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b17d69b33c175ab4cae38615c5697362e9cf9d69
moonwell-core
/
src
/
server
/
game
/
Maps
T
History
Andrew
7e29e023e8
fix(Core/Creature): Allow temp summons to respawn when despawning on … (
#21363
)
2025-02-10 08:46:31 +01:00
..
AreaBoundary.cpp
…
AreaBoundary.h
…
Map.cpp
fix(Core/Creature): Allow temp summons to respawn when despawning on … (
#21363
)
2025-02-10 08:46:31 +01:00
Map.h
fix(Core/Creature): Allow temp summons to respawn when despawning on … (
#21363
)
2025-02-10 08:46:31 +01:00
MapInstanced.cpp
…
MapInstanced.h
…
MapMgr.cpp
fix(Core): Fix After PR#21213 Crash (
#21327
)
2025-02-07 13:52:56 -03:00
MapMgr.h
…
MapReference.h
…
MapRefMgr.h
…
MapUpdater.cpp
fix(Core/Threading): Modernize/Improve thread safety, performance, and maintainability of the MapUpdater class (
#21081
)
2025-01-08 10:40:57 -03:00
MapUpdater.h
fix(Core/Threading): Modernize/Improve thread safety, performance, and maintainability of the MapUpdater class (
#21081
)
2025-01-08 10:40:57 -03:00
TransportMgr.cpp
refactor(src/server/game): optimise imports (
#20541
)
2024-11-13 11:37:20 +01:00
TransportMgr.h
…
ZoneScript.h
…