refactor(M03): extract M2 runtime rebuild classifier
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@@ -35,6 +35,7 @@ Paired run 2026-07-11 подтвердил крупный coordinate/placement g
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- `src/render/wmo/wmo_scene_resource_cache_state.gd` - validated cached-WMO PackedScenes, negative cache and pending `.tscn` paths without file/I/O/Node ownership.
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- `src/render/liquid/adt_water_load_pipeline_state.gd` - ADT water pending FIFO/dedupe, active task IDs and worker-safe parsed-result mailbox without parser or Node ownership.
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- `src/render/liquid/adt_water_scene_finalizer.gd` - stateless main-thread ADT water build/attach and optional persisted Editor ownership through the existing ADTBuilder.
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- `src/render/m2/m2_runtime_mesh_rebuild_classifier.gd` - memoized billboard/UV-rotation decision for stale cached M2 runtime mesh refresh.
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- `src/scenes/streaming/eastern_kingdoms_streaming.tscn` - текущая сцена для проверки Azeroth/Eastern Kingdoms.
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- `addons/mpq_extractor/loaders/adt_builder.gd` - сборка ADT terrain, control splat материалов и MH2O liquids.
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- `addons/mpq_extractor/loaders/m2_builder.gd` - сборка статического M2 mesh/material.
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@@ -1039,6 +1040,22 @@ $exe = Join-Path $env:TEMP 'godot-4.6.1-openwc\Godot_v4.6.1-stable_win64.exe'
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- Cache formats, quality profiles, batching output and visible rules are unchanged.
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Asset-backed p95/p99 and spatial-cell batching evidence remain pending.
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## 2026-07-17 M2 Runtime Mesh Rebuild Classifier Extraction
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- `M2RuntimeMeshRebuildClassifier` now owns the memoized decision used when a
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stale cached M2 mesh may need an in-memory rebuild from raw data.
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- Existing triggers are unchanged: any billboard flag/positive billboard vertex
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count, or a referenced non-identity UV rotation/absolute rotation speed above
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`0.000001` across at most four texture stages.
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- Invalid batch variants and combo/transform indices remain skipped. The first
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decision for a normalized path remains cached until the same two historical
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map/shutdown clear sites.
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- `StreamingWorldLoader` still loads raw M2 data, checks
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`M2_MATERIAL_REFRESH_VERSION`, calls `M2Builder`, adopts/falls back to Meshes
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and owns ResourceLoader/finalization budgets.
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- No cache version, shader, material, geometry or visible rule changed. Synthetic
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predicate timing is not asset-backed descriptor-pressure/p95/p99 evidence.
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## 2026-07-17 WMO Placement Resolver Extraction
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- `WmoPlacementResolver` now owns lowercase/slash cache-key normalization,
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