkillChange = true;
|
|
||||||
AccountBound::IdFilter Filter;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct CharacterInfo
|
|
||||||
{
|
|
||||||
uint32 Guid = 0;
|
|
||||||
uint32 AccountId = 0;
|
|
||||||
uint8 Race = 0;
|
|
||||||
uint8 Class = 0;
|
|
||||||
uint16 RidingSkill = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct MountSpellRequirements
|
|
||||||
{
|
|
||||||
uint16 RequiredRidingRank = 1;
|
|
||||||
uint32 ClassMask = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
ModuleConfig Config;
|
|
||||||
std::unordered_map<uint32, TeamId> MountSpellFactionMap;
|
|
||||||
std::unordered_map<uint32, MountSpellRequirements> MountSpellRequirementsMap;
|
|
||||||
|
|
||||||
bool IsMountSpell(uint32 spellId)
|
|
||||||
{
|
|
||||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
||||||
return spellInfo && spellInfo->HasAura(SPELL_AURA_MOUNTED);
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 GetClassMaskForClass(uint8 classId)
|
|
||||||
{
|
|
||||||
if (!classId || classId >= MAX_CLASSES)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
return 1u << (classId - 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 NormalizeClassMask(uint32 classMask)
|
|
||||||
{
|
|
||||||
classMask &= CLASSMASK_ALL_PLAYABLE;
|
|
||||||
return classMask && classMask != CLASSMASK_ALL_PLAYABLE ? classMask : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint16 GetRidingRankFromRequiredSpell(uint32 spellId)
|
|
||||||
{
|
|
||||||
switch (spellId)
|
|
||||||
{
|
|
||||||
case 33388: return 75; // Apprentice Riding
|
|
||||||
case 33391: return 150; // Journeyman Riding
|
|
||||||
case 34090: return 225; // Expert Riding
|
|
||||||
case 34091: return 300; // Artisan Riding
|
|
||||||
default: return 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
MountSpellRequirements& GetMountSpellRequirements(uint32 spellId)
|
|
||||||
{
|
|
||||||
return MountSpellRequirementsMap.try_emplace(spellId).first->second;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetMountRidingRequirement(uint32 spellId, uint16 requiredRidingRank)
|
|
||||||
{
|
|
||||||
if (!IsMountSpell(spellId) || !requiredRidingRank)
|
|
||||||
return;
|
|
||||||
|
|
||||||
MountSpellRequirements& requirements = GetMountSpellRequirements(spellId);
|
|
||||||
requirements.RequiredRidingRank = std::max(requirements.RequiredRidingRank, requiredRidingRank);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetMountClassRestriction(uint32 spellId, uint32 classMask)
|
|
||||||
{
|
|
||||||
classMask = NormalizeClassMask(classMask);
|
|
||||||
if (!IsMountSpell(spellId) || !classMask)
|
|
||||||
return;
|
|
||||||
|
|
||||||
GetMountSpellRequirements(spellId).ClassMask |= classMask;
|
|
||||||
}
|
|
||||||
|
|
||||||
void ApplyClassMountFallbacks()
|
|
||||||
{
|
|
||||||
uint32 const paladinMask = GetClassMaskForClass(CLASS_PALADIN);
|
|
||||||
uint32 const warlockMask = GetClassMaskForClass(CLASS_WARLOCK);
|
|
||||||
uint32 const deathKnightMask = GetClassMaskForClass(CLASS_DEATH_KNIGHT);
|
|
||||||
uint32 const druidMask = GetClassMaskForClass(CLASS_DRUID);
|
|
||||||
|
|
||||||
for (uint32 spellId : { 13819u, 23214u, 34767u, 34769u, 66906u })
|
|
||||||
SetMountClassRestriction(spellId, paladinMask);
|
|
||||||
|
|
||||||
for (uint32 spellId : { 5784u, 23161u })
|
|
||||||
SetMountClassRestriction(spellId, warlockMask);
|
|
||||||
|
|
||||||
for (uint32 spellId : { 48778u, 54729u })
|
|
||||||
SetMountClassRestriction(spellId, deathKnightMask);
|
|
||||||
|
|
||||||
for (uint32 spellId : { 33943u, 40120u, 40121u })
|
|
||||||
SetMountClassRestriction(spellId, druidMask);
|
|
||||||
}
|
|
||||||
|
|
||||||
TeamId GetAllowedMountTeamForRaceMask(uint32 allowableRace)
|
|
||||||
{
|
|
||||||
uint32 const playableRaceMask = sRaceMgr->GetPlayableRaceMask();
|
|
||||||
uint32 const allowedRaceMask = allowableRace ? (allowableRace & playableRaceMask) : playableRaceMask;
|
|
||||||
|
|
||||||
if (!allowedRaceMask)
|
|
||||||
return TEAM_NEUTRAL;
|
|
||||||
|
|
||||||
bool const hasAllianceRace = (allowedRaceMask & sRaceMgr->GetAllianceRaceMask()) != 0;
|
|
||||||
bool const hasHordeRace = (allowedRaceMask & sRaceMgr->GetHordeRaceMask()) != 0;
|
|
||||||
|
|
||||||
if (hasAllianceRace && !hasHordeRace)
|
|
||||||
return TEAM_ALLIANCE;
|
|
||||||
|
|
||||||
if (hasHordeRace && !hasAllianceRace)
|
|
||||||
return TEAM_HORDE;
|
|
||||||
|
|
||||||
return TEAM_NEUTRAL;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SetMountSpellFaction(uint32 spellId, TeamId teamId, bool force = false)
|
|
||||||
{
|
|
||||||
if (!IsMountSpell(spellId))
|
|
||||||
return;
|
|
||||||
|
|
||||||
auto itr = MountSpellFactionMap.find(spellId);
|
|
||||||
if (itr == MountSpellFactionMap.end())
|
|
||||||
{
|
|
||||||
MountSpellFactionMap.emplace(spellId, teamId);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (force)
|
|
||||||
{
|
|
||||||
itr->second = teamId;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (teamId == TEAM_NEUTRAL)
|
|
||||||
{
|
|
||||||
itr->second = TEAM_NEUTRAL;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (itr->second == TEAM_NEUTRAL)
|
|
||||||
{
|
|
||||||
itr->second = teamId;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (itr->second != teamId)
|
|
||||||
itr->second = TEAM_NEUTRAL;
|
|
||||||
}
|
|
||||||
|
|
||||||
void BuildMountCache()
|
|
||||||
{
|
|
||||||
MountSpellFactionMap.clear();
|
|
||||||
MountSpellRequirementsMap.clear();
|
|
||||||
|
|
||||||
for (uint32 spellId = 1; spellId < sSpellMgr->GetSpellInfoStoreSize(); ++spellId)
|
|
||||||
{
|
|
||||||
if (!IsMountSpell(spellId))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
MountSpellFactionMap.emplace(spellId, TEAM_NEUTRAL);
|
|
||||||
MountSpellRequirementsMap.emplace(spellId, MountSpellRequirements{});
|
|
||||||
|
|
||||||
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
|
|
||||||
for (SkillLineAbilityMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
|
|
||||||
{
|
|
||||||
SkillLineAbilityEntry const* skillLineAbility = itr->second;
|
|
||||||
if (!skillLineAbility)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
SetMountClassRestriction(spellId, skillLineAbility->ClassMask);
|
|
||||||
|
|
||||||
if (skillLineAbility->SkillLine == SKILL_RIDING)
|
|
||||||
SetMountRidingRequirement(spellId, uint16(skillLineAbility->MinSkillLineRank));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (ItemTemplateContainer const* itemTemplates = sObjectMgr->GetItemTemplateStore())
|
|
||||||
{
|
|
||||||
for (auto const& itemTemplatePair : *itemTemplates)
|
|
||||||
{
|
|
||||||
ItemTemplate const& itemTemplate = itemTemplatePair.second;
|
|
||||||
if (itemTemplate.Class != ITEM_CLASS_MISC || itemTemplate.SubClass != ITEM_SUBCLASS_JUNK_MOUNT)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
TeamId const itemTeam = GetAllowedMountTeamForRaceMask(itemTemplate.AllowableRace);
|
|
||||||
|
|
||||||
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
|
|
||||||
{
|
|
||||||
int32 const itemSpellId = itemTemplate.Spells[i].SpellId;
|
|
||||||
if (itemSpellId <= 0 || !IsMountSpell(uint32(itemSpellId)))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
SetMountSpellFaction(uint32(itemSpellId), itemTeam);
|
|
||||||
SetMountClassRestriction(uint32(itemSpellId), itemTemplate.AllowableClass);
|
|
||||||
|
|
||||||
if (itemTemplate.RequiredSkill == SKILL_RIDING)
|
|
||||||
SetMountRidingRequirement(uint32(itemSpellId), uint16(itemTemplate.RequiredSkillRank));
|
|
||||||
|
|
||||||
SetMountRidingRequirement(uint32(itemSpellId), GetRidingRankFromRequiredSpell(itemTemplate.RequiredSpell));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for (auto const& [allianceSpell, hordeSpell] : sObjectMgr->FactionChangeSpells)
|
|
||||||
{
|
|
||||||
if (!IsMountSpell(allianceSpell) || !IsMountSpell(hordeSpell))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
SetMountSpellFaction(allianceSpell, TEAM_ALLIANCE, true);
|
|
||||||
SetMountSpellFaction(hordeSpell, TEAM_HORDE, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
ApplyClassMountFallbacks();
|
|
||||||
LOG_INFO("module.accountboundmounts",
|
|
||||||
"AccountBoundMounts: cached {} faction rule(s) and {} requirement rule(s).",
|
|
||||||
MountSpellFactionMap.size(), MountSpellRequirementsMap.size());
|
|
||||||
}
|
|
||||||
|
|
||||||
TeamId GetMountSpellFaction(uint32 spellId)
|
|
||||||
{
|
|
||||||
auto itr = MountSpellFactionMap.find(spellId);
|
|
||||||
return itr != MountSpellFactionMap.end() ? itr->second : TEAM_NEUTRAL;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 GetFactionConvertedMountSpell(uint32 spellId, TeamId targetTeam)
|
|
||||||
{
|
|
||||||
for (auto const& [allianceSpell, hordeSpell] : sObjectMgr->FactionChangeSpells)
|
|
||||||
{
|
|
||||||
if (!IsMountSpell(allianceSpell) || !IsMountSpell(hordeSpell))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (spellId == allianceSpell && targetTeam == TEAM_HORDE)
|
|
||||||
return hordeSpell;
|
|
||||||
|
|
||||||
if (spellId == hordeSpell && targetTeam == TEAM_ALLIANCE)
|
|
||||||
return allianceSpell;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsMountSpellAllowedForTeam(uint32 spellId, TeamId targetTeam)
|
|
||||||
{
|
|
||||||
if (!Config.RespectFactionRestrictions)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
TeamId const mountTeam = GetMountSpellFaction(spellId);
|
|
||||||
return mountTeam == TEAM_NEUTRAL || mountTeam == targetTeam;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 GetMountSpellForRace(uint32 spellId, uint8 race)
|
|
||||||
{
|
|
||||||
if (!Config.Filter.Allows(spellId) || !IsMountSpell(spellId))
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
TeamId const targetTeam = Player::TeamIdForRace(race);
|
|
||||||
if (IsMountSpellAllowedForTeam(spellId, targetTeam))
|
|
||||||
return spellId;
|
|
||||||
|
|
||||||
if (!Config.ConvertFactionSpecific)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
uint32 const convertedSpellId = GetFactionConvertedMountSpell(spellId, targetTeam);
|
|
||||||
return Config.Filter.Allows(convertedSpellId) &&
|
|
||||||
IsMountSpellAllowedForTeam(convertedSpellId, targetTeam) ? convertedSpellId : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsClassRestrictedMount(uint32 spellId)
|
|
||||||
{
|
|
||||||
return GetMountSpellRequirements(spellId).ClassMask != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ShouldAccountSyncMount(uint32 spellId)
|
|
||||||
{
|
|
||||||
return Config.Filter.Allows(spellId) && IsMountSpell(spellId) &&
|
|
||||||
(Config.SyncClassMounts || !IsClassRestrictedMount(spellId));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CanShareClassMountFromRace(uint32 spellId, uint8 sourceRace, uint8 targetRace)
|
|
||||||
{
|
|
||||||
if (!Config.ClassMountsSameFactionOnly || !sourceRace || !IsClassRestrictedMount(spellId))
|
|
||||||
return true;
|
|
||||||
|
|
||||||
return Player::TeamIdForRace(sourceRace) == Player::TeamIdForRace(targetRace);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CanCharacterReceiveMount(uint32 spellId, uint8 classId, uint16 ridingSkill, uint8 sourceRace = 0, uint8 targetRace = 0)
|
|
||||||
{
|
|
||||||
MountSpellRequirements const& requirements = GetMountSpellRequirements(spellId);
|
|
||||||
|
|
||||||
if (Config.RequireRiding && ridingSkill < requirements.RequiredRidingRank)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (Config.RequireClass && requirements.ClassMask && !(requirements.ClassMask & GetClassMaskForClass(classId)))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return !targetRace || CanShareClassMountFromRace(spellId, sourceRace, targetRace);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CanCharacterReceiveMount(uint32 spellId, CharacterInfo const& character, uint8 sourceRace = 0)
|
|
||||||
{
|
|
||||||
return CanCharacterReceiveMount(spellId, character.Class, character.RidingSkill, sourceRace, character.Race);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CanPlayerReceiveMount(uint32 spellId, Player* player, uint8 sourceRace = 0)
|
|
||||||
{
|
|
||||||
return player && CanCharacterReceiveMount(
|
|
||||||
spellId, player->getClass(), player->GetSkillValue(SKILL_RIDING), sourceRace, player->getRace(true));
|
|
||||||
}
|
|
||||||
|
|
||||||
void AppendOrCommit(CharacterDatabaseTransaction& trans, std::string_view sql)
|
|
||||||
{
|
|
||||||
if (!trans)
|
|
||||||
trans = CharacterDatabase.BeginTransaction();
|
|
||||||
|
|
||||||
trans->Append(sql);
|
|
||||||
|
|
||||||
if (trans->GetSize() >= 1000)
|
|
||||||
{
|
|
||||||
CharacterDatabase.DirectCommitTransaction(trans);
|
|
||||||
trans = CharacterDatabase.BeginTransaction();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CommitIfNeeded(CharacterDatabaseTransaction& trans)
|
|
||||||
{
|
|
||||||
if (trans && trans->GetSize())
|
|
||||||
CharacterDatabase.DirectCommitTransaction(trans);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InsertMountForCharacter(CharacterDatabaseTransaction& trans, uint32 targetGuid, uint32 spellId)
|
|
||||||
{
|
|
||||||
AppendOrCommit(trans, Acore::StringFormat(
|
|
||||||
"INSERT IGNORE INTO character_spell (guid, spell, specMask) VALUES ({}, {}, {})",
|
|
||||||
targetGuid, spellId, uint32(SPEC_MASK_ALL)));
|
|
||||||
}
|
|
||||||
|
|
||||||
void DeleteMountForCharacter(CharacterDatabaseTransaction& trans, uint32 targetGuid, uint32 spellId)
|
|
||||||
{
|
|
||||||
AppendOrCommit(trans, Acore::StringFormat(
|
|
||||||
"DELETE FROM character_spell WHERE guid = {} AND spell = {}",
|
|
||||||
targetGuid, spellId));
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<CharacterInfo> LoadAccountCharacters(uint32 accountId)
|
|
||||||
{
|
|
||||||
std::vector<CharacterInfo> characters;
|
|
||||||
QueryResult result = CharacterDatabase.Query(
|
|
||||||
"SELECT c.guid, c.account, c.race, c.`class`, COALESCE(cs.value, 0) "
|
|
||||||
"FROM characters c "
|
|
||||||
"LEFT JOIN character_skills cs ON cs.guid = c.guid AND cs.skill = {} "
|
|
||||||
"WHERE c.account = {}",
|
|
||||||
uint32(SKILL_RIDING), accountId);
|
|
||||||
|
|
||||||
if (!result)
|
|
||||||
return characters;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = result->Fetch();
|
|
||||||
characters.push_back({
|
|
||||||
fields[0].Get<uint32>(),
|
|
||||||
fields[1].Get<uint32>(),
|
|
||||||
fields[2].Get<uint8>(),
|
|
||||||
fields[3].Get<uint8>(),
|
|
||||||
fields[4].Get<uint16>()
|
|
||||||
});
|
|
||||||
} while (result->NextRow());
|
|
||||||
|
|
||||||
return characters;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SyncMountToAccount(Player* player, uint32 spellId)
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !player || !ShouldAccountSyncMount(spellId))
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint8 const sourceRace = player->getRace(true);
|
|
||||||
std::vector<CharacterInfo> characters = LoadAccountCharacters(player->GetSession()->GetAccountId());
|
|
||||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
||||||
uint32 synced = 0;
|
|
||||||
|
|
||||||
for (CharacterInfo const& target : characters)
|
|
||||||
{
|
|
||||||
if (target.Guid == player->GetGUID().GetCounter())
|
|
||||||
continue;
|
|
||||||
|
|
||||||
uint32 const targetSpellId = GetMountSpellForRace(spellId, target.Race);
|
|
||||||
if (!targetSpellId || !CanCharacterReceiveMount(targetSpellId, target, sourceRace))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
InsertMountForCharacter(trans, target.Guid, targetSpellId);
|
|
||||||
++synced;
|
|
||||||
}
|
|
||||||
|
|
||||||
CommitIfNeeded(trans);
|
|
||||||
|
|
||||||
if (synced)
|
|
||||||
LOG_DEBUG("module.accountboundmounts",
|
|
||||||
"AccountBoundMounts: synced mount spell {} from player {} to {} account character(s).",
|
|
||||||
spellId, player->GetGUID().GetCounter(), synced);
|
|
||||||
}
|
|
||||||
|
|
||||||
void BackfillMountsForCharacter(Player* player)
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !player)
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint32 const accountId = player->GetSession()->GetAccountId();
|
|
||||||
uint32 const targetGuid = player->GetGUID().GetCounter();
|
|
||||||
uint8 const targetRace = player->getRace(true);
|
|
||||||
QueryResult result = CharacterDatabase.Query(
|
|
||||||
"SELECT DISTINCT cs.spell, c.race "
|
|
||||||
"FROM character_spell cs "
|
|
||||||
"INNER JOIN characters c ON c.guid = cs.guid "
|
|
||||||
"WHERE c.account = {} AND c.guid <> {}",
|
|
||||||
accountId, targetGuid);
|
|
||||||
|
|
||||||
if (!result)
|
|
||||||
return;
|
|
||||||
|
|
||||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
||||||
uint32 inserted = 0;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = result->Fetch();
|
|
||||||
uint32 const spellId = fields[0].Get<uint32>();
|
|
||||||
uint8 const sourceRace = fields[1].Get<uint8>();
|
|
||||||
|
|
||||||
if (!ShouldAccountSyncMount(spellId))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
uint32 const targetSpellId = GetMountSpellForRace(spellId, targetRace);
|
|
||||||
if (!targetSpellId || !CanPlayerReceiveMount(targetSpellId, player, sourceRace))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
InsertMountForCharacter(trans, targetGuid, targetSpellId);
|
|
||||||
++inserted;
|
|
||||||
} while (result->NextRow());
|
|
||||||
|
|
||||||
CommitIfNeeded(trans);
|
|
||||||
|
|
||||||
if (inserted)
|
|
||||||
LOG_INFO("module.accountboundmounts",
|
|
||||||
"AccountBoundMounts: seeded {} mount spell row(s) for character {}.",
|
|
||||||
inserted, targetGuid);
|
|
||||||
}
|
|
||||||
|
|
||||||
void BackfillAllMounts()
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !Config.StartupBackfill)
|
|
||||||
return;
|
|
||||||
|
|
||||||
QueryResult charactersResult = CharacterDatabase.Query(
|
|
||||||
"SELECT c.guid, c.account, c.race, c.`class`, COALESCE(cs.value, 0) "
|
|
||||||
"FROM characters c "
|
|
||||||
"LEFT JOIN character_skills cs ON cs.guid = c.guid AND cs.skill = {} "
|
|
||||||
"WHERE c.account <> 0",
|
|
||||||
uint32(SKILL_RIDING));
|
|
||||||
|
|
||||||
if (!charactersResult)
|
|
||||||
return;
|
|
||||||
|
|
||||||
std::unordered_map<uint32, std::vector<CharacterInfo>> charactersByAccount;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = charactersResult->Fetch();
|
|
||||||
CharacterInfo character = {
|
|
||||||
fields[0].Get<uint32>(),
|
|
||||||
fields[1].Get<uint32>(),
|
|
||||||
fields[2].Get<uint8>(),
|
|
||||||
fields[3].Get<uint8>(),
|
|
||||||
fields[4].Get<uint16>()
|
|
||||||
};
|
|
||||||
charactersByAccount[character.AccountId].push_back(character);
|
|
||||||
} while (charactersResult->NextRow());
|
|
||||||
|
|
||||||
QueryResult spellsResult = CharacterDatabase.Query(
|
|
||||||
"SELECT DISTINCT c.account, c.race, cs.spell "
|
|
||||||
"FROM character_spell cs "
|
|
||||||
"INNER JOIN characters c ON c.guid = cs.guid "
|
|
||||||
"WHERE c.account <> 0");
|
|
||||||
|
|
||||||
if (!spellsResult)
|
|
||||||
return;
|
|
||||||
|
|
||||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
||||||
uint64 inserted = 0;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = spellsResult->Fetch();
|
|
||||||
uint32 const accountId = fields[0].Get<uint32>();
|
|
||||||
uint8 const sourceRace = fields[1].Get<uint8>();
|
|
||||||
uint32 const spellId = fields[2].Get<uint32>();
|
|
||||||
|
|
||||||
if (!ShouldAccountSyncMount(spellId))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
auto accountItr = charactersByAccount.find(accountId);
|
|
||||||
if (accountItr == charactersByAccount.end())
|
|
||||||
continue;
|
|
||||||
|
|
||||||
for (CharacterInfo const& target : accountItr->second)
|
|
||||||
{
|
|
||||||
uint32 const targetSpellId = GetMountSpellForRace(spellId, target.Race);
|
|
||||||
if (!targetSpellId || !CanCharacterReceiveMount(targetSpellId, target, sourceRace))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
InsertMountForCharacter(trans, target.Guid, targetSpellId);
|
|
||||||
++inserted;
|
|
||||||
}
|
|
||||||
} while (spellsResult->NextRow());
|
|
||||||
|
|
||||||
CommitIfNeeded(trans);
|
|
||||||
LOG_INFO("module.accountboundmounts",
|
|
||||||
"AccountBoundMounts: startup backfill queued {} mount spell row(s).", inserted);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CleanupInvalidMounts()
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !Config.CleanupInvalid)
|
|
||||||
return;
|
|
||||||
|
|
||||||
QueryResult result = CharacterDatabase.Query(
|
|
||||||
"SELECT c.guid, c.race, c.`class`, COALESCE(sk.value, 0), cs.spell "
|
|
||||||
"FROM character_spell cs "
|
|
||||||
"INNER JOIN characters c ON c.guid = cs.guid "
|
|
||||||
"LEFT JOIN character_skills sk ON sk.guid = c.guid AND sk.skill = {}",
|
|
||||||
uint32(SKILL_RIDING));
|
|
||||||
|
|
||||||
if (!result)
|
|
||||||
return;
|
|
||||||
|
|
||||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
||||||
uint64 removed = 0;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = result->Fetch();
|
|
||||||
CharacterInfo character = {
|
|
||||||
fields[0].Get<uint32>(),
|
|
||||||
0,
|
|
||||||
fields[1].Get<uint8>(),
|
|
||||||
fields[2].Get<uint8>(),
|
|
||||||
fields[3].Get<uint16>()
|
|
||||||
};
|
|
||||||
uint32 const spellId = fields[4].Get<uint32>();
|
|
||||||
|
|
||||||
if (!ShouldAccountSyncMount(spellId))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
uint32 const allowedSpellId = GetMountSpellForRace(spellId, character.Race);
|
|
||||||
if (allowedSpellId == spellId && CanCharacterReceiveMount(spellId, character))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
DeleteMountForCharacter(trans, character.Guid, spellId);
|
|
||||||
++removed;
|
|
||||||
} while (result->NextRow());
|
|
||||||
|
|
||||||
CommitIfNeeded(trans);
|
|
||||||
|
|
||||||
if (removed)
|
|
||||||
LOG_INFO("module.accountboundmounts",
|
|
||||||
"AccountBoundMounts: removed {} invalid mount spell row(s).", removed);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LoadModuleConfig()
|
|
||||||
{
|
|
||||||
Config.Enabled = AccountBound::IsCategoryEnabled("Mounts");
|
|
||||||
Config.StartupBackfill = sConfigMgr->GetOption<bool>("AccountBound.Mounts.StartupBackfill", true);
|
|
||||||
Config.SyncOnCreate = sConfigMgr->GetOption<bool>("AccountBound.Mounts.SyncOnCreate", true);
|
|
||||||
Config.ConvertFactionSpecific = sConfigMgr->GetOption<bool>("AccountBound.Mounts.ConvertFactionSpecific", true);
|
|
||||||
Config.RespectFactionRestrictions = sConfigMgr->GetOption<bool>("AccountBound.Mounts.RespectFactionRestrictions", true);
|
|
||||||
Config.RequireRiding = sConfigMgr->GetOption<bool>("AccountBound.Mounts.RequireRiding", true);
|
|
||||||
Config.SyncClassMounts = sConfigMgr->GetOption<bool>("AccountBound.Mounts.SyncClassMounts", true);
|
|
||||||
Config.RequireClass = sConfigMgr->GetOption<bool>("AccountBound.Mounts.RequireClass", true);
|
|
||||||
Config.ClassMountsSameFactionOnly = sConfigMgr->GetOption<bool>("AccountBound.Mounts.ClassMountsSameFactionOnly", true);
|
|
||||||
Config.CleanupInvalid = sConfigMgr->GetOption<bool>("AccountBound.Mounts.CleanupInvalid", true);
|
|
||||||
Config.BackfillOnRidingSkillChange = sConfigMgr->GetOption<bool>("AccountBound.Mounts.BackfillOnRidingSkillChange", true);
|
|
||||||
Config.Filter = AccountBound::LoadIdFilter("Mounts");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class AccountBoundMountsWorldScript : public WorldScript
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AccountBoundMountsWorldScript() : WorldScript("AccountBoundMountsWorldScript", {
|
|
||||||
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
|
|
||||||
WORLDHOOK_ON_STARTUP
|
|
||||||
}) { }
|
|
||||||
|
|
||||||
void OnAfterConfigLoad(bool reload) override
|
|
||||||
{
|
|
||||||
LoadModuleConfig();
|
|
||||||
LOG_INFO("module.accountboundmounts",
|
|
||||||
"AccountBoundMounts: {}. CreateSync={}, StartupBackfill={}, RequireRiding={}, RequireClass={}.",
|
|
||||||
Config.Enabled ? (reload ? "configuration reloaded" : "configuration loaded") : "disabled",
|
|
||||||
Config.Enabled && Config.SyncOnCreate ? "on" : "off",
|
|
||||||
Config.Enabled && Config.StartupBackfill ? "on" : "off",
|
|
||||||
Config.Enabled && Config.RequireRiding ? "on" : "off",
|
|
||||||
Config.Enabled && Config.RequireClass ? "on" : "off");
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnStartup() override
|
|
||||||
{
|
|
||||||
if (!Config.Enabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
BuildMountCache();
|
|
||||||
CleanupInvalidMounts();
|
|
||||||
BackfillAllMounts();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class AccountBoundMountsPlayerScript : public PlayerScript
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AccountBoundMountsPlayerScript() : PlayerScript("AccountBoundMountsPlayerScript", {
|
|
||||||
PLAYERHOOK_ON_CREATE,
|
|
||||||
PLAYERHOOK_ON_LEARN_SPELL,
|
|
||||||
PLAYERHOOK_ON_SET_SKILL
|
|
||||||
}) { }
|
|
||||||
|
|
||||||
void OnPlayerCreate(Player* player) override
|
|
||||||
{
|
|
||||||
if (Config.SyncOnCreate)
|
|
||||||
BackfillMountsForCharacter(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnPlayerLearnSpell(Player* player, uint32 spellId) override
|
|
||||||
{
|
|
||||||
SyncMountToAccount(player, spellId);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnPlayerSetSkill(Player* player, uint32 skillId, uint32 value, uint32 /*max*/, uint32 /*step*/, uint32 newValue) override
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !Config.BackfillOnRidingSkillChange || skillId != SKILL_RIDING || newValue <= value)
|
|
||||||
return;
|
|
||||||
|
|
||||||
BackfillMountsForCharacter(player);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
void AddAccountBoundMountsScripts()
|
|
||||||
{
|
|
||||||
new AccountBoundMountsWorldScript();
|
|
||||||
new AccountBoundMountsPlayerScript();
|
|
||||||
}
|
|
||||||
@@ -1,348 +0,0 @@
|
|||||||
/*
|
|
||||||
* Account-bound companion pets for AzerothCore.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "AccountBound.h"
|
|
||||||
#include "Config.h"
|
|
||||||
#include "DatabaseEnv.h"
|
|
||||||
#include "DBCStores.h"
|
|
||||||
#include "Log.h"
|
|
||||||
#include "Player.h"
|
|
||||||
#include "PlayerScript.h"
|
|
||||||
#include "SpellInfo.h"
|
|
||||||
#include "SpellMgr.h"
|
|
||||||
#include "StringFormat.h"
|
|
||||||
#include "WorldScript.h"
|
|
||||||
|
|
||||||
#include <string_view>
|
|
||||||
#include <unordered_map>
|
|
||||||
#include <unordered_set>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
struct ModuleConfig
|
|
||||||
{
|
|
||||||
bool Enabled = true;
|
|
||||||
bool StartupBackfill = true;
|
|
||||||
bool SyncOnCreate = true;
|
|
||||||
bool SameFactionOnly = false;
|
|
||||||
bool IncludeCompanionSkillLine = true;
|
|
||||||
bool IncludeMinipetSummons = true;
|
|
||||||
AccountBound::IdFilter Filter;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct CharacterInfo
|
|
||||||
{
|
|
||||||
uint32 Guid = 0;
|
|
||||||
uint8 Race = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
ModuleConfig Config;
|
|
||||||
std::unordered_set<uint32> CompanionSpells;
|
|
||||||
|
|
||||||
bool HasCompanionSkillLine(uint32 spellId)
|
|
||||||
{
|
|
||||||
SkillLineAbilityMapBounds bounds = sSpellMgr->GetSkillLineAbilityMapBounds(spellId);
|
|
||||||
for (SkillLineAbilityMap::const_iterator itr = bounds.first; itr != bounds.second; ++itr)
|
|
||||||
if (itr->second && itr->second->SkillLine == SKILL_COMPANIONS)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsMinipetSummon(SpellInfo const* spellInfo)
|
|
||||||
{
|
|
||||||
if (!spellInfo)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
for (uint8 effectIndex = 0; effectIndex < MAX_SPELL_EFFECTS; ++effectIndex)
|
|
||||||
{
|
|
||||||
SpellEffectInfo const& effect = spellInfo->Effects[effectIndex];
|
|
||||||
if (effect.Effect != SPELL_EFFECT_SUMMON || effect.MiscValue <= 0)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
SummonPropertiesEntry const* properties = sSummonPropertiesStore.LookupEntry(effect.MiscValueB);
|
|
||||||
if (properties && properties->Type == SUMMON_TYPE_MINIPET)
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsCompanionSpell(uint32 spellId)
|
|
||||||
{
|
|
||||||
return Config.Filter.Allows(spellId) && CompanionSpells.find(spellId) != CompanionSpells.end();
|
|
||||||
}
|
|
||||||
|
|
||||||
void BuildCompanionCache()
|
|
||||||
{
|
|
||||||
CompanionSpells.clear();
|
|
||||||
|
|
||||||
for (uint32 spellId = 1; spellId < sSpellMgr->GetSpellInfoStoreSize(); ++spellId)
|
|
||||||
{
|
|
||||||
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
|
|
||||||
if (!spellInfo)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
bool const companionSkill = Config.IncludeCompanionSkillLine && HasCompanionSkillLine(spellId);
|
|
||||||
bool const minipetSummon = Config.IncludeMinipetSummons && IsMinipetSummon(spellInfo);
|
|
||||||
if (companionSkill || minipetSummon)
|
|
||||||
CompanionSpells.insert(spellId);
|
|
||||||
}
|
|
||||||
|
|
||||||
LOG_INFO("module.accountboundpets",
|
|
||||||
"AccountBoundPets: cached {} companion pet spell(s).", CompanionSpells.size());
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CanShareBetweenRaces(uint8 sourceRace, uint8 targetRace)
|
|
||||||
{
|
|
||||||
return !Config.SameFactionOnly || Player::TeamIdForRace(sourceRace) == Player::TeamIdForRace(targetRace);
|
|
||||||
}
|
|
||||||
|
|
||||||
void AppendOrCommit(CharacterDatabaseTransaction& trans, std::string_view sql)
|
|
||||||
{
|
|
||||||
if (!trans)
|
|
||||||
trans = CharacterDatabase.BeginTransaction();
|
|
||||||
|
|
||||||
trans->Append(sql);
|
|
||||||
|
|
||||||
if (trans->GetSize() >= 1000)
|
|
||||||
{
|
|
||||||
CharacterDatabase.DirectCommitTransaction(trans);
|
|
||||||
trans = CharacterDatabase.BeginTransaction();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CommitIfNeeded(CharacterDatabaseTransaction& trans)
|
|
||||||
{
|
|
||||||
if (trans && trans->GetSize())
|
|
||||||
CharacterDatabase.DirectCommitTransaction(trans);
|
|
||||||
}
|
|
||||||
|
|
||||||
void InsertCompanionForCharacter(CharacterDatabaseTransaction& trans, uint32 targetGuid, uint32 spellId)
|
|
||||||
{
|
|
||||||
AppendOrCommit(trans, Acore::StringFormat(
|
|
||||||
"INSERT IGNORE INTO character_spell (guid, spell, specMask) VALUES ({}, {}, {})",
|
|
||||||
targetGuid, spellId, uint32(SPEC_MASK_ALL)));
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<CharacterInfo> LoadAccountCharacters(uint32 accountId)
|
|
||||||
{
|
|
||||||
std::vector<CharacterInfo> characters;
|
|
||||||
QueryResult result = CharacterDatabase.Query(
|
|
||||||
"SELECT guid, race FROM characters WHERE account = {}", accountId);
|
|
||||||
|
|
||||||
if (!result)
|
|
||||||
return characters;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = result->Fetch();
|
|
||||||
characters.push_back({
|
|
||||||
fields[0].Get<uint32>(),
|
|
||||||
fields[1].Get<uint8>()
|
|
||||||
});
|
|
||||||
} while (result->NextRow());
|
|
||||||
|
|
||||||
return characters;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SyncCompanionToAccount(Player* player, uint32 spellId)
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !player || !IsCompanionSpell(spellId))
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint32 const sourceGuid = player->GetGUID().GetCounter();
|
|
||||||
uint8 const sourceRace = player->getRace(true);
|
|
||||||
std::vector<CharacterInfo> characters = LoadAccountCharacters(player->GetSession()->GetAccountId());
|
|
||||||
CharacterDatabaseTransaction trans;
|
|
||||||
uint32 synced = 0;
|
|
||||||
|
|
||||||
for (CharacterInfo const& target : characters)
|
|
||||||
{
|
|
||||||
if (target.Guid == sourceGuid || !CanShareBetweenRaces(sourceRace, target.Race))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
InsertCompanionForCharacter(trans, target.Guid, spellId);
|
|
||||||
++synced;
|
|
||||||
}
|
|
||||||
|
|
||||||
CommitIfNeeded(trans);
|
|
||||||
|
|
||||||
if (synced)
|
|
||||||
LOG_DEBUG("module.accountboundpets",
|
|
||||||
"AccountBoundPets: synced companion spell {} from player {} to {} account character(s).",
|
|
||||||
spellId, sourceGuid, synced);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SeedCompanionsForCharacter(Player* player)
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !player)
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint32 const accountId = player->GetSession()->GetAccountId();
|
|
||||||
uint32 const targetGuid = player->GetGUID().GetCounter();
|
|
||||||
uint8 const targetRace = player->getRace(true);
|
|
||||||
QueryResult result = CharacterDatabase.Query(
|
|
||||||
"SELECT DISTINCT cs.spell, c.race "
|
|
||||||
"FROM character_spell cs "
|
|
||||||
"INNER JOIN characters c ON c.guid = cs.guid "
|
|
||||||
"WHERE c.account = {} AND c.guid <> {}",
|
|
||||||
accountId, targetGuid);
|
|
||||||
|
|
||||||
if (!result)
|
|
||||||
return;
|
|
||||||
|
|
||||||
CharacterDatabaseTransaction trans;
|
|
||||||
uint32 inserted = 0;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = result->Fetch();
|
|
||||||
uint32 const spellId = fields[0].Get<uint32>();
|
|
||||||
uint8 const sourceRace = fields[1].Get<uint8>();
|
|
||||||
|
|
||||||
if (!IsCompanionSpell(spellId) || !CanShareBetweenRaces(sourceRace, targetRace))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
InsertCompanionForCharacter(trans, targetGuid, spellId);
|
|
||||||
++inserted;
|
|
||||||
} while (result->NextRow());
|
|
||||||
|
|
||||||
CommitIfNeeded(trans);
|
|
||||||
|
|
||||||
if (inserted)
|
|
||||||
LOG_INFO("module.accountboundpets",
|
|
||||||
"AccountBoundPets: seeded {} companion spell row(s) for character {}.",
|
|
||||||
inserted, targetGuid);
|
|
||||||
}
|
|
||||||
|
|
||||||
void BackfillAllCompanions()
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !Config.StartupBackfill)
|
|
||||||
return;
|
|
||||||
|
|
||||||
QueryResult charactersResult = CharacterDatabase.Query(
|
|
||||||
"SELECT guid, account, race FROM characters WHERE account <> 0");
|
|
||||||
|
|
||||||
if (!charactersResult)
|
|
||||||
return;
|
|
||||||
|
|
||||||
std::unordered_map<uint32, std::vector<CharacterInfo>> charactersByAccount;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = charactersResult->Fetch();
|
|
||||||
charactersByAccount[fields[1].Get<uint32>()].push_back({
|
|
||||||
fields[0].Get<uint32>(),
|
|
||||||
fields[2].Get<uint8>()
|
|
||||||
});
|
|
||||||
} while (charactersResult->NextRow());
|
|
||||||
|
|
||||||
QueryResult spellsResult = CharacterDatabase.Query(
|
|
||||||
"SELECT DISTINCT c.account, c.race, cs.spell "
|
|
||||||
"FROM character_spell cs "
|
|
||||||
"INNER JOIN characters c ON c.guid = cs.guid "
|
|
||||||
"WHERE c.account <> 0");
|
|
||||||
|
|
||||||
if (!spellsResult)
|
|
||||||
return;
|
|
||||||
|
|
||||||
CharacterDatabaseTransaction trans;
|
|
||||||
uint64 queued = 0;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = spellsResult->Fetch();
|
|
||||||
uint32 const accountId = fields[0].Get<uint32>();
|
|
||||||
uint8 const sourceRace = fields[1].Get<uint8>();
|
|
||||||
uint32 const spellId = fields[2].Get<uint32>();
|
|
||||||
|
|
||||||
if (!IsCompanionSpell(spellId))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
auto accountItr = charactersByAccount.find(accountId);
|
|
||||||
if (accountItr == charactersByAccount.end())
|
|
||||||
continue;
|
|
||||||
|
|
||||||
for (CharacterInfo const& target : accountItr->second)
|
|
||||||
{
|
|
||||||
if (!CanShareBetweenRaces(sourceRace, target.Race))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
InsertCompanionForCharacter(trans, target.Guid, spellId);
|
|
||||||
++queued;
|
|
||||||
}
|
|
||||||
} while (spellsResult->NextRow());
|
|
||||||
|
|
||||||
CommitIfNeeded(trans);
|
|
||||||
LOG_INFO("module.accountboundpets",
|
|
||||||
"AccountBoundPets: startup backfill queued {} companion spell row(s).", queued);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LoadModuleConfig()
|
|
||||||
{
|
|
||||||
Config.Enabled = AccountBound::IsCategoryEnabled("Pets");
|
|
||||||
Config.StartupBackfill = sConfigMgr->GetOption<bool>("AccountBound.Pets.StartupBackfill", true);
|
|
||||||
Config.SyncOnCreate = sConfigMgr->GetOption<bool>("AccountBound.Pets.SyncOnCreate", true);
|
|
||||||
Config.SameFactionOnly = sConfigMgr->GetOption<bool>("AccountBound.Pets.SameFactionOnly", false);
|
|
||||||
Config.IncludeCompanionSkillLine = sConfigMgr->GetOption<bool>("AccountBound.Pets.IncludeCompanionSkillLine", true);
|
|
||||||
Config.IncludeMinipetSummons = sConfigMgr->GetOption<bool>("AccountBound.Pets.IncludeMinipetSummons", true);
|
|
||||||
Config.Filter = AccountBound::LoadIdFilter("Pets");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class AccountBoundPetsWorldScript : public WorldScript
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AccountBoundPetsWorldScript() : WorldScript("AccountBoundPetsWorldScript", {
|
|
||||||
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
|
|
||||||
WORLDHOOK_ON_STARTUP
|
|
||||||
}) { }
|
|
||||||
|
|
||||||
void OnAfterConfigLoad(bool reload) override
|
|
||||||
{
|
|
||||||
LoadModuleConfig();
|
|
||||||
LOG_INFO("module.accountboundpets",
|
|
||||||
"AccountBoundPets: {}. StartupBackfill={}, CreateSync={}, SameFactionOnly={}.",
|
|
||||||
Config.Enabled ? (reload ? "configuration reloaded" : "configuration loaded") : "disabled",
|
|
||||||
Config.Enabled && Config.StartupBackfill ? "on" : "off",
|
|
||||||
Config.Enabled && Config.SyncOnCreate ? "on" : "off",
|
|
||||||
Config.Enabled && Config.SameFactionOnly ? "on" : "off");
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnStartup() override
|
|
||||||
{
|
|
||||||
if (!Config.Enabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
BuildCompanionCache();
|
|
||||||
BackfillAllCompanions();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class AccountBoundPetsPlayerScript : public PlayerScript
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AccountBoundPetsPlayerScript() : PlayerScript("AccountBoundPetsPlayerScript", {
|
|
||||||
PLAYERHOOK_ON_CREATE,
|
|
||||||
PLAYERHOOK_ON_LEARN_SPELL
|
|
||||||
}) { }
|
|
||||||
|
|
||||||
void OnPlayerCreate(Player* player) override
|
|
||||||
{
|
|
||||||
if (Config.SyncOnCreate)
|
|
||||||
SeedCompanionsForCharacter(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnPlayerLearnSpell(Player* player, uint32 spellId) override
|
|
||||||
{
|
|
||||||
SyncCompanionToAccount(player, spellId);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
void AddAccountBoundPetsScripts()
|
|
||||||
{
|
|
||||||
new AccountBoundPetsWorldScript();
|
|
||||||
new AccountBoundPetsPlayerScript();
|
|
||||||
}
|
|
||||||
File diff suppressed because it is too large
Load Diff
@@ -1,419 +0,0 @@
|
|||||||
/*
|
|
||||||
* Account-bound reputations for AzerothCore.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "AccountBound.h"
|
|
||||||
#include "Config.h"
|
|
||||||
#include "DatabaseEnv.h"
|
|
||||||
#include "DBCStores.h"
|
|
||||||
#include "Log.h"
|
|
||||||
#include "ObjectMgr.h"
|
|
||||||
#include "Player.h"
|
|
||||||
#include "PlayerScript.h"
|
|
||||||
#include "ReputationMgr.h"
|
|
||||||
#include "StringFormat.h"
|
|
||||||
#include "WorldScript.h"
|
|
||||||
|
|
||||||
#include <algorithm>
|
|
||||||
#include <string_view>
|
|
||||||
#include <unordered_map>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
struct ModuleConfig
|
|
||||||
{
|
|
||||||
bool Enabled = true;
|
|
||||||
bool StartupBackfill = true;
|
|
||||||
bool SyncOnCreate = true;
|
|
||||||
bool SyncOnChange = true;
|
|
||||||
bool SameFactionOnly = true;
|
|
||||||
bool ConvertFactionSpecific = true;
|
|
||||||
bool SyncUnpairedCrossFaction = false;
|
|
||||||
AccountBound::IdFilter Filter;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ReputationInfo
|
|
||||||
{
|
|
||||||
int32 Standing = 0;
|
|
||||||
uint16 Flags = 0;
|
|
||||||
};
|
|
||||||
|
|
||||||
struct CharacterInfo
|
|
||||||
{
|
|
||||||
uint32 Guid = 0;
|
|
||||||
uint32 AccountId = 0;
|
|
||||||
uint8 Race = 0;
|
|
||||||
uint8 Class = 0;
|
|
||||||
std::unordered_map<uint32, ReputationInfo> Reputations;
|
|
||||||
};
|
|
||||||
|
|
||||||
ModuleConfig Config;
|
|
||||||
|
|
||||||
void AppendOrCommit(CharacterDatabaseTransaction& trans, std::string_view sql)
|
|
||||||
{
|
|
||||||
if (!trans)
|
|
||||||
trans = CharacterDatabase.BeginTransaction();
|
|
||||||
|
|
||||||
trans->Append(sql);
|
|
||||||
|
|
||||||
if (trans->GetSize() >= 1000)
|
|
||||||
{
|
|
||||||
CharacterDatabase.DirectCommitTransaction(trans);
|
|
||||||
trans = CharacterDatabase.BeginTransaction();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CommitIfNeeded(CharacterDatabaseTransaction& trans)
|
|
||||||
{
|
|
||||||
if (trans && trans->GetSize())
|
|
||||||
CharacterDatabase.DirectCommitTransaction(trans);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool CanShareBetweenRaces(uint8 sourceRace, uint8 targetRace)
|
|
||||||
{
|
|
||||||
return !Config.SameFactionOnly || Player::TeamIdForRace(sourceRace) == Player::TeamIdForRace(targetRace);
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 GetFactionForTarget(uint32 factionId, uint8 sourceRace, uint8 targetRace)
|
|
||||||
{
|
|
||||||
if (!Config.Filter.Allows(factionId))
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
TeamId const sourceTeam = Player::TeamIdForRace(sourceRace);
|
|
||||||
TeamId const targetTeam = Player::TeamIdForRace(targetRace);
|
|
||||||
|
|
||||||
if (sourceTeam == targetTeam)
|
|
||||||
return factionId;
|
|
||||||
|
|
||||||
if (Config.SameFactionOnly)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
if (Config.ConvertFactionSpecific)
|
|
||||||
{
|
|
||||||
for (auto const& [allianceFaction, hordeFaction] : sObjectMgr->FactionChangeReputation)
|
|
||||||
{
|
|
||||||
if (sourceTeam == TEAM_ALLIANCE && factionId == allianceFaction)
|
|
||||||
return Config.Filter.Allows(targetTeam == TEAM_HORDE ? hordeFaction : allianceFaction) ?
|
|
||||||
(targetTeam == TEAM_HORDE ? hordeFaction : allianceFaction) : 0;
|
|
||||||
|
|
||||||
if (sourceTeam == TEAM_HORDE && factionId == hordeFaction)
|
|
||||||
return Config.Filter.Allows(targetTeam == TEAM_ALLIANCE ? allianceFaction : hordeFaction) ?
|
|
||||||
(targetTeam == TEAM_ALLIANCE ? allianceFaction : hordeFaction) : 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return Config.SyncUnpairedCrossFaction ? factionId : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
int32 GetAbsoluteStanding(CharacterInfo const& character, uint32 factionId, ReputationInfo const& reputation)
|
|
||||||
{
|
|
||||||
FactionEntry const* faction = sFactionStore.LookupEntry(factionId);
|
|
||||||
if (!faction || !faction->CanHaveReputation())
|
|
||||||
return ReputationMgr::Reputation_Bottom;
|
|
||||||
|
|
||||||
int32 const base = sObjectMgr->GetBaseReputationOf(faction, character.Race, character.Class);
|
|
||||||
return std::clamp(base + reputation.Standing, ReputationMgr::Reputation_Bottom, ReputationMgr::Reputation_Cap);
|
|
||||||
}
|
|
||||||
|
|
||||||
int32 GetStoredStanding(CharacterInfo const& character, uint32 factionId, int32 absoluteStanding)
|
|
||||||
{
|
|
||||||
FactionEntry const* faction = sFactionStore.LookupEntry(factionId);
|
|
||||||
if (!faction)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
int32 const base = sObjectMgr->GetBaseReputationOf(faction, character.Race, character.Class);
|
|
||||||
return std::clamp(absoluteStanding, ReputationMgr::Reputation_Bottom, ReputationMgr::Reputation_Cap) - base;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::vector<CharacterInfo> LoadCharacters(uint32 accountId = 0)
|
|
||||||
{
|
|
||||||
std::vector<CharacterInfo> characters;
|
|
||||||
std::unordered_map<uint32, std::size_t> characterIndexes;
|
|
||||||
QueryResult result;
|
|
||||||
|
|
||||||
if (accountId)
|
|
||||||
{
|
|
||||||
result = CharacterDatabase.Query(
|
|
||||||
"SELECT c.guid, c.account, c.race, c.class, cr.faction, cr.standing, cr.flags "
|
|
||||||
"FROM characters c "
|
|
||||||
"LEFT JOIN character_reputation cr ON cr.guid = c.guid "
|
|
||||||
"WHERE c.account = {} "
|
|
||||||
"ORDER BY c.guid",
|
|
||||||
accountId);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
result = CharacterDatabase.Query(
|
|
||||||
"SELECT c.guid, c.account, c.race, c.class, cr.faction, cr.standing, cr.flags "
|
|
||||||
"FROM characters c "
|
|
||||||
"LEFT JOIN character_reputation cr ON cr.guid = c.guid "
|
|
||||||
"WHERE c.account <> 0 "
|
|
||||||
"ORDER BY c.account, c.guid");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!result)
|
|
||||||
return characters;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = result->Fetch();
|
|
||||||
uint32 const guid = fields[0].Get<uint32>();
|
|
||||||
auto [itr, inserted] = characterIndexes.try_emplace(guid, characters.size());
|
|
||||||
|
|
||||||
if (inserted)
|
|
||||||
{
|
|
||||||
characters.push_back({
|
|
||||||
guid,
|
|
||||||
fields[1].Get<uint32>(),
|
|
||||||
fields[2].Get<uint8>(),
|
|
||||||
fields[3].Get<uint8>(),
|
|
||||||
{}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!fields[4].IsNull())
|
|
||||||
{
|
|
||||||
characters[itr->second].Reputations[fields[4].Get<uint32>()] = {
|
|
||||||
fields[5].Get<int32>(),
|
|
||||||
fields[6].Get<uint16>()
|
|
||||||
};
|
|
||||||
}
|
|
||||||
} while (result->NextRow());
|
|
||||||
|
|
||||||
return characters;
|
|
||||||
}
|
|
||||||
|
|
||||||
void PersistReputation(
|
|
||||||
CharacterDatabaseTransaction& trans,
|
|
||||||
CharacterInfo const& target,
|
|
||||||
uint32 factionId,
|
|
||||||
int32 absoluteStanding,
|
|
||||||
uint16 flags)
|
|
||||||
{
|
|
||||||
int32 const storedStanding = GetStoredStanding(target, factionId, absoluteStanding);
|
|
||||||
AppendOrCommit(trans, Acore::StringFormat(
|
|
||||||
"INSERT INTO character_reputation (guid, faction, standing, flags) "
|
|
||||||
"VALUES ({}, {}, {}, {}) "
|
|
||||||
"ON DUPLICATE KEY UPDATE standing = VALUES(standing), flags = flags | VALUES(flags)",
|
|
||||||
target.Guid, factionId, storedStanding, flags));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool ApplyReputation(
|
|
||||||
CharacterDatabaseTransaction& trans,
|
|
||||||
CharacterInfo& target,
|
|
||||||
uint32 factionId,
|
|
||||||
int32 absoluteStanding,
|
|
||||||
uint16 flags)
|
|
||||||
{
|
|
||||||
FactionEntry const* faction = sFactionStore.LookupEntry(factionId);
|
|
||||||
if (!faction || !faction->CanHaveReputation())
|
|
||||||
return false;
|
|
||||||
|
|
||||||
int32 currentStanding = sObjectMgr->GetBaseReputationOf(faction, target.Race, target.Class);
|
|
||||||
auto currentItr = target.Reputations.find(factionId);
|
|
||||||
if (currentItr != target.Reputations.end())
|
|
||||||
currentStanding = GetAbsoluteStanding(target, factionId, currentItr->second);
|
|
||||||
|
|
||||||
absoluteStanding = std::clamp(absoluteStanding, ReputationMgr::Reputation_Bottom, ReputationMgr::Reputation_Cap);
|
|
||||||
if (absoluteStanding <= currentStanding)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
uint16 const mergedFlags = currentItr == target.Reputations.end() ? flags : uint16(currentItr->second.Flags | flags);
|
|
||||||
PersistReputation(trans, target, factionId, absoluteStanding, mergedFlags);
|
|
||||||
target.Reputations[factionId] = { GetStoredStanding(target, factionId, absoluteStanding), mergedFlags };
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 MergeReputations(CharacterInfo const& source, CharacterInfo& target, CharacterDatabaseTransaction& trans)
|
|
||||||
{
|
|
||||||
if (source.Guid == target.Guid || !CanShareBetweenRaces(source.Race, target.Race))
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
uint32 updated = 0;
|
|
||||||
for (auto const& [sourceFactionId, sourceReputation] : source.Reputations)
|
|
||||||
{
|
|
||||||
uint32 const targetFactionId = GetFactionForTarget(sourceFactionId, source.Race, target.Race);
|
|
||||||
if (!targetFactionId)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
int32 const absoluteStanding = GetAbsoluteStanding(source, sourceFactionId, sourceReputation);
|
|
||||||
if (ApplyReputation(trans, target, targetFactionId, absoluteStanding, sourceReputation.Flags))
|
|
||||||
++updated;
|
|
||||||
}
|
|
||||||
|
|
||||||
return updated;
|
|
||||||
}
|
|
||||||
|
|
||||||
void BackfillReputationsForCharacter(Player* player)
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !player)
|
|
||||||
return;
|
|
||||||
|
|
||||||
std::vector<CharacterInfo> characters = LoadCharacters(player->GetSession()->GetAccountId());
|
|
||||||
auto targetItr = std::find_if(characters.begin(), characters.end(), [player](CharacterInfo const& character)
|
|
||||||
{
|
|
||||||
return character.Guid == player->GetGUID().GetCounter();
|
|
||||||
});
|
|
||||||
|
|
||||||
if (targetItr == characters.end())
|
|
||||||
return;
|
|
||||||
|
|
||||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
||||||
uint32 updated = 0;
|
|
||||||
for (CharacterInfo const& source : characters)
|
|
||||||
updated += MergeReputations(source, *targetItr, trans);
|
|
||||||
|
|
||||||
CommitIfNeeded(trans);
|
|
||||||
|
|
||||||
if (updated)
|
|
||||||
LOG_INFO("module.accountboundreputations",
|
|
||||||
"AccountBoundReputations: seeded {} improved reputation(s) for character {}.",
|
|
||||||
updated, targetItr->Guid);
|
|
||||||
}
|
|
||||||
|
|
||||||
void SyncReputationToAccount(Player* player, uint32 factionId, int32 absoluteStanding)
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !Config.SyncOnChange || !player)
|
|
||||||
return;
|
|
||||||
|
|
||||||
FactionEntry const* sourceFaction = sFactionStore.LookupEntry(factionId);
|
|
||||||
if (!sourceFaction || !sourceFaction->CanHaveReputation())
|
|
||||||
return;
|
|
||||||
|
|
||||||
std::vector<CharacterInfo> characters = LoadCharacters(player->GetSession()->GetAccountId());
|
|
||||||
auto sourceItr = std::find_if(characters.begin(), characters.end(), [player](CharacterInfo const& character)
|
|
||||||
{
|
|
||||||
return character.Guid == player->GetGUID().GetCounter();
|
|
||||||
});
|
|
||||||
|
|
||||||
if (sourceItr == characters.end())
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint16 flags = 0;
|
|
||||||
if (FactionState const* state = player->GetReputationMgr().GetState(sourceFaction))
|
|
||||||
flags = state->Flags;
|
|
||||||
|
|
||||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
||||||
uint32 updated = 0;
|
|
||||||
|
|
||||||
for (CharacterInfo& target : characters)
|
|
||||||
{
|
|
||||||
if (target.Guid == sourceItr->Guid || !CanShareBetweenRaces(sourceItr->Race, target.Race))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
uint32 const targetFactionId = GetFactionForTarget(factionId, sourceItr->Race, target.Race);
|
|
||||||
if (targetFactionId && ApplyReputation(trans, target, targetFactionId, absoluteStanding, flags))
|
|
||||||
++updated;
|
|
||||||
}
|
|
||||||
|
|
||||||
CommitIfNeeded(trans);
|
|
||||||
|
|
||||||
if (updated)
|
|
||||||
LOG_DEBUG("module.accountboundreputations",
|
|
||||||
"AccountBoundReputations: propagated faction {} from character {} to {} account character(s).",
|
|
||||||
factionId, sourceItr->Guid, updated);
|
|
||||||
}
|
|
||||||
|
|
||||||
void BackfillAllReputations()
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !Config.StartupBackfill)
|
|
||||||
return;
|
|
||||||
|
|
||||||
std::vector<CharacterInfo> characters = LoadCharacters();
|
|
||||||
std::unordered_map<uint32, std::vector<std::size_t>> charactersByAccount;
|
|
||||||
|
|
||||||
for (std::size_t index = 0; index < characters.size(); ++index)
|
|
||||||
charactersByAccount[characters[index].AccountId].push_back(index);
|
|
||||||
|
|
||||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
||||||
uint64 updated = 0;
|
|
||||||
|
|
||||||
for (auto const& [accountId, indexes] : charactersByAccount)
|
|
||||||
{
|
|
||||||
(void)accountId;
|
|
||||||
std::vector<CharacterInfo> const snapshot = [&]()
|
|
||||||
{
|
|
||||||
std::vector<CharacterInfo> result;
|
|
||||||
result.reserve(indexes.size());
|
|
||||||
for (std::size_t index : indexes)
|
|
||||||
result.push_back(characters[index]);
|
|
||||||
return result;
|
|
||||||
}();
|
|
||||||
|
|
||||||
for (std::size_t targetIndex : indexes)
|
|
||||||
for (CharacterInfo const& source : snapshot)
|
|
||||||
updated += MergeReputations(source, characters[targetIndex], trans);
|
|
||||||
}
|
|
||||||
|
|
||||||
CommitIfNeeded(trans);
|
|
||||||
LOG_INFO("module.accountboundreputations",
|
|
||||||
"AccountBoundReputations: startup backfill queued {} improved reputation row(s).", updated);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LoadModuleConfig()
|
|
||||||
{
|
|
||||||
Config.Enabled = AccountBound::IsCategoryEnabled("Reputations");
|
|
||||||
Config.StartupBackfill = sConfigMgr->GetOption<bool>("AccountBound.Reputations.StartupBackfill", true);
|
|
||||||
Config.SyncOnCreate = sConfigMgr->GetOption<bool>("AccountBound.Reputations.SyncOnCreate", true);
|
|
||||||
Config.SyncOnChange = sConfigMgr->GetOption<bool>("AccountBound.Reputations.SyncOnChange", true);
|
|
||||||
Config.SameFactionOnly = sConfigMgr->GetOption<bool>("AccountBound.Reputations.SameFactionOnly", true);
|
|
||||||
Config.ConvertFactionSpecific = sConfigMgr->GetOption<bool>("AccountBound.Reputations.ConvertFactionSpecific", true);
|
|
||||||
Config.SyncUnpairedCrossFaction = sConfigMgr->GetOption<bool>("AccountBound.Reputations.SyncUnpairedCrossFaction", false);
|
|
||||||
Config.Filter = AccountBound::LoadIdFilter("Reputations");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class AccountBoundReputationsWorldScript : public WorldScript
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AccountBoundReputationsWorldScript() : WorldScript("AccountBoundReputationsWorldScript", {
|
|
||||||
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
|
|
||||||
WORLDHOOK_ON_STARTUP
|
|
||||||
}) { }
|
|
||||||
|
|
||||||
void OnAfterConfigLoad(bool reload) override
|
|
||||||
{
|
|
||||||
LoadModuleConfig();
|
|
||||||
LOG_INFO("module.accountboundreputations",
|
|
||||||
"AccountBoundReputations: {}. CreateSync={}, ChangeSync={}, StartupBackfill={}, SameFactionOnly={}.",
|
|
||||||
Config.Enabled ? (reload ? "configuration reloaded" : "configuration loaded") : "disabled",
|
|
||||||
Config.Enabled && Config.SyncOnCreate ? "on" : "off",
|
|
||||||
Config.Enabled && Config.SyncOnChange ? "on" : "off",
|
|
||||||
Config.Enabled && Config.StartupBackfill ? "on" : "off",
|
|
||||||
Config.Enabled && Config.SameFactionOnly ? "on" : "off");
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnStartup() override
|
|
||||||
{
|
|
||||||
BackfillAllReputations();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class AccountBoundReputationsPlayerScript : public PlayerScript
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AccountBoundReputationsPlayerScript() : PlayerScript("AccountBoundReputationsPlayerScript", {
|
|
||||||
PLAYERHOOK_ON_CREATE,
|
|
||||||
PLAYERHOOK_ON_REPUTATION_CHANGE
|
|
||||||
}) { }
|
|
||||||
|
|
||||||
void OnPlayerCreate(Player* player) override
|
|
||||||
{
|
|
||||||
if (Config.SyncOnCreate)
|
|
||||||
BackfillReputationsForCharacter(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool OnPlayerReputationChange(Player* player, uint32 factionId, int32& standing, bool /*incremental*/) override
|
|
||||||
{
|
|
||||||
SyncReputationToAccount(player, factionId, standing);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
void AddAccountBoundReputationsScripts()
|
|
||||||
{
|
|
||||||
new AccountBoundReputationsWorldScript();
|
|
||||||
new AccountBoundReputationsPlayerScript();
|
|
||||||
}
|
|
||||||
@@ -1,466 +0,0 @@
|
|||||||
/*
|
|
||||||
* Account-bound character titles for AzerothCore.
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "AchievementMgr.h"
|
|
||||||
#include "AccountBound.h"
|
|
||||||
#include "Config.h"
|
|
||||||
#include "DatabaseEnv.h"
|
|
||||||
#include "DBCStores.h"
|
|
||||||
#include "Log.h"
|
|
||||||
#include "ObjectMgr.h"
|
|
||||||
#include "Player.h"
|
|
||||||
#include "PlayerScript.h"
|
|
||||||
#include "StringFormat.h"
|
|
||||||
#include "WorldScript.h"
|
|
||||||
|
|
||||||
#include <array>
|
|
||||||
#include <sstream>
|
|
||||||
#include <string_view>
|
|
||||||
#include <unordered_map>
|
|
||||||
#include <unordered_set>
|
|
||||||
#include <vector>
|
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
using KnownTitlesMask = std::array<uint32, KNOWN_TITLES_SIZE * 2>;
|
|
||||||
|
|
||||||
struct ModuleConfig
|
|
||||||
{
|
|
||||||
bool Enabled = true;
|
|
||||||
bool StartupBackfill = true;
|
|
||||||
bool SyncOnCreate = true;
|
|
||||||
bool SyncOnSave = true;
|
|
||||||
bool SyncRealmFirst = false;
|
|
||||||
bool ConvertFactionSpecific = true;
|
|
||||||
AccountBound::IdFilter Filter;
|
|
||||||
};
|
|
||||||
|
|
||||||
ModuleConfig Config;
|
|
||||||
std::unordered_map<uint32, uint32> TitleIdByBitIndex;
|
|
||||||
std::unordered_set<uint32> RealmFirstTitleIds;
|
|
||||||
std::unordered_map<uint32, KnownTitlesMask> LastKnownTitlesByCharacter;
|
|
||||||
|
|
||||||
bool IsRealmFirstAchievement(AchievementEntry const* achievement)
|
|
||||||
{
|
|
||||||
return achievement && (achievement->flags & (ACHIEVEMENT_FLAG_REALM_FIRST_REACH | ACHIEVEMENT_FLAG_REALM_FIRST_KILL));
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsTitleAllowed(uint32 titleId)
|
|
||||||
{
|
|
||||||
return Config.Filter.Allows(titleId) &&
|
|
||||||
(Config.SyncRealmFirst || !RealmFirstTitleIds.contains(titleId));
|
|
||||||
}
|
|
||||||
|
|
||||||
void BuildTitleCache()
|
|
||||||
{
|
|
||||||
TitleIdByBitIndex.clear();
|
|
||||||
RealmFirstTitleIds =
|
|
||||||
{
|
|
||||||
// Restored beta/datamined Realm First titles used by RealmFirstTitles.
|
|
||||||
85, 86, 87, 89, 90, 91, 92, 93, 94, 95,
|
|
||||||
96, 97, 98, 99, 100, 101, 102, 103, 104, 105,
|
|
||||||
106, 107, 108, 109, 110, 111, 112, 113, 114, 115,
|
|
||||||
116, 117, 118, 119, 123, 156
|
|
||||||
};
|
|
||||||
|
|
||||||
for (uint32 titleId = 0; titleId < sCharTitlesStore.GetNumRows(); ++titleId)
|
|
||||||
if (CharTitlesEntry const* title = sCharTitlesStore.LookupEntry(titleId))
|
|
||||||
TitleIdByBitIndex.try_emplace(title->bit_index, titleId);
|
|
||||||
|
|
||||||
for (uint32 achievementId = 0; achievementId < sAchievementStore.GetNumRows(); ++achievementId)
|
|
||||||
{
|
|
||||||
AchievementEntry const* achievement = sAchievementStore.LookupEntry(achievementId);
|
|
||||||
if (!IsRealmFirstAchievement(achievement))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
if (AchievementReward const* reward = sAchievementMgr->GetAchievementReward(achievement))
|
|
||||||
for (uint32 titleId : reward->titleId)
|
|
||||||
if (titleId)
|
|
||||||
RealmFirstTitleIds.insert(titleId);
|
|
||||||
}
|
|
||||||
|
|
||||||
LOG_INFO("module.accountboundtitles",
|
|
||||||
"AccountBoundTitles: cached {} title bit mapping(s) and {} Realm First exclusion(s).",
|
|
||||||
TitleIdByBitIndex.size(), RealmFirstTitleIds.size());
|
|
||||||
}
|
|
||||||
|
|
||||||
KnownTitlesMask ParseKnownTitles(std::string const& text)
|
|
||||||
{
|
|
||||||
KnownTitlesMask titles = {};
|
|
||||||
std::stringstream stream(text);
|
|
||||||
|
|
||||||
for (uint32& value : titles)
|
|
||||||
stream >> value;
|
|
||||||
|
|
||||||
return titles;
|
|
||||||
}
|
|
||||||
|
|
||||||
KnownTitlesMask GetPlayerKnownTitles(Player const* player)
|
|
||||||
{
|
|
||||||
KnownTitlesMask titles = {};
|
|
||||||
if (!player)
|
|
||||||
return titles;
|
|
||||||
|
|
||||||
for (uint32 index = 0; index < titles.size(); ++index)
|
|
||||||
titles[index] = player->GetUInt32Value(PLAYER__FIELD_KNOWN_TITLES + index);
|
|
||||||
|
|
||||||
return titles;
|
|
||||||
}
|
|
||||||
|
|
||||||
std::string KnownTitlesToString(KnownTitlesMask const& titles)
|
|
||||||
{
|
|
||||||
std::ostringstream stream;
|
|
||||||
|
|
||||||
for (uint32 index = 0; index < titles.size(); ++index)
|
|
||||||
{
|
|
||||||
if (index)
|
|
||||||
stream << ' ';
|
|
||||||
|
|
||||||
stream << titles[index];
|
|
||||||
}
|
|
||||||
|
|
||||||
return stream.str();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool HasKnownTitle(KnownTitlesMask const& titles, uint32 bitIndex)
|
|
||||||
{
|
|
||||||
if (bitIndex >= titles.size() * 32)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return (titles[bitIndex / 32] & (1u << (bitIndex % 32))) != 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool AddKnownTitle(KnownTitlesMask& titles, uint32 bitIndex)
|
|
||||||
{
|
|
||||||
if (bitIndex >= titles.size() * 32)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
uint32& mask = titles[bitIndex / 32];
|
|
||||||
uint32 const flag = 1u << (bitIndex % 32);
|
|
||||||
|
|
||||||
if (mask & flag)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
mask |= flag;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 GetTitleForRace(uint32 titleId, uint8 sourceRace, uint8 targetRace)
|
|
||||||
{
|
|
||||||
if (!IsTitleAllowed(titleId))
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
TeamId const sourceTeam = Player::TeamIdForRace(sourceRace);
|
|
||||||
TeamId const targetTeam = Player::TeamIdForRace(targetRace);
|
|
||||||
|
|
||||||
if (sourceTeam == targetTeam)
|
|
||||||
return titleId;
|
|
||||||
|
|
||||||
for (auto const& [allianceTitle, hordeTitle] : sObjectMgr->FactionChangeTitles)
|
|
||||||
{
|
|
||||||
if (titleId == allianceTitle)
|
|
||||||
return Config.ConvertFactionSpecific && targetTeam == TEAM_HORDE &&
|
|
||||||
IsTitleAllowed(hordeTitle) ? hordeTitle : 0;
|
|
||||||
|
|
||||||
if (titleId == hordeTitle)
|
|
||||||
return Config.ConvertFactionSpecific && targetTeam == TEAM_ALLIANCE &&
|
|
||||||
IsTitleAllowed(allianceTitle) ? allianceTitle : 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return titleId;
|
|
||||||
}
|
|
||||||
|
|
||||||
uint32 MergeTitlesForRace(KnownTitlesMask const& sourceTitles, uint8 sourceRace, uint8 targetRace, KnownTitlesMask& targetTitles)
|
|
||||||
{
|
|
||||||
uint32 added = 0;
|
|
||||||
|
|
||||||
for (uint32 sourceBitIndex = 0; sourceBitIndex < sourceTitles.size() * 32; ++sourceBitIndex)
|
|
||||||
{
|
|
||||||
if (!HasKnownTitle(sourceTitles, sourceBitIndex))
|
|
||||||
continue;
|
|
||||||
|
|
||||||
auto titleItr = TitleIdByBitIndex.find(sourceBitIndex);
|
|
||||||
if (titleItr == TitleIdByBitIndex.end())
|
|
||||||
continue;
|
|
||||||
|
|
||||||
uint32 const targetTitleId = GetTitleForRace(titleItr->second, sourceRace, targetRace);
|
|
||||||
CharTitlesEntry const* targetTitle = sCharTitlesStore.LookupEntry(targetTitleId);
|
|
||||||
|
|
||||||
if (targetTitle && AddKnownTitle(targetTitles, targetTitle->bit_index))
|
|
||||||
++added;
|
|
||||||
}
|
|
||||||
|
|
||||||
return added;
|
|
||||||
}
|
|
||||||
|
|
||||||
void AppendOrCommit(CharacterDatabaseTransaction& trans, std::string_view sql)
|
|
||||||
{
|
|
||||||
if (!trans)
|
|
||||||
trans = CharacterDatabase.BeginTransaction();
|
|
||||||
|
|
||||||
trans->Append(sql);
|
|
||||||
|
|
||||||
if (trans->GetSize() >= 1000)
|
|
||||||
{
|
|
||||||
CharacterDatabase.DirectCommitTransaction(trans);
|
|
||||||
trans = CharacterDatabase.BeginTransaction();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CommitIfNeeded(CharacterDatabaseTransaction& trans)
|
|
||||||
{
|
|
||||||
if (trans && trans->GetSize())
|
|
||||||
CharacterDatabase.DirectCommitTransaction(trans);
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateTitlesForCharacter(CharacterDatabaseTransaction& trans, uint32 targetGuid, KnownTitlesMask const& titles)
|
|
||||||
{
|
|
||||||
AppendOrCommit(trans, Acore::StringFormat(
|
|
||||||
"UPDATE characters SET knownTitles = '{}' WHERE guid = {}",
|
|
||||||
KnownTitlesToString(titles), targetGuid));
|
|
||||||
}
|
|
||||||
|
|
||||||
void BackfillTitlesForCharacter(Player* player)
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !player)
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint32 const accountId = player->GetSession()->GetAccountId();
|
|
||||||
uint32 const targetGuid = player->GetGUID().GetCounter();
|
|
||||||
uint8 const targetRace = player->getRace(true);
|
|
||||||
KnownTitlesMask targetTitles = {};
|
|
||||||
uint32 added = 0;
|
|
||||||
QueryResult targetResult = CharacterDatabase.Query(
|
|
||||||
"SELECT COALESCE(knownTitles, '') FROM characters WHERE guid = {}", targetGuid);
|
|
||||||
|
|
||||||
if (targetResult)
|
|
||||||
targetTitles = ParseKnownTitles(targetResult->Fetch()[0].Get<std::string>());
|
|
||||||
|
|
||||||
QueryResult result = CharacterDatabase.Query(
|
|
||||||
"SELECT guid, race, COALESCE(knownTitles, '') "
|
|
||||||
"FROM characters WHERE account = {} AND guid <> {}",
|
|
||||||
accountId, targetGuid);
|
|
||||||
|
|
||||||
if (result)
|
|
||||||
{
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = result->Fetch();
|
|
||||||
uint8 const sourceRace = fields[1].Get<uint8>();
|
|
||||||
KnownTitlesMask const sourceTitles = ParseKnownTitles(fields[2].Get<std::string>());
|
|
||||||
added += MergeTitlesForRace(sourceTitles, sourceRace, targetRace, targetTitles);
|
|
||||||
} while (result->NextRow());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (added)
|
|
||||||
{
|
|
||||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
||||||
UpdateTitlesForCharacter(trans, targetGuid, targetTitles);
|
|
||||||
CommitIfNeeded(trans);
|
|
||||||
|
|
||||||
LOG_INFO("module.accountboundtitles",
|
|
||||||
"AccountBoundTitles: seeded {} account title(s) for character {}.",
|
|
||||||
added, targetGuid);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void SyncTitlesFromPlayerToAccount(Player* player)
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !Config.SyncOnSave || !player)
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint32 const sourceGuid = player->GetGUID().GetCounter();
|
|
||||||
uint8 const sourceRace = player->getRace(true);
|
|
||||||
KnownTitlesMask const sourceTitles = GetPlayerKnownTitles(player);
|
|
||||||
auto snapshotItr = LastKnownTitlesByCharacter.find(sourceGuid);
|
|
||||||
|
|
||||||
if (snapshotItr != LastKnownTitlesByCharacter.end() && snapshotItr->second == sourceTitles)
|
|
||||||
return;
|
|
||||||
|
|
||||||
QueryResult result = CharacterDatabase.Query(
|
|
||||||
"SELECT guid, race, COALESCE(knownTitles, '') "
|
|
||||||
"FROM characters WHERE account = {} AND guid <> {}",
|
|
||||||
player->GetSession()->GetAccountId(), sourceGuid);
|
|
||||||
|
|
||||||
if (!result)
|
|
||||||
{
|
|
||||||
LastKnownTitlesByCharacter[sourceGuid] = sourceTitles;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
||||||
uint32 updatedCharacters = 0;
|
|
||||||
uint32 addedTitles = 0;
|
|
||||||
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = result->Fetch();
|
|
||||||
uint32 const targetGuid = fields[0].Get<uint32>();
|
|
||||||
uint8 const targetRace = fields[1].Get<uint8>();
|
|
||||||
KnownTitlesMask targetTitles = ParseKnownTitles(fields[2].Get<std::string>());
|
|
||||||
uint32 const added = MergeTitlesForRace(sourceTitles, sourceRace, targetRace, targetTitles);
|
|
||||||
|
|
||||||
if (!added)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
UpdateTitlesForCharacter(trans, targetGuid, targetTitles);
|
|
||||||
|
|
||||||
++updatedCharacters;
|
|
||||||
addedTitles += added;
|
|
||||||
} while (result->NextRow());
|
|
||||||
|
|
||||||
CommitIfNeeded(trans);
|
|
||||||
LastKnownTitlesByCharacter[sourceGuid] = sourceTitles;
|
|
||||||
|
|
||||||
if (updatedCharacters)
|
|
||||||
LOG_INFO("module.accountboundtitles",
|
|
||||||
"AccountBoundTitles: propagated {} title(s) from character {} to {} account character(s).",
|
|
||||||
addedTitles, sourceGuid, updatedCharacters);
|
|
||||||
}
|
|
||||||
|
|
||||||
void BackfillAllTitles()
|
|
||||||
{
|
|
||||||
if (!Config.Enabled || !Config.StartupBackfill)
|
|
||||||
return;
|
|
||||||
|
|
||||||
struct TitleCharacterInfo
|
|
||||||
{
|
|
||||||
uint32 Guid;
|
|
||||||
uint8 Race;
|
|
||||||
KnownTitlesMask Titles;
|
|
||||||
};
|
|
||||||
|
|
||||||
QueryResult result = CharacterDatabase.Query(
|
|
||||||
"SELECT guid, account, race, COALESCE(knownTitles, '') "
|
|
||||||
"FROM characters WHERE account <> 0");
|
|
||||||
|
|
||||||
if (!result)
|
|
||||||
return;
|
|
||||||
|
|
||||||
std::unordered_map<uint32, std::vector<TitleCharacterInfo>> charactersByAccount;
|
|
||||||
do
|
|
||||||
{
|
|
||||||
Field* fields = result->Fetch();
|
|
||||||
charactersByAccount[fields[1].Get<uint32>()].push_back({
|
|
||||||
fields[0].Get<uint32>(),
|
|
||||||
fields[2].Get<uint8>(),
|
|
||||||
ParseKnownTitles(fields[3].Get<std::string>())
|
|
||||||
});
|
|
||||||
} while (result->NextRow());
|
|
||||||
|
|
||||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
|
||||||
uint32 updatedCharacters = 0;
|
|
||||||
uint32 addedTitles = 0;
|
|
||||||
|
|
||||||
for (auto const& [accountId, characters] : charactersByAccount)
|
|
||||||
{
|
|
||||||
(void)accountId;
|
|
||||||
|
|
||||||
for (TitleCharacterInfo const& target : characters)
|
|
||||||
{
|
|
||||||
KnownTitlesMask mergedTitles = target.Titles;
|
|
||||||
uint32 added = 0;
|
|
||||||
|
|
||||||
for (TitleCharacterInfo const& source : characters)
|
|
||||||
{
|
|
||||||
if (source.Guid != target.Guid)
|
|
||||||
added += MergeTitlesForRace(source.Titles, source.Race, target.Race, mergedTitles);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!added)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
UpdateTitlesForCharacter(trans, target.Guid, mergedTitles);
|
|
||||||
++updatedCharacters;
|
|
||||||
addedTitles += added;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
CommitIfNeeded(trans);
|
|
||||||
LOG_INFO("module.accountboundtitles",
|
|
||||||
"AccountBoundTitles: startup backfill added {} title(s) to {} character(s).",
|
|
||||||
addedTitles, updatedCharacters);
|
|
||||||
}
|
|
||||||
|
|
||||||
void LoadModuleConfig()
|
|
||||||
{
|
|
||||||
Config.Enabled = AccountBound::IsCategoryEnabled("Titles");
|
|
||||||
Config.StartupBackfill = sConfigMgr->GetOption<bool>("AccountBound.Titles.StartupBackfill", true);
|
|
||||||
Config.SyncOnCreate = sConfigMgr->GetOption<bool>("AccountBound.Titles.SyncOnCreate", true);
|
|
||||||
Config.SyncOnSave = sConfigMgr->GetOption<bool>("AccountBound.Titles.SyncOnSave", true);
|
|
||||||
Config.SyncRealmFirst = sConfigMgr->GetOption<bool>("AccountBound.Titles.SyncRealmFirst", false);
|
|
||||||
Config.ConvertFactionSpecific = sConfigMgr->GetOption<bool>("AccountBound.Titles.ConvertFactionSpecific", true);
|
|
||||||
Config.Filter = AccountBound::LoadIdFilter("Titles");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
class AccountBoundTitlesWorldScript : public WorldScript
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AccountBoundTitlesWorldScript() : WorldScript("AccountBoundTitlesWorldScript", {
|
|
||||||
WORLDHOOK_ON_AFTER_CONFIG_LOAD,
|
|
||||||
WORLDHOOK_ON_STARTUP
|
|
||||||
}) { }
|
|
||||||
|
|
||||||
void OnAfterConfigLoad(bool reload) override
|
|
||||||
{
|
|
||||||
LoadModuleConfig();
|
|
||||||
LOG_INFO("module.accountboundtitles",
|
|
||||||
"AccountBoundTitles: {}. CreateSync={}, SaveSync={}, StartupBackfill={}, RealmFirst={}.",
|
|
||||||
Config.Enabled ? (reload ? "configuration reloaded" : "configuration loaded") : "disabled",
|
|
||||||
Config.Enabled && Config.SyncOnCreate ? "on" : "off",
|
|
||||||
Config.Enabled && Config.SyncOnSave ? "on" : "off",
|
|
||||||
Config.Enabled && Config.StartupBackfill ? "on" : "off",
|
|
||||||
Config.Enabled && Config.SyncRealmFirst ? "on" : "off");
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnStartup() override
|
|
||||||
{
|
|
||||||
if (!Config.Enabled)
|
|
||||||
return;
|
|
||||||
|
|
||||||
BuildTitleCache();
|
|
||||||
BackfillAllTitles();
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
class AccountBoundTitlesPlayerScript : public PlayerScript
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
AccountBoundTitlesPlayerScript() : PlayerScript("AccountBoundTitlesPlayerScript", {
|
|
||||||
PLAYERHOOK_ON_LOAD_FROM_DB,
|
|
||||||
PLAYERHOOK_ON_LOGOUT,
|
|
||||||
PLAYERHOOK_ON_CREATE,
|
|
||||||
PLAYERHOOK_ON_SAVE
|
|
||||||
}) { }
|
|
||||||
|
|
||||||
void OnPlayerLoadFromDB(Player* player) override
|
|
||||||
{
|
|
||||||
if (player)
|
|
||||||
LastKnownTitlesByCharacter[player->GetGUID().GetCounter()] = GetPlayerKnownTitles(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnPlayerCreate(Player* player) override
|
|
||||||
{
|
|
||||||
if (Config.SyncOnCreate)
|
|
||||||
BackfillTitlesForCharacter(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnPlayerSave(Player* player) override
|
|
||||||
{
|
|
||||||
SyncTitlesFromPlayerToAccount(player);
|
|
||||||
}
|
|
||||||
|
|
||||||
void OnPlayerLogout(Player* player) override
|
|
||||||
{
|
|
||||||
if (player)
|
|
||||||
LastKnownTitlesByCharacter.erase(player->GetGUID().GetCounter());
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
void AddAccountBoundTitlesScripts()
|
|
||||||
{
|
|
||||||
new AccountBoundTitlesWorldScript();
|
|
||||||
new AccountBoundTitlesPlayerScript();
|
|
||||||
}
|
|
||||||
@@ -1,18 +0,0 @@
|
|||||||
void AddAccountBoundAchievementsScripts();
|
|
||||||
void AddAccountBoundMountsScripts();
|
|
||||||
void AddAccountBoundPetsScripts();
|
|
||||||
void AddAccountBoundProfessionsScripts();
|
|
||||||
void AddAccountBoundReputationsScripts();
|
|
||||||
void AddAccountBoundTitlesScripts();
|
|
||||||
void AddAccountWideFriendsScripts();
|
|
||||||
|
|
||||||
void AddAccountBoundScripts()
|
|
||||||
{
|
|
||||||
AddAccountBoundAchievementsScripts();
|
|
||||||
AddAccountBoundMountsScripts();
|
|
||||||
AddAccountBoundPetsScripts();
|
|
||||||
AddAccountBoundProfessionsScripts();
|
|
||||||
AddAccountBoundReputationsScripts();
|
|
||||||
AddAccountBoundTitlesScripts();
|
|
||||||
AddAccountWideFriendsScripts();
|
|
||||||
}
|
|
||||||
@@ -61,9 +61,9 @@
|
|||||||
# false - (disabled)
|
# false - (disabled)
|
||||||
|
|
||||||
Eluna.Enabled = true
|
Eluna.Enabled = true
|
||||||
Eluna.TraceBack = true
|
Eluna.TraceBack = false
|
||||||
Eluna.ScriptPath = "lua_scripts"
|
Eluna.ScriptPath = "lua_scripts"
|
||||||
Eluna.PlayerAnnounceReload = true
|
Eluna.PlayerAnnounceReload = false
|
||||||
Eluna.RequirePaths = ""
|
Eluna.RequirePaths = ""
|
||||||
Eluna.RequireCPaths = ""
|
Eluna.RequireCPaths = ""
|
||||||
Eluna.AutoReload = false
|
Eluna.AutoReload = false
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -233,7 +233,6 @@ namespace Hooks
|
|||||||
PLAYER_EVENT_ON_AURA_APPLY = 64, // (event, player, aura)
|
PLAYER_EVENT_ON_AURA_APPLY = 64, // (event, player, aura)
|
||||||
PLAYER_EVENT_ON_HEAL = 65, // (event, player, target, gain) - Can return new heal amount
|
PLAYER_EVENT_ON_HEAL = 65, // (event, player, target, gain) - Can return new heal amount
|
||||||
PLAYER_EVENT_ON_DAMAGE = 66, // (event, player, target, damage) - Can return new damage amount
|
PLAYER_EVENT_ON_DAMAGE = 66, // (event, player, target, damage) - Can return new damage amount
|
||||||
PLAYER_EVENT_ON_BEFORE_TELEPORT = 67, // (event, player, mapid, x, y, z, orientation, options, target)
|
|
||||||
|
|
||||||
PLAYER_EVENT_COUNT
|
PLAYER_EVENT_COUNT
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -497,7 +497,6 @@ public:
|
|||||||
void OnPlayerAuraApply(Player* player, Aura* aura);
|
void OnPlayerAuraApply(Player* player, Aura* aura);
|
||||||
void OnPlayerHeal(Player* player, Unit* target, uint32& gain);
|
void OnPlayerHeal(Player* player, Unit* target, uint32& gain);
|
||||||
void OnPlayerDamage(Player* player, Unit* target, uint32& gain);
|
void OnPlayerDamage(Player* player, Unit* target, uint32& gain);
|
||||||
bool OnPlayerBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit* target);
|
|
||||||
|
|
||||||
/* Vehicle */
|
/* Vehicle */
|
||||||
void OnInstall(Vehicle* vehicle);
|
void OnInstall(Vehicle* vehicle);
|
||||||
|
|||||||
@@ -826,19 +826,3 @@ void Eluna::OnPlayerDamage(Player* player, Unit* target, uint32& damage)
|
|||||||
|
|
||||||
CleanUpStack(3);
|
CleanUpStack(3);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Eluna::OnPlayerBeforeTeleport(Player* player, uint32 mapid, float x, float y, float z, float orientation, uint32 options, Unit* target)
|
|
||||||
{
|
|
||||||
START_HOOK_WITH_RETVAL(PLAYER_EVENT_ON_BEFORE_TELEPORT, true);
|
|
||||||
|
|
||||||
Push(player);
|
|
||||||
Push(mapid);
|
|
||||||
Push(x);
|
|
||||||
Push(y);
|
|
||||||
Push(z);
|
|
||||||
Push(orientation);
|
|
||||||
Push(options);
|
|
||||||
Push(target);
|
|
||||||
|
|
||||||
return CallAllFunctionsBool(PlayerEventBindings, key, true);
|
|
||||||
}
|
|
||||||
|
|||||||
@@ -785,7 +785,6 @@ namespace LuaGlobalFunctions
|
|||||||
* PLAYER_EVENT_ON_AURA_APPLY = 64, // (event, player, aura)
|
* PLAYER_EVENT_ON_AURA_APPLY = 64, // (event, player, aura)
|
||||||
* PLAYER_EVENT_ON_HEAL = 65, // (event, player, target, heal) - Can return new heal amount
|
* PLAYER_EVENT_ON_HEAL = 65, // (event, player, target, heal) - Can return new heal amount
|
||||||
* PLAYER_EVENT_ON_DAMAGE = 66, // (event, player, target, damage) - Can return new damage amount
|
* PLAYER_EVENT_ON_DAMAGE = 66, // (event, player, target, damage) - Can return new damage amount
|
||||||
* PLAYER_EVENT_ON_BEFORE_TELEPORT = 67, // (event, player, target, damage) - Can return new damage amount
|
|
||||||
* };
|
* };
|
||||||
* </pre>
|
* </pre>
|
||||||
*
|
*
|
||||||
|
|||||||
+18
-106
@@ -23,37 +23,35 @@ FORCE_PLAYERBOTS="${FORCE_PLAYERBOTS:-${ACORE_PLAYERBOTS_FORCE:-0}}"
|
|||||||
: "${ACORE_WORLD_CONSOLE_ENABLE:=0}"
|
: "${ACORE_WORLD_CONSOLE_ENABLE:=0}"
|
||||||
: "${ACORE_WORLD_DBC_ENFORCE_ITEM_ATTRIBUTES:=0}"
|
: "${ACORE_WORLD_DBC_ENFORCE_ITEM_ATTRIBUTES:=0}"
|
||||||
: "${ACORE_WORLD_INSTANCE_IGNORE_RAID:=1}"
|
: "${ACORE_WORLD_INSTANCE_IGNORE_RAID:=1}"
|
||||||
: "${ACORE_WORLD_RATE_CREATURE_ELITE_ELITE_DAMAGE:=1.00}"
|
: "${ACORE_WORLD_RATE_CREATURE_ELITE_ELITE_DAMAGE:=0.80}"
|
||||||
: "${ACORE_WORLD_RATE_CREATURE_RARE_DAMAGE:=1.00}"
|
: "${ACORE_WORLD_RATE_CREATURE_RARE_DAMAGE:=0.80}"
|
||||||
: "${ACORE_WORLD_RATE_CREATURE_RAREELITE_DAMAGE:=1.00}"
|
: "${ACORE_WORLD_RATE_CREATURE_RAREELITE_DAMAGE:=0.75}"
|
||||||
: "${ACORE_WORLD_RATE_CREATURE_WORLDBOSS_DAMAGE:=1}"
|
: "${ACORE_WORLD_RATE_CREATURE_WORLDBOSS_DAMAGE:=1}"
|
||||||
: "${ACORE_WORLD_RATE_CREATURE_ELITE_ELITE_SPELL_DAMAGE:=1.00}"
|
: "${ACORE_WORLD_RATE_CREATURE_ELITE_ELITE_SPELL_DAMAGE:=0.80}"
|
||||||
: "${ACORE_WORLD_RATE_CREATURE_RARE_SPELL_DAMAGE:=1.00}"
|
: "${ACORE_WORLD_RATE_CREATURE_RARE_SPELL_DAMAGE:=0.80}"
|
||||||
: "${ACORE_WORLD_RATE_CREATURE_RAREELITE_SPELL_DAMAGE:=1.00}"
|
: "${ACORE_WORLD_RATE_CREATURE_RAREELITE_SPELL_DAMAGE:=0.75}"
|
||||||
: "${ACORE_WORLD_RATE_CREATURE_WORLDBOSS_SPELL_DAMAGE:=1}"
|
: "${ACORE_WORLD_RATE_CREATURE_WORLDBOSS_SPELL_DAMAGE:=1}"
|
||||||
: "${ACORE_WORLD_RATE_CREATURE_ELITE_ELITE_HP:=0.75}"
|
: "${ACORE_WORLD_RATE_CREATURE_ELITE_ELITE_HP:=0.75}"
|
||||||
: "${ACORE_WORLD_RATE_CREATURE_RARE_HP:=0.70}"
|
: "${ACORE_WORLD_RATE_CREATURE_RARE_HP:=0.70}"
|
||||||
: "${ACORE_WORLD_RATE_CREATURE_RAREELITE_HP:=0.65}"
|
: "${ACORE_WORLD_RATE_CREATURE_RAREELITE_HP:=0.65}"
|
||||||
: "${ACORE_WORLD_RATE_CREATURE_WORLDBOSS_HP:=1}"
|
: "${ACORE_WORLD_RATE_CREATURE_WORLDBOSS_HP:=1}"
|
||||||
|
|
||||||
: "${ACORE_AUTOBALANCE_MIN_PLAYERS:=2}"
|
: "${ACORE_AUTOBALANCE_MIN_PLAYERS:=1}"
|
||||||
: "${ACORE_AUTOBALANCE_MIN_PLAYERS_HEROIC:=2}"
|
: "${ACORE_AUTOBALANCE_MIN_PLAYERS_HEROIC:=1}"
|
||||||
: "${ACORE_AUTOBALANCE_MIN_PLAYERS_RAID:=1}"
|
: "${ACORE_AUTOBALANCE_MIN_PLAYERS_RAID:=1}"
|
||||||
: "${ACORE_AUTOBALANCE_MIN_PLAYERS_RAID_HEROIC:=1}"
|
: "${ACORE_AUTOBALANCE_MIN_PLAYERS_RAID_HEROIC:=1}"
|
||||||
: "${ACORE_AUTOBALANCE_LEVEL_SCALING_FLOOR_DUNGEONS:=1}"
|
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_HEALTH:=1.30}"
|
||||||
: "${ACORE_AUTOBALANCE_LEVEL_SCALING_FLOOR_HEROIC_DUNGEONS:=1}"
|
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_DAMAGE:=1.10}"
|
||||||
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_HEALTH:=1.55}"
|
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_HEALTH:=1.40}"
|
||||||
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_DAMAGE:=2.00}"
|
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_HEALTH:=1.25}"
|
||||||
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_HEALTH:=2.00}"
|
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_DAMAGE:=1.05}"
|
||||||
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_HEALTH:=1.65}"
|
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_BOSS_HEALTH:=1.35}"
|
||||||
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_DAMAGE:=2.20}"
|
|
||||||
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_BOSS_HEALTH:=2.20}"
|
|
||||||
: "${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID:=0.75}"
|
: "${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID:=0.75}"
|
||||||
: "${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_BOSS_MODIFIER:=1.35}"
|
: "${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_BOSS_MODIFIER:=1.35}"
|
||||||
: "${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC:=0.80}"
|
: "${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC:=0.80}"
|
||||||
: "${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC_BOSS_MODIFIER:=1.45}"
|
: "${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC_BOSS_MODIFIER:=1.45}"
|
||||||
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_DAMAGE:=2.50}"
|
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_DAMAGE:=1.00}"
|
||||||
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_BOSS_DAMAGE:=2.80}"
|
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_HEROIC_BOSS_DAMAGE:=0.90}"
|
||||||
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_RAID_GLOBAL:=0.85}"
|
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_RAID_GLOBAL:=0.85}"
|
||||||
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_RAID_DAMAGE:=0.75}"
|
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_RAID_DAMAGE:=0.75}"
|
||||||
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_RAID_BOSS_HEALTH:=0.70}"
|
: "${ACORE_AUTOBALANCE_STAT_MODIFIER_RAID_BOSS_HEALTH:=0.70}"
|
||||||
@@ -403,21 +401,14 @@ AutoBalance.MinPlayers.Heroic = ${ACORE_AUTOBALANCE_MIN_PLAYERS_HEROIC}
|
|||||||
AutoBalance.MinPlayers.Raid = ${ACORE_AUTOBALANCE_MIN_PLAYERS_RAID}
|
AutoBalance.MinPlayers.Raid = ${ACORE_AUTOBALANCE_MIN_PLAYERS_RAID}
|
||||||
AutoBalance.MinPlayers.RaidHeroic = ${ACORE_AUTOBALANCE_MIN_PLAYERS_RAID_HEROIC}
|
AutoBalance.MinPlayers.RaidHeroic = ${ACORE_AUTOBALANCE_MIN_PLAYERS_RAID_HEROIC}
|
||||||
|
|
||||||
# Do not downscale dungeon creatures far below the highest player. The module
|
|
||||||
# default of 5 made level 38 Scarlet Monastery mobs become level 29 for a
|
|
||||||
# level 32 player, reducing their damage a second time after player scaling.
|
|
||||||
AutoBalance.LevelScaling.DynamicLevel.Floor.Dungeons = ${ACORE_AUTOBALANCE_LEVEL_SCALING_FLOOR_DUNGEONS}
|
|
||||||
AutoBalance.LevelScaling.DynamicLevel.Floor.HeroicDungeons = ${ACORE_AUTOBALANCE_LEVEL_SCALING_FLOOR_HEROIC_DUNGEONS}
|
|
||||||
|
|
||||||
# So raids scale down harder at low player counts.
|
# So raids scale down harder at low player counts.
|
||||||
AutoBalance.InflectionPointRaid = ${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID}
|
AutoBalance.InflectionPointRaid = ${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID}
|
||||||
AutoBalance.InflectionPointRaid.BossModifier = ${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_BOSS_MODIFIER}
|
AutoBalance.InflectionPointRaid.BossModifier = ${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_BOSS_MODIFIER}
|
||||||
AutoBalance.InflectionPointRaidHeroic = ${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC}
|
AutoBalance.InflectionPointRaidHeroic = ${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC}
|
||||||
AutoBalance.InflectionPointRaidHeroic.BossModifier = ${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC_BOSS_MODIFIER}
|
AutoBalance.InflectionPointRaidHeroic.BossModifier = ${ACORE_AUTOBALANCE_INFLECTION_POINT_RAID_HEROIC_BOSS_MODIFIER}
|
||||||
|
|
||||||
# Medium solo profile for 5-man dungeons. A solo player is scaled against a
|
# Moderate solo profile for 5-man dungeons: longer fights with a controlled
|
||||||
# two-player floor so large trash pulls are dangerous, while bosses receive
|
# damage increase, while keeping one-player scaling enabled.
|
||||||
# extra health and damage to remain meaningful without requiring a full group.
|
|
||||||
AutoBalance.StatModifier.Health = ${ACORE_AUTOBALANCE_STAT_MODIFIER_HEALTH}
|
AutoBalance.StatModifier.Health = ${ACORE_AUTOBALANCE_STAT_MODIFIER_HEALTH}
|
||||||
AutoBalance.StatModifier.Damage = ${ACORE_AUTOBALANCE_STAT_MODIFIER_DAMAGE}
|
AutoBalance.StatModifier.Damage = ${ACORE_AUTOBALANCE_STAT_MODIFIER_DAMAGE}
|
||||||
AutoBalance.StatModifier.Boss.Health = ${ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_HEALTH}
|
AutoBalance.StatModifier.Boss.Health = ${ACORE_AUTOBALANCE_STAT_MODIFIER_BOSS_HEALTH}
|
||||||
@@ -481,84 +472,6 @@ DynamicQuestXP.Level_70_plus = ${ACORE_DYNAMIC_QUEST_XP_LEVEL_70_PLUS}
|
|||||||
EOF
|
EOF
|
||||||
}
|
}
|
||||||
|
|
||||||
write_account_bound_conf() {
|
|
||||||
write_file "$MODULES_ETC_DIR/AccountBound.conf.dist" <<EOF
|
|
||||||
# Managed by ./setup-modules.sh
|
|
||||||
AccountBound.Achievements.Enable = 0
|
|
||||||
AccountBound.Achievements.StartupBackfill = 1
|
|
||||||
AccountBound.Achievements.SameFactionOnly = 1
|
|
||||||
AccountBound.Achievements.SyncOnCreate = 1
|
|
||||||
AccountBound.Achievements.SyncRealmFirst = 0
|
|
||||||
AccountBound.Achievements.SyncHidden = 0
|
|
||||||
AccountBound.Achievements.ConvertFactionSpecific = 1
|
|
||||||
AccountBound.Achievements.SyncUnpairedFactionSpecific = 0
|
|
||||||
AccountBound.Achievements.AllowList = all
|
|
||||||
AccountBound.Achievements.BlockList = ""
|
|
||||||
AccountBound.Mounts.Enable = 1
|
|
||||||
AccountBound.Mounts.StartupBackfill = 1
|
|
||||||
AccountBound.Mounts.SyncOnCreate = 1
|
|
||||||
AccountBound.Mounts.RespectFactionRestrictions = 1
|
|
||||||
AccountBound.Mounts.ConvertFactionSpecific = 1
|
|
||||||
AccountBound.Mounts.RequireRiding = 1
|
|
||||||
AccountBound.Mounts.SyncClassMounts = 1
|
|
||||||
AccountBound.Mounts.RequireClass = 1
|
|
||||||
AccountBound.Mounts.ClassMountsSameFactionOnly = 1
|
|
||||||
AccountBound.Mounts.CleanupInvalid = 1
|
|
||||||
AccountBound.Mounts.BackfillOnRidingSkillChange = 1
|
|
||||||
AccountBound.Mounts.AllowList = all
|
|
||||||
AccountBound.Mounts.BlockList = ""
|
|
||||||
AccountBound.Pets.Enable = 1
|
|
||||||
AccountBound.Pets.StartupBackfill = 1
|
|
||||||
AccountBound.Pets.SyncOnCreate = 1
|
|
||||||
AccountBound.Pets.SameFactionOnly = 0
|
|
||||||
AccountBound.Pets.IncludeCompanionSkillLine = 1
|
|
||||||
AccountBound.Pets.IncludeMinipetSummons = 1
|
|
||||||
AccountBound.Pets.AllowList = all
|
|
||||||
AccountBound.Pets.BlockList = ""
|
|
||||||
AccountBound.Titles.Enable = 0
|
|
||||||
AccountBound.Titles.StartupBackfill = 1
|
|
||||||
AccountBound.Titles.SyncOnCreate = 1
|
|
||||||
AccountBound.Titles.SyncOnSave = 1
|
|
||||||
AccountBound.Titles.SyncRealmFirst = 0
|
|
||||||
AccountBound.Titles.ConvertFactionSpecific = 1
|
|
||||||
AccountBound.Titles.AllowList = all
|
|
||||||
AccountBound.Titles.BlockList = ""
|
|
||||||
AccountBound.Reputations.Enable = 0
|
|
||||||
AccountBound.Reputations.StartupBackfill = 1
|
|
||||||
AccountBound.Reputations.SyncOnCreate = 1
|
|
||||||
AccountBound.Reputations.SyncOnChange = 1
|
|
||||||
AccountBound.Reputations.SameFactionOnly = 1
|
|
||||||
AccountBound.Reputations.ConvertFactionSpecific = 1
|
|
||||||
AccountBound.Reputations.SyncUnpairedCrossFaction = 0
|
|
||||||
AccountBound.Reputations.AllowList = all
|
|
||||||
AccountBound.Reputations.BlockList = ""
|
|
||||||
AccountBound.Professions.Enable = 0
|
|
||||||
AccountBound.Professions.MaxPrimaryProfessions = 11
|
|
||||||
AccountBound.Professions.Primary.AllowList = all
|
|
||||||
AccountBound.Professions.Primary.BlockList = ""
|
|
||||||
AccountBound.Professions.Primary.CountOnlyAllowed = 1
|
|
||||||
AccountBound.Professions.Primary.EnforceAllowedList = 0
|
|
||||||
AccountBound.Professions.MaxSkillValue = 450
|
|
||||||
AccountBound.Professions.StartupBackfill = 1
|
|
||||||
AccountBound.Professions.SyncOnCreate = 1
|
|
||||||
AccountBound.Professions.SyncOnLearn = 1
|
|
||||||
AccountBound.Professions.IncludeSecondaryProfessions = 1
|
|
||||||
AccountBound.Professions.SyncSkillProgress = 1
|
|
||||||
AccountBound.Professions.SyncProfessionRanks = 1
|
|
||||||
AccountBound.Professions.SyncRecipes = 1
|
|
||||||
AccountBound.Professions.SyncSkillGrantedSpells = 1
|
|
||||||
AccountBound.Professions.RequireRecipeSkill = 1
|
|
||||||
AccountBound.Professions.SpellAllowList = ""
|
|
||||||
AccountBound.Professions.SpellBlockList = ""
|
|
||||||
AccountBound.Friends.Enable = 1
|
|
||||||
AccountBound.Friends.SyncOnCreate = 1
|
|
||||||
AccountBound.Friends.SyncOnlineChanges = 1
|
|
||||||
AccountBound.Friends.SameFactionOnly = 0
|
|
||||||
AccountBound.Friends.SyncIntervalSeconds = 3
|
|
||||||
AccountBound.Friends.StartupBackfill = 1
|
|
||||||
EOF
|
|
||||||
}
|
|
||||||
|
|
||||||
write_aoe_loot_conf() {
|
write_aoe_loot_conf() {
|
||||||
write_file "$MODULES_ETC_DIR/mod_aoe_loot.conf.dist" <<EOF
|
write_file "$MODULES_ETC_DIR/mod_aoe_loot.conf.dist" <<EOF
|
||||||
# Managed by ./setup-modules.sh
|
# Managed by ./setup-modules.sh
|
||||||
@@ -816,7 +729,6 @@ main() {
|
|||||||
write_gamemodes_conf
|
write_gamemodes_conf
|
||||||
write_playerbots_conf
|
write_playerbots_conf
|
||||||
write_playerbots_ai_conf
|
write_playerbots_ai_conf
|
||||||
write_account_bound_conf
|
|
||||||
if (( SKIP_SQL )); then
|
if (( SKIP_SQL )); then
|
||||||
log "local module SQL imports skipped"
|
log "local module SQL imports skipped"
|
||||||
else
|
else
|
||||||
|
|||||||
@@ -1,376 +0,0 @@
|
|||||||
-- Create Squire NPC
|
|
||||||
INSERT
|
|
||||||
INTO
|
|
||||||
acore_world.creature_template (entry,
|
|
||||||
difficulty_entry_1,
|
|
||||||
difficulty_entry_2,
|
|
||||||
difficulty_entry_3,
|
|
||||||
KillCredit1,
|
|
||||||
KillCredit2,
|
|
||||||
name,
|
|
||||||
subname,
|
|
||||||
IconName,
|
|
||||||
gossip_menu_id,
|
|
||||||
minlevel,
|
|
||||||
maxlevel,
|
|
||||||
`exp`,
|
|
||||||
faction,
|
|
||||||
npcflag,
|
|
||||||
speed_walk,
|
|
||||||
speed_run,
|
|
||||||
speed_swim,
|
|
||||||
speed_flight,
|
|
||||||
detection_range,
|
|
||||||
`rank`,
|
|
||||||
dmgschool,
|
|
||||||
DamageModifier,
|
|
||||||
BaseAttackTime,
|
|
||||||
RangeAttackTime,
|
|
||||||
BaseVariance,
|
|
||||||
RangeVariance,
|
|
||||||
unit_class,
|
|
||||||
unit_flags,
|
|
||||||
unit_flags2,
|
|
||||||
dynamicflags,
|
|
||||||
family,
|
|
||||||
`type`,
|
|
||||||
type_flags,
|
|
||||||
lootid,
|
|
||||||
pickpocketloot,
|
|
||||||
skinloot,
|
|
||||||
PetSpellDataId,
|
|
||||||
VehicleId,
|
|
||||||
mingold,
|
|
||||||
maxgold,
|
|
||||||
AIName,
|
|
||||||
MovementType,
|
|
||||||
HoverHeight,
|
|
||||||
HealthModifier,
|
|
||||||
ManaModifier,
|
|
||||||
ArmorModifier,
|
|
||||||
ExperienceModifier,
|
|
||||||
RacialLeader,
|
|
||||||
movementId,
|
|
||||||
RegenHealth,
|
|
||||||
flags_extra,
|
|
||||||
ScriptName,
|
|
||||||
VerifiedBuild)
|
|
||||||
VALUES
|
|
||||||
(9000001,
|
|
||||||
29831,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
'Eluna Squire',
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
0,
|
|
||||||
81,
|
|
||||||
81,
|
|
||||||
2,
|
|
||||||
21,
|
|
||||||
69,341,185,
|
|
||||||
1.0,
|
|
||||||
1.42857,
|
|
||||||
1.0,
|
|
||||||
1.0,
|
|
||||||
20.0,
|
|
||||||
1,
|
|
||||||
0,
|
|
||||||
7.5,
|
|
||||||
2000,
|
|
||||||
2000,
|
|
||||||
1.0,
|
|
||||||
1.0,
|
|
||||||
1,
|
|
||||||
64,
|
|
||||||
2048,
|
|
||||||
8,
|
|
||||||
0,
|
|
||||||
6,
|
|
||||||
72,
|
|
||||||
100003,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
1163,
|
|
||||||
1524,
|
|
||||||
'PassiveAI',
|
|
||||||
0,
|
|
||||||
1.0,
|
|
||||||
4.0,
|
|
||||||
1.0,
|
|
||||||
1.0,
|
|
||||||
2.5,
|
|
||||||
0,
|
|
||||||
144,
|
|
||||||
1,
|
|
||||||
0,
|
|
||||||
'',
|
|
||||||
12340) ON DUPLICATE KEY UPDATE entry = entry;
|
|
||||||
|
|
||||||
|
|
||||||
-- Add Squire localization
|
|
||||||
INSERT INTO
|
|
||||||
acore_world.creature_template_locale (entry,
|
|
||||||
locale,
|
|
||||||
Name,
|
|
||||||
Title,
|
|
||||||
VerifiedBuild)
|
|
||||||
VALUES
|
|
||||||
(9000001,
|
|
||||||
'ruRU',
|
|
||||||
'Оруженосец',
|
|
||||||
'',
|
|
||||||
12340) ON DUPLICATE KEY UPDATE entry = entry;
|
|
||||||
|
|
||||||
|
|
||||||
-- Add Squire model
|
|
||||||
INSERT
|
|
||||||
INTO
|
|
||||||
acore_world.creature_template_model (CreatureID,
|
|
||||||
Idx,
|
|
||||||
CreatureDisplayID,
|
|
||||||
DisplayScale,
|
|
||||||
Probability,
|
|
||||||
VerifiedBuild)
|
|
||||||
VALUES
|
|
||||||
(9000001,
|
|
||||||
0,
|
|
||||||
16927,
|
|
||||||
1.0,
|
|
||||||
1.0,
|
|
||||||
12340) ON
|
|
||||||
DUPLICATE KEY
|
|
||||||
UPDATE
|
|
||||||
CreatureID = CreatureID;
|
|
||||||
|
|
||||||
-- Add Squire dialogue text
|
|
||||||
INSERT
|
|
||||||
INTO
|
|
||||||
acore_world.npc_text (ID,
|
|
||||||
text0_0,
|
|
||||||
text0_1,
|
|
||||||
BroadcastTextID0,
|
|
||||||
lang0,
|
|
||||||
Probability0,
|
|
||||||
em0_0,
|
|
||||||
em0_1,
|
|
||||||
em0_2,
|
|
||||||
em0_3,
|
|
||||||
em0_4,
|
|
||||||
em0_5,
|
|
||||||
text1_0,
|
|
||||||
text1_1,
|
|
||||||
BroadcastTextID1,
|
|
||||||
lang1,
|
|
||||||
Probability1,
|
|
||||||
em1_0,
|
|
||||||
em1_1,
|
|
||||||
em1_2,
|
|
||||||
em1_3,
|
|
||||||
em1_4,
|
|
||||||
em1_5,
|
|
||||||
text2_0,
|
|
||||||
text2_1,
|
|
||||||
BroadcastTextID2,
|
|
||||||
lang2,
|
|
||||||
Probability2,
|
|
||||||
em2_0,
|
|
||||||
em2_1,
|
|
||||||
em2_2,
|
|
||||||
em2_3,
|
|
||||||
em2_4,
|
|
||||||
em2_5,
|
|
||||||
text3_0,
|
|
||||||
text3_1,
|
|
||||||
BroadcastTextID3,
|
|
||||||
lang3,
|
|
||||||
Probability3,
|
|
||||||
em3_0,
|
|
||||||
em3_1,
|
|
||||||
em3_2,
|
|
||||||
em3_3,
|
|
||||||
em3_4,
|
|
||||||
em3_5,
|
|
||||||
text4_0,
|
|
||||||
text4_1,
|
|
||||||
BroadcastTextID4,
|
|
||||||
lang4,
|
|
||||||
Probability4,
|
|
||||||
em4_0,
|
|
||||||
em4_1,
|
|
||||||
em4_2,
|
|
||||||
em4_3,
|
|
||||||
em4_4,
|
|
||||||
em4_5,
|
|
||||||
text5_0,
|
|
||||||
text5_1,
|
|
||||||
BroadcastTextID5,
|
|
||||||
lang5,
|
|
||||||
Probability5,
|
|
||||||
em5_0,
|
|
||||||
em5_1,
|
|
||||||
em5_2,
|
|
||||||
em5_3,
|
|
||||||
em5_4,
|
|
||||||
em5_5,
|
|
||||||
text6_0,
|
|
||||||
text6_1,
|
|
||||||
BroadcastTextID6,
|
|
||||||
lang6,
|
|
||||||
Probability6,
|
|
||||||
em6_0,
|
|
||||||
em6_1,
|
|
||||||
em6_2,
|
|
||||||
em6_3,
|
|
||||||
em6_4,
|
|
||||||
em6_5,
|
|
||||||
text7_0,
|
|
||||||
text7_1,
|
|
||||||
BroadcastTextID7,
|
|
||||||
lang7,
|
|
||||||
Probability7,
|
|
||||||
em7_0,
|
|
||||||
em7_1,
|
|
||||||
em7_2,
|
|
||||||
em7_3,
|
|
||||||
em7_4,
|
|
||||||
em7_5,
|
|
||||||
VerifiedBuild)
|
|
||||||
VALUES
|
|
||||||
(10000000,
|
|
||||||
'',
|
|
||||||
'By the grace of the stars, I have been bound to your side, $n. This ancient pile of bones is ready to serve you.',
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0.0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0.0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0.0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0.0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0.0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0.0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0.0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0.0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0,
|
|
||||||
0) ON DUPLICATE KEY UPDATE ID = ID;
|
|
||||||
|
|
||||||
-- Add squire dialogue text locale
|
|
||||||
INSERT
|
|
||||||
INTO
|
|
||||||
acore_world.npc_text_locale (ID,
|
|
||||||
Locale,
|
|
||||||
Text0_0,
|
|
||||||
Text0_1,
|
|
||||||
Text1_0,
|
|
||||||
Text1_1,
|
|
||||||
Text2_0,
|
|
||||||
Text2_1,
|
|
||||||
Text3_0,
|
|
||||||
Text3_1,
|
|
||||||
Text4_0,
|
|
||||||
Text4_1,
|
|
||||||
Text5_0,
|
|
||||||
Text5_1,
|
|
||||||
Text6_0,
|
|
||||||
Text6_1,
|
|
||||||
Text7_0,
|
|
||||||
Text7_1)
|
|
||||||
VALUES
|
|
||||||
(10000000,
|
|
||||||
'ruRU',
|
|
||||||
'',
|
|
||||||
'Милостью высших сил я был приставлен к тебе, $n. Эти древние кости готовы служить. Чего желаешь?',
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
'',
|
|
||||||
'') ON DUPLICATE KEY UPDATE ID = ID;
|
|
||||||
|
|
||||||
|
|
||||||
@@ -1,35 +0,0 @@
|
|||||||
-- --------------------------------------------------------
|
|
||||||
-- Host: 192.168.0.167
|
|
||||||
-- Server-Version: 8.3.0 - MySQL Community Server - GPL
|
|
||||||
-- Server-Betriebssystem: Linux
|
|
||||||
-- HeidiSQL Version: 12.8.0.6908
|
|
||||||
-- --------------------------------------------------------
|
|
||||||
|
|
||||||
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
|
|
||||||
/*!40101 SET NAMES utf8 */;
|
|
||||||
/*!50503 SET NAMES utf8mb4 */;
|
|
||||||
/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */;
|
|
||||||
/*!40103 SET TIME_ZONE='+00:00' */;
|
|
||||||
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
|
|
||||||
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
|
|
||||||
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
|
|
||||||
|
|
||||||
-- Exportiere Struktur von Tabelle acore_auth.account_transmog
|
|
||||||
CREATE TABLE IF NOT EXISTS `account_transmog` (
|
|
||||||
`account_id` int unsigned NOT NULL,
|
|
||||||
`unlocked_item_id` int unsigned NOT NULL,
|
|
||||||
`inventory_type` int unsigned DEFAULT NULL,
|
|
||||||
`inventory_subtype` int unsigned DEFAULT NULL,
|
|
||||||
`display_id` int unsigned NOT NULL,
|
|
||||||
`item_name` varchar(255) COLLATE utf8mb4_general_ci DEFAULT NULL,
|
|
||||||
UNIQUE KEY `account_item_id` (`account_id`,`unlocked_item_id`) USING BTREE,
|
|
||||||
UNIQUE KEY `account_display_id` (`account_id`,`display_id`)
|
|
||||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
|
|
||||||
|
|
||||||
-- Daten-Export vom Benutzer nicht ausgewählt
|
|
||||||
|
|
||||||
/*!40103 SET TIME_ZONE=IFNULL(@OLD_TIME_ZONE, 'system') */;
|
|
||||||
/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;
|
|
||||||
/*!40014 SET FOREIGN_KEY_CHECKS=IFNULL(@OLD_FOREIGN_KEY_CHECKS, 1) */;
|
|
||||||
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
|
|
||||||
/*!40111 SET SQL_NOTES=IFNULL(@OLD_SQL_NOTES, 1) */;
|
|
||||||
@@ -1,33 +0,0 @@
|
|||||||
-- --------------------------------------------------------
|
|
||||||
-- Host: 192.168.0.167
|
|
||||||
-- Server-Version: 8.3.0 - MySQL Community Server - GPL
|
|
||||||
-- Server-Betriebssystem: Linux
|
|
||||||
-- HeidiSQL Version: 12.8.0.6908
|
|
||||||
-- --------------------------------------------------------
|
|
||||||
|
|
||||||
/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
|
|
||||||
/*!40101 SET NAMES utf8 */;
|
|
||||||
/*!50503 SET NAMES utf8mb4 */;
|
|
||||||
/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */;
|
|
||||||
/*!40103 SET TIME_ZONE='+00:00' */;
|
|
||||||
/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
|
|
||||||
/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
|
|
||||||
/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
|
|
||||||
|
|
||||||
-- Exportiere Struktur von Tabelle acore_characters.character_transmog
|
|
||||||
CREATE TABLE IF NOT EXISTS `character_transmog` (
|
|
||||||
`player_guid` int unsigned DEFAULT NULL,
|
|
||||||
`slot` varchar(3) CHARACTER SET utf8mb4 COLLATE utf8mb4_general_ci NOT NULL DEFAULT '',
|
|
||||||
`item` int unsigned DEFAULT NULL,
|
|
||||||
`real_item` int unsigned DEFAULT NULL,
|
|
||||||
UNIQUE KEY `player_and_slot` (`player_guid`,`slot`) USING BTREE,
|
|
||||||
KEY `player_and_slot_key` (`player_guid`,`slot`)
|
|
||||||
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_general_ci;
|
|
||||||
|
|
||||||
-- Daten-Export vom Benutzer nicht ausgewählt
|
|
||||||
|
|
||||||
/*!40103 SET TIME_ZONE=IFNULL(@OLD_TIME_ZONE, 'system') */;
|
|
||||||
/*!40101 SET SQL_MODE=IFNULL(@OLD_SQL_MODE, '') */;
|
|
||||||
/*!40014 SET FOREIGN_KEY_CHECKS=IFNULL(@OLD_FOREIGN_KEY_CHECKS, 1) */;
|
|
||||||
/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
|
|
||||||
/*!40111 SET SQL_NOTES=IFNULL(@OLD_SQL_NOTES, 1) */;
|
|
||||||
@@ -0,0 +1,87 @@
|
|||||||
|
-- Generated by MoonWell custom creature builder.
|
||||||
|
-- Apply to acore_world, then restart ac-worldserver.
|
||||||
|
SET NAMES utf8mb4;
|
||||||
|
START TRANSACTION;
|
||||||
|
|
||||||
|
-- catslime
|
||||||
|
INSERT INTO creature_template
|
||||||
|
(entry,name,minlevel,maxlevel,faction,speed_walk,speed_run,unit_class,unit_flags,unit_flags2,type,MovementType,RegenHealth,VerifiedBuild)
|
||||||
|
VALUES (5000000,'Cat Slime',1,1,188,1,1.14286,1,0,2048,12,0,1,12340)
|
||||||
|
ON DUPLICATE KEY UPDATE name=VALUES(name),faction=VALUES(faction),type=VALUES(type),unit_flags2=VALUES(unit_flags2);
|
||||||
|
INSERT INTO creature_template_locale
|
||||||
|
(entry,locale,Name,Title,VerifiedBuild)
|
||||||
|
VALUES (5000000,'ruRU','Котослизень','',12340)
|
||||||
|
ON DUPLICATE KEY UPDATE Name=VALUES(Name),Title=VALUES(Title),VerifiedBuild=VALUES(VerifiedBuild);
|
||||||
|
INSERT INTO creature_model_info
|
||||||
|
(DisplayID,BoundingRadius,CombatReach,Gender,DisplayID_Other_Gender,VerifiedBuild)
|
||||||
|
VALUES (50000,0.25,0.5,2,0,12340)
|
||||||
|
ON DUPLICATE KEY UPDATE BoundingRadius=VALUES(BoundingRadius),CombatReach=VALUES(CombatReach),Gender=VALUES(Gender),DisplayID_Other_Gender=VALUES(DisplayID_Other_Gender),VerifiedBuild=VALUES(VerifiedBuild);
|
||||||
|
INSERT INTO creature_template_model
|
||||||
|
(CreatureID,Idx,CreatureDisplayID,DisplayScale,Probability,VerifiedBuild)
|
||||||
|
VALUES (5000000,0,50000,1,1,12340)
|
||||||
|
ON DUPLICATE KEY UPDATE CreatureDisplayID=VALUES(CreatureDisplayID),DisplayScale=VALUES(DisplayScale),Probability=VALUES(Probability);
|
||||||
|
|
||||||
|
INSERT INTO spell_dbc
|
||||||
|
(ID,Attributes,AttributesEx3,CastingTimeIndex,InterruptFlags,ProcChance,DurationIndex,RangeIndex,EquippedItemClass,Effect_1,EffectDieSides_1,EffectBasePoints_1,ImplicitTargetA_1,EffectMultipleValue_1,EffectMiscValue_1,EffectMiscValueB_1,SpellVisualID_1,SpellIconID,Name_Lang_enUS,Name_Lang_ruRU,Description_Lang_enUS,Description_Lang_ruRU,StartRecoveryCategory,StartRecoveryTime,EffectChainAmplitude_1,EffectChainAmplitude_2,EffectChainAmplitude_3,SchoolMask)
|
||||||
|
VALUES (110000,262416,536870912,1,31,101,21,1,-1,28,1,1,32,1000,5000000,41,353,2686,'Cat Slime','Котослизень','Summons or dismisses your companion: Cat Slime.','Призывает или отпускает спутника: Котослизень.',133,1500,1,1,1,1)
|
||||||
|
ON DUPLICATE KEY UPDATE EffectMiscValue_1=VALUES(EffectMiscValue_1),SpellIconID=VALUES(SpellIconID),Name_Lang_enUS=VALUES(Name_Lang_enUS),Name_Lang_ruRU=VALUES(Name_Lang_ruRU),Description_Lang_enUS=VALUES(Description_Lang_enUS),Description_Lang_ruRU=VALUES(Description_Lang_ruRU);
|
||||||
|
INSERT INTO skilllineability_dbc
|
||||||
|
(ID,SkillLine,Spell,RaceMask,ClassMask,ExcludeRace,ExcludeClass,MinSkillLineRank,SupercededBySpell,AcquireMethod,TrivialSkillLineRankHigh,TrivialSkillLineRankLow,CharacterPoints_1,CharacterPoints_2)
|
||||||
|
VALUES (30000,778,110000,0,0,0,0,1,0,0,0,0,0,0)
|
||||||
|
ON DUPLICATE KEY UPDATE SkillLine=VALUES(SkillLine),Spell=VALUES(Spell),RaceMask=VALUES(RaceMask),MinSkillLineRank=VALUES(MinSkillLineRank);
|
||||||
|
|
||||||
|
-- moonkin_hatchling_alliance
|
||||||
|
INSERT INTO creature_template
|
||||||
|
(entry,name,minlevel,maxlevel,faction,speed_walk,speed_run,unit_class,unit_flags,unit_flags2,type,MovementType,RegenHealth,VerifiedBuild)
|
||||||
|
VALUES (5000001,'Moonkin Hatchling',1,1,188,1,1.14286,1,0,2048,12,0,1,12340)
|
||||||
|
ON DUPLICATE KEY UPDATE name=VALUES(name),faction=VALUES(faction),type=VALUES(type),unit_flags2=VALUES(unit_flags2);
|
||||||
|
INSERT INTO creature_template_locale
|
||||||
|
(entry,locale,Name,Title,VerifiedBuild)
|
||||||
|
VALUES (5000001,'ruRU','Лунный совушек','',12340)
|
||||||
|
ON DUPLICATE KEY UPDATE Name=VALUES(Name),Title=VALUES(Title),VerifiedBuild=VALUES(VerifiedBuild);
|
||||||
|
INSERT INTO creature_model_info
|
||||||
|
(DisplayID,BoundingRadius,CombatReach,Gender,DisplayID_Other_Gender,VerifiedBuild)
|
||||||
|
VALUES (50001,0.25,0.5,2,0,12340)
|
||||||
|
ON DUPLICATE KEY UPDATE BoundingRadius=VALUES(BoundingRadius),CombatReach=VALUES(CombatReach),Gender=VALUES(Gender),DisplayID_Other_Gender=VALUES(DisplayID_Other_Gender),VerifiedBuild=VALUES(VerifiedBuild);
|
||||||
|
INSERT INTO creature_template_model
|
||||||
|
(CreatureID,Idx,CreatureDisplayID,DisplayScale,Probability,VerifiedBuild)
|
||||||
|
VALUES (5000001,0,50001,1,1,12340)
|
||||||
|
ON DUPLICATE KEY UPDATE CreatureDisplayID=VALUES(CreatureDisplayID),DisplayScale=VALUES(DisplayScale),Probability=VALUES(Probability);
|
||||||
|
|
||||||
|
INSERT INTO spell_dbc
|
||||||
|
(ID,Attributes,AttributesEx3,CastingTimeIndex,InterruptFlags,ProcChance,DurationIndex,RangeIndex,EquippedItemClass,Effect_1,EffectDieSides_1,EffectBasePoints_1,ImplicitTargetA_1,EffectMultipleValue_1,EffectMiscValue_1,EffectMiscValueB_1,SpellVisualID_1,SpellIconID,Name_Lang_enUS,Name_Lang_ruRU,Description_Lang_enUS,Description_Lang_ruRU,StartRecoveryCategory,StartRecoveryTime,EffectChainAmplitude_1,EffectChainAmplitude_2,EffectChainAmplitude_3,SchoolMask)
|
||||||
|
VALUES (110001,262416,536870912,1,31,101,21,1,-1,28,1,1,32,1000,5000001,41,353,50000,'Moonkin Hatchling','Лунный совушек','Summons or dismisses your companion: Moonkin Hatchling.','Призывает или отпускает спутника: Лунный совушек.',133,1500,1,1,1,1)
|
||||||
|
ON DUPLICATE KEY UPDATE EffectMiscValue_1=VALUES(EffectMiscValue_1),SpellIconID=VALUES(SpellIconID),Name_Lang_enUS=VALUES(Name_Lang_enUS),Name_Lang_ruRU=VALUES(Name_Lang_ruRU),Description_Lang_enUS=VALUES(Description_Lang_enUS),Description_Lang_ruRU=VALUES(Description_Lang_ruRU);
|
||||||
|
INSERT INTO skilllineability_dbc
|
||||||
|
(ID,SkillLine,Spell,RaceMask,ClassMask,ExcludeRace,ExcludeClass,MinSkillLineRank,SupercededBySpell,AcquireMethod,TrivialSkillLineRankHigh,TrivialSkillLineRankLow,CharacterPoints_1,CharacterPoints_2)
|
||||||
|
VALUES (30001,778,110001,1101,0,0,0,1,0,0,0,0,0,0)
|
||||||
|
ON DUPLICATE KEY UPDATE SkillLine=VALUES(SkillLine),Spell=VALUES(Spell),RaceMask=VALUES(RaceMask),MinSkillLineRank=VALUES(MinSkillLineRank);
|
||||||
|
|
||||||
|
-- moonkin_hatchling_horde
|
||||||
|
INSERT INTO creature_template
|
||||||
|
(entry,name,minlevel,maxlevel,faction,speed_walk,speed_run,unit_class,unit_flags,unit_flags2,type,MovementType,RegenHealth,VerifiedBuild)
|
||||||
|
VALUES (5000002,'Moonkin Hatchling',1,1,188,1,1.14286,1,0,2048,12,0,1,12340)
|
||||||
|
ON DUPLICATE KEY UPDATE name=VALUES(name),faction=VALUES(faction),type=VALUES(type),unit_flags2=VALUES(unit_flags2);
|
||||||
|
INSERT INTO creature_template_locale
|
||||||
|
(entry,locale,Name,Title,VerifiedBuild)
|
||||||
|
VALUES (5000002,'ruRU','Лунный совушек','',12340)
|
||||||
|
ON DUPLICATE KEY UPDATE Name=VALUES(Name),Title=VALUES(Title),VerifiedBuild=VALUES(VerifiedBuild);
|
||||||
|
INSERT INTO creature_model_info
|
||||||
|
(DisplayID,BoundingRadius,CombatReach,Gender,DisplayID_Other_Gender,VerifiedBuild)
|
||||||
|
VALUES (50002,0.25,0.5,2,0,12340)
|
||||||
|
ON DUPLICATE KEY UPDATE BoundingRadius=VALUES(BoundingRadius),CombatReach=VALUES(CombatReach),Gender=VALUES(Gender),DisplayID_Other_Gender=VALUES(DisplayID_Other_Gender),VerifiedBuild=VALUES(VerifiedBuild);
|
||||||
|
INSERT INTO creature_template_model
|
||||||
|
(CreatureID,Idx,CreatureDisplayID,DisplayScale,Probability,VerifiedBuild)
|
||||||
|
VALUES (5000002,0,50002,1,1,12340)
|
||||||
|
ON DUPLICATE KEY UPDATE CreatureDisplayID=VALUES(CreatureDisplayID),DisplayScale=VALUES(DisplayScale),Probability=VALUES(Probability);
|
||||||
|
|
||||||
|
INSERT INTO spell_dbc
|
||||||
|
(ID,Attributes,AttributesEx3,CastingTimeIndex,InterruptFlags,ProcChance,DurationIndex,RangeIndex,EquippedItemClass,Effect_1,EffectDieSides_1,EffectBasePoints_1,ImplicitTargetA_1,EffectMultipleValue_1,EffectMiscValue_1,EffectMiscValueB_1,SpellVisualID_1,SpellIconID,Name_Lang_enUS,Name_Lang_ruRU,Description_Lang_enUS,Description_Lang_ruRU,StartRecoveryCategory,StartRecoveryTime,EffectChainAmplitude_1,EffectChainAmplitude_2,EffectChainAmplitude_3,SchoolMask)
|
||||||
|
VALUES (110002,262416,536870912,1,31,101,21,1,-1,28,1,1,32,1000,5000002,41,353,50001,'Moonkin Hatchling','Лунный совушек','Summons or dismisses your companion: Moonkin Hatchling.','Призывает или отпускает спутника: Лунный совушек.',133,1500,1,1,1,1)
|
||||||
|
ON DUPLICATE KEY UPDATE EffectMiscValue_1=VALUES(EffectMiscValue_1),SpellIconID=VALUES(SpellIconID),Name_Lang_enUS=VALUES(Name_Lang_enUS),Name_Lang_ruRU=VALUES(Name_Lang_ruRU),Description_Lang_enUS=VALUES(Description_Lang_enUS),Description_Lang_ruRU=VALUES(Description_Lang_ruRU);
|
||||||
|
INSERT INTO skilllineability_dbc
|
||||||
|
(ID,SkillLine,Spell,RaceMask,ClassMask,ExcludeRace,ExcludeClass,MinSkillLineRank,SupercededBySpell,AcquireMethod,TrivialSkillLineRankHigh,TrivialSkillLineRankLow,CharacterPoints_1,CharacterPoints_2)
|
||||||
|
VALUES (30002,778,110002,690,0,0,0,1,0,0,0,0,0,0)
|
||||||
|
ON DUPLICATE KEY UPDATE SkillLine=VALUES(SkillLine),Spell=VALUES(Spell),RaceMask=VALUES(RaceMask),MinSkillLineRank=VALUES(MinSkillLineRank);
|
||||||
|
|
||||||
|
COMMIT;
|
||||||
@@ -30,13 +30,13 @@
|
|||||||
#include "WorldPacket.h"
|
#include "WorldPacket.h"
|
||||||
#include "WorldSession.h"
|
#include "WorldSession.h"
|
||||||
|
|
||||||
// void called when player click on auctioneer npc
|
//void called when player click on auctioneer npc
|
||||||
void WorldSession::HandleAuctionHelloOpcode(WorldPacket &recvData)
|
void WorldSession::HandleAuctionHelloOpcode(WorldPacket& recvData)
|
||||||
{
|
{
|
||||||
ObjectGuid guid; // NPC guid
|
ObjectGuid guid; //NPC guid
|
||||||
recvData >> guid;
|
recvData >> guid;
|
||||||
|
|
||||||
Creature *unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
|
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
|
||||||
if (!unit)
|
if (!unit)
|
||||||
{
|
{
|
||||||
LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
|
LOG_DEBUG("network", "WORLD: HandleAuctionHelloOpcode - Unit ({}) not found or you can't interact with him.", guid.ToString());
|
||||||
@@ -50,8 +50,8 @@ void WorldSession::HandleAuctionHelloOpcode(WorldPacket &recvData)
|
|||||||
SendAuctionHello(guid, unit);
|
SendAuctionHello(guid, unit);
|
||||||
}
|
}
|
||||||
|
|
||||||
// this void causes that auction window is opened
|
//this void causes that auction window is opened
|
||||||
void WorldSession::SendAuctionHello(ObjectGuid guid, Creature *unit)
|
void WorldSession::SendAuctionHello(ObjectGuid guid, Creature* unit)
|
||||||
{
|
{
|
||||||
if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
|
if (GetPlayer()->GetLevel() < sWorld->getIntConfig(CONFIG_AUCTION_LEVEL_REQ))
|
||||||
{
|
{
|
||||||
@@ -62,7 +62,7 @@ void WorldSession::SendAuctionHello(ObjectGuid guid, Creature *unit)
|
|||||||
if (!sScriptMgr->CanSendAuctionHello(this, guid, unit))
|
if (!sScriptMgr->CanSendAuctionHello(this, guid, unit))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
AuctionHouseEntry const *ahEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(unit->GetFaction());
|
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(unit->GetFaction());
|
||||||
if (!ahEntry)
|
if (!ahEntry)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -73,7 +73,7 @@ void WorldSession::SendAuctionHello(ObjectGuid guid, Creature *unit)
|
|||||||
SendPacket(&data);
|
SendPacket(&data);
|
||||||
}
|
}
|
||||||
|
|
||||||
// call this method when player bids, creates, or deletes auction
|
//call this method when player bids, creates, or deletes auction
|
||||||
void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError)
|
void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError)
|
||||||
{
|
{
|
||||||
WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16);
|
WorldPacket data(SMSG_AUCTION_COMMAND_RESULT, 16);
|
||||||
@@ -81,11 +81,11 @@ void WorldSession::SendAuctionCommandResult(uint32 auctionId, uint32 Action, uin
|
|||||||
data << Action;
|
data << Action;
|
||||||
data << ErrorCode;
|
data << ErrorCode;
|
||||||
if (!ErrorCode && Action)
|
if (!ErrorCode && Action)
|
||||||
data << bidError; // when bid, then send 0, once...
|
data << bidError; //when bid, then send 0, once...
|
||||||
SendPacket(&data);
|
SendPacket(&data);
|
||||||
}
|
}
|
||||||
|
|
||||||
// this function sends notification, if bidder is online
|
//this function sends notification, if bidder is online
|
||||||
void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template)
|
void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auctionId, ObjectGuid bidder, uint32 bidSum, uint32 diff, uint32 item_template)
|
||||||
{
|
{
|
||||||
WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8 * 4));
|
WorldPacket data(SMSG_AUCTION_BIDDER_NOTIFICATION, (8 * 4));
|
||||||
@@ -99,22 +99,22 @@ void WorldSession::SendAuctionBidderNotification(uint32 location, uint32 auction
|
|||||||
SendPacket(&data);
|
SendPacket(&data);
|
||||||
}
|
}
|
||||||
|
|
||||||
// this void causes on client to display: "Your auction sold"
|
//this void causes on client to display: "Your auction sold"
|
||||||
void WorldSession::SendAuctionOwnerNotification(AuctionEntry *auction)
|
void WorldSession::SendAuctionOwnerNotification(AuctionEntry* auction)
|
||||||
{
|
{
|
||||||
WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (8 * 4));
|
WorldPacket data(SMSG_AUCTION_OWNER_NOTIFICATION, (8 * 4));
|
||||||
data << uint32(auction->Id);
|
data << uint32(auction->Id);
|
||||||
data << uint32(auction->bid);
|
data << uint32(auction->bid);
|
||||||
data << uint32(0); // unk
|
data << uint32(0); //unk
|
||||||
data << uint64(0); // unk (bidder guid?)
|
data << uint64(0); //unk (bidder guid?)
|
||||||
data << uint32(auction->item_template);
|
data << uint32(auction->item_template);
|
||||||
data << uint32(0); // unk
|
data << uint32(0); //unk
|
||||||
data << float(0); // unk (time?)
|
data << float(0); //unk (time?)
|
||||||
SendPacket(&data);
|
SendPacket(&data);
|
||||||
}
|
}
|
||||||
|
|
||||||
// this void creates new auction and adds auction to some auctionhouse
|
//this void creates new auction and adds auction to some auctionhouse
|
||||||
void WorldSession::HandleAuctionSellItem(WorldPacket &recvData)
|
void WorldSession::HandleAuctionSellItem(WorldPacket& recvData)
|
||||||
{
|
{
|
||||||
ObjectGuid auctioneer;
|
ObjectGuid auctioneer;
|
||||||
uint32 itemsCount, etime, bid, buyout;
|
uint32 itemsCount, etime, bid, buyout;
|
||||||
@@ -166,14 +166,14 @@ void WorldSession::HandleAuctionSellItem(WorldPacket &recvData)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Creature *creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
||||||
if (!creature)
|
if (!creature)
|
||||||
{
|
{
|
||||||
LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
|
LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
AuctionHouseEntry const *auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(creature->GetFaction());
|
AuctionHouseEntry const* auctionHouseEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(creature->GetFaction());
|
||||||
if (!auctionHouseEntry)
|
if (!auctionHouseEntry)
|
||||||
{
|
{
|
||||||
LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit ({}) has wrong faction.", auctioneer.ToString());
|
LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Unit ({}) has wrong faction.", auctioneer.ToString());
|
||||||
@@ -184,9 +184,9 @@ void WorldSession::HandleAuctionSellItem(WorldPacket &recvData)
|
|||||||
|
|
||||||
switch (etime)
|
switch (etime)
|
||||||
{
|
{
|
||||||
case 1 * MIN_AUCTION_TIME:
|
case 1*MIN_AUCTION_TIME:
|
||||||
case 2 * MIN_AUCTION_TIME:
|
case 2*MIN_AUCTION_TIME:
|
||||||
case 4 * MIN_AUCTION_TIME:
|
case 4*MIN_AUCTION_TIME:
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
return;
|
return;
|
||||||
@@ -195,14 +195,14 @@ void WorldSession::HandleAuctionSellItem(WorldPacket &recvData)
|
|||||||
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
||||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||||
|
|
||||||
Item *items[MAX_AUCTION_ITEMS];
|
Item* items[MAX_AUCTION_ITEMS];
|
||||||
|
|
||||||
uint32 finalCount = 0;
|
uint32 finalCount = 0;
|
||||||
uint32 itemEntry = 0;
|
uint32 itemEntry = 0;
|
||||||
|
|
||||||
for (uint32 i = 0; i < itemsCount; ++i)
|
for (uint32 i = 0; i < itemsCount; ++i)
|
||||||
{
|
{
|
||||||
Item *item = _player->GetItemByGuid(itemGUIDs[i]);
|
Item* item = _player->GetItemByGuid(itemGUIDs[i]);
|
||||||
|
|
||||||
if (!item)
|
if (!item)
|
||||||
{
|
{
|
||||||
@@ -246,7 +246,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket &recvData)
|
|||||||
|
|
||||||
for (uint32 i = 0; i < itemsCount; ++i)
|
for (uint32 i = 0; i < itemsCount; ++i)
|
||||||
{
|
{
|
||||||
Item *item = items[i];
|
Item* item = items[i];
|
||||||
|
|
||||||
if (item->GetMaxStackCount() < finalCount)
|
if (item->GetMaxStackCount() < finalCount)
|
||||||
{
|
{
|
||||||
@@ -257,10 +257,10 @@ void WorldSession::HandleAuctionSellItem(WorldPacket &recvData)
|
|||||||
|
|
||||||
for (uint32 i = 0; i < itemsCount; ++i)
|
for (uint32 i = 0; i < itemsCount; ++i)
|
||||||
{
|
{
|
||||||
Item *item = items[i];
|
Item* item = items[i];
|
||||||
|
|
||||||
uint32 auctionTime = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME));
|
uint32 auctionTime = uint32(etime * sWorld->getRate(RATE_AUCTION_TIME));
|
||||||
AuctionHouseObject *auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
|
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
|
||||||
|
|
||||||
uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount);
|
uint32 deposit = sAuctionMgr->GetAuctionDeposit(auctionHouseEntry, etime, item, finalCount);
|
||||||
if (!_player->HasEnoughMoney(deposit))
|
if (!_player->HasEnoughMoney(deposit))
|
||||||
@@ -271,14 +271,22 @@ void WorldSession::HandleAuctionSellItem(WorldPacket &recvData)
|
|||||||
|
|
||||||
_player->ModifyMoney(-int32(deposit));
|
_player->ModifyMoney(-int32(deposit));
|
||||||
|
|
||||||
AuctionEntry *AH = new AuctionEntry;
|
AuctionEntry* AH = new AuctionEntry;
|
||||||
AH->Id = sObjectMgr->GenerateAuctionID();
|
AH->Id = sObjectMgr->GenerateAuctionID();
|
||||||
|
|
||||||
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
if (sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_AUCTION))
|
||||||
AH->houseId = AuctionHouseId::Neutral;
|
AH->houseId = AuctionHouseId::Neutral;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
CreatureTemplate const *auctioneerInfo = creature->GetCreatureTemplate();
|
CreatureData const* auctioneerData = sObjectMgr->GetCreatureData(creature->GetSpawnId());
|
||||||
|
if (!auctioneerData)
|
||||||
|
{
|
||||||
|
LOG_ERROR("network.opcode", "Data for auctioneer not found ({})", auctioneer.ToString());
|
||||||
|
delete AH;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
CreatureTemplate const* auctioneerInfo = sObjectMgr->GetCreatureTemplate(auctioneerData->id);
|
||||||
if (!auctioneerInfo)
|
if (!auctioneerInfo)
|
||||||
{
|
{
|
||||||
LOG_ERROR("network.opcode", "Non existing auctioneer ({})", auctioneer.ToString());
|
LOG_ERROR("network.opcode", "Non existing auctioneer ({})", auctioneer.ToString());
|
||||||
@@ -286,7 +294,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket &recvData)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
AuctionHouseEntry const *AHEntry = sAuctionMgr->GetAuctionHouseEntryFromFactionTemplate(auctioneerInfo->faction);
|
AuctionHouseEntry const* AHEntry = sAuctionMgr->GetAuctionHouseEntryFromFactionTemplate(auctioneerInfo->faction);
|
||||||
AH->houseId = AuctionHouseId(AHEntry->houseId);
|
AH->houseId = AuctionHouseId(AHEntry->houseId);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -338,7 +346,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket &recvData)
|
|||||||
}
|
}
|
||||||
else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
|
else // Required stack size of auction does not match to current item stack size, clone item and set correct stack size
|
||||||
{
|
{
|
||||||
Item *newItem = item->CloneItem(finalCount, _player);
|
Item* newItem = item->CloneItem(finalCount, _player);
|
||||||
if (!newItem)
|
if (!newItem)
|
||||||
{
|
{
|
||||||
LOG_ERROR("network.opcode", "CMSG_AUCTION_SELL_ITEM: Could not create clone of item {}", item->GetEntry());
|
LOG_ERROR("network.opcode", "CMSG_AUCTION_SELL_ITEM: Could not create clone of item {}", item->GetEntry());
|
||||||
@@ -365,7 +373,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket &recvData)
|
|||||||
|
|
||||||
for (uint32 j = 0; j < itemsCount; ++j)
|
for (uint32 j = 0; j < itemsCount; ++j)
|
||||||
{
|
{
|
||||||
Item *item2 = items[j];
|
Item* item2 = items[j];
|
||||||
|
|
||||||
// Item stack count equals required count, ready to delete item - cloned item will be used for auction
|
// Item stack count equals required count, ready to delete item - cloned item will be used for auction
|
||||||
if (item2->GetCount() == count[j])
|
if (item2->GetCount() == count[j])
|
||||||
@@ -413,8 +421,8 @@ void WorldSession::HandleAuctionSellItem(WorldPacket &recvData)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// this function is called when client bids or buys out auction
|
//this function is called when client bids or buys out auction
|
||||||
void WorldSession::HandleAuctionPlaceBid(WorldPacket &recvData)
|
void WorldSession::HandleAuctionPlaceBid(WorldPacket& recvData)
|
||||||
{
|
{
|
||||||
ObjectGuid auctioneer;
|
ObjectGuid auctioneer;
|
||||||
uint32 auctionId;
|
uint32 auctionId;
|
||||||
@@ -423,7 +431,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket &recvData)
|
|||||||
recvData >> auctionId >> price;
|
recvData >> auctionId >> price;
|
||||||
|
|
||||||
if (!auctionId || !price)
|
if (!auctionId || !price)
|
||||||
return; // check for cheaters
|
return; //check for cheaters
|
||||||
|
|
||||||
if (sWorld->getBoolConfig(CONFIG_TRIAL_RESTRICTION_AUCTION) && IsTrialAccount())
|
if (sWorld->getBoolConfig(CONFIG_TRIAL_RESTRICTION_AUCTION) && IsTrialAccount())
|
||||||
{
|
{
|
||||||
@@ -431,7 +439,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket &recvData)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Creature *creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
||||||
if (!creature)
|
if (!creature)
|
||||||
{
|
{
|
||||||
LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
|
LOG_DEBUG("network", "WORLD: HandleAuctionPlaceBid - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
|
||||||
@@ -442,10 +450,10 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket &recvData)
|
|||||||
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
||||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||||
|
|
||||||
AuctionHouseObject *auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
|
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
|
||||||
|
|
||||||
AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
|
AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
|
||||||
Player *player = GetPlayer();
|
Player* player = GetPlayer();
|
||||||
|
|
||||||
if (!sScriptMgr->OnPlayerCanPlaceAuctionBid(player, auction))
|
if (!sScriptMgr->OnPlayerCanPlaceAuctionBid(player, auction))
|
||||||
{
|
{
|
||||||
@@ -462,16 +470,16 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket &recvData)
|
|||||||
|
|
||||||
if (auction->owner == player->GetGUID())
|
if (auction->owner == player->GetGUID())
|
||||||
{
|
{
|
||||||
// you cannot bid your own auction:
|
//you cannot bid your own auction:
|
||||||
SendAuctionCommandResult(0, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
|
SendAuctionCommandResult(0, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// impossible have online own another character (use this for speedup check in case online owner)
|
// impossible have online own another character (use this for speedup check in case online owner)
|
||||||
Player *auction_owner = ObjectAccessor::FindConnectedPlayer(auction->owner);
|
Player* auction_owner = ObjectAccessor::FindConnectedPlayer(auction->owner);
|
||||||
if (!auction_owner && sCharacterCache->GetCharacterAccountIdByGuid(auction->owner) == GetAccountId())
|
if (!auction_owner && sCharacterCache->GetCharacterAccountIdByGuid(auction->owner) == GetAccountId())
|
||||||
{
|
{
|
||||||
// you cannot bid your another character auction:
|
//you cannot bid your another character auction:
|
||||||
SendAuctionCommandResult(0, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
|
SendAuctionCommandResult(0, AUCTION_PLACE_BID, ERR_AUCTION_BID_OWN);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -484,14 +492,14 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket &recvData)
|
|||||||
if ((price < auction->buyout || auction->buyout == 0) &&
|
if ((price < auction->buyout || auction->buyout == 0) &&
|
||||||
price < auction->bid + AuctionEntry::CalculateAuctionOutBid(auction->bid))
|
price < auction->bid + AuctionEntry::CalculateAuctionOutBid(auction->bid))
|
||||||
{
|
{
|
||||||
// auction has already higher bid, client tests it!
|
//auction has already higher bid, client tests it!
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!player->HasEnoughMoney(price))
|
if (!player->HasEnoughMoney(price))
|
||||||
{
|
{
|
||||||
// you don't have enought money!, client tests!
|
//you don't have enought money!, client tests!
|
||||||
// SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
|
//SendAuctionCommandResult(auction->auctionId, AUCTION_PLACE_BID, ???);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -520,7 +528,7 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket &recvData)
|
|||||||
|
|
||||||
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
|
GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_HIGHEST_AUCTION_BID, price);
|
||||||
|
|
||||||
CharacterDatabasePreparedStatement *stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
|
CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_AUCTION_BID);
|
||||||
stmt->SetData(0, auction->bidder.GetCounter());
|
stmt->SetData(0, auction->bidder.GetCounter());
|
||||||
stmt->SetData(1, auction->bid);
|
stmt->SetData(1, auction->bid);
|
||||||
stmt->SetData(2, auction->Id);
|
stmt->SetData(2, auction->Id);
|
||||||
@@ -541,13 +549,13 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket &recvData)
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// buyout:
|
//buyout:
|
||||||
if (player->GetGUID() == auction->bidder)
|
if (player->GetGUID() == auction->bidder)
|
||||||
player->ModifyMoney(-int32(auction->buyout - auction->bid));
|
player->ModifyMoney(-int32(auction->buyout - auction->bid));
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
player->ModifyMoney(-int32(auction->buyout));
|
player->ModifyMoney(-int32(auction->buyout));
|
||||||
if (auction->bidder) // buyout for bidded auction ..
|
if (auction->bidder) //buyout for bidded auction ..
|
||||||
sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans);
|
sAuctionMgr->SendAuctionOutbiddedMail(auction, auction->buyout, GetPlayer(), trans);
|
||||||
}
|
}
|
||||||
auction->bidder = player->GetGUID();
|
auction->bidder = player->GetGUID();
|
||||||
@@ -582,8 +590,8 @@ void WorldSession::HandleAuctionPlaceBid(WorldPacket &recvData)
|
|||||||
CharacterDatabase.CommitTransaction(trans);
|
CharacterDatabase.CommitTransaction(trans);
|
||||||
}
|
}
|
||||||
|
|
||||||
// this void is called when auction_owner cancels his auction
|
//this void is called when auction_owner cancels his auction
|
||||||
void WorldSession::HandleAuctionRemoveItem(WorldPacket &recvData)
|
void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData)
|
||||||
{
|
{
|
||||||
ObjectGuid auctioneer;
|
ObjectGuid auctioneer;
|
||||||
uint32 auctionId;
|
uint32 auctionId;
|
||||||
@@ -596,7 +604,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket &recvData)
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
Creature *creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(auctioneer, UNIT_NPC_FLAG_AUCTIONEER);
|
||||||
if (!creature)
|
if (!creature)
|
||||||
{
|
{
|
||||||
LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
|
LOG_DEBUG("network", "WORLD: HandleAuctionRemoveItem - Unit ({}) not found or you can't interact with him.", auctioneer.ToString());
|
||||||
@@ -607,24 +615,24 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket &recvData)
|
|||||||
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
||||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||||
|
|
||||||
AuctionHouseObject *auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
|
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(creature->GetFaction());
|
||||||
|
|
||||||
AuctionEntry *auction = auctionHouse->GetAuction(auctionId);
|
AuctionEntry* auction = auctionHouse->GetAuction(auctionId);
|
||||||
Player *player = GetPlayer();
|
Player* player = GetPlayer();
|
||||||
|
|
||||||
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
|
||||||
if (auction && auction->owner == player->GetGUID())
|
if (auction && auction->owner == player->GetGUID())
|
||||||
{
|
{
|
||||||
Item *pItem = sAuctionMgr->GetAItem(auction->item_guid);
|
Item* pItem = sAuctionMgr->GetAItem(auction->item_guid);
|
||||||
if (!pItem)
|
if (!pItem)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (auction->bidder) // If we have a bidder, we have to send him the money he paid
|
if (auction->bidder) // If we have a bidder, we have to send him the money he paid
|
||||||
{
|
{
|
||||||
uint32 auctionCut = auction->GetAuctionCut();
|
uint32 auctionCut = auction->GetAuctionCut();
|
||||||
if (!player->HasEnoughMoney(auctionCut)) // player doesn't have enough money, maybe message needed
|
if (!player->HasEnoughMoney(auctionCut)) //player doesn't have enough money, maybe message needed
|
||||||
return;
|
return;
|
||||||
// some auctionBidderNotification would be needed, but don't know that parts..
|
//some auctionBidderNotification would be needed, but don't know that parts..
|
||||||
sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans);
|
sAuctionMgr->SendAuctionCancelledToBidderMail(auction, trans);
|
||||||
player->ModifyMoney(-int32(auctionCut));
|
player->ModifyMoney(-int32(auctionCut));
|
||||||
}
|
}
|
||||||
@@ -637,12 +645,12 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket &recvData)
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
SendAuctionCommandResult(0, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
|
SendAuctionCommandResult(0, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR);
|
||||||
// this code isn't possible ... maybe there should be assert
|
//this code isn't possible ... maybe there should be assert
|
||||||
LOG_ERROR("network.opcode", "CHEATER : {}, he tried to cancel auction (id: {}) of another player, or auction is nullptr", player->GetGUID().ToString(), auctionId);
|
LOG_ERROR("network.opcode", "CHEATER : {}, he tried to cancel auction (id: {}) of another player, or auction is nullptr", player->GetGUID().ToString(), auctionId);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// inform player, that auction is removed
|
//inform player, that auction is removed
|
||||||
SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, ERR_AUCTION_OK);
|
SendAuctionCommandResult(auction->Id, AUCTION_CANCEL, ERR_AUCTION_OK);
|
||||||
|
|
||||||
LOG_INFO("entities.player.auctionhouse", "AuctionHouse: Account: {} (IP: {}), Player [{}] (GUID: {}) cancelled auction #{}: Item (Entry: {}) x{}, Buyout: {} copper",
|
LOG_INFO("entities.player.auctionhouse", "AuctionHouse: Account: {} (IP: {}), Player [{}] (GUID: {}) cancelled auction #{}: Item (Entry: {}) x{}, Buyout: {} copper",
|
||||||
@@ -659,12 +667,12 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket &recvData)
|
|||||||
auctionHouse->RemoveAuction(auction);
|
auctionHouse->RemoveAuction(auction);
|
||||||
}
|
}
|
||||||
|
|
||||||
// called when player lists his bids
|
//called when player lists his bids
|
||||||
void WorldSession::HandleAuctionListBidderItems(WorldPacket &recvData)
|
void WorldSession::HandleAuctionListBidderItems(WorldPacket& recvData)
|
||||||
{
|
{
|
||||||
ObjectGuid guid; // NPC guid
|
ObjectGuid guid; //NPC guid
|
||||||
uint32 listfrom; // page of auctions
|
uint32 listfrom; //page of auctions
|
||||||
uint32 outbiddedCount; // count of outbidded auctions
|
uint32 outbiddedCount; //count of outbidded auctions
|
||||||
|
|
||||||
recvData >> guid;
|
recvData >> guid;
|
||||||
recvData >> listfrom; // not used in fact (this list not have page control in client)
|
recvData >> listfrom; // not used in fact (this list not have page control in client)
|
||||||
@@ -675,7 +683,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket &recvData)
|
|||||||
outbiddedCount = 0;
|
outbiddedCount = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
Creature *creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
|
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
|
||||||
if (!creature)
|
if (!creature)
|
||||||
{
|
{
|
||||||
LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - Unit ({}) not found or you can't interact with him.", guid.ToString());
|
LOG_DEBUG("network", "WORLD: HandleAuctionListBidderItems - Unit ({}) not found or you can't interact with him.", guid.ToString());
|
||||||
@@ -691,7 +699,7 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket &recvData)
|
|||||||
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
||||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||||
|
|
||||||
AuctionHouseEntry const *ahEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(creature->GetFaction());
|
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(creature->GetFaction());
|
||||||
if (!ahEntry)
|
if (!ahEntry)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -711,8 +719,8 @@ void WorldSession::HandleAuctionListBidderItems(WorldPacket &recvData)
|
|||||||
sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchBidderListRequest(auctionHouseFaction, std::move(auctionIds), GetPlayer()->GetGUID()));
|
sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchBidderListRequest(auctionHouseFaction, std::move(auctionIds), GetPlayer()->GetGUID()));
|
||||||
}
|
}
|
||||||
|
|
||||||
// this void sends player info about his auctions
|
//this void sends player info about his auctions
|
||||||
void WorldSession::HandleAuctionListOwnerItems(WorldPacket &recvData)
|
void WorldSession::HandleAuctionListOwnerItems(WorldPacket& recvData)
|
||||||
{
|
{
|
||||||
ObjectGuid guid;
|
ObjectGuid guid;
|
||||||
uint32 listfrom;
|
uint32 listfrom;
|
||||||
@@ -720,7 +728,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket &recvData)
|
|||||||
recvData >> guid;
|
recvData >> guid;
|
||||||
recvData >> listfrom; // not used in fact (this list does not have page control in client)
|
recvData >> listfrom; // not used in fact (this list does not have page control in client)
|
||||||
|
|
||||||
Creature *creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
|
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
|
||||||
if (!creature)
|
if (!creature)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -728,7 +736,7 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket &recvData)
|
|||||||
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
|
||||||
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||||
|
|
||||||
AuctionHouseEntry const *ahEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(creature->GetFaction());
|
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(creature->GetFaction());
|
||||||
if (!ahEntry)
|
if (!ahEntry)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -737,8 +745,8 @@ void WorldSession::HandleAuctionListOwnerItems(WorldPacket &recvData)
|
|||||||
sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchOwnerListRequest(auctionHouseFaction, GetPlayer()->GetGUID()));
|
sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchOwnerListRequest(auctionHouseFaction, GetPlayer()->GetGUID()));
|
||||||
}
|
}
|
||||||
|
|
||||||
// this void is called when player clicks on search button
|
//this void is called when player clicks on search button
|
||||||
void WorldSession::HandleAuctionListItems(WorldPacket &recvData)
|
void WorldSession::HandleAuctionListItems(WorldPacket& recvData)
|
||||||
{
|
{
|
||||||
std::string searchedname;
|
std::string searchedname;
|
||||||
uint8 levelmin, levelmax, usable;
|
uint8 levelmin, levelmax, usable;
|
||||||
@@ -783,7 +791,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket &recvData)
|
|||||||
|
|
||||||
wstrToLower(wsearchedname);
|
wstrToLower(wsearchedname);
|
||||||
|
|
||||||
Creature *creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
|
Creature* creature = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_AUCTIONEER);
|
||||||
if (!creature)
|
if (!creature)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -791,7 +799,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket &recvData)
|
|||||||
if (_player->HasUnitState(UNIT_STATE_DIED))
|
if (_player->HasUnitState(UNIT_STATE_DIED))
|
||||||
_player->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
_player->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||||
|
|
||||||
AuctionHouseEntry const *ahEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(creature->GetFaction());
|
AuctionHouseEntry const* ahEntry = AuctionHouseMgr::GetAuctionHouseEntryFromFactionTemplate(creature->GetFaction());
|
||||||
if (!ahEntry)
|
if (!ahEntry)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -822,12 +830,12 @@ void WorldSession::HandleAuctionListItems(WorldPacket &recvData)
|
|||||||
usablePlayerInfo.raceMask = GetPlayer()->getRaceMask();
|
usablePlayerInfo.raceMask = GetPlayer()->getRaceMask();
|
||||||
usablePlayerInfo.level = GetPlayer()->GetLevel();
|
usablePlayerInfo.level = GetPlayer()->GetLevel();
|
||||||
|
|
||||||
SkillStatusMap const &skillMap = GetPlayer()->GetSkillStatusMap();
|
SkillStatusMap const& skillMap = GetPlayer()->GetSkillStatusMap();
|
||||||
for (auto const &pair : skillMap)
|
for (auto const& pair : skillMap)
|
||||||
usablePlayerInfo.skills.insert(std::make_pair(pair.first, GetPlayer()->GetSkillValue(pair.first)));
|
usablePlayerInfo.skills.insert(std::make_pair(pair.first, GetPlayer()->GetSkillValue(pair.first)));
|
||||||
|
|
||||||
PlayerSpellMap const &spellMap = GetPlayer()->GetSpellMap();
|
PlayerSpellMap const& spellMap = GetPlayer()->GetSpellMap();
|
||||||
for (auto const &pair : spellMap)
|
for (auto const& pair : spellMap)
|
||||||
{
|
{
|
||||||
if (pair.second->State != PLAYERSPELL_REMOVED && pair.second->IsInSpec(GetPlayer()->GetActiveSpec()))
|
if (pair.second->State != PLAYERSPELL_REMOVED && pair.second->IsInSpec(GetPlayer()->GetActiveSpec()))
|
||||||
usablePlayerInfo.spells.insert(pair.first);
|
usablePlayerInfo.spells.insert(pair.first);
|
||||||
@@ -838,7 +846,7 @@ void WorldSession::HandleAuctionListItems(WorldPacket &recvData)
|
|||||||
sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchListRequest(auctionHouseFaction, std::move(ahSearchInfo), std::move(ahPlayerInfo)));
|
sAuctionMgr->GetAuctionHouseSearcher()->QueueSearchRequest(new AuctionSearchListRequest(auctionHouseFaction, std::move(ahSearchInfo), std::move(ahPlayerInfo)));
|
||||||
}
|
}
|
||||||
|
|
||||||
void WorldSession::HandleAuctionListPendingSales(WorldPacket &recvData)
|
void WorldSession::HandleAuctionListPendingSales(WorldPacket& recvData)
|
||||||
{
|
{
|
||||||
recvData.read_skip<uint64>();
|
recvData.read_skip<uint64>();
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user