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1cbd6e0612785b2bbfe8992c6336bc3c8cc16df0
moonwell-core
/
src
/
server
/
game
/
Spells
T
History
blinkysc
1cbd6e0612
fix(Core/Scripts): Fix Missile Barrage and Clearcasting proc with Arcane Missiles (
#24958
)
...
Co-authored-by: blinkysc <
blinkysc@users.noreply.github.com
>
2026-03-01 17:38:12 -06:00
..
Auras
fix(Core/Spells): Fix channeled CAST→HIT proc ordering and hasted DynObject duration (
#24948
)
2026-03-01 08:32:15 -06:00
Spell.cpp
fix(Core/Scripts): Fix Missile Barrage and Clearcasting proc with Arcane Missiles (
#24958
)
2026-03-01 17:38:12 -06:00
Spell.h
fix(Core/Spells): Fix item use macro breaking melee auto-attack (
#24926
)
2026-02-28 08:15:51 -06:00
SpellDefines.h
fix(docs/license): use GPLv2 as MaNGOS-based project (
#23655
)
2025-11-14 08:44:25 -03:00
SpellEffects.cpp
fix(SpellEffects): GameObject Rotation (
#24850
)
2026-02-25 01:18:12 -06:00
SpellInfo.cpp
fix(Core/Spells): Fix Cobra Strikes stack consumption (
#24906
)
2026-02-27 08:42:17 -06:00
SpellInfo.h
fix(Core/Spells): Implement TrinityCore spell_group and spell_group_stack_rules (
#23346
)
2025-11-28 16:01:25 -03:00
SpellInfoCorrections.cpp
fix(Core/Spells): Fix Cobra Strikes stack consumption (
#24906
)
2026-02-27 08:42:17 -06:00
SpellMgr.cpp
feat(Core/Globals): Dynamically calculate max race and racemasks from DBC data. (
#24665
)
2026-02-28 18:12:52 -05:00
SpellMgr.h
refactor(Core/Spells): QAston proc system (
#24233
)
2026-02-18 08:31:53 -03:00
SpellScript.cpp
refactor(Core/Spells): QAston proc system (
#24233
)
2026-02-18 08:31:53 -03:00
SpellScript.h
refactor(Core/Spells): QAston proc system (
#24233
)
2026-02-18 08:31:53 -03:00