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fd04d947594a8573a8f480cb001c2eec3e86dac8
moonwell-core
/
src
/
server
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game
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Spells
T
History
Andrew
fd04d94759
fix(Scripts/Spells): defer aura mutations out of proc-check handlers (
#26644
)
...
Co-authored-by: Claude Opus 4.8 <
noreply@anthropic.com
>
2026-07-15 19:26:35 -03:00
..
Auras
fix(Core/Spells): Allow two paladins to activate the same aura (
#26548
)
2026-07-15 02:33:02 +02:00
Spell.cpp
fix(Core/Spells): Fire CAST proc before HIT/FINISH for instant spells (
#25647
)
2026-07-15 02:30:33 +02:00
Spell.h
fix(Core/Spell): spell immunity system and new separate immunities table (
#24956
)
2026-03-22 19:36:35 -03:00
SpellDefines.h
…
SpellEffects.cpp
refactor(Core/Spells): key temporary enchant durations on spell IDs instead of SpellVisual
2026-06-30 22:19:10 +02:00
SpellInfo.cpp
refactor(Core/Immunities): Simplify UI64 literal conversion for cleaner code (
#25360
)
2026-04-07 08:54:43 -03:00
SpellInfo.h
fix(Core/Spell): spell immunity system and new separate immunities table (
#24956
)
2026-03-22 19:36:35 -03:00
SpellInfoCorrections.cpp
fix(Core/Vehicles): protect Salvaged Siege Engine extra passengers from Flame Leviathan AoE (
#26622
)
2026-07-15 12:41:04 +02:00
SpellMgr.cpp
fix(DB/Spells): Garwal correctly invisible until quest Alpha Worg is taken (
#26246
)
2026-06-17 23:51:07 +02:00
SpellMgr.h
fix(Core/Commands): Learn profession rank spells in .learn all recipes (
#25114
)
2026-06-13 15:30:34 +02:00
SpellScript.cpp
…
SpellScript.h
fix(Scripts/Spells): defer aura mutations out of proc-check handlers (
#26644
)
2026-07-15 19:26:35 -03:00