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f59ee4ef7cc455fc300ed0741ac635c8e1f03fe3
moonwell-core/src/server/game/AI
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Skjalf f59ee4ef7c feat(Core/Creature): Actually despawn creatures on evade with Despawn… (#14786)
2023-01-28 18:47:15 -03:00
..
CoreAI
fix(Core/Creatures): Critters should start fleeing upon entering comb… (#14253)
2023-01-28 11:01:43 +01:00
ScriptedAI
feat(Core/AI): Move TaskScheduler to BossAI class (#14757)
2023-01-26 13:46:30 -03:00
SmartScripts
feat(Core/Unit): Add KillSelf overload (#14785)
2023-01-28 17:57:23 -03:00
CreatureAI.cpp
feat(Core/Creature): Actually despawn creatures on evade with Despawn… (#14786)
2023-01-28 18:47:15 -03:00
CreatureAI.h
fix(Core/Creatures): Added new AI function OnTeleportUnreacheablePlayer to teleport all unreachable players. (#12193)
2022-07-24 13:10:41 -03:00
CreatureAIFactory.h
refactor(Core/AI): factory functions cleanup (#11779)
2022-07-15 16:11:49 +02:00
CreatureAIImpl.h
…
CreatureAIRegistry.cpp
refactor(Core/AI): factory functions cleanup (#11779)
2022-07-15 16:11:49 +02:00
CreatureAIRegistry.h
…
CreatureAISelector.cpp
fix(Core/AI): more AI factory checks (#12402)
2022-07-19 14:31:03 -03:00
CreatureAISelector.h
refactor(Core/AI): factory functions cleanup (#11779)
2022-07-15 16:11:49 +02:00
GameObjectAIFactory.h
refactor(Core/AI): factory functions cleanup (#11779)
2022-07-15 16:11:49 +02:00
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