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bf40479db676c03ee0795a415c3f9cb6ed479351
moonwell-core/src/server/game/Entities/Creature
T
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Andrew bf40479db6 fix(Scripts/SSC): Fix being able to damage Leo's minions if you are n… (#17786)
* fix(Scripts/SSC): Fix being able to damage Leo's minions if you are not the target player

* implement helper

* Update Creature.cpp

* Update Creature.h
2023-11-19 12:38:47 +01:00
..
Creature.cpp
fix(Scripts/SSC): Fix being able to damage Leo's minions if you are n… (#17786)
2023-11-19 12:38:47 +01:00
Creature.h
fix(Scripts/SSC): Fix being able to damage Leo's minions if you are n… (#17786)
2023-11-19 12:38:47 +01:00
CreatureData.h
refactor(Core/Creature): Calculate BaseArmor as float (#17448)
2023-10-08 08:56:16 -03:00
CreatureGroups.cpp
fix(Core/Formations): Implemented new creature formation flag: GROUP_… (#14537)
2023-01-19 20:08:51 +01:00
CreatureGroups.h
fix(Core/Formations): Implemented new creature formation flag: GROUP_… (#14537)
2023-01-19 20:08:51 +01:00
enuminfo_CreatureData.cpp
chore(Core/enumutils): regenerate enumutils (#17087)
2023-09-16 14:26:08 +02:00
GossipDef.cpp
chore(Core/Misc): sort includes (#17776)
2023-11-18 17:51:26 +01:00
GossipDef.h
…
TemporarySummon.cpp
refactor(Core/Misc): Make DeathState enum class (#17607)
2023-10-28 10:54:03 +02:00
TemporarySummon.h
fix(Core/Creatures): Implemented `SUMMON_PROP_FLAG_ONLY_VISIBLE_TO_SU… (#14054)
2023-01-06 00:52:05 +01:00
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