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3f0c60c1dd64a2c104a63502a2a62d49cc14fc0d
moonwell-core
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src
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server
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game
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Andrew
3f0c60c1dd
fix(Core/LFG): prevent RDF anti-kick exploit via loot rolls (
#25112
)
...
Co-authored-by: Claude Opus 4.6 <
noreply@anthropic.com
>
2026-03-28 18:16:51 -03:00
..
Corpse
fix(docs/license): use GPLv2 as MaNGOS-based project (
#23655
)
2025-11-14 08:44:25 -03:00
Creature
feat(Core/Movement): port smooth waypoint movement from Cataclysm Preservation Project (
#25106
)
2026-03-23 10:08:14 -03:00
DynamicObject
fix(Core/DynamicObject): Fix Death and Decay not ticking while stationary (
#24205
)
2026-02-23 16:25:49 -03:00
GameObject
feat(Core/Spawns): introduce SpawnData base struct and spawn group infrastructure (
#25152
)
2026-03-23 01:30:22 -03:00
Item
Revert "fix(Core/Player): Make sure OnEquip spells from items are added after revive" (
#24352
)
2026-01-08 06:49:19 -03:00
Object
fix(Core/Cinematics): Cinematic camera improvements (
#25097
)
2026-03-20 22:04:52 -03:00
Pet
fix(Core/Spell): spell immunity system and new separate immunities table (
#24956
)
2026-03-22 19:36:35 -03:00
Player
fix(Core/LFG): prevent RDF anti-kick exploit via loot rolls (
#25112
)
2026-03-28 18:16:51 -03:00
Totem
fix(Core/Spell): spell immunity system and new separate immunities table (
#24956
)
2026-03-22 19:36:35 -03:00
Transport
fix(Core/GameObject): Handle zero quaternion rotation for dynamically spawned gameobjects (
#24662
)
2026-02-09 20:07:23 -06:00
Unit
fix(Core/Unit): partial immunity for mixed spells (
#25219
)
2026-03-25 12:42:25 +01:00
Vehicle
refactor(Core/Combat): Port TrinityCore heap-based threat system (
#24715
)
2026-03-18 13:36:59 -05:00