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moonwell-core/src/server/game/Maps
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acidmanifesto c283883aea fix (core): Shallow Water Calulation Correction (#11419)
Shallow water calculation (in water and water walking value) is in correct and were matching. not right at all. this corrects the issue.
2022-04-16 16:38:57 -04:00
..
AreaBoundary.cpp
feat(Core/Maps): AreaBoundary (#10525)
2022-04-15 14:10:41 +02:00
AreaBoundary.h
feat(Core/Maps): AreaBoundary (#10525)
2022-04-15 14:10:41 +02:00
Map.cpp
fix (core): Shallow Water Calulation Correction (#11419)
2022-04-16 16:38:57 -04:00
Map.h
fix(Core/Vmaps): Stop M2s from occluding for spellcast LoS. Original autho… (#11341)
2022-04-10 09:24:35 -03:00
MapInstanced.cpp
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MapInstanced.h
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MapMgr.cpp
fix(Core/Maps): Dead players should not be allowed to enter dungeon if exceeded max number of instances. Thx to @DepTypes (#10831)
2022-03-06 12:19:31 -05:00
MapMgr.h
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MapReference.h
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MapRefMgr.h
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MapUpdater.cpp
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MapUpdater.h
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TransportMgr.cpp
fix and bringing to a unified style warnings of server loading logs to be more visible at server startup (#10970)
2022-03-12 04:57:26 -03:00
TransportMgr.h
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ZoneScript.h
…
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