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8ba0b7a4b2418fd71d4aaa8ecbabec8fb2059afc
moonwell-core
/
src
/
server
/
game
/
AI
T
History
blinkysc
d23e61b721
fix(SmartAI): Ensure immediate combat engagement (
#21854
)
...
NPCs will stop their current waypoint and start combat.
2025-04-26 19:24:35 +01:00
..
CoreAI
fix(Core/AI): Ignore PvP flagged players for aggressive pets if owner is not PvP flagged. (
#21922
)
2025-04-21 09:40:56 +02:00
ScriptedAI
fix(Core/Movement): Allow MoveFollow to not inherit speed of the target (
#21711
)
2025-03-15 21:47:11 +01:00
SmartScripts
fix(SmartAI): Ensure immediate combat engagement (
#21854
)
2025-04-26 19:24:35 +01:00
CreatureAI.cpp
fix(Scripts/ZulAman): Fix Amani Hatcher behaviour (
#20687
)
2024-11-24 07:56:18 -03:00
CreatureAI.h
fix(Scripts/ZulAman): Fix Amani Hatcher behaviour (
#20687
)
2024-11-24 07:56:18 -03:00
CreatureAIFactory.h
…
CreatureAIImpl.h
refactor(src/server/game/*): remove unused imports (big part 1) (
#20310
)
2024-10-27 10:25:40 +01:00
CreatureAIRegistry.cpp
…
CreatureAIRegistry.h
…
CreatureAISelector.cpp
…
CreatureAISelector.h
…
enuminfo_CreatureAI.cpp
refactor(src/common): remove unused imports (
#19506
)
2024-07-30 20:06:46 -03:00
GameObjectAIFactory.h
refactor(src/server/game/AI): remove unused imports (
#20095
)
2024-10-01 08:04:00 +02:00