/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. * Copyright (C) 2008-2016 TrinityCore * Copyright (C) 2005-2009 MaNGOS */ #ifndef ACORE_SKILL_EXTRA_ITEMS_H #define ACORE_SKILL_EXTRA_ITEMS_H #include "Common.h" // predef classes used in functions class Player; // returns true and sets the appropriate info if the player can create a perfect item with the given spellId bool CanCreatePerfectItem(Player* player, uint32 spellId, float& perfectCreateChance, uint32& perfectItemType); // load perfection proc info from DB void LoadSkillPerfectItemTable(); // returns true and sets the appropriate info if the player can create extra items with the given spellId bool canCreateExtraItems(Player* player, uint32 spellId, float& additionalChance, int32& newMaxOrEntry); // function to load the extra item creation info from DB void LoadSkillExtraItemTable(); #endif