fix(M00): release GUI capture render resources
Work-Package: M00-QAR-GUI-RID-SHUTDOWN-001 Agent: sindo-main-codex Tests: render baseline dry-run; runtime cache shutdown; comparator self-test; coordination and documentation gates Fidelity: shutdown-only ownership fix; no visual or Blizzlike335 behavior change
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@@ -0,0 +1,77 @@
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extends SceneTree
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const STREAMING_WORLD_LOADER := preload("res://src/scenes/streaming/streaming_world_loader.gd")
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const ADT_BUILDER := preload("res://addons/mpq_extractor/loaders/adt_builder.gd")
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var _failures := 0
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func _initialize() -> void:
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_verify_empty_water_root_ownership()
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_verify_runtime_cache_ownership()
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if _failures > 0:
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push_error("Render runtime cache shutdown verification failed: %d issue(s)" % _failures)
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quit(1)
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return
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print("Render runtime cache shutdown verification passed.")
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quit(0)
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func _verify_empty_water_root_ownership() -> void:
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var node_count_before := int(Performance.get_monitor(Performance.OBJECT_NODE_COUNT))
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var empty_water_root: Node3D = ADT_BUILDER.build_tile_water_scene({"chunks": []}, Vector3.ZERO)
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var node_count_after := int(Performance.get_monitor(Performance.OBJECT_NODE_COUNT))
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_expect(empty_water_root == null, "empty ADT liquid payload should not produce a water root")
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_expect(node_count_after == node_count_before, "empty ADT liquid payload should release its temporary water root")
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func _verify_runtime_cache_ownership() -> void:
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var loader: Node = STREAMING_WORLD_LOADER.new()
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var static_m2_prototype := Node3D.new()
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var animated_m2_prototype := Node3D.new()
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var wmo_prototype := Node3D.new()
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loader.set("_m2_scene_cache", {"static": static_m2_prototype})
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loader.set("_m2_animated_scene_cache", {"animated": animated_m2_prototype})
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loader.set("_wmo_prototype_cache", {"wmo": wmo_prototype})
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loader.set("_m2_mesh_cache", {"mesh": ArrayMesh.new()})
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loader.set("_m2_static_animation_cache", {"static": true})
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loader.set("_m2_missing_cache", {"missing": true})
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loader.set("_wmo_render_cache", {"render": Resource.new()})
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loader.set("_wmo_scene_resource_cache", {"scene": PackedScene.new()})
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loader.set("_wmo_render_missing_cache", {"missing": true})
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loader.set("_wmo_scene_cache_missing", {"missing": true})
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loader.set("_wmo_missing_cache", {"missing": true})
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loader.set("_shared_tex_cache", {"texture": ImageTexture.new()})
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loader.call("_release_runtime_caches_for_shutdown")
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_expect(not is_instance_valid(static_m2_prototype), "static M2 prototype should be freed")
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_expect(not is_instance_valid(animated_m2_prototype), "animated M2 prototype should be freed")
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_expect(not is_instance_valid(wmo_prototype), "WMO prototype should be freed")
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for cache_name in [
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"_m2_scene_cache",
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"_m2_animated_scene_cache",
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"_wmo_prototype_cache",
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"_m2_mesh_cache",
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"_m2_static_animation_cache",
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"_m2_missing_cache",
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"_wmo_render_cache",
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"_wmo_scene_resource_cache",
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"_wmo_render_missing_cache",
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"_wmo_scene_cache_missing",
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"_wmo_missing_cache",
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"_shared_tex_cache",
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]:
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var cache: Dictionary = loader.get(cache_name)
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_expect(cache.is_empty(), "%s should be empty after shutdown" % cache_name)
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loader.free()
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func _expect(condition: bool, message: String) -> void:
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if condition:
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return
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_failures += 1
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push_error(message)
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