# M03-RND-WMO-RENDER-BUILD-QUEUE-001 — WMO render build queue

<!-- OPENWC_CLAIM:M03-RND-WMO-RENDER-BUILD-QUEUE-001:sindo-main-codex:2026-07-20 -->

## Ownership

- Target: M03
- Program: RND
- Owner/Agent ID: sindo-main-codex
- Branch: `work/sindo-main-codex/m03-wmo-render-build-queue`
- Lease expires UTC: 2026-07-20
- Integrator: M03 milestone integrator

## Outcome

Extract typed lightweight-WMO render build jobs and their FIFO key queue from
the loader while leaving all engine-object destruction and materialization in
the loader.

## Non-goals

- Queue-free Nodes or free Resources/RIDs.
- Move material refresh, Node creation, editor ownership or budget permits.
- Change duplicate enqueue, stale-key cleanup, cancel or clear ordering.
- Change placement, cache loading/versioning, transforms, shadows or visibility.
- Claim asset-backed WMO fidelity, leak acceptance or traversal p95/p99.

## Paths

- Exclusive: `src/render/wmo/wmo_render_build_job.gd`,
  `src/render/wmo/wmo_render_build_queue.gd`,
  `src/tools/verify_wmo_render_build_queue.gd`,
  `docs/modules/wmo-render-build-queue.md`, this claim
- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
  `docs/modules/wmo-render-build-step-planner.md`,
  `docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
  `targets/03-renderer-facade.md`
- Generated/ignored: `.godot`, native DLL, generated ADT/WMO resources, caches
  and proprietary renderer corpus

## Contracts and data

- Typed job: placement key, strong Node3D/Resource references and two cursors
- FIFO queue preserves duplicate key append and first-occurrence erase behavior
- Stale front keys remain observable for loader-compatible pop-and-continue
- Cancel releases the keyed job reference and first queued key only
- Clear releases every job/key reference idempotently; never frees engine objects
- Loader retains validity checks, planner invocation, cursor adoption,
  materialization, permits, cancellation reactions and Node destruction
- Cache/schema/coordinate/profile versions: unchanged

## Dependencies

- Requires: current master `1e740aa`, accepted WMO build step planner
- Blocks: further WMO cache/load and materialization decomposition
- External state: none; verification uses synthetic Node3D/Resource instances

## Verification

- Commands: dedicated invalid/FIFO/duplicate/stale/cursor/cancel/clear/
  diagnostics/source/timing verifier; WMO planner/registry/resolver/material/
  shutdown plus M2/terrain/facade/internal-access/manifest/scheduler/streaming/
  coordinate/docs/coord gates
- Fidelity evidence: exact current queue/dictionary behavior preserved
- Performance budget: 100 cycles over 256 jobs under 1 second

## Documentation deliverables

- Inline job/queue API documentation
- New module spec with inputs/outputs, data flow, state/sequence, ownership,
  threading, failure/recovery, performance/fidelity limits and source map
- Build-step planner, renderer module registry, world renderer and RENDER updates

## Simplicity and naming

- Important names: `WmoRenderBuildJob`, `WmoRenderBuildQueue`
- Simplest solution: one typed record plus Dictionary/Array queue composition
- Rejected complexity: generic job scheduler, signals, callbacks, mutexes,
  Resources as job records or engine lifetime callbacks
- Unavoidable complexity: duplicate keys can intentionally leave stale entries
- Measured optimization evidence: bounded synthetic enqueue/cancel/clear loop

## Status

- State: accepted
- Done: typed job/queue implemented; three clear sites, metrics, enqueue, drain and
  cancel migrated; engine destruction/materialization retained in loader
- Next: WMO cache/load state or liquid service extraction
- Blocked by:

<!-- OPENWC_INTEGRATION:ACCEPTED:M03-RND-WMO-RENDER-BUILD-QUEUE-001:60603e1 -->

## Handoff

- Commit: `e576ae2` (implementation `e1bb105` plus cold-load fix)
- Results: queue PASS (`cases=11`, `iterations=100`, `elapsed_ms=59.874`);
  WMO planner/registry/resolver/material/shutdown and 18 adjacent M2/terrain/
  facade/scheduler/streaming/coordinate regressions PASS; documentation and
  coordination gates PASS; checkpoint dry-run PASS `7/7`.
- Cold-load recovery: post-merge smoke exposed an editor class-cache dependency;
  typed queue accessors removed the loader/global-class dependency and a fresh
  run without `.godot` passed (`cases=11`, `elapsed_ms=57.835`).
- Remaining risks: strong Node/Resource references require every loader cancel/
  clear path; duplicate enqueue intentionally preserves stale FIFO keys; no
  proprietary WMO corpus, original-client paired capture, leak run or traversal
  p95/p99; dry-run reports expected missing ADT/DBC/character assets.
- Documentation updated: inline job/queue API;
  `docs/modules/wmo-render-build-queue.md`, build-step planner spec, module
  registry, world renderer and `RENDER.md`; data-flow/state/sequence diagrams,
  ownership, threading, failure/recovery and source map included.
- Integration: implementation merged as `a878e7c`; its first post-merge smoke
  exposed and rejected a cold global-class registration dependency. Fix merged
  as `60603e1`; post-fix master queue (`cases=11`, `iterations=100`,
  `elapsed_ms=56.454`), planner, registry, resolver, shutdown, facade,
  documentation and coordination gates passed without parse diagnostics.

<!-- OPENWC_HANDOFF:READY:M03-RND-WMO-RENDER-BUILD-QUEUE-001:e576ae2 -->
