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460e2e0cac546f1d9252639e3b10b3477c6a3a9a
moonwell-core/src/server/game/Spells
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blinkysc 460e2e0cac fix(Core/Spells): Prevent friendly spells from breaking stealth (#24875)
2026-02-25 12:41:42 -06:00
..
Auras
fix(Core/Spells): Prevent friendly spells from breaking stealth (#24875)
2026-02-25 12:41:42 -06:00
Spell.cpp
fix(Core/Spells): Fix Lock and Load procs (#24795)
2026-02-22 12:32:41 -06:00
Spell.h
fix(Core/Spells): Fix Lock and Load procs (#24795)
2026-02-22 12:32:41 -06:00
SpellDefines.h
fix(docs/license): use GPLv2 as MaNGOS-based project (#23655)
2025-11-14 08:44:25 -03:00
SpellEffects.cpp
fix(SpellEffects): GameObject Rotation (#24850)
2026-02-25 01:18:12 -06:00
SpellInfo.cpp
refactor(Core/Spells): QAston proc system (#24233)
2026-02-18 08:31:53 -03:00
SpellInfo.h
fix(Core/Spells): Implement TrinityCore spell_group and spell_group_stack_rules (#23346)
2025-11-28 16:01:25 -03:00
SpellInfoCorrections.cpp
fix(Core/Spells): Implement Honor Among Thieves spell scripts (#24799)
2026-02-22 11:07:18 -06:00
SpellMgr.cpp
fix(Core/Spells): Fix Rapid Recuperation, Rapid Killing, and auto-generate PROC_ATTR_REQ_SPELLMOD (#24830)
2026-02-23 12:37:37 -06:00
SpellMgr.h
refactor(Core/Spells): QAston proc system (#24233)
2026-02-18 08:31:53 -03:00
SpellScript.cpp
refactor(Core/Spells): QAston proc system (#24233)
2026-02-18 08:31:53 -03:00
SpellScript.h
refactor(Core/Spells): QAston proc system (#24233)
2026-02-18 08:31:53 -03:00
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