coord(M03): hand off facade ground query
This commit is contained in:
@@ -75,7 +75,36 @@ terrain-height probe away from direct streamer state/queue access.
|
||||
|
||||
## Status
|
||||
|
||||
- State: active
|
||||
- Done: facade/backend ownership and diagnostic compatibility contract defined
|
||||
- Next: move sampling behind loader/facade, migrate probe, add tests/docs
|
||||
- State: ready-for-review
|
||||
- Done: added renderer-owned typed sample, facade query/snapshot, migrated terrain
|
||||
probe, expanded internal-access/coordinate gates and updated module docs
|
||||
- Next: M03 integrator reviews and merges `b697a89`
|
||||
- Blocked by:
|
||||
|
||||
<!-- OPENWC_HANDOFF:READY:M03-RND-FACADE-GROUND-QUERY-001:b697a89 -->
|
||||
|
||||
## Handoff
|
||||
|
||||
- Commit: `b697a89`
|
||||
- Results: `WorldRenderFacade` delegates loaded-mesh ground sampling and returns
|
||||
renderer-owned `RenderedGroundSample`; detached diagnostic snapshots preserve
|
||||
the probe report while hiding queue/tile/Mesh/Node references. Gameplay remains
|
||||
on the independent M02 `TerrainQuery` composition.
|
||||
- Verification: facade `delegation=5 ground_contract=2 runtime_scenes=2 tools=3`;
|
||||
internal access `private_symbols=43 gameplay=7 editor_sources=9 renderer_tools=1`;
|
||||
terrain query contracts passed; coordinate boundary `files=113 consumers=5`;
|
||||
renderer manifest `7/7`; shutdown ownership, scheduler/planner, coordination,
|
||||
documentation and diff gates passed.
|
||||
- Fidelity: the probe's 5000-unit ray height, 3x3 tile search, highest-hit choice,
|
||||
readiness fields and `2/5/10/20/40` nearby fallback moved unchanged. No terrain
|
||||
geometry, streaming, cache, material, placement or visual rule changed. No
|
||||
build-12340 parity claim is added.
|
||||
- External/local inputs: ignored native DLL and generated ADT resource scripts
|
||||
were copied from master only for editor/streamer parse and then removed.
|
||||
Proprietary extracted world data was unavailable, producing expected degraded diagnostics.
|
||||
- Remaining risks: triangle-mesh generation is on-demand/main-thread and diagnostic;
|
||||
it is unsuitable for per-physics-frame gameplay; exact asset-backed probe output
|
||||
still depends on local corpus readiness; environment/entity facade contracts remain.
|
||||
- Documentation: inline facade/loader/value API; world-renderer API/data-flow/
|
||||
sequence/ownership/recovery/capability/source map; terrain-query authority
|
||||
clarification and renderer implementation notes updated.
|
||||
|
||||
Reference in New Issue
Block a user