class_name GodotWorldYaw
extends RefCounted

## Immutable Godot Y-axis yaw in radians for the canonical world basis.
## With Godot forward `-Z`, the numeric angle equals WoW world yaw after the
## position basis conversion. Model-local MDDF/MODF corrections are separate.

var radians: float:
	get:
		return _radians

var _radians: float


## Creates a Godot world yaw without normalization.
func _init(radians_value: float) -> void:
	_radians = radians_value
