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moonwell-core/src/server/game/Warden/WardenPayloadMgr.h
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/*
* This file is part of the AzerothCore Project. See AUTHORS file for Copyright information
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU Affero General Public License as published by the
* Free Software Foundation; either version 3 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _WARDEN_PAYLOAD_MGR_H
#define _WARDEN_PAYLOAD_MGR_H
#include "WardenCheckMgr.h"
#include <list>
/**
* @class WardenPayloadMgr
* @brief The WardenPayloadMgr is responsible for maintaining custom payloads used by modules.
* @details This allows users to send custom lua payloads up to a size of 512 bytes to the game client.
* Some of the things you can achieve with this is:
* - Interaction with the client interface (add custom frames)
* - Access to client CVars
* - Access to protected lua functions.
*
* Opening up many possiblilties for a patch-less custom server.
*/
class WardenPayloadMgr
{
public:
WardenPayloadMgr();
/**
* @brief Finds a free payload id in WardenPayloadMgr::CachedChecks.
* @return uint16 The free payload id. Returns 0 if there is no free id.
*/
uint16 GetFreePayloadId();
/**
* @brief Register a payload into cache and returns its payload id.
* @param payload The payload to be stored in WardenPayloadMgr::CachedChecks.
* @return uint16 The payload id for use with WardenPayloadMgr::QueuePayload. Returns 0 if it failed to register.
* @note
* - Payloads are truncated to 512 bytes on the client, you may have to register your payloads in chunks if they are larger than this.
*/
uint16 RegisterPayload(const std::string& payload);
/**
* @brief Register a payload into cache with a custom id and returns the result.
* @param payload The payload to be stored in WardenPayloadMgr::CachedChecks.
* @param payloadId The payload id to be stored as the key in WardenPayloadMgr::CachedChecks.
* @param replace Whether the key should replace an existing entry value.
* @return bool The payload insertion result. If exists it will return false, otherwise true.
* @note
* - Payloads are truncated to 512 bytes on the client, you may have to register your payloads in chunks if they are larger than this.
* - It's a good idea to keep the value for payloadId between 9000-9999 for self defined payloads as they're the least likely occupied ids.
*/
bool RegisterPayload(std::string const& payload, uint16 payloadId, bool replace = false);
/**
* @brief Unregister a payload from cache and return if successful.
* @param payloadId The payload to removed from WardenPayloadMgr::CachedChecks.
* @return bool If the payloadId was present.
*/
bool UnregisterPayload(uint16 payloadId);
/**
* @brief Get a payload by id from the WardenPayloadMgr::CachedChecks.
* @param payloadId The payload to fetched from WardenPayloadMgr::CachedChecks.
* @return WardenCheck* A pointer to the WardenCheck payload.
*/
WardenCheck* GetPayloadById(uint16 payloadId);
/**
* @brief Queue the payload into the normal warden checks.
* @param payloadId The payloadId to be queued.
* @param pushToFront If payload should be pushed to the front queue.
*/
void QueuePayload(uint16 payloadId, bool pushToFront = false);
/**
* @brief Dequeue the payload from the WardenPayloadMgr::QueuedPayloads queue.
* @param payloadId The payloadId to be dequeued.
* @return bool If the payload was removed.
*/
bool DequeuePayload(uint16 payloadId);
/**
* @brief Clear the payloads from the WardenPayloadMgr::QueuedPayloads queue.
*/
void ClearQueuedPayloads();
/**
* @brief Get the amount of payloads waiting in WardenPayloadMgr::QueuedPayloads.
* @return The amount of payloads in queue.
*/
uint32 GetPayloadCountInQueue();
/**
* @brief Get payloads waiting in WardenPayloadMgr::QueuedPayloads.
* @return The payloads in queue.
*/
std::list<uint16>* GetPayloadsInQueue();
/**
* @brief The minimum id available for custom payloads.
*/
static uint16 constexpr WardenPayloadOffsetMin = 5000;
/**
* @brief The maximum id available for custom payloads.
*/
static uint16 constexpr WardenPayloadOffsetMax = 9999;
/**
* @brief The checktype used for warden payloads.
*/
static uint32 constexpr WardenPayloadCheckType = 139;
/**
* @brief The list of currently queued payload ids to be sent through Warden.
*/
std::list<uint16> QueuedPayloads;
/**
* @brief The cached payloads that are accessed by payload id.
*/
std::map<uint16, WardenCheck> CachedChecks;
};
#endif // _WARDEN_PAYLOAD_MGR_H