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moonwell-core/src/server/game/AI
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KJack 2e4ad36d20 feat(Core/AI): Add built-in TaskScheduler to CreatureAI (#17700)
* Add TaskScheduler to CreatureAI

* Code style, because of course.
2023-11-14 07:32:47 -03:00
..
CoreAI
refactor(Core/Misc): Make DeathState enum class (#17607)
2023-10-28 10:54:03 +02:00
ScriptedAI
feat(Core/AI): Add built-in TaskScheduler to CreatureAI (#17700)
2023-11-14 07:32:47 -03:00
SmartScripts
feat(Core/SmartAI): Implement a few more stuff (#17090)
2023-09-10 13:12:55 +02:00
CreatureAI.cpp
refactor(Core): remove unused imports (#17094)
2023-08-28 13:39:43 +02:00
CreatureAI.h
feat(Core/AI): Add built-in TaskScheduler to CreatureAI (#17700)
2023-11-14 07:32:47 -03:00
CreatureAIFactory.h
refactor(Core/AI): factory functions cleanup (#11779)
2022-07-15 16:11:49 +02:00
CreatureAIImpl.h
…
CreatureAIRegistry.cpp
refactor(Core/AI): factory functions cleanup (#11779)
2022-07-15 16:11:49 +02:00
CreatureAIRegistry.h
…
CreatureAISelector.cpp
refactor(Core): remove unused imports (#17094)
2023-08-28 13:39:43 +02:00
CreatureAISelector.h
refactor(Core/AI): factory functions cleanup (#11779)
2022-07-15 16:11:49 +02:00
enuminfo_CreatureAI.cpp
chore(Core/enumutils): regenerate enumutils (#17087)
2023-09-16 14:26:08 +02:00
GameObjectAIFactory.h
refactor(Core/AI): factory functions cleanup (#11779)
2022-07-15 16:11:49 +02:00
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