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8ba0b7a4b2418fd71d4aaa8ecbabec8fb2059afc
moonwell-core/src/server/game/AI
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blinkysc d23e61b721 fix(SmartAI): Ensure immediate combat engagement (#21854)
NPCs will stop their current waypoint and start combat.
2025-04-26 19:24:35 +01:00
..
CoreAI
fix(Core/AI): Ignore PvP flagged players for aggressive pets if owner is not PvP flagged. (#21922)
2025-04-21 09:40:56 +02:00
ScriptedAI
fix(Core/Movement): Allow MoveFollow to not inherit speed of the target (#21711)
2025-03-15 21:47:11 +01:00
SmartScripts
fix(SmartAI): Ensure immediate combat engagement (#21854)
2025-04-26 19:24:35 +01:00
CreatureAI.cpp
fix(Scripts/ZulAman): Fix Amani Hatcher behaviour (#20687)
2024-11-24 07:56:18 -03:00
CreatureAI.h
fix(Scripts/ZulAman): Fix Amani Hatcher behaviour (#20687)
2024-11-24 07:56:18 -03:00
CreatureAIFactory.h
…
CreatureAIImpl.h
refactor(src/server/game/*): remove unused imports (big part 1) (#20310)
2024-10-27 10:25:40 +01:00
CreatureAIRegistry.cpp
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CreatureAIRegistry.h
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CreatureAISelector.cpp
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CreatureAISelector.h
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enuminfo_CreatureAI.cpp
refactor(src/common): remove unused imports (#19506)
2024-07-30 20:06:46 -03:00
GameObjectAIFactory.h
refactor(src/server/game/AI): remove unused imports (#20095)
2024-10-01 08:04:00 +02:00
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