# M00-QAR-CAPTURE-SHUTDOWN-001 — Capture shutdown drain

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<!-- OPENWC_INTEGRATION:ACCEPTED:M00-QAR-CAPTURE-SHUTDOWN-001:8d4641a -->

## Ownership

- Target: M00
- Program: QAR
- Owner/Agent ID: sindo-main-codex
- Branch: `work/sindo-main-codex/m00-capture-shutdown`
- Lease expires UTC: 2026-07-14
- Integrator: milestone integrator

## Outcome

Eliminate the reproducible capture-tool ObjectDB leak by completing owned threaded resource requests and draining deferred scene deletion before process exit.

## Non-goals

- Refactoring renderer resource ownership.
- Hiding genuine RID or worker-task leaks.
- Changing capture images, metrics, or streaming behavior.

## Paths

- Exclusive: capture tool shutdown sequence
- Shared/hotspots: renderer baseline documentation
- Generated/ignored: verbose Godot logs

## Contracts and data

- Public API/events: none
- Schema/format version: unchanged
- Migration/compatibility: none
- Consumers: M00 baseline runner

## Dependencies

- Requires: reproducible verbose leak diagnostic
- Blocks: clean M00 capture shutdown evidence
- External state: none

## Verification

- Commands: identical verbose dry-run before/after, M00 dry-run, repository gates
- Fixtures: ADT-boundary filtered capture
- Fidelity evidence: no visual behavior change
- Performance budget: blocking resource completion is restricted to shutdown; two SceneTree drain frames only

## Documentation deliverables

- Inline public API docs: shutdown rationale comment
- Module specification: recovery/known-risk update
- Data-flow diagram: unchanged
- Sequence/state/dependency diagrams: shutdown sequence documented in baseline
- Source map/status updates: baseline evidence

## Simplicity and naming

- Important names introduced: none
- Simplest considered solution: await two SceneTree frames after `queue_free` and finish registered in-flight ResourceLoader requests during loader shutdown
- Rejected complexity/abstractions: resource registry or manual child traversal
- Unavoidable complexity and justification: deferred deletion requires frame drain
- Measured optimization evidence: not applicable

## Status

- State: ready-for-review
- Done: one leaked RefCounted reproduced; isolation attributed it to `StreamingWorldLoader`; active threaded tile request was confirmed as the retained object; all owned threaded resource registries now finish in-progress requests before clearing; two identical verbose ADT-boundary runs and the full M00 dry-run completed without ObjectDB leak diagnostics
- Next: integrator review and merge
- Blocked by:

## Handoff

- Commit: this work-package commit
- Results: verbose filtered capture returned one report and zero `Leaked instance`/`ObjectDB instances leaked` lines on two consecutive runs; `run_render_baseline.ps1 -DryRun` passed all gates and seven checkpoints
- Remaining risks:
- Documentation updated: `docs/modules/world-renderer.md` shutdown sequence, ownership contract, recovery table and known-risk status
