refactor(M03): extract WMO placement resolver
This commit is contained in:
@@ -1025,6 +1025,18 @@ $exe = Join-Path $env:TEMP 'godot-4.6.1-openwc\Godot_v4.6.1-stable_win64.exe'
|
||||
- Cache formats, quality profiles, batching output and visible rules are unchanged.
|
||||
Asset-backed p95/p99 and spatial-cell batching evidence remain pending.
|
||||
|
||||
## 2026-07-17 WMO Placement Resolver Extraction
|
||||
|
||||
- `WmoPlacementResolver` now owns lowercase/slash cache-key normalization,
|
||||
positive MODF `uid:<decimal>` identity with the legacy tile/index fallback and
|
||||
world `Transform3D` composition.
|
||||
- Lightweight render roots, cached scenes and live prototypes now share the same
|
||||
position/Euler/unclamped-scale formula.
|
||||
- The loader retains registry refs, jobs/queues, cache/load state, resource
|
||||
fallback, cancellation and all Node/Mesh/MultiMesh/material/RID ownership.
|
||||
- Cache formats, placement values, profiles and visible rules are unchanged.
|
||||
Asset-backed placement/p95/p99 and general WMO parity remain pending.
|
||||
|
||||
## 2026-07-16 World Environment Snapshot Facade
|
||||
|
||||
- `WorldEnvironmentSnapshot` carries one immutable finite time-of-day value,
|
||||
|
||||
Reference in New Issue
Block a user