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ff990a42abbbf54def4d6a8fbce29a4b2d63cef6
moonwell-core
/
src
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server
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game
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History
blinkysc
7fadeb1141
fix(Core/Spells): Beacon of Light no longer copies target healing modifiers (
#24796
)
...
Co-authored-by: blinkysc <
blinkysc@users.noreply.github.com
>
2026-02-22 11:06:47 -06:00
..
Corpse
fix(docs/license): use GPLv2 as MaNGOS-based project (
#23655
)
2025-11-14 08:44:25 -03:00
Creature
refactor(Core/Entities): clean up vendor item removal and add QuaternionData Euler helpers (
#24790
)
2026-02-21 13:42:52 -03:00
DynamicObject
fix(docs/license): use GPLv2 as MaNGOS-based project (
#23655
)
2025-11-14 08:44:25 -03:00
GameObject
refactor(Core/Entities): clean up vendor item removal and add QuaternionData Euler helpers (
#24790
)
2026-02-21 13:42:52 -03:00
Item
Revert "fix(Core/Player): Make sure OnEquip spells from items are added after revive" (
#24352
)
2026-01-08 06:49:19 -03:00
Object
feat(Core/Scripts): Add gameobject_summon_groups with quaternion rotation support (
#24708
)
2026-02-15 15:05:00 -06:00
Pet
fix(Core/Spells): Implement TrinityCore spell_group and spell_group_stack_rules (
#23346
)
2025-11-28 16:01:25 -03:00
Player
refactor(Core/Spells): QAston proc system (
#24233
)
2026-02-18 08:31:53 -03:00
Totem
fix(docs/license): use GPLv2 as MaNGOS-based project (
#23655
)
2025-11-14 08:44:25 -03:00
Transport
fix(Core/GameObject): Handle zero quaternion rotation for dynamically spawned gameobjects (
#24662
)
2026-02-09 20:07:23 -06:00
Unit
fix(Core/Spells): Beacon of Light no longer copies target healing modifiers (
#24796
)
2026-02-22 11:06:47 -06:00
Vehicle
fix(Core/Vehicle): fix crash when using MC on a player riding a vehicle (
#24551
)
2026-01-29 14:15:43 -03:00