This website requires JavaScript.
Explore
Help
Sign In
sindoring
/
moonwell-core
Watch
1
Star
0
Fork
0
You've already forked moonwell-core
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
Files
a5b0cee7793bbc44ae1db795f349de2edec7253c
moonwell-core
/
src
/
server
/
game
/
AI
T
History
blinkysc
bf4c181b59
fix(Core/Combat): Fix guardians not attacking after threat system port (
#25157
)
...
Co-authored-by: blinkysc <
blinkysc@users.noreply.github.com
>
2026-03-21 13:05:57 -03:00
..
CoreAI
refactor(Core/Combat): Port TrinityCore heap-based threat system (
#24715
)
2026-03-18 13:36:59 -05:00
ScriptedAI
refactor(Core/Combat): Port TrinityCore heap-based threat system (
#24715
)
2026-03-18 13:36:59 -05:00
SmartScripts
fix(Core/Cinematics): Cinematic camera improvements (
#25097
)
2026-03-20 22:04:52 -03:00
CreatureAI.cpp
fix(Core/Combat): Fix guardians not attacking after threat system port (
#25157
)
2026-03-21 13:05:57 -03:00
CreatureAI.h
refactor(Core/Combat): Port TrinityCore heap-based threat system (
#24715
)
2026-03-18 13:36:59 -05:00
CreatureAIFactory.h
…
CreatureAIImpl.h
…
CreatureAIRegistry.cpp
…
CreatureAIRegistry.h
…
CreatureAISelector.cpp
…
CreatureAISelector.h
…
enuminfo_CreatureAI.cpp
…
GameObjectAIFactory.h
…