render: extract M2 build dispatch planner
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@@ -56,7 +56,8 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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`M03-RND-M2-ANIMATION-PLAYBACK-001`,
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`M03-RND-M2-ANIMATED-INSTANCE-MATERIALIZER-001`,
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`M03-RND-M2-STATIC-BATCH-MATERIALIZER-001`,
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`M03-RND-M2-BUILD-QUEUE-001`
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`M03-RND-M2-BUILD-QUEUE-001`,
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`M03-RND-M2-BUILD-DISPATCH-PLANNER-001`
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- Commands: dedicated scheduler/planner/facade/focus/coordinate/manifest/shutdown
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headless verifiers; Godot cold editor parse; coordination, documentation and diff gates.
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- Results: scheduler `cases=6 iterations=20000 elapsed_ms=10.216`; planner
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@@ -251,6 +252,13 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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Post-merge queue (`65.998ms`), planner, static/animated materializers, Mesh/
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prototype state, shutdown, materials, facade, internal-access `30`, manifest
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`7/7`, documentation and coordination gates remained green.
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M2 build dispatch planner passed `cases=10 iterations=20000
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elapsed_ms=11.933` with animation-wait priority, zero/negative batch advance,
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animated/static selection, unresolved static retry, terminal missing-model
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serial advancement, detached results and source/dependency boundaries. All 53
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autonomous headless regressions and checkpoint dry-run `7/7` passed; the
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proprietary ADT probe remained unavailable. Internal-access inventory remains
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`30`; resource observation/requests and action execution remain loader-owned.
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M02 terrain-query regression
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remained green (13 pre-existing expired M00 claim warnings).
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- Fidelity comparison: all 16 historical operation limits and drain sites were
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@@ -282,6 +290,9 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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Pending M2 builds retain keyed latest-job replacement, duplicate/stale FIFO
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entries, one-key rotation, strong root/group references and exact group/offset/
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serial progression; releasing queue records still never frees scene nodes.
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M2 build dispatch retains pending-animation priority before batch planning,
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animated-before-static selection, unresolved-static rotation without progress,
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and the historical serial increment for terminally missing positive batches.
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WMO cache-key normalization, positive MODF identity with tile/index fallback
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and world position/Euler/unclamped-scale transforms are unchanged across
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lightweight render, cached-scene and live-prototype paths.
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@@ -397,6 +408,7 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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M2 animated instance materializer and loader log/Editor-owner adapter,
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M2 static batch materializer and loader readiness/cursor/Editor-owner adapter,
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typed M2 build job/queue and loader enqueue/drain/progress/cancel/clear adapters,
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stateless M2 build dispatch planner and loader resource-observation/action adapter,
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expanded facade/internal-access/coordinate verifiers; work-package claims and this evidence.
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- Remaining risks: worker concurrency and stale-result validation remain
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streamer-owned; cancellation stops new permits but does not interrupt
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@@ -420,7 +432,8 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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static MultiMesh materialization is also separated but remains synchronous;
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headless timing does not measure transform upload GPU cost and spatial-cell
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batching still needs culling/performance evidence; typed M2 pending state is
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separated, while resource readiness/dispatch and root cleanup remain in loader;
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separated and dispatch decisions are explicit, while resource observation/
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requests, action execution and root cleanup remain in loader;
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WMO ResourceLoader/FileAccess I/O, live fallback and group materialization
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remain in the loader;
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asset-backed WMO placement/portal/material/leak/p95/p99 evidence remains pending;
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