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0f1c0c154d8c14a1cb5077dd871818352b502ebe
moonwell-core/src/server/game/Spells
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UltraNix e5cbba1c4c fix(Core/Spells): Melee spells are not affected by cast haste modifiers. Source: TrinityCore. (#9501)
Fixes #5136
2021-12-10 01:21:49 -03:00
..
Auras
fix(Core/Spells): Forward core changes (#8841)
2021-12-09 18:24:16 -03:00
Spell.cpp
fix(Core/Spells): Melee spells are not affected by cast haste modifiers. Source: TrinityCore. (#9501)
2021-12-10 01:21:49 -03:00
Spell.h
Core/Spells: Triggered spells should not cause players to stand up (#8986)
2021-11-07 20:41:25 +01:00
SpellEffects.cpp
fix(Core/Spells): Damage spell modifiers do not affect wands. (#9418)
2021-12-09 08:11:58 -03:00
SpellInfo.cpp
chore(Core): Remove unnecessary slang Cosmetic (#9325)
2021-11-25 04:31:54 -03:00
SpellInfo.h
chore(Core/Auras): Clean up Aura::CanBeSaved() (#9343)
2021-11-30 13:03:04 -03:00
SpellMgr.cpp
fix(Core/Spell) Green Beam spells should only hit one target (#9593)
2021-12-08 19:48:32 +01:00
SpellMgr.h
fix(Core/Spell): Add Dual Wield skill dependency to Dual Wield effect, sho… (#9162)
2021-11-20 23:44:44 -03:00
SpellScript.cpp
refactor(Core/Misc): headers cleanup (#9259)
2021-11-22 17:24:39 +07:00
SpellScript.h
feat(License): add new headers information about license (#7941)
2021-09-30 13:40:52 +07:00
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