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d05929b862cbf6002797e96f241928fed1105741
moonwell-core
/
src
/
server
/
game
/
AI
T
History
KJack
2e4ad36d20
feat(Core/AI): Add built-in
TaskScheduler
to
CreatureAI
(
#17700
)
...
* Add TaskScheduler to CreatureAI * Code style, because of course.
2023-11-14 07:32:47 -03:00
..
CoreAI
refactor(Core/Misc): Make DeathState enum class (
#17607
)
2023-10-28 10:54:03 +02:00
ScriptedAI
feat(Core/AI): Add built-in
TaskScheduler
to
CreatureAI
(
#17700
)
2023-11-14 07:32:47 -03:00
SmartScripts
feat(Core/SmartAI): Implement a few more stuff (
#17090
)
2023-09-10 13:12:55 +02:00
CreatureAI.cpp
refactor(Core): remove unused imports (
#17094
)
2023-08-28 13:39:43 +02:00
CreatureAI.h
feat(Core/AI): Add built-in
TaskScheduler
to
CreatureAI
(
#17700
)
2023-11-14 07:32:47 -03:00
CreatureAIFactory.h
refactor(Core/AI): factory functions cleanup (
#11779
)
2022-07-15 16:11:49 +02:00
CreatureAIImpl.h
…
CreatureAIRegistry.cpp
refactor(Core/AI): factory functions cleanup (
#11779
)
2022-07-15 16:11:49 +02:00
CreatureAIRegistry.h
…
CreatureAISelector.cpp
refactor(Core): remove unused imports (
#17094
)
2023-08-28 13:39:43 +02:00
CreatureAISelector.h
refactor(Core/AI): factory functions cleanup (
#11779
)
2022-07-15 16:11:49 +02:00
enuminfo_CreatureAI.cpp
chore(Core/enumutils): regenerate enumutils (
#17087
)
2023-09-16 14:26:08 +02:00
GameObjectAIFactory.h
refactor(Core/AI): factory functions cleanup (
#11779
)
2022-07-15 16:11:49 +02:00