/* * This file is part of the AzerothCore Project. See AUTHORS file for Copyright information * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU Affero General Public License as published by the * Free Software Foundation; either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef ACORE_GRID_CELL_H #define ACORE_GRID_CELL_H /* @class GridCell Grid is a logical segment of the game world represented inside TrinIty. Grid is bind at compile time to a particular type of object which we call it the object of interested. There are many types of loader, specially, dynamic loader, static loader, or on-demand loader. There's a subtle difference between dynamic loader and on-demand loader but this is implementation specific to the loader class. From the Grid's perspective, the loader meets its API requirement is suffice. */ #include "Define.h" #include "TypeContainer.h" #include "TypeContainerVisitor.h" template < class GRID_OBJECT_TYPES > class GridCell { public: ~GridCell() = default; template void AddGridObject(SPECIFIC_OBJECT* obj) { _gridObjects.template insert(obj); ASSERT(obj->IsInGrid()); } // Visit grid objects template void Visit(TypeContainerVisitor >& visitor) { visitor.Visit(_gridObjects); } private: TypeMapContainer _gridObjects; }; #endif