The launcher synchronizes the current native client, retains manifest-listed ruRU archives and launches the game with WOW_LOCALE=auto. Includes the prepared cleanup of obsolete Extentions directories in both client roots while preserving manifest-required files and unrelated user state. Version: 1.0.7+10. Deployment now judges native OpenSSL commands by their exit codes while retaining key and signature verification. Verified on Windows through FVM: full format/analyze, all 76 tests, production dry run, x64 runtime imports and DSA installer signature. The original dirty checkout was preserved. Publication follows the localized client release.
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Moonwell Launcher Web API Spec
Scope
This document specifies the current launcher behavior for:
- authentication against the Moonwell Web API
- installation directory selection
- local file scan and hash calculation
- manifest-based synchronization
- launch and game authorization for the Rust MoonWell 1.12.1 client
The launcher no longer uses S3/MinIO directly. All server interaction goes through the Web API.
Configuration
The launcher API base URL is provided via:
MOONWELL_API_BASE_URL- optional
MOONWELL_AUTH_ADDRESSfor the game auth endpoint (host[:port])
Current integration mode is compile-time:
flutter run -d windows --dart-define=MOONWELL_API_BASE_URL=https://hostflutter build windows --dart-define=MOONWELL_API_BASE_URL=https://host
API Flow
The launcher uses these endpoints from openapi.json:
POST /api/launcher/loginPOST /api/launcher/registerGET /api/launcher/manifestGET /api/launcher/download/{path}GET /api/launcher/newsGET /api/launcher/realmsGET /api/launcher/accountPOST /api/launcher/game-ticket
Registration sequence:
- User opens the registration tab and provides
username,email,password,password_confirmation, optionalinvite_code, and acceptsterms. - Launcher sends the payload to
POST /api/launcher/register. - After a successful
201response, the form returns to the login tab and displays the API success message. - Validation and invite errors returned by the API are shown in the form.
Authentication sequence:
- User enters launcher credentials.
- Launcher requests a bearer token from
POST /api/launcher/login. - Launcher requests the manifest from
GET /api/launcher/manifest. - Successful login persists
LauncherSessionlocally. - On next launcher start, saved session is reused to fetch manifest again.
LauncherSessionandClientManifestare passed into the home screen.- If an installation directory is saved, synchronization starts automatically with the fetched manifest.
- While the launcher is open, it refreshes the manifest every five minutes.
- A server build hash that differs from the verified local build hash starts synchronization automatically.
Logout sequence:
- User presses
Logout. - Launcher cancels any active sync.
- Launcher clears the locally persisted
LauncherSession. - Launcher returns to the login screen.
File download sequence:
- Launcher resolves files that are missing, stale, or changed.
- For each required file, launcher calls
GET /api/launcher/download/{path}with bearer auth. - API returns JSON with a temporary presigned
urlandexpires_in. - Launcher downloads the file directly from storage using the presigned URL.
- Download is written into
*.moonwell.part. - Downloaded file is verified against manifest
sha256. - Temporary file replaces the destination file only after successful verify.
News sequence:
- After the launcher reaches the authenticated home screen, it requests
GET /api/launcher/news. - The response payload is read from the top-level
dataarray. - Each news item provides
id,title,body, optionalimage_url, andcreated_at. - News failures do not block patching or play flow; the launcher shows a local error state only inside the news panel.
- Pressing a news item opens
<MOONWELL_API_BASE_URL>/news/{id}in the system browser.
Realm status sequence:
- After the authenticated home screen opens, the launcher requests
GET /api/launcher/realms. - The first item in the top-level
dataarray supplies the realm name, online state, and game build shown in the sync panel. - Realm information is refreshed every minute while the launcher remains open.
- A failed refresh keeps the last known realm state and is retried on the next interval.
Account sequence:
- After the authenticated home screen opens, the launcher requests
GET /api/launcher/accountwith bearer authentication. - Only
usernameis stored in launcher UI state and displayed in the account menu. - The response
balancefield is intentionally ignored and never displayed. - Account metadata failures do not block patching or launching the game.
Game authorization sequence:
- Immediately before starting the game, the launcher calls
POST /api/launcher/game-ticketwith bearer authentication and{ "client_build": 5875 }in the JSON body. - The API returns
account, a 16-characterA-Z0-9single-useticket, andexpires_at. The account is 3–16 uppercaseA-Z0-9characters. The ticket must remain valid for at least five more seconds, including at process start. - Issuing a ticket atomically revokes any previous unused game ticket for the same account. Production lifetime must not exceed 60 seconds.
- The launcher never persists or logs the ticket.
- The auth server uses the ticket as the temporary SRP password and consumes it atomically after a successful logon proof.
Installation Directory Rules
The user selects a single installation root directory.
All paths in the manifest are treated as relative to that root.
Path safety rules:
- backslashes are normalized to
/ - leading
./is removed - absolute paths are rejected
- path traversal via
..is rejected
Ignored Directories
Unmanaged files in these directories outside Data/ and WoW/Data/ are
preserved and excluded from verification:
CacheErrorsLogsScreenshotsWTFbenilla-config.moonwell_launcherInterface/AddOns
Files under these directories:
- are not included in local scan
- do not participate in local
buildHash - are not compared against server manifest
Inside Data/ and WoW/Data/, the manifest is authoritative for every file,
including nested files whose names contain wtf, cache, or addons.
The exclusions above do not exempt files inside Data from cleanup.
Local Scan
For every existing manifest file in the installation directory, the launcher computes:
- normalized relative path
- file size in bytes
- file
sha256
The result is stored as a ClientInstallationSnapshot. Paths are always relative
to the selected installation root, including files in nested directories.
The scan separately collects stale paths without hashing their contents:
- every file absent from the manifest in
Data/andWoW/Data/ - every file absent from the manifest in obsolete
Extentions/andWoW/Extentions/directories, including unused subdirectories and the Extentions directory itself when no manifest files require it WoW.exeand*.dllabsent from the manifest directly in the installation root orWoW/(binary names are matched without case sensitivity)- unused Data subdirectories, ordered after their children; the Data roots and directories needed by manifest files are retained
These paths do not contribute to buildHash, but prevent sync from completing
until cleanup and final verification succeed. Other unmanaged files are preserved.
On Windows, manifest membership checks for cleanup ignore path letter case.
Directory links are not traversed during cleanup. Links absent from the manifest
inside Data are removed as links, and deletion through a parent pointing outside
the installation is rejected. Directory deletion is never recursive.
Hash Cache
To accelerate repeated scans, the launcher stores a local hash cache in:
<install-root>/.moonwell_launcher/hash_cache.json
This metadata directory is excluded from verification.
Each cache entry is keyed by normalized relative path and stores:
sizemodifiedMssha256
Cache reuse rule:
- if
path,size, andmodifiedMsstill match, the cachedsha256is reused - otherwise
sha256is recomputed and the cache entry is replaced
The cache is an optimization only. The server remains the source of truth via the manifest comparison.
Diagnostics
During sync, the launcher writes a log file to:
<install-root>/.moonwell_launcher/launcher.log
If an installation directory is not available yet, the launcher falls back to a temporary system log directory.
For failed downloads:
- HTTP and storage download failures are logged with file path and status code
- checksum mismatches log expected and actual
sizeandsha256 - invalid payloads are preserved as
*.moonwell.part.failedfor inspection
buildHash Algorithm
buildHash is deterministic and calculated identically for local snapshot and
remote manifest.
For each file entry, the launcher builds a canonical string:
<normalized-path>:<size>:<sha256-lowercase>
Then:
- sort all canonical strings lexicographically
- join them with
\n - compute
sha256of the resulting UTF-8 payload
This means file ordering in the manifest does not affect buildHash.
Sync Algorithm
The current sync flow is:
- Load manifest.
- Scan local installation.
- Compute local
buildHash. - Compare local files to manifest files by
path,size, andsha256. - Identify stale paths in the cleanup areas described above.
- If local
buildHashmatches serverbuildHashand there are no stale files and no mismatches, finish successfully. - Delete stale paths, including unused Data subdirectories after their children.
- Download changed and missing files.
- Verify every downloaded file by
sha256. - Re-scan the installation.
- Recompute local
buildHash. - Fail if final snapshot still differs from manifest or stale paths remain.
Pause and Resume Semantics
Pause is implemented as cooperative cancellation:
- the current sync stream is cancelled
- the next sync starts a fresh comparison from current disk state
- already replaced files remain valid
- partial
*.moonwell.partfiles are removed before the next download attempt
Launch Behavior
When the user presses Play:
- launcher requests a single-use game ticket for build 5875
- launcher resolves
<install-root>/MoonWell.exeon Windows,<install-root>/MoonWell.app/Contents/MacOS/launchon macOS, or<install-root>/MoonWellon Linux - launcher reads the auth address from
MOONWELL_AUTH_ADDRESSwhen configured, otherwise fromset realmlist <host[:port]>inrealmlist.wtf; this file is never modified and the default auth port is 3724 - launcher resolves the player's data in
Data/, falling back toWoW/Data/, and verifies that the ticket still has at least five seconds of validity - launcher starts MoonWell with working directory set to the installation root,
no authorization command-line arguments, and these child environment values:
WOW_USER=<account>WOW_PASS=<ticket>WOW_HOST=<auth-address>WOW_DATA=<absolute-data-directory>BENILLA_HOME=<install-root>/benilla-configWOW_LOCALE=auto(select the installedData/ruRUorWoW/Data/ruRUlanguage pack, otherwise English; override any locale inherited from the launcher's parent)
- launcher retains a process handle; while the process is alive, it disables repeated game launches and client synchronization
- when the process exits, the launcher returns to the ready-to-play state
Launching never edits WTF/Config.wtf or clears Cache. macOS executes the
bundle launcher directly; that script execs MoonWell so the handle follows
the game rather than an open helper. Settings remain outside the .app.
If the executable, data directory, or auth endpoint is missing or invalid,
launch fails with an error. A consumed ticket cannot authenticate again; close
the client and press Play for a fresh ticket after a session ends.
Language archives are ordinary client-manifest entries, including their nested paths,
sizes and SHA-256 hashes. Synchronization verifies and retains required ruRU files
and removes obsolete archives under the same manifest-authoritative Data policy.
Error Behavior
The launcher surfaces errors for:
- invalid API configuration
- authentication failure
- registration validation or server failure
- manifest load failure
- path traversal attempts
- checksum mismatch after download
- missing downloaded temp files before verification
- final verification mismatch after update
- missing MoonWell executable, WoW data, or game auth endpoint
- invalid, expired, or unavailable game ticket
Tested Invariants
The automated tests cover:
- deterministic
buildHash - path normalization used by
buildHash - preservation of user state and unrelated unmanaged files during cleanup
- removal of unmanaged Data files, unused subdirectories, WoW.exe, DLLs, and obsolete Extentions directories
- preservation of manifest-listed DLLs and WoW.exe
- cache cleanup behavior
- safe path resolution
- sync flow with fully up-to-date client
- sync flow with stale files and changed files
- cleanup when all manifest files are already up to date
- rejection of stale paths remaining after final verification