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moonwell-core/src/server/game/Spells
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History
Jelle Meeus 993bdcb84e feat(Core/Player): implement Spell Queue (#20797)
2024-12-12 11:59:52 +01:00
..
Auras
fix(Core/SpellAuraEffects): use caster's level to scale amount to break crowd control auras (#20153)
2024-12-06 12:19:03 +01:00
Spell.cpp
refactor(Core/Spells): Add helpers for HasAuraType (#20802)
2024-12-01 08:50:59 -03:00
Spell.h
feat(Core/Player): implement Spell Queue (#20797)
2024-12-12 11:59:52 +01:00
SpellDefines.h
feat(Core/Spells): Allow modifying MiscValues during cast (#20731)
2024-11-26 12:17:02 -03:00
SpellEffects.cpp
refactor(Core/Spells): Add helpers for HasAuraType (#20802)
2024-12-01 08:50:59 -03:00
SpellInfo.cpp
refactor(Core/Spells): Add helpers for HasAuraType (#20802)
2024-12-01 08:50:59 -03:00
SpellInfo.h
fix(Core/Spells): Fix movement impairment auras not being removed (#19684)
2024-08-22 15:09:43 -03:00
SpellInfoCorrections.cpp
fix(Scripts/ZulAman): Fix Vortex not following players and also spell… (#20780)
2024-11-30 12:28:19 -03:00
SpellMgr.cpp
refactor(Core/Spells): Add helpers for HasAuraType (#20802)
2024-12-01 08:50:59 -03:00
SpellMgr.h
…
SpellScript.cpp
fix(Spells/SpellScript): fix CI, rename the log for Validate (#20418)
2024-11-02 21:09:56 +01:00
SpellScript.h
…
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