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moonwell-core/src/server/game/AI
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IntelligentQuantum dec0081f6c fix (Core/SmartScripts): allow to start waypoint movement for a creature that is in combat
2022-03-27 11:34:36 -04:00
..
CoreAI
fix(Scripts/BlackwingLair): Razorgore improvements (#10971)
2022-03-23 15:42:34 -03:00
ScriptedAI
feat(Core/Gossips): override BoxMoney from DB (#10414)
2022-03-10 13:55:29 +01:00
SmartScripts
fix (Core/SmartScripts): allow to start waypoint movement for a creature that is in combat
2022-03-27 11:34:36 -04:00
CreatureAI.cpp
chore(Core/Texts): Rename parameter for creature texts (#10317)
2022-01-31 06:48:55 -03:00
CreatureAI.h
fix(Scripts/Vehicles): The next player entering Salvaged Siege Engine… (#10987)
2022-03-27 01:16:12 -03:00
CreatureAIFactory.h
fix(Core/Misc): Change const to be after type name (#10591)
2022-02-14 16:05:45 -03:00
CreatureAIImpl.h
feat(License): add new headers information about license (#7941)
2021-09-30 13:40:52 +07:00
CreatureAIRegistry.cpp
refactor(Core/Misc): headers cleanup (#9259)
2021-11-22 17:24:39 +07:00
CreatureAIRegistry.h
feat(License): add new headers information about license (#7941)
2021-09-30 13:40:52 +07:00
CreatureAISelector.cpp
refactor(Core/Logging): switch to fmt style for LOG_ (#10366)
2022-01-27 16:44:41 +01:00
CreatureAISelector.h
feat(License): add new headers information about license (#7941)
2021-09-30 13:40:52 +07:00
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