extends Resource
class_name SplatADTTile

const FORMAT_VERSION := 1

@export var format_version: int = FORMAT_VERSION
@export var map_name: String = ""
@export var tile_x: int = 0
@export var tile_y: int = 0
@export var tile_origin: Vector3 = Vector3.ZERO
@export var lod: int = 3
@export var terrain_mesh: Mesh
