[gd_scene load_steps=2 format=3]

[sub_resource type="BoxMesh" id="BoxMesh_character"]
size = Vector3(1, 2, 1)

[node name="SyntheticCharacter" type="Node3D"]

[node name="Body" type="MeshInstance3D" parent="."]
position = Vector3(0, 2, 0)
mesh = SubResource("BoxMesh_character")
