refactor(M03): extract WMO placement resolver
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@@ -19,6 +19,7 @@
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| M2 placement transform resolver | Implemented | [`m2-placement-transform-resolver.md`](m2-placement-transform-resolver.md) |
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| M2 placement grouper | Implemented extraction | [`m2-placement-grouper.md`](m2-placement-grouper.md) |
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| M2 build batch planner | Implemented extraction | [`m2-build-batch-planner.md`](m2-build-batch-planner.md) |
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| WMO placement resolver | Implemented extraction | [`wmo-placement-resolver.md`](wmo-placement-resolver.md) |
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| Third-person camera | Implemented | [`third-person-camera.md`](third-person-camera.md) |
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| Character presentation | Implemented boundary / Partial fidelity | [`character-presentation.md`](character-presentation.md) |
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| Renderer | Partial | [`world-renderer.md`](world-renderer.md), [`../../RENDER.md`](../../RENDER.md) |
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# WMO Placement Resolver
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## Metadata
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| Field | Value |
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| Status | Implemented |
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| Target/work package | M03 / `M03-RND-WMO-PLACEMENT-RESOLVER-001` |
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| Owners | Pure WMO cache-key, placement-identity and world-transform rules |
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| Last verified | Worktree `work/sindo-main-codex/m03-wmo-placement-resolver`, 2026-07-17 |
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| Profiles/capabilities | Existing ADT/WDT WMO placement paths |
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## Purpose
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Provide one scene-free boundary for normalized WMO cache keys, MODF placement
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identity and world-space Godot transforms across render-cache, cached-scene and
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live-prototype instance paths.
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## Non-goals
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- Parse ADT/WDT or convert canonical WoW coordinates.
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- Own WMO registry references, tile state, jobs, queues or retries.
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- Load/validate cached scenes or lightweight render resources.
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- Create Nodes, Mesh/MultiMesh, materials or RIDs.
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- Implement portals, rooms, visibility, materials, doodads or WMO parity.
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## Context and boundaries
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```mermaid
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flowchart LR
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Parsed[ADT/WDT WMO placement] --> Loader[StreamingWorldLoader adapter]
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Loader --> Resolver[WmoPlacementResolver]
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Resolver --> CacheKey[Normalized cache key]
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Resolver --> Identity[Registry unique key]
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Resolver --> Transform[World Transform3D]
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CacheKey --> Cache[Loader WMO caches/requests]
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Identity --> Registry[Loader WMO registry]
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Transform --> RenderRoot[Lightweight render root]
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Transform --> Scene[Cached scene instance]
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Transform --> Live[Live prototype instance]
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```
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Allowed dependencies are Dictionary/String values and Godot `Vector3`, `Basis`
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and `Transform3D` math. Node, SceneTree, RenderingServer, ResourceLoader,
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WorkerThreadPool, mutexes, files, gameplay, network and editor UI are forbidden.
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## Public API
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| Symbol | Kind | Purpose | Thread/lifetime | Errors |
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|---|---|---|---|---|
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| `normalize_relative_path(relative_wmo_path)` | Pure query | Return lowercase slash-normalized cache/lookup key | Any thread; value result | Empty input returns empty |
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| `resolve_unique_key(placement, tile_key, placement_index)` | Pure query | Return positive UID identity or tile/index fallback | Any thread; value result | Missing/non-positive UID uses fallback |
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| `resolve_world_transform(placement)` | Pure query | Compose world-space position, Godot Euler rotation and uniform scale | Any thread; value result | Missing fields use zero/zero/one defaults; scale is not clamped |
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## Inputs and outputs
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| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
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|---|---|---|---|---|---|
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| Input | Relative WMO path | WDT/ADT name table | Path normalizer | Caller String | One call |
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| Input | Raw placement Dictionary | WDT global or ADT MODF parser result | Identity/transform queries | Read-only shallow value | One call |
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| Input | Tile key and placement index | Loader build job | Synthetic identity fallback | Copied scalar/String | Registry entry lifetime |
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| Output | Normalized relative path | Resolver | Render/scene cache and load-request maps | New String value | Request/cache lookup |
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| Output | `uid:*` or `tile:*:*` key | Resolver | Loader WMO registry/ref arrays | New String value | Until unregister/reset |
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| Output | World `Transform3D` | Resolver | Three WMO instance adapters | Value copy | Instance lifetime after assignment |
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The resolver retains no source Dictionary, output or engine resource.
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## Data flow
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```mermaid
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flowchart TD
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Path[relative path] --> Slash[replace backslash with slash]
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Slash --> Lower[lowercase entire key]
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Placement[placement Dictionary] --> UID{unique_id > 0?}
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UID -->|yes| UidKey[uid decimal]
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UID -->|no| TileKey[tile key + placement index]
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Placement --> Defaults[position/rotation/scale defaults]
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Defaults --> Basis[Godot Basis.from_euler]
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Basis --> Scale[unclamped uniform scale]
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Scale --> World[world Transform3D]
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```
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## Lifecycle/state
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The resolver is stateless. Construction, world reset, map switch, cancellation
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and shutdown require no resolver operation.
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## Main sequence
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```mermaid
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sequenceDiagram
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participant Loader as StreamingWorldLoader
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participant Resolver as WmoPlacementResolver
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participant Registry as Loader WMO registry/cache
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participant Instance as Render/cached/live instance
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Loader->>Resolver: normalize_relative_path(path)
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Resolver-->>Loader: cache key
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Loader->>Resolver: resolve_unique_key(placement, tile, index)
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Resolver-->>Registry: identity adopted by loader
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Loader->>Resolver: resolve_world_transform(placement)
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Resolver-->>Loader: value Transform3D
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Loader->>Instance: assign transform and attach/build
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```
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## Ownership, threading and resources
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- The resolver owns only call-local scalar/value calculations.
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- The loader owns WMO registry entries/ref sets, cache/load-request state, build
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jobs/queues, resource fallback and cancellation.
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- The loader and builders own every Node/Mesh/MultiMesh/material/RID lifecycle.
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- Pure calls are thread-safe; current consumers execute on the main thread.
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## Errors, cancellation and recovery
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| Failure | Detection | Behavior | Diagnostic | Recovery |
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|---|---|---|---|---|
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| Empty path | Empty String | Empty normalized key | Contract fixture | Loader cache path rejects/degrades |
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| Missing/non-positive UID | Integer rule | Tile/index key prevents same-tile collisions | Contract fixture | Rebake old ADT cache to restore cross-tile UID dedupe |
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| Missing transform fields | Dictionary defaults | Zero position/rotation; scale one | Contract fixture | Repair parser/cache input |
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| Zero/negative scale | No historical clamp | Preserve zero/mirrored basis | Contract fixture | Preserve source behavior |
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| Resource missing/pending | Outside resolver | Loader retry/fallback path unchanged | Existing loader diagnostics | Restore cache/raw asset |
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| Tile unregister/reset | Outside resolver | Loader releases refs/nodes/jobs | Shutdown/registry regressions | New placements resolve afresh |
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## Configuration and capabilities
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The resolver introduces no setting or profile branch. WMO radii, visibility,
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shadow/occlusion flags, cache size limits and build budgets remain loader-owned.
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## Persistence, cache and migration
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No format is written. Existing WMO `.tscn`/lightweight render cache versions and
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ADT/WDT formats are unchanged. Older placement caches without positive UID retain
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the existing per-tile fallback and require no migration for this extraction.
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## Diagnostics and observability
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The resolver emits no logs. Its verifier records path/identity/transform/source
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contracts and bounded 20,000-triple timing. WMO queue/cache/instance metrics remain
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in the facade/loader diagnostic snapshot.
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## Verification
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- `verify_wmo_placement_resolver.gd`: slash/case/empty path, positive UID,
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missing/zero/negative UID fallback, default and rotated/scaled transform,
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unclamped scale, historical Node3D property equivalence, stateless results,
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all loader adapters, dependency boundary
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and bounded timing.
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- Existing WMO material/cache/shutdown and renderer baseline regressions remain
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required alongside M2/terrain/facade/internal-access/coordinate gates.
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- Fidelity evidence is exact extraction of current placement rules. No new
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original-client WMO visual/portal/material parity claim is made.
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## Extension points
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- A later package may extract WMO registry ownership/ref release using these
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stable keys.
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- Render-group build cursor and resource-selection state require separate
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lifecycle/cancellation contracts.
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## Capability status
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| Capability | Status | Evidence | Gap/next step |
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| Consistent WMO placement identity/transform | Implemented extraction | Contract/source/timing verifier | Asset-backed placement comparison pending |
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| WMO registry/build services | Remains in loader | Existing runtime regressions | Stateful extraction pending |
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| Portals/rooms/material fidelity | Partial | M00 checkpoint/material evidence | Broader WMO implementation pending |
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## Known gaps and risks
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- Raw placement Dictionaries remain the parser/cache boundary.
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- Old caches without UID cannot dedupe one WMO across ADT tile boundaries.
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- WMO scale remains intentionally unclamped, including zero/negative input.
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- Asset-backed visual/p95/p99 evidence is unavailable in this package.
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## Source map
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| Path | Responsibility |
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|---|---|
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| `src/render/wmo/wmo_placement_resolver.gd` | Path, identity and transform rules |
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| `src/scenes/streaming/streaming_world_loader.gd` | Registry/cache/build/resource/Node ownership |
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| `src/tools/verify_wmo_placement_resolver.gd` | Contract, source and timing regression |
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## Related decisions and references
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- [`world-renderer.md`](world-renderer.md)
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- [`../../RENDER.md`](../../RENDER.md)
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- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
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@@ -5,9 +5,9 @@
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| Field | Value |
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| Status | Partial |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; M03 facade/planner/scheduler/internal-access/ground/environment/entity packages; M03 terrain packages; M03 M2 unique/transform/grouping/batch packages |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; M03 facade/planner/scheduler/internal-access/ground/environment/entity packages; M03 terrain packages; M03 M2 packages; M03 WMO placement package |
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| Owners | Renderer workstream / milestone integrator |
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| Last verified | Worktree `work/sindo-main-codex/m03-m2-build-batch-planner`, 2026-07-17 |
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| Last verified | Worktree `work/sindo-main-codex/m03-wmo-placement-resolver`, 2026-07-17 |
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| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
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## Purpose
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@@ -54,6 +54,8 @@ flowchart LR
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M2Transform --> Loader
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Loader --> M2Batch[M2BuildBatchPlanner]
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M2Batch --> Loader
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Loader --> WmoPlacement[WmoPlacementResolver]
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WmoPlacement --> Loader
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Native --> Parsed[Parsed tile/model data]
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Parsed --> Loader
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Loader --> Scene[SceneTree nodes]
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@@ -124,6 +126,7 @@ from externally reading/writing loader-private queue, task, cache and tile-state
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| `M2PlacementTransformResolver.resolve_basis/resolve_origin_offset` | Internal pure M2 service | Resolves regular and calibrated model-specific ADT placement transforms | Worker/main thread; stateless | Unknown paths use regular basis and zero offset |
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| `M2PlacementGrouper.group_placements` | Internal pure M2 service | Validates and groups ordered tile-local placement transforms by normalized path | Worker/main thread; stateless | Invalid variants/name IDs/empty paths are skipped |
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| `M2BuildBatchPlanner.plan_batch` | Internal pure M2 service | Selects static/animated batch count and next group cursor | Main/any thread; stateless | Non-positive selected limit clamps to one; empty range completes |
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| `WmoPlacementResolver.normalize_relative_path/resolve_unique_key/resolve_world_transform` | Internal pure WMO service | Resolves cache key, registry identity and world transform | Main/any thread; stateless | Missing UID uses tile/index fallback; transform fields use historical defaults |
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Публичным contract не считаются `StreamingWorldLoader` methods/properties,
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внутренние dictionaries, queues, job records и generated node names. Scene-owned
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@@ -152,6 +155,7 @@ loader configuration remains transitional composition data, not a caller API.
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| Internal transform | Rotation/path/scale | Loader or grouper / `M2PlacementTransformResolver` | Group/placeholder/instance transforms | Value-only Basis/Vector3 | One placement |
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| Internal grouping | Tile origin, M2 names and placements | Loader / `M2PlacementGrouper` | Loader worker result/build job | Fresh Dictionary/Transform3D arrays | One grouping task |
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| Internal batch plan | Transform count/offset, path kind and limits | Loader / `M2BuildBatchPlanner` | Loader materialization/cursor adapter | Fresh scalar Dictionary | One build operation |
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| Internal WMO placement | Path, MODF placement, tile/index | Loader / `WmoPlacementResolver` | WMO caches, registry and three instance adapters | Value-only String/Transform3D | Lookup/placement lifetime |
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| Output | Desired tile/detail operations | Streamer plan application | Finalize queues | Loader-owned | Cross-frame |
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| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
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| Output | Detached renderer metrics | `WorldRenderFacade` | Capture/baseline tools | Caller-owned deep copy | On demand |
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@@ -200,6 +204,8 @@ flowchart TD
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M2Transform[M2PlacementTransformResolver] --> M2Grouper
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M2Grouper --> M2Batch[M2BuildBatchPlanner]
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M2Batch --> M2
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R --> WmoPlacement[WmoPlacementResolver]
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WmoPlacement --> WMO
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R --> B[RenderBudgetScheduler permits]
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B --> Terrain[Terrain attach/upgrade]
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B --> M2[M2 group/MultiMesh attach]
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@@ -321,6 +327,8 @@ sequenceDiagram
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The loader retains tasks, mutex/result queues, stale checks and build state.
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- `M2BuildBatchPlanner` is stateless and owns only call-local scalar plans. The
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loader retains queue/resource transitions, cursor adoption and materialization.
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- `WmoPlacementResolver` is stateless and owns only call-local cache-key,
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identity and transform values. The loader retains WMO refs/caches/jobs/resources.
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- Rendered-ground query results and diagnostic snapshots are caller-owned values;
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the facade never returns Mesh, Node, tile-state or queue references.
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- Loaded-mesh ground sampling is renderer diagnostics, not authoritative gameplay
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@@ -412,6 +420,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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group order, local transforms, fresh output, source boundary and bounded timing.
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- M2 build batch contract: static/animated limit selection, clamp, remaining
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count, completion/cursor rules, source boundary and bounded timing.
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- WMO placement contract: cache-path normalization, positive/fallback identity,
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default/rotated/unclamped transforms, three consumers and bounded timing.
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- Budget scheduler contract: exact lane exhaustion, shared chunk removal/create
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priority, independent lanes, frame reset, invalid limits, terminal cancellation,
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dependency boundaries and bounded permit timing without loading a world scene.
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@@ -445,6 +455,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| M2 placement transform resolver | Implemented extraction | Scene-free formula/source/timing contract across three consumers | Asset-backed visual recheck and general placement parity pending |
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| M2 placement grouper | Implemented extraction | Scene-free validation/order/transform/source/timing contract | Worker/build state, spatial cells and asset-backed p95/p99 remain pending |
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| M2 build batch planner | Implemented extraction | Scene-free limit/count/cursor/source/timing contract | Queue/resource state, spatial cells and asset-backed p95/p99 remain pending |
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| WMO placement resolver | Implemented extraction | Scene-free path/identity/transform/source/timing contract | Registry/build extraction and asset-backed comparison pending |
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| WMO rendering | Partial | Cached group rendering | Portals/rooms/material parity |
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| Liquids | Partial | MH2O/MLIQ paths | LiquidType/depth/shore fidelity |
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| Sky/light | Partial | DBC controller/logs | Zone transition paired validation |
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