Files
moonwell-core/src/server/game/AuctionHouse/AuctionHouseMgr.h
T
kadeshar 236c842934 Core merge 17112025 (#104)
* fix(DB/SmartAI): improve Harry surrendering during quest 'Gambling Debt' (#23598)

* fix(DB/Quest): The Kalu'ak dailies reward 500 rep (#23600)

* chore(DB): import pending files

Referenced commit(s): fb03f41b2a

* fix(DB/GameEvent): Remove midsummer pole in K3 (#23614)

* chore(DB): import pending files

Referenced commit(s): 7b0000d6ee

* fix(DB/SmartAI): increase reliability of quest event Foolish Endeavors (#23612)

* chore(DB): import pending files

Referenced commit(s): 86f219abbc

* fix(Scripts/AreaTrigger): players become stuck after Last Rites (#23613)

* chore(DB): import pending files

Referenced commit(s): c1a8047cf1

* fix(Core/Vmaps): Fix inconsistency of hitInstance and hitModel to cause wrong area ids (#23233)

Co-authored-by: ModoX <moardox@gmail.com>
Co-authored-by: Shauren <shauren.trinity@gmail.com>
Co-authored-by: Grimdhex <237474256+Grimdhex@users.noreply.github.com>
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* fix(DB/Gameobject): Sniffed Values for 'Wild Mustard' spawns (#23608)

* fix(DB/SmartAI): remove large combat distance of Frostbrood Sentry (#23607)

* chore(DB): import pending files

Referenced commit(s): 41d40b236f

* fix(DB/ReputationRewardRate): Patch 3.0.0 gain for Northrend factions (#23597)

* chore(DB): import pending files

Referenced commit(s): 067a898caa

* fix(Core/Map): It should be ensured that the instance is unloaded only after the Creature Respawn. (#23103)

* fix(Scripts/Northrend): Sniffing Out The Perpetrator horde (#23620)

* fix(Scripts/Northrend): ensure Drakuru stays in place during Betrayal (#23619)

* chore(DB): import pending files

Referenced commit(s): 928e145694

* fix(DB/SmartAI): quest 'Reconnaissance Flight' (#23628)

Co-authored-by: dr-j <dr-j@users.noreply.github.com>
Co-authored-by: Killyana <morphone1@gmail.com>

* fix(DB/QuestOfferReward): remove mention of a beta recipe in text (#23629)

* fix(DB/Conditions): update quest conditions to drop chokers (#23610)

* chore(DB): import pending files

Referenced commit(s): bca8f7ce07

* refactor(Core/PlayerScript): Delete OnPlayerChat, use OnPlayerCanUseChat (#23617)

* fix(Core/SmartAI): startup warnings unused params (#23551)

* fix(Core/Unit): Druid Talent Survival of the Fittest lacking immunity to creature daze (#23471)

* fix(DB/SAI): Fix Fizzcrank Paradrop teleporters (#23633)

* chore(DB): import pending files

Referenced commit(s): 94ba1c210d

* fix(Core): Fix waterwalking after dying in instance (#23593)

* fix(DB/SAI): don't remove all auras when mounting flamebringer (#23640)

* chore(DB): import pending files

Referenced commit(s): 22f91f3802

* fix(DB/SAI): Emerald Lasher goes out of the terrain when aggroed. (#23642)

* chore(DB): import pending files

Referenced commit(s): f9d6fe41de

* fix(DB/SAI): Burning Depths Necromancer no longer stays in place. (#23641)

* chore(DB): import pending files

Referenced commit(s): 1037471c8d

* fix(DB/SAI): Remove SmartAI from Valkyrion Harpoon Gun. (#23646)

* chore(DB): import pending files

Referenced commit(s): 8e3a7e6dcf

* fix(DB/Creature): Fix Weakened Reanimated Frost Wyrm inhabit type (#23645)

* chore(DB): import pending files

Referenced commit(s): 3baa18ef5b

* fix(DB/Spell): Infectious Bites should stack from different casters (#23647)

* chore(DB): import pending files

Referenced commit(s): 5aede412ab

* fix(DB/SAI): Solve various issues with It Goes to 11... quest. (#23651)

* fix(DB/Loot): Fireproof Satchel will now always drop the Ritual of Torch  (#23585)

* chore(DB): import pending files

Referenced commit(s): 1090c209b3

* fix(Scripts/Northrend): Betrayal quest (#23650)

* fix(Script/BlackTemple): Reliquary of Souls will use 45 degree in front to set incombat (#22938)

* fix(Scripts/Spell): Fix Animal Blood spawning when it shouldn't (#23656)

* fix(Scripts/BoreanTundra): Script Bloodspore Haze/Psychosis (#23657)

* chore(DB): import pending files

Referenced commit(s): baf7957e36

* fix(DB/SAI): Sibling Rivalry quest credit if mounted (#23659)

* chore(DB): import pending files

Referenced commit(s): 6919cc679d

* fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)

* fix(Core/Achievements): a character can only have 1 race realm first (#23626)

* chore: fix leftover license header (#23678)

* fix(Scripts/HoL): Update Loken script (#23587)

* fix(Scripts/DTK): Update King Dred script (#23572)

* fix(DB/SAI): Bitter Departure quest credit (#23658)

* chore(DB): import pending files

Referenced commit(s): e595425578

* fix(DB/Conditions): Ice Shard require Icy Imprisonment (#23661)

* chore(DB): import pending files

Referenced commit(s): 8294652e77

* fix(DB/Loot): add Scourge Curio drop to Lost Shandaral Spirit (#23686)

* chore(DB): import pending files

Referenced commit(s): b6ed4347fe

* fix(DB/Gameobject): fix spell focus location for 'Will of the Titans' (#23683)

* chore(DB): import pending files

Referenced commit(s): 388f18895d

* fix(DB/Creature): update IOC Demolisher spells (#23685)

* chore(DB): import pending files

Referenced commit(s): cdfa50c990

* fix(Scripts/Northrend): IOC boss cast ability Mortal Strike (#23684)

* fix(Scripts/BoreanTundra): Fix Beryl Sorcerer engaging mobs (#23690)

* fix(Core/Entities): Improve interactions between taxis and players regarding PvP flag. (#23681)

* fix(DB/Creature): Peon Gakra should be an innkeeper (#23699)

* chore(DB): import pending files

Referenced commit(s): 6abff4ac2b

* fix(Scripts/SholazarBasin): Fix Song of Wind and Water double credit (#23707)

* fix(DB/SAI): Reanimated Frost Wyrm engage after being hit by quest spell (#23697)

* fix(DB/SAI): Timely respawn Nesingwary Trappers (#23703)

* fix(DB/Creature): Fix Fjord Hawk Matriarch unit flags (#23696)

* fix(DB/Conditions): Fix Fordragon Resolve target conditions (#23701)

* chore(DB): import pending files

Referenced commit(s): 2942d63125

* fix(DB/Script): Move Tailhorn Stag and Amberpine Woodsman behavior into SmartAI. (#23708)

* fix(DB/Creature): Set Trigger flag on Steam Vent. (#23710)

* chore(DB): import pending files

Referenced commit(s): 435ca302ef

* fix(DB/SAI): To Stars' Rest! taxi flight (#23712)

* chore(DB): import pending files

Referenced commit(s): ab4d59ac9d

* fix (DB/Creature): Set Surveyor Orlond flags. (#23714)

* chore(DB): import pending files

Referenced commit(s): e8ec77dca7

* fix(DB/Loot): Fix Master Summoner Staff drop chance (#23717)

* chore(DB): import pending files

Referenced commit(s): 182c055e6e

* fix(Scripts/DTK): Fix Oh Novos! achievement (#23539) (#23718)

* fix(Core/Spells): Remove King Mrgl-Mrgl costume on spell casting (#23713)

* chore(DB): import pending files

Referenced commit(s): 8c963a11ce

* fix(DB/Reputation): Utigarde Pinnacle normal reputation (#23719)

* chore(DB): import pending files

Referenced commit(s): 88ed7d66d5

* fix(Scripts/HoS): Clean up faction update hacks (#23720)

* fix(DB/Reputation): Lower reputation according to rates handling (#23722)

* fix(DB/Reputation): Oculus normal & UP correction (#23723)

* chore(DB): import pending files

Referenced commit(s): abc2cf3028

* fix(Scripts/Oculus): Implement crossfaction support for drakes (#23704)

* fix(DB/Quest): Correct prerequisite for Reclaimed Ration (#23736)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>

* fix(DB/Quest): Correct prerequisite for Salvaging Life's Strength (#23734)

Co-authored-by: blinkysc <blinkysc@users.noreply.github.com>

* chore(DB): import pending files

Referenced commit(s): afd8197588

* fix(Core/Movement): Fix SummonMovementInform for summons (#23725)

* refactor(Core/Movement): Fix Build (#23739)

* fix(DB/SAI): Update Iron Rune Construct SAI to use DO_ACTION instead … (#23716)

* chore(DB): import pending files

Referenced commit(s): 7cc39f78e2

* fix(DB/SAI): Fix Flamebringer gossip interaction (#23740)

* chore(DB): import pending files

Referenced commit(s): 9cb683cfcd

* fix(DB/SAI): Nerub'ar member packs now attack together. (#23727)

* chore(DB): import pending files

Referenced commit(s): 6f5a1b7ccc

* fix(DB/SAI): Remove Harrison Johnes quest flag on escort accept (#23700)

* chore(DB): import pending files

Referenced commit(s): bacf15d356

* Update crash issue template with log submission guidelines (#23754)

* Merge

* Updated OnPlayerChat method name to OnPlayerCanUseChat

---------

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2025-11-23 20:45:22 +01:00

227 lines
7.5 KiB
C++

/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _AUCTION_HOUSE_MGR_H
#define _AUCTION_HOUSE_MGR_H
#include "Common.h"
#include "DBCStructure.h"
#include "DatabaseEnv.h"
#include "EventProcessor.h"
#include "ObjectGuid.h"
#include "Timer.h"
#include "WorldPacket.h"
#include <unordered_map>
class Item;
class Player;
class AuctionHouseSearcher;
#define MIN_AUCTION_TIME (12*HOUR)
#define MAX_AUCTION_ITEMS 160
#define MAX_AUCTIONS_PER_PAGE 50
#define AUCTION_SEARCH_DELAY 300
/*
The max allowable single packet size in 3.3.5 client protocol is 0x7FFFFF. A single BuildAuctionInfo structure
has a size of 148 bytes. 148 * 55000 = 8140000 which gives us just under the max size of 8388607 with a little
bit of margin.
Reference: https://wowpedia.fandom.com/wiki/API_QueryAuctionItems
"In 4.0.1, getAll mode only fetches up to 42554 items. This is usually adequate, but high-population realms might have more."
*/
#define MAX_GETALL_RETURN 55000
enum AuctionError
{
ERR_AUCTION_OK = 0,
ERR_AUCTION_INVENTORY = 1,
ERR_AUCTION_DATABASE_ERROR = 2,
ERR_AUCTION_NOT_ENOUGHT_MONEY = 3,
ERR_AUCTION_ITEM_NOT_FOUND = 4,
ERR_AUCTION_HIGHER_BID = 5,
ERR_AUCTION_BID_INCREMENT = 7,
ERR_AUCTION_BID_OWN = 10,
ERR_AUCTION_RESTRICTED_ACCOUNT = 13
};
enum AuctionAction
{
AUCTION_SELL_ITEM = 0,
AUCTION_CANCEL = 1,
AUCTION_PLACE_BID = 2
};
enum MailAuctionAnswers
{
AUCTION_OUTBIDDED = 0,
AUCTION_WON = 1,
AUCTION_SUCCESSFUL = 2,
AUCTION_EXPIRED = 3,
AUCTION_CANCELLED_TO_BIDDER = 4,
AUCTION_CANCELED = 5,
AUCTION_SALE_PENDING = 6
};
enum class AuctionHouseFaction : uint8
{
Alliance,
Horde,
Neutral
};
enum class AuctionHouseId : uint8
{
Alliance = 2,
Horde = 6,
Neutral = 7
};
#define MAX_AUCTION_HOUSE_FACTIONS 3
struct AuctionEntry
{
uint32 Id;
AuctionHouseId houseId;
ObjectGuid item_guid;
uint32 item_template;
uint32 itemCount;
ObjectGuid owner;
uint32 startbid; //maybe useless
uint32 bid;
uint32 buyout;
time_t expire_time;
ObjectGuid bidder;
uint32 deposit; //deposit can be calculated only when creating auction
AuctionHouseEntry const* auctionHouseEntry; // in AuctionHouse.dbc
// helpers
[[nodiscard]] AuctionHouseId GetHouseId() const { return houseId; }
[[nodiscard]] AuctionHouseFaction GetFactionId() const;
[[nodiscard]] uint32 GetAuctionCut() const;
[[nodiscard]] uint32 GetAuctionOutBid() const;
[[nodiscard]] static uint32 CalculateAuctionOutBid(uint32 bid);
void DeleteFromDB(CharacterDatabaseTransaction trans) const;
void SaveToDB(CharacterDatabaseTransaction trans) const;
bool LoadFromDB(Field* fields);
[[nodiscard]] std::string BuildAuctionMailSubject(MailAuctionAnswers response) const;
static std::string BuildAuctionMailBody(ObjectGuid guid, uint32 bid, uint32 buyout, uint32 deposit = 0, uint32 cut = 0, uint32 moneyDelay = 0, uint32 eta = 0);
};
//this class is used as auctionhouse instance
class AuctionHouseObject
{
public:
// Initialize storage
AuctionHouseObject() { _next = _auctionsMap.begin(); }
~AuctionHouseObject()
{
for (auto& itr : _auctionsMap)
delete itr.second;
}
typedef std::map<uint32, AuctionEntry*> AuctionEntryMap;
[[nodiscard]] uint32 Getcount() const { return _auctionsMap.size(); }
AuctionEntryMap::iterator GetAuctionsBegin() { return _auctionsMap.begin(); }
AuctionEntryMap::iterator GetAuctionsEnd() { return _auctionsMap.end(); }
AuctionEntryMap const& GetAuctions() { return _auctionsMap; }
[[nodiscard]] AuctionEntry* GetAuction(uint32 id) const
{
AuctionEntryMap::const_iterator itr = _auctionsMap.find(id);
return itr != _auctionsMap.end() ? itr->second : nullptr;
}
void AddAuction(AuctionEntry* auction);
bool RemoveAuction(AuctionEntry* auction);
void Update();
private:
AuctionEntryMap _auctionsMap;
// storage for "next" auction item for next Update()
AuctionEntryMap::const_iterator _next;
};
class AuctionHouseMgr
{
private:
AuctionHouseMgr();
~AuctionHouseMgr();
public:
typedef std::unordered_map<ObjectGuid, Item*> ItemMap;
static AuctionHouseMgr* instance();
AuctionHouseObject* GetAuctionsMap(uint32 factionTemplateId);
AuctionHouseObject* GetAuctionsMapByHouseId(AuctionHouseId auctionHouseId);
Item* GetAItem(ObjectGuid itemGuid)
{
ItemMap::const_iterator itr = _mAitems.find(itemGuid);
if (itr != _mAitems.end())
return itr->second;
return nullptr;
}
//auction messages
void SendAuctionWonMail(AuctionEntry* auction, CharacterDatabaseTransaction trans, bool sendNotification = true, bool updateAchievementCriteria = true, bool sendMail = true);
void SendAuctionSalePendingMail(AuctionEntry* auction, CharacterDatabaseTransaction trans, bool sendMail = true);
void SendAuctionSuccessfulMail(AuctionEntry* auction, CharacterDatabaseTransaction trans, bool sendNotification = true, bool updateAchievementCriteria = true, bool sendMail = true);
void SendAuctionExpiredMail(AuctionEntry* auction, CharacterDatabaseTransaction trans, bool sendNotification = true, bool sendMail = true);
void SendAuctionOutbiddedMail(AuctionEntry* auction, uint32 newPrice, Player* newBidder, CharacterDatabaseTransaction trans, bool sendNotification = true, bool sendMail = true);
void SendAuctionCancelledToBidderMail(AuctionEntry* auction, CharacterDatabaseTransaction trans, bool sendMail = true);
static uint32 GetAuctionDeposit(AuctionHouseEntry const* entry, uint32 time, Item* pItem, uint32 count);
static AuctionHouseFaction GetAuctionHouseFactionFromHouseId(AuctionHouseId ahHouseId);
static AuctionHouseEntry const* GetAuctionHouseEntryFromFactionTemplate(uint32 factionTemplateId);
static AuctionHouseEntry const* GetAuctionHouseEntryFromHouse(AuctionHouseId ahHouseId);
AuctionHouseSearcher* GetAuctionHouseSearcher() { return _auctionHouseSearcher; }
public:
//load first auction items, because of check if item exists, when loading
void LoadAuctionItems();
void LoadAuctions();
void AddAItem(Item* it);
bool RemoveAItem(ObjectGuid itemGuid, bool deleteFromDB = false, CharacterDatabaseTransaction* trans = nullptr);
void Update(uint32 const diff);
private:
AuctionHouseObject _hordeAuctions;
AuctionHouseObject _allianceAuctions;
AuctionHouseObject _neutralAuctions;
ItemMap _mAitems;
AuctionHouseSearcher* _auctionHouseSearcher;
IntervalTimer _updateIntervalTimer;
};
#define sAuctionMgr AuctionHouseMgr::instance()
#endif