Logo
Explore Help
Sign In
sindoring/moonwell-core
1
0
Fork 0
You've already forked moonwell-core
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
75439773d0dd3f6f71ab321e03d2a05a14df31f0
moonwell-core/src/server/game/Maps
T
History
Bogir[rus] 75439773d0 fix and bringing to a unified style warnings of server loading logs to be more visible at server startup (#10970)
2022-03-12 04:57:26 -03:00
..
Map.cpp
fix/feat: (Core/PacketIO): updated sound and creature addon (#10813)
2022-02-26 10:05:58 -05:00
Map.h
fix(Core/Misc): Change const to be after type name (#10591)
2022-02-14 16:05:45 -03:00
MapInstanced.cpp
fix(Core/Misc): Change const to be after type name (#10591)
2022-02-14 16:05:45 -03:00
MapInstanced.h
feat(Core/Modules): add separated lib for modules (#9281)
2021-12-02 20:28:58 +07:00
MapMgr.cpp
fix(Core/Maps): Dead players should not be allowed to enter dungeon if exceeded max number of instances. Thx to @DepTypes (#10831)
2022-03-06 12:19:31 -05:00
MapMgr.h
fix(Core/Misc): Change const to be after type name (#10591)
2022-02-14 16:05:45 -03:00
MapReference.h
…
MapRefMgr.h
…
MapUpdater.cpp
feat(Core/Time): Implement saparated manager for game time (#8630)
2022-01-24 17:55:00 +07:00
MapUpdater.h
fix(Core/Shutdown): add checks to see if MapUpdater threads are joineable (#7450)
2021-11-24 11:41:49 +01:00
TransportMgr.cpp
fix and bringing to a unified style warnings of server loading logs to be more visible at server startup (#10970)
2022-03-12 04:57:26 -03:00
TransportMgr.h
…
ZoneScript.h
feat(Core/Creature): Allow 3 ids per spawn point. TESTING (#10169)
2022-01-14 19:21:50 -04:00
Powered by Gitea Version: 1.26.1 Page: 1694ms Template: 43ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API