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01b86ec7a6c9307075bd7580290fa0790b84fa6d
moonwell-core/src/server/game/Entities
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Jelle Meeus 01b86ec7a6 fix(Core/Unit): update death state before handling RemoveAllAurasOnDeath() (#20124)
fix setDeathState

[PATCH] Don't allow units to enter combat upon death
https://github.com/TrinityCore/TrinityCore/commit/91ebea4a77e1db10cea85ff8e891a2ea3f3587ab.patch
Co-authored-by: trickerer <onlysuffering@gmail.com>
2024-10-04 11:01:36 -03:00
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Corpse
…
Creature
fix(Core/Unit): update death state before handling RemoveAllAurasOnDeath() (#20124)
2024-10-04 11:01:36 -03:00
DynamicObject
refactor(src/server/game/Entities): remove unused imports (#20096)
2024-09-29 20:19:02 +02:00
GameObject
refactor(src/server/game/Entities): remove unused imports (#20096)
2024-09-29 20:19:02 +02:00
Item
chore(Core/Misc): update floor and ceil to std (#19837)
2024-09-03 08:01:00 -03:00
Object
fix(Script/BlackTemple): teleport position with fatal attraction (#19971)
2024-09-28 10:27:32 +02:00
Pet
chore(Core/Misc): Some cleanup (#19970)
2024-09-21 19:34:31 +02:00
Player
refactor(src/server/game/Entities): remove unused imports (#20096)
2024-09-29 20:19:02 +02:00
Totem
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Transport
…
Unit
fix(Core/Unit): update death state before handling RemoveAllAurasOnDeath() (#20124)
2024-10-04 11:01:36 -03:00
Vehicle
refactor(Core): Make more use of helpers. (#19835)
2024-09-03 14:41:31 -03:00
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