перевод лендинга на vue, добавление поддержки inertia
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<script setup>
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import { onBeforeUnmount, onMounted, ref } from 'vue';
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const canvasRef = ref(null);
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let resizeHandler;
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let particleRaf;
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onMounted(() => {
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const canvas = canvasRef.value;
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if (!canvas) return;
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const context = canvas.getContext('2d');
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const stars = [];
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const drift = [];
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let width = 0;
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let height = 0;
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let dpr = 1;
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resizeHandler = () => {
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dpr = Math.min(window.devicePixelRatio || 1, 2);
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width = canvas.width = window.innerWidth * dpr;
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height = canvas.height = window.innerHeight * dpr;
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canvas.style.width = `${window.innerWidth}px`;
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canvas.style.height = `${window.innerHeight}px`;
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stars.length = 0;
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drift.length = 0;
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const density = Math.min(260, Math.floor((window.innerWidth * window.innerHeight) / 9000));
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for (let i = 0; i < density; i += 1) {
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stars.push({
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x: Math.random() * width,
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y: Math.random() * height,
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r: Math.random() * 1.3 * dpr + 0.3 * dpr,
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baseAlpha: Math.random() * 0.6 + 0.2,
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twinkleSpeed: Math.random() * 0.003 + 0.0005,
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twinklePhase: Math.random() * Math.PI * 2,
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hue: Math.random() < 0.2 ? 'moon' : 'white',
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});
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}
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for (let i = 0; i < 18; i += 1) {
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drift.push({
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x: Math.random() * width,
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y: Math.random() * height,
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vx: (Math.random() - 0.5) * 0.15,
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vy: (Math.random() - 0.5) * 0.1 - 0.02,
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r: Math.random() * 2 * dpr + 0.5 * dpr,
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alpha: Math.random() * 0.3 + 0.05,
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});
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}
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};
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const draw = (time) => {
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context.clearRect(0, 0, width, height);
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for (const star of stars) {
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const alpha = star.baseAlpha * (0.5 + 0.5 * Math.sin(time * star.twinkleSpeed + star.twinklePhase));
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context.beginPath();
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context.arc(star.x, star.y, star.r, 0, Math.PI * 2);
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context.fillStyle = star.hue === 'moon' ? `rgba(200, 230, 255, ${alpha})` : `rgba(244, 236, 207, ${alpha})`;
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context.fill();
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}
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for (const particle of drift) {
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particle.x += particle.vx;
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particle.y += particle.vy;
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if (particle.x < 0) particle.x = width;
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if (particle.x > width) particle.x = 0;
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if (particle.y < 0) particle.y = height;
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if (particle.y > height) particle.y = 0;
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const gradient = context.createRadialGradient(particle.x, particle.y, 0, particle.x, particle.y, particle.r * 6);
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gradient.addColorStop(0, `rgba(176, 136, 238, ${particle.alpha})`);
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gradient.addColorStop(1, 'rgba(176, 136, 238, 0)');
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context.fillStyle = gradient;
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context.beginPath();
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context.arc(particle.x, particle.y, particle.r * 6, 0, Math.PI * 2);
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context.fill();
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}
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particleRaf = window.requestAnimationFrame(draw);
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};
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resizeHandler();
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draw(0);
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window.addEventListener('resize', resizeHandler);
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});
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onBeforeUnmount(() => {
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window.removeEventListener('resize', resizeHandler);
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if (particleRaf) window.cancelAnimationFrame(particleRaf);
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});
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</script>
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<template>
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<div class="bg">
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<div class="bg-moon" aria-hidden="true"></div>
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<div class="bg-fog" aria-hidden="true"></div>
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</div>
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<canvas id="particles" ref="canvasRef" aria-hidden="true"></canvas>
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</template>
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