новая структура проекта
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@@ -1,7 +1,7 @@
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## Converts raw M2Loader data into a Godot Node3D scene tree.
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## Usage:
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## var data = M2Loader.new().load_m2(abs_path)
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## var node = M2Builder.build(data, "res://extracted")
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## var node = M2Builder.build(data, "res://data/extracted")
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## add_child(node)
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class_name M2Builder
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@@ -1,7 +1,7 @@
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## Converts raw WMOLoader data into a Godot Node3D scene tree.
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## Usage:
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## var data = WMOLoader.new().load_wmo(abs_path)
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## var node = WMOBuilder.build(data, "res://extracted")
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## var node = WMOBuilder.build(data, "res://data/extracted")
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## add_child(node)
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class_name WMOBuilder
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@@ -114,7 +114,7 @@ func _add_filter_row() -> void:
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func _add_output_row() -> void:
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var row := _add_row("Output dir")
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_output_edit = LineEdit.new()
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_output_edit.text = "res://extracted"
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_output_edit.text = "res://data/extracted"
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_output_edit.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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row.add_child(_output_edit)
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@@ -69,8 +69,8 @@ custom_minimum_size = Vector2(80, 0)
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[node name="OutputEdit" type="LineEdit" parent="OutputRow"]
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unique_name_in_owner = true
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size_flags_horizontal = 3
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placeholder_text = "res://extracted"
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text = "res://extracted"
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placeholder_text = "res://data/extracted"
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text = "res://data/extracted"
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[node name="ActionRow" type="HBoxContainer" parent="."]
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