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365224039f0e304b5e07987023501729d0b095d0
moonwell-core/src/common/Collision/Models
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Jelle Meeus 2d616ce0e8 fix(Core/Vmaps): Do not ignore model rotation when calculating liquid level (#20760)
cherry-picked from:
https://github.com/TrinityCore/TrinityCore/commit/53b4501ce9b072cfffe7de7f348094f443e36950

Co-authored-by: Shauren <shauren.trinity@gmail.com>
2024-12-01 17:09:47 -03:00
..
GameObjectModel.cpp
update (core): Startup console capitalizations (#13195)
2022-10-01 13:09:34 -04:00
GameObjectModel.h
fix(Core/Vmaps): Stop M2s from occluding for spellcast LoS. Original autho… (#11341)
2022-04-10 09:24:35 -03:00
ModelIgnoreFlags.h
fix(Core/Vmaps): Stop M2s from occluding for spellcast LoS. Original autho… (#11341)
2022-04-10 09:24:35 -03:00
ModelInstance.cpp
fix(Core/Vmaps): Do not ignore model rotation when calculating liquid level (#20760)
2024-12-01 17:09:47 -03:00
ModelInstance.h
fix(Core/Vmaps): Stop M2s from occluding for spellcast LoS. Original autho… (#11341)
2022-04-10 09:24:35 -03:00
WorldModel.cpp
feat(Tools/Mapextractor): Implemented liquid object detection (#11402)
2022-05-08 23:38:22 +02:00
WorldModel.h
refactor(src/common): remove unused imports (#19506)
2024-07-30 20:06:46 -03:00
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