обновил лаунчер под новую версию веба

This commit is contained in:
2026-10-04 13:19:12 +04:00
parent dd189fe48f
commit d3d19bfaeb
20 changed files with 486 additions and 64 deletions
+28 -13
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@@ -8,7 +8,7 @@ This document specifies the current launcher behavior for:
- installation directory selection
- local file scan and hash calculation
- manifest-based synchronization
- client launch from `Wow.exe`
- launch and game authorization for the Rust MoonWell 1.12.1 client
The launcher no longer uses S3/MinIO directly. All server interaction goes
through the Web API.
@@ -18,6 +18,7 @@ through the Web API.
The launcher API base URL is provided via:
- `MOONWELL_API_BASE_URL`
- optional `MOONWELL_AUTH_ADDRESS` for the game auth endpoint (`host[:port]`)
Current integration mode is compile-time:
@@ -111,9 +112,10 @@ Game authorization sequence:
1. Immediately before starting the game, the launcher calls
`POST /api/launcher/game-ticket` with bearer authentication and
`{ "client_build": 12340 }` in the JSON body.
`{ "client_build": 5875 }` in the JSON body.
2. The API returns `account`, a 16-character `A-Z0-9` single-use `ticket`, and
`expires_at`. The ticket must remain valid for at least five more seconds.
`expires_at`. The account is 3–16 uppercase `A-Z0-9` characters. The ticket
must remain valid for at least five more seconds, including at process start.
3. Issuing a ticket atomically revokes any previous unused game ticket for the
same account. Production lifetime must not exceed 60 seconds.
4. The launcher never persists or logs the ticket.
@@ -142,6 +144,7 @@ The launcher excludes these top-level directories from verification:
- `Logs`
- `Screenshots`
- `WTF`
- `benilla-config`
Files under these directories:
@@ -244,20 +247,32 @@ Pause is implemented as cooperative cancellation:
When the user presses `Play`:
1. launcher removes every `SET accountName ...` line from
`<install-root>/WTF/Config.wtf` when that file exists
2. launcher resolves `<install-root>/Wow.exe`
3. launcher clears `<install-root>/Cache`
4. launcher requests a single-use game ticket
5. launcher starts `Wow.exe` with working directory set to installation root,
1. launcher requests a single-use game ticket for build 5875
2. launcher resolves `<install-root>/MoonWell.exe` on Windows,
`<install-root>/MoonWell.app/Contents/MacOS/launch` on macOS, or
`<install-root>/MoonWell` on Linux
3. launcher reads the auth address from `MOONWELL_AUTH_ADDRESS` when configured,
otherwise from `set realmlist <host[:port]>` in `realmlist.wtf`; this file is
never modified and the default auth port is 3724
4. launcher resolves the player's data in `Data/`, falling back to `WoW/Data/`,
and verifies that the ticket still has at least five seconds of validity
5. launcher starts MoonWell with working directory set to the installation root,
no authorization command-line arguments, and these child environment values:
- `MOONWELL_LAUNCH_ACCOUNT=<account>`
- `MOONWELL_LAUNCH_TICKET=<ticket>`
- `WOW_USER=<account>`
- `WOW_PASS=<ticket>`
- `WOW_HOST=<auth-address>`
- `WOW_DATA=<absolute-data-directory>`
- `BENILLA_HOME=<install-root>/benilla-config`
6. launcher retains a process handle; while the process is alive, it disables repeated game launches
and client synchronization
7. when the process exits, the launcher returns to the ready-to-play state
If `Wow.exe` is missing, launch fails with an error.
Launching never edits `WTF/Config.wtf` or clears `Cache`. macOS executes the
bundle launcher directly; that script `exec`s MoonWell so the handle follows
the game rather than an `open` helper. Settings remain outside the `.app`.
If the executable, data directory, or auth endpoint is missing or invalid,
launch fails with an error. A consumed ticket cannot authenticate again; close
the client and press Play for a fresh ticket after a session ends.
## Error Behavior
@@ -271,7 +286,7 @@ The launcher surfaces errors for:
- checksum mismatch after download
- missing downloaded temp files before verification
- final verification mismatch after update
- missing `Wow.exe`
- missing MoonWell executable, WoW data, or game auth endpoint
- invalid, expired, or unavailable game ticket
## Tested Invariants
+21 -1
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@@ -22,7 +22,7 @@ release that has not passed the remote download and checksum verification.
The release machine needs:
- latest stable Flutter and Dart available on `PATH`
- latest stable Flutter and Dart selected through FVM
- Inno Setup 6, normally installed at
`C:\Program Files (x86)\Inno Setup 6\ISCC.exe`
- OpenSSL, normally supplied by Git for Windows at
@@ -45,6 +45,13 @@ Back up `.moonwell_signing\dsa_priv.pem` in the project secret store. Never
commit it, upload it to Object Storage, or send it through chat. Losing this key
prevents released launchers from accepting future updates.
The deploy script copies the x64 Visual C++ CRT DLLs from Visual Studio's
redistributable directory into the application folder before compiling the
installer. Use `-VcRuntimePath` to override the detected directory. This keeps
the per-user installer usable without installing system runtimes as an admin;
Windows 10/11 supplies the Universal CRT. See Microsoft's
[app-local deployment guidance](https://learn.microsoft.com/en-us/cpp/windows/choosing-a-deployment-method?view=msvc-170).
## Local `.env`
For local releases, copy `.env.example` to `.env` and fill in the real values.
@@ -125,6 +132,19 @@ The production defaults are:
- installer:
`https://storage.yandexcloud.net/warcraft-client/moonwell_launcher_setup.exe`
Use a versioned `-S3Key`, such as
`moonwell_launcher/releases/1.0.4/moonwell_launcher_setup.exe`, to preserve the
installer referenced by each signed AppCast. After the feed has been verified,
publish the same verified installer at `moonwell_launcher_setup.exe` for the
website's stable download link. Set `MOONWELL_CLIENT_OBJECT_KEY` to that key in
the web app when its download button should install the launcher. The game
files use their separate client manifest and release prefix.
For FVM, `-FlutterCommand` and `-DartCommand` can point to local `.cmd` wrappers
that run `call fvm flutter %*` and `call fvm dart %*` respectively and return
`exit /b %errorlevel%`. Keep wrappers inside ignored `build/` and ensure the
FVM executable is on `PATH` or use its absolute path in the wrapper.
On success, the command prints the deployed version, installer URL, SHA-256,
and AppCast URL. The tracked root `appcast.xml` contains the exact feed sent to
the server.