extends Resource
class_name ControlSplatADTTile

const FORMAT_VERSION := 3

@export var format_version: int = FORMAT_VERSION
@export var map_name: String = ""
@export var tile_x: int = 0
@export var tile_y: int = 0
@export var tile_origin: Vector3 = Vector3.ZERO
@export var lod: int = 0
@export var texture_size: int = 256
@export var terrain_mesh: Mesh
@export var texture_images: Array[Image] = []
@export var alpha_atlas: Texture2D
@export var layer_index_map: Texture2D
@export var texture_names: PackedStringArray = PackedStringArray()
