новая структура проекта
This commit is contained in:
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||||
Reference-only sources and tools.
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||||
|
||||
This directory contains external projects used to compare WoW file-format behavior and editor pipelines while implementing OpenWC. Runtime code should not depend on anything in this directory.
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||||
|
||||
- `blender-wow-studio-3.4-1.1.0_Experimental/` - Blender add-on sources for M2/WMO import/export reference.
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||||
- `wow.export/` - wow.export source tree and Blender OBJ importer reference.
|
||||
- `noggit-red/` - Noggit RED source tree from `https://gitlab.com/dirtbikercj/noggit-red`, used as a reference for WoW 3.3.5 map editing, ADT/WMO/M2 placement behavior, UID handling and editor workflows.
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*.pyc
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||||
io_scene_wmo/.idea/
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||||
io_scene_wmo/third_party/
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||||
.idea/
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||||
.vscode/
|
||||
io_scene_wmo/bpy_boost/
|
||||
io_scene_wmo/wbs_kernel/build/
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||||
io_scene_wmo/wbs_kernel/src/wbs_kernel.cpp
|
||||
build/
|
||||
|
||||
*.pyd
|
||||
/io_scene_wmo/.vscode/settings.json
|
||||
/io_scene_wmo/wbs_kernel/src/render.cpp
|
||||
/io_scene_wmo/wbs_kernel/src/wmo_utils.cpp
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||||
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||||
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||||
stages:
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||||
- build
|
||||
|
||||
windows:
|
||||
stage: build
|
||||
|
||||
only:
|
||||
- schedules
|
||||
|
||||
variables:
|
||||
GIT_SUBMODULE_STRATEGY: recursive
|
||||
|
||||
tags:
|
||||
- shared-windows
|
||||
- windows
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||||
- windows-1809
|
||||
|
||||
before_script:
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||||
- choco install python --version=3.10.2 -y -f
|
||||
- choco install cmake --installargs 'ADD_CMAKE_TO_PATH=System' -y -f
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||||
- $env:Path += ';C:\Program Files\CMake\bin'
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||||
|
||||
|
||||
script:
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||||
- C:\Python310\python.exe -m pip install --upgrade pip
|
||||
- C:\Python310\python.exe -m pip install Cython
|
||||
- C:\Python310\python.exe -m pip install numpy
|
||||
- mkdir C:\\GitLab-Runner\\builds\\skarnproject\\blender-wow-studio\\dist
|
||||
- C:\Python310\python.exe io_scene_wmo/build.py --dist=C:\\GitLab-Runner\\builds\\skarnproject\\blender-wow-studio\\dist
|
||||
|
||||
artifacts:
|
||||
name: "$CI_JOB_NAME-$CI_COMMIT_REF_NAME"
|
||||
paths:
|
||||
- C:\\GitLab-Runner\\builds\\skarnproject\\blender-wow-studio\\dist
|
||||
@@ -0,0 +1,7 @@
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[submodule "io_scene_wmo/pywowlib"]
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path = io_scene_wmo/pywowlib
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url = https://github.com/wowdev/pywowlib.git
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||||
[submodule "io_scene_wmo/wbs_kernel/src/bl_src"]
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||||
path = io_scene_wmo/wbs_kernel/src/bl_src
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||||
url = https://github.com/blender/blender
|
||||
branch = blender-v3.1-release
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||||
@@ -0,0 +1,674 @@
|
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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||||
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|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
WoW Blender Studio
|
||||
Copyright (C) 2022 Skarn
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) 2022 Skarn
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,6 @@
|
||||
- Supported Blender version : 3.4
|
||||
- Supported WoW versions : 3.3.5 and 7.3(not stable)
|
||||
- M2 exporting doesn't work for animated models and is also unstable for static models. (Beta build for animated M2 available in discord)
|
||||
- The addon needs to be built by running build.py with a python version matching blender's, or grab a pre compiled build at https://gitlab.com/skarnproject/blender-wow-studio/-/jobs
|
||||
- To enable the addon, search "WoW" in the addons list, fill the WoW Client path, WMV log path (select log.txt), cache and project paths (use empty folders)
|
||||
- Discord : https://discord.gg/SBEDRXrSnd
|
||||
@@ -0,0 +1,21 @@
|
||||
wbs_kernel/build
|
||||
wbs_kernel/cmake-build-debug
|
||||
wbs_kernel/cmake-build-release
|
||||
wbs_kernel/src/cmake-build-debug
|
||||
wbs_kernel/src/cmake-build-release
|
||||
wbs_kernel/.idea
|
||||
.vscode/
|
||||
build/
|
||||
venv/
|
||||
__pycache__/
|
||||
|
||||
*.so
|
||||
*.pyd
|
||||
*.lib
|
||||
*.a
|
||||
*.dylib
|
||||
*.dll
|
||||
*.pdb
|
||||
wbs_kernel/CMakeLists.txt
|
||||
wbs_kernel/wmo_utils.cpp
|
||||
wbs_kernel/render.cpp
|
||||
@@ -0,0 +1,93 @@
|
||||
# ##### BEGIN GPL LICENSE BLOCK #####
|
||||
#
|
||||
# This program is free software; you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License
|
||||
# as published by the Free Software Foundation; either version 2
|
||||
# of the License, or (at your option) any later version.
|
||||
#
|
||||
# This program is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
# GNU General Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License
|
||||
# along with this program; if not, write to the Free Software Foundation,
|
||||
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
#
|
||||
# ##### END GPL LICENSE BLOCK #####
|
||||
|
||||
# <pep8-80 compliant>
|
||||
|
||||
|
||||
bl_info = {
|
||||
"name": "WoW Blender Studio",
|
||||
"author": "Skarn",
|
||||
"version": (1, 1, 0),
|
||||
"blender": (3, 4, 0),
|
||||
"description": "Import-Export WoW M2-WMO",
|
||||
"category": "Import-Export"
|
||||
}
|
||||
|
||||
import os
|
||||
import sys
|
||||
import traceback
|
||||
import bpy
|
||||
import bpy.utils.previews
|
||||
from bpy.props import StringProperty
|
||||
from . import auto_load
|
||||
|
||||
PACKAGE_NAME = __package__
|
||||
|
||||
# include custom lib vendoring dir
|
||||
parent_dir = os.path.abspath(os.path.dirname(__file__))
|
||||
vendor_dir = os.path.join(parent_dir, 'third_party')
|
||||
|
||||
sys.path.append(vendor_dir)
|
||||
|
||||
# load custom icons
|
||||
ui_icons = {}
|
||||
pcoll = None
|
||||
|
||||
|
||||
|
||||
def register():
|
||||
global pcoll
|
||||
global ui_icons
|
||||
|
||||
pcoll = bpy.utils.previews.new()
|
||||
|
||||
icons_dir = os.path.join(os.path.dirname(__file__), "icons")
|
||||
|
||||
for file in os.listdir(icons_dir):
|
||||
pcoll.load(os.path.splitext(file)[0].upper(), os.path.join(icons_dir, file), 'IMAGE')
|
||||
|
||||
for name, icon_file in pcoll.items():
|
||||
ui_icons[name] = icon_file.icon_id
|
||||
|
||||
auto_load.init()
|
||||
|
||||
try:
|
||||
auto_load.register()
|
||||
print("Registered WoW Blender Studio")
|
||||
|
||||
except:
|
||||
traceback.print_exc()
|
||||
|
||||
|
||||
def unregister():
|
||||
try:
|
||||
auto_load.unregister()
|
||||
print("Unregistered WoW Blender Studio")
|
||||
|
||||
except:
|
||||
traceback.print_exc()
|
||||
|
||||
global pcoll
|
||||
bpy.utils.previews.remove(pcoll)
|
||||
|
||||
global ui_icons
|
||||
ui_icons = {}
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
register()
|
||||
+108
@@ -0,0 +1,108 @@
|
||||
# Byte-compiled / optimized / DLL files
|
||||
__pycache__/
|
||||
*.py[cod]
|
||||
*$py.class
|
||||
|
||||
# C extensions
|
||||
*.so
|
||||
|
||||
# Distribution / packaging
|
||||
.Python
|
||||
build/
|
||||
develop-eggs/
|
||||
dist/
|
||||
downloads/
|
||||
eggs/
|
||||
.eggs/
|
||||
lib/
|
||||
lib64/
|
||||
parts/
|
||||
sdist/
|
||||
var/
|
||||
wheels/
|
||||
*.egg-info/
|
||||
.installed.cfg
|
||||
*.egg
|
||||
MANIFEST
|
||||
|
||||
# PyInstaller
|
||||
# Usually these files are written by a python script from a template
|
||||
# before PyInstaller builds the exe, so as to inject date/other infos into it.
|
||||
*.manifest
|
||||
*.spec
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
pip-delete-this-directory.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
htmlcov/
|
||||
.tox/
|
||||
.coverage
|
||||
.coverage.*
|
||||
.cache
|
||||
nosetests.xml
|
||||
coverage.xml
|
||||
*.cover
|
||||
.hypothesis/
|
||||
.pytest_cache/
|
||||
|
||||
# Translations
|
||||
*.mo
|
||||
*.pot
|
||||
|
||||
# Django stuff:
|
||||
*.log
|
||||
local_settings.py
|
||||
db.sqlite3
|
||||
|
||||
# Flask stuff:
|
||||
instance/
|
||||
.webassets-cache
|
||||
|
||||
# Scrapy stuff:
|
||||
.scrapy
|
||||
|
||||
# Sphinx documentation
|
||||
docs/_build/
|
||||
|
||||
# PyBuilder
|
||||
target/
|
||||
|
||||
# Jupyter Notebook
|
||||
.ipynb_checkpoints
|
||||
|
||||
# pyenv
|
||||
.python-version
|
||||
|
||||
# celery beat schedule file
|
||||
celerybeat-schedule
|
||||
|
||||
# SageMath parsed files
|
||||
*.sage.py
|
||||
|
||||
# Environments
|
||||
.env
|
||||
.venv
|
||||
env/
|
||||
venv/
|
||||
ENV/
|
||||
env.bak/
|
||||
venv.bak/
|
||||
|
||||
# Spyder project settings
|
||||
.spyderproject
|
||||
.spyproject
|
||||
|
||||
# Rope project settings
|
||||
.ropeproject
|
||||
|
||||
# mkdocs documentation
|
||||
/site
|
||||
|
||||
# mypy
|
||||
.mypy_cache/
|
||||
|
||||
# addon updater temp folder
|
||||
common/updater_tmp/*
|
||||
!common/updater_tmp/.gitignore
|
||||
+674
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
+11
@@ -0,0 +1,11 @@
|
||||
# addon_common
|
||||
|
||||
This repo contains the CookieCutter Blender add-on framework.
|
||||
|
||||
## Example Add-on
|
||||
|
||||
As an example add-on, see the [ExtruCut](https://github.com/CGCookie/ExtruCut) project.
|
||||
|
||||
## resources
|
||||
|
||||
- Blender Conference 2018 workshop [slides](https://gfx.cse.taylor.edu/courses/bcon18/index.md.html?scale) and [presentation](https://www.youtube.com/watch?v=YSHdSNhMO1c)
|
||||
+51
@@ -0,0 +1,51 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson, Patrick Moore
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
__all__ = [
|
||||
'bezier',
|
||||
'blender',
|
||||
'bmesh_render',
|
||||
'bmesh_utils',
|
||||
'debug',
|
||||
'decorators',
|
||||
'drawing',
|
||||
'fontmanager',
|
||||
'globals',
|
||||
'hasher',
|
||||
'irc',
|
||||
'logger',
|
||||
'maths',
|
||||
'metaclasses',
|
||||
'parse',
|
||||
'profiler',
|
||||
'shaders',
|
||||
'ui',
|
||||
'useractions',
|
||||
'utils',
|
||||
'xmesh',
|
||||
]
|
||||
|
||||
# import the following only to populate the globals
|
||||
from . import debug as _
|
||||
from . import drawing as _
|
||||
from . import logger as _
|
||||
from . import profiler as _
|
||||
from . import ui_core as _
|
||||
+636
@@ -0,0 +1,636 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import math
|
||||
|
||||
from mathutils import Vector, Matrix
|
||||
|
||||
from .blender import matrix_vector_mult
|
||||
from .maths import Point, Vec
|
||||
from .utils import iter_running_sum
|
||||
|
||||
|
||||
def compute_quadratic_weights(t):
|
||||
t0, t1 = t, (1-t)
|
||||
return (t1**2, 2*t0*t1, t0**2)
|
||||
|
||||
|
||||
def compute_cubic_weights(t):
|
||||
t0, t1 = t, (1-t)
|
||||
return (t1**3, 3*t0*t1**2, 3*t0**2*t1, t0**3)
|
||||
|
||||
|
||||
def interpolate_cubic(v0, v1, v2, v3, t):
|
||||
b0, b1, b2, b3 = compute_cubic_weights(t)
|
||||
return v0*b0 + v1*b1 + v2*b2 + v3*b3
|
||||
|
||||
|
||||
def compute_cubic_error(v0, v1, v2, v3, l_v, l_t):
|
||||
return math.sqrt(sum(
|
||||
(interpolate_cubic(v0, v1, v2, v3, t) - v)**2
|
||||
for v, t in zip(l_v, l_t)
|
||||
))
|
||||
|
||||
|
||||
def fit_cubicbezier(l_v, l_t):
|
||||
#########################################################
|
||||
# http://nbviewer.ipython.org/gist/anonymous/5688579
|
||||
|
||||
# make the summation functions for A (16 of them)
|
||||
A_fns = [
|
||||
lambda l_t: sum([2*t**0*(t-1)**6 for t in l_t]),
|
||||
lambda l_t: sum([-6*t**1*(t-1)**5 for t in l_t]),
|
||||
lambda l_t: sum([6*t**2*(t-1)**4 for t in l_t]),
|
||||
lambda l_t: sum([-2*t**3*(t-1)**3 for t in l_t]),
|
||||
|
||||
lambda l_t: sum([-6*t**1*(t-1)**5 for t in l_t]),
|
||||
lambda l_t: sum([18*t**2*(t-1)**4 for t in l_t]),
|
||||
lambda l_t: sum([-18*t**3*(t-1)**3 for t in l_t]),
|
||||
lambda l_t: sum([6*t**4*(t-1)**2 for t in l_t]),
|
||||
|
||||
lambda l_t: sum([6*t**2*(t-1)**4 for t in l_t]),
|
||||
lambda l_t: sum([-18*t**3*(t-1)**3 for t in l_t]),
|
||||
lambda l_t: sum([18*t**4*(t-1)**2 for t in l_t]),
|
||||
lambda l_t: sum([-6*t**5*(t-1)**1 for t in l_t]),
|
||||
|
||||
lambda l_t: sum([-2*t**3*(t-1)**3 for t in l_t]),
|
||||
lambda l_t: sum([6*t**4*(t-1)**2 for t in l_t]),
|
||||
lambda l_t: sum([-6*t**5*(t-1)**1 for t in l_t]),
|
||||
lambda l_t: sum([2*t**6*(t-1)**0 for t in l_t])
|
||||
]
|
||||
|
||||
# make the summation functions for b (4 of them)
|
||||
b_fns = [
|
||||
lambda l_t, l_v: sum(v * (-2 * (t**0) * ((t-1)**3))
|
||||
for t, v in zip(l_t, l_v)),
|
||||
lambda l_t, l_v: sum(v * (6 * (t**1) * ((t-1)**2))
|
||||
for t, v in zip(l_t, l_v)),
|
||||
lambda l_t, l_v: sum(v * (-6 * (t**2) * ((t-1)**1))
|
||||
for t, v in zip(l_t, l_v)),
|
||||
lambda l_t, l_v: sum(v * (2 * (t**3) * ((t-1)**0))
|
||||
for t, v in zip(l_t, l_v)),
|
||||
]
|
||||
|
||||
# compute the data we will put into matrix A
|
||||
A_values = [fn(l_t) for fn in A_fns]
|
||||
# fill the A matrix with data
|
||||
A_matrix = Matrix(tuple(zip(*[iter(A_values)]*4)))
|
||||
try:
|
||||
A_inv = A_matrix.inverted()
|
||||
except:
|
||||
return (float('inf'), l_v[0], l_v[0], l_v[0], l_v[0])
|
||||
|
||||
# compute the data we will put into the b vector
|
||||
b_values = [fn(l_t, l_v) for fn in b_fns]
|
||||
# fill the b vector with data
|
||||
b_vector = Vector(b_values)
|
||||
|
||||
# solve for the unknowns in vector x
|
||||
v0, v1, v2, v3 = matrix_vector_mult(A_inv, b_vector)
|
||||
|
||||
err = compute_cubic_error(v0, v1, v2, v3, l_v, l_t) / len(l_v)
|
||||
|
||||
return (err, v0, v1, v2, v3)
|
||||
|
||||
|
||||
def fit_cubicbezier_spline(
|
||||
l_co, error_scale, depth=0,
|
||||
t0=0, t3=-1, allow_split=True, force_split=False
|
||||
):
|
||||
'''
|
||||
fits cubic bezier to given points
|
||||
returns list of tuples of (t0,t3,p0,p1,p2,p3)
|
||||
that best fits the given points l_co
|
||||
where t0 and t3 are the passed-in t0 and t3
|
||||
and p0,p1,p2,p3 are the control points of bezier
|
||||
'''
|
||||
count = len(l_co)
|
||||
if t3 == -1:
|
||||
t3 = count-1
|
||||
# spc = ' ' * depth
|
||||
# print(spc + 'count = %d' % count)
|
||||
if count == 0:
|
||||
assert False
|
||||
if count == 1:
|
||||
assert False
|
||||
if count == 2:
|
||||
p0, p3 = l_co[0], l_co[-1]
|
||||
diff = p3-p0
|
||||
return [(t0, t3, p0, p0+diff*0.33, p0+diff*0.66, p3)]
|
||||
if count == 3:
|
||||
new_co = [l_co[0], (l_co[0]+l_co[1])/2, l_co[1],
|
||||
(l_co[1]+l_co[2])/2, l_co[2]]
|
||||
return fit_cubicbezier_spline(
|
||||
new_co, error_scale,
|
||||
depth=depth,
|
||||
t0=t0, t3=t3,
|
||||
allow_split=allow_split, force_split=force_split
|
||||
)
|
||||
l_d = [0] + [(v0-v1).length for v0, v1 in zip(l_co[:-1], l_co[1:])]
|
||||
l_ad = [s for d, s in iter_running_sum(l_d)]
|
||||
dist = sum(l_d)
|
||||
if dist <= 0:
|
||||
# print(spc + 'fit_cubicbezier_spline: returning []')
|
||||
return [] # [(t0,t3,l_co[0],l_co[0],l_co[0],l_co[0])]
|
||||
l_t = [ad/dist for ad in l_ad]
|
||||
|
||||
ex, x0, x1, x2, x3 = fit_cubicbezier([co[0] for co in l_co], l_t)
|
||||
ey, y0, y1, y2, y3 = fit_cubicbezier([co[1] for co in l_co], l_t)
|
||||
ez, z0, z1, z2, z3 = fit_cubicbezier([co[2] for co in l_co], l_t)
|
||||
tot_error = ex+ey+ez
|
||||
# print(spc + 'total error = %f (%f)' % (tot_error,error_scale)) #, l=4)
|
||||
|
||||
if not force_split:
|
||||
do_not_split = tot_error < error_scale
|
||||
do_not_split |= depth == 4
|
||||
do_not_split |= len(l_co) <= 15
|
||||
do_not_split |= not allow_split
|
||||
if do_not_split:
|
||||
p0, p1 = Point((x0, y0, z0)), Point((x1, y1, z1))
|
||||
p2, p3 = Point((x2, y2, z2)), Point((x3, y3, z3))
|
||||
return [(t0, t3, p0, p1, p2, p3)]
|
||||
|
||||
# too much error in fit. split sequence in two, and fit each sub-sequence
|
||||
|
||||
# find a good split point
|
||||
ind_split = -1
|
||||
mindot = 1.0
|
||||
for ind in range(5, len(l_co)-5):
|
||||
if l_t[ind] < 0.4:
|
||||
continue
|
||||
if l_t[ind] > 0.6:
|
||||
break
|
||||
# if l_ad[ind] < 0.1: continue
|
||||
# if l_ad[ind] > dist-0.1: break
|
||||
|
||||
v0 = l_co[ind-4]
|
||||
v1 = l_co[ind+0]
|
||||
v2 = l_co[ind+4]
|
||||
d0 = (v1-v0).normalized()
|
||||
d1 = (v2-v1).normalized()
|
||||
dot01 = d0.dot(d1)
|
||||
if ind_split == -1 or dot01 < mindot:
|
||||
ind_split = ind
|
||||
mindot = dot01
|
||||
|
||||
if ind_split == -1:
|
||||
# did not find a good splitting point!
|
||||
p0, p1, p2, p3 = Point((x0, y0, z0)), Point(
|
||||
(x1, y1, z1)), Point((x2, y2, z2)), Point((x3, y3, z3))
|
||||
#p0,p3 = Point(l_co[0]),Point(l_co[-1])
|
||||
return [(t0, t3, p0, p1, p2, p3)]
|
||||
|
||||
#print(spc + 'splitting at %d' % ind_split)
|
||||
|
||||
l_co0, l_co1 = l_co[:ind_split+1], l_co[ind_split:] # share split point
|
||||
tsplit = ind_split # / (len(l_co)-1)
|
||||
bezier0 = fit_cubicbezier_spline(
|
||||
l_co0, error_scale, depth=depth+1, t0=t0, t3=tsplit)
|
||||
bezier1 = fit_cubicbezier_spline(
|
||||
l_co1, error_scale, depth=depth+1, t0=tsplit, t3=t3)
|
||||
return bezier0 + bezier1
|
||||
|
||||
|
||||
class CubicBezier:
|
||||
split_default = 100
|
||||
segments_default = 100
|
||||
|
||||
@staticmethod
|
||||
def create_from_points(pts_list):
|
||||
'''
|
||||
Estimates best spline to fit given points
|
||||
'''
|
||||
count = len(pts_list)
|
||||
if count == 0:
|
||||
assert False
|
||||
if count == 1:
|
||||
assert False
|
||||
if count == 2:
|
||||
p0, p3 = pts_list
|
||||
diff = p3-p0
|
||||
p1, p2 = p0+diff*0.33, p0+diff*0.66
|
||||
return CubicBezier(p0, p1, p2, p3)
|
||||
if count == 3:
|
||||
p0, p03, p3 = pts_list
|
||||
d003, d303 = (p03-p0), (p03-p3)
|
||||
p1, p2 = p0+d003*0.5, p3+d303*0.5
|
||||
return CubicBezier(p0, p1, p2, p3)
|
||||
l_d = [0] + [(p0-p1).length for p0,
|
||||
p1 in zip(pts_list[:-1], pts_list[1:])]
|
||||
l_ad = [s for d, s in iter_running_sum(l_d)]
|
||||
dist = sum(l_d)
|
||||
if dist <= 0:
|
||||
p0 = pts_list[0]
|
||||
return CubicBezier(p0, p0, p0, p0)
|
||||
l_t = [ad/dist for ad in l_ad]
|
||||
|
||||
ex, x0, x1, x2, x3 = fit_cubicbezier([pt[0] for pt in pts_list], l_t)
|
||||
ey, y0, y1, y2, y3 = fit_cubicbezier([pt[1] for pt in pts_list], l_t)
|
||||
ez, z0, z1, z2, z3 = fit_cubicbezier([pt[2] for pt in pts_list], l_t)
|
||||
p0 = Point((x0, y0, z0))
|
||||
p1 = Point((x1, y1, z1))
|
||||
p2 = Point((x2, y2, z2))
|
||||
p3 = Point((x3, y3, z3))
|
||||
return CubicBezier(p0, p1, p2, p3)
|
||||
|
||||
def __init__(self, p0, p1, p2, p3):
|
||||
self.p0, self.p1, self.p2, self.p3 = p0, p1, p2, p3
|
||||
self.tessellation = []
|
||||
|
||||
def __iter__(self): return iter([self.p0, self.p1, self.p2, self.p3])
|
||||
|
||||
def points(self): return (self.p0, self.p1, self.p2, self.p3)
|
||||
|
||||
def copy(self):
|
||||
''' shallow copy '''
|
||||
return CubicBezier(self.p0, self.p1, self.p2, self.p3)
|
||||
|
||||
def eval(self, t):
|
||||
p0, p1, p2, p3 = self.p0, self.p1, self.p2, self.p3
|
||||
b0, b1, b2, b3 = compute_cubic_weights(t)
|
||||
return Point.weighted_average([
|
||||
(b0, p0), (b1, p1), (b2, p2), (b3, p3)
|
||||
])
|
||||
|
||||
def eval_derivative(self, t):
|
||||
p0, p1, p2, p3 = self.p0, self.p1, self.p2, self.p3
|
||||
q0, q1, q2 = 3*(p1-p0), 3*(p2-p1), 3*(p3-p2)
|
||||
b0, b1, b2 = compute_quadratic_weights(t)
|
||||
return q0*b0 + q1*b1 + q2*b2
|
||||
|
||||
def subdivide(self, iters=1):
|
||||
if iters == 0:
|
||||
return [self]
|
||||
# de casteljau subdivide
|
||||
p0, p1, p2, p3 = self.p0, self.p1, self.p2, self.p3
|
||||
q0, q1, q2 = (p0+p1)/2, (p1+p2)/2, (p2+p3)/2
|
||||
r0, r1 = (q0+q1)/2, (q1+q2)/2
|
||||
s = (r0+r1)/2
|
||||
cb0, cb1 = CubicBezier(p0, q0, r0, s), CubicBezier(s, r1, q2, p3)
|
||||
if iters == 1:
|
||||
return [cb0, cb1]
|
||||
return cb0.subdivide(iters=iters-1) + cb1.subdivide(iters=iters-1)
|
||||
|
||||
def compute_linearity(self, fn_dist):
|
||||
'''
|
||||
Estimating measure of linearity as ratio of distances
|
||||
of curve mid-point and mid-point of end control points
|
||||
over half the distance between end control points
|
||||
p1 _
|
||||
/ ﹨
|
||||
| ﹨
|
||||
p0 * ﹨ * p3
|
||||
﹨_/
|
||||
p2
|
||||
'''
|
||||
p0, p1, p2, p3 = Vector(self.p0), Vector(
|
||||
self.p1), Vector(self.p2), Vector(self.p3)
|
||||
q0, q1, q2 = (p0+p1)/2, (p1+p2)/2, (p2+p3)/2
|
||||
r0, r1 = (q0+q1)/2, (q1+q2)/2
|
||||
s = (r0+r1)/2
|
||||
m = (p0+p3)/2
|
||||
d03 = fn_dist(p0, p3)
|
||||
dsm = fn_dist(s, m)
|
||||
return 2 * dsm / d03
|
||||
|
||||
def subdivide_linesegments(self, fn_dist, max_linearity=None):
|
||||
if self.compute_linearity(fn_dist) < (max_linearity or 0.1):
|
||||
return [self]
|
||||
# de casteljau subdivide:
|
||||
p0, p1, p2, p3 = Vector(self.p0), Vector(
|
||||
self.p1), Vector(self.p2), Vector(self.p3)
|
||||
q0, q1, q2 = (p0+p1)/2, (p1+p2)/2, (p2+p3)/2
|
||||
r0, r1 = (q0+q1)/2, (q1+q2)/2
|
||||
s = (r0+r1)/2
|
||||
cbs = CubicBezier(p0, q0, r0, s), CubicBezier(s, r1, q2, p3)
|
||||
segs0, segs1 = [cb.subdivide_linesegments(
|
||||
fn_dist, max_linearity=max_linearity) for cb in cbs]
|
||||
return segs0 + segs1
|
||||
|
||||
def length(self, fn_dist, max_linearity=None):
|
||||
l = self.subdivide_linesegments(fn_dist, max_linearity=max_linearity)
|
||||
return sum(fn_dist(cb.p0, cb.p3) for cb in l)
|
||||
|
||||
def approximate_length_uniform(self, fn_dist, split=None):
|
||||
split = split or self.split_default
|
||||
p = self.p0
|
||||
d = 0
|
||||
for i in range(split):
|
||||
q = self.eval((i+1) / split)
|
||||
d += fn_dist(p, q)
|
||||
p = q
|
||||
return d
|
||||
|
||||
def approximate_t_at_interval_uniform(self, interval, fn_dist, split=None):
|
||||
split = split or self.split_default
|
||||
p = self.p0
|
||||
d = 0
|
||||
for i in range(split):
|
||||
percent = (i+1) / split
|
||||
q = self.eval(percent)
|
||||
d += fn_dist(p, q)
|
||||
if interval <= d:
|
||||
return percent
|
||||
p = q
|
||||
return 1
|
||||
|
||||
def approximate_ts_at_intervals_uniform(
|
||||
self, intervals, fn_dist, split=None
|
||||
):
|
||||
a = self.approximate_t_at_interval_uniform
|
||||
|
||||
def approx(i): return a(i, fn_dist, split=None)
|
||||
return [approx(interval) for interval in intervals]
|
||||
|
||||
def get_tessellate_uniform(self, fn_dist, split=None):
|
||||
split = split or self.split_default
|
||||
ts = [i/(split-1) for i in range(split)]
|
||||
ps = [self.eval(t) for t in ts]
|
||||
ds = [0] + [fn_dist(p, q) for p, q in zip(ps[:-1], ps[1:])]
|
||||
return [(t, p, d) for t, p, d in zip(ts, ps, ds)]
|
||||
|
||||
def tessellate_uniform_points(self, segments=None):
|
||||
segments = segments or self.segments_default
|
||||
ts = [i/(segments-1) for i in range(segments)]
|
||||
ps = [self.eval(t) for t in ts]
|
||||
return ps
|
||||
|
||||
#########################################
|
||||
# #
|
||||
# the following code **requires** that #
|
||||
# self.tessellate_uniform() is called #
|
||||
# beforehand! #
|
||||
# #
|
||||
#########################################
|
||||
|
||||
def tessellate_uniform(self, fn_dist, split=None):
|
||||
self.tessellation = self.get_tessellate_uniform(fn_dist, split=split)
|
||||
|
||||
def approximate_t_at_point_tessellation(self, point, fn_dist):
|
||||
bd, bt = None, None
|
||||
for t, q, _ in self.tessellation:
|
||||
d = fn_dist(point, q)
|
||||
if bd is None or d < bd:
|
||||
bd, bt = d, t
|
||||
return bt
|
||||
|
||||
def approximate_totlength_tessellation(self):
|
||||
return sum(self.approximate_lengths_tessellation())
|
||||
|
||||
def approximate_lengths_tessellation(self):
|
||||
return [d for _, _, d in self.tessellation]
|
||||
|
||||
|
||||
class CubicBezierSpline:
|
||||
|
||||
@staticmethod
|
||||
def create_from_points(pts_list, max_error):
|
||||
'''
|
||||
Estimates best spline to fit given points
|
||||
'''
|
||||
cbs = []
|
||||
inds = []
|
||||
for pts in pts_list:
|
||||
cbs_pts = fit_cubicbezier_spline(pts, max_error)
|
||||
cbs += [CubicBezier(p0, p1, p2, p3)
|
||||
for _, _, p0, p1, p2, p3 in cbs_pts]
|
||||
inds += [(ind0, ind1) for ind0, ind1, _, _, _, _ in cbs_pts]
|
||||
return CubicBezierSpline(cbs=cbs, inds=inds)
|
||||
|
||||
def __init__(self, cbs=None, inds=None):
|
||||
if cbs is None:
|
||||
cbs = []
|
||||
if inds is None:
|
||||
inds = []
|
||||
if type(cbs) is CubicBezierSpline:
|
||||
cbs = [cb.copy() for cb in cbs.cbs]
|
||||
assert type(cbs) is list, "expected list"
|
||||
self.cbs = cbs
|
||||
self.inds = inds
|
||||
self.tessellation = []
|
||||
|
||||
def copy(self):
|
||||
return CubicBezierSpline(
|
||||
cbs=[cb.copy() for cb in self.cbs],
|
||||
inds=list(self.inds)
|
||||
)
|
||||
|
||||
def __add__(self, other):
|
||||
t = type(other)
|
||||
if t is CubicBezierSpline:
|
||||
return CubicBezierSpline(
|
||||
self.cbs + other.cbs,
|
||||
self.inds + other.inds
|
||||
)
|
||||
if t is CubicBezier:
|
||||
return CubicBezierSpline(self.cbs + [other])
|
||||
if t is list:
|
||||
return CubicBezierSpline(self.cbs + other)
|
||||
assert False, "unhandled type: %s (%s)" % (str(other), str(t))
|
||||
|
||||
def __iadd__(self, other):
|
||||
t = type(other)
|
||||
if t is CubicBezierSpline:
|
||||
self.cbs += other.cbs
|
||||
self.inds += other.inds
|
||||
elif t is CubicBezier:
|
||||
self.cbs += [other]
|
||||
self.inds = []
|
||||
elif t is list:
|
||||
self.cbs += other
|
||||
self.inds = []
|
||||
else:
|
||||
assert False, "unhandled type: %s (%s)" % (str(other), str(t))
|
||||
|
||||
def __len__(self): return len(self.cbs)
|
||||
|
||||
def __iter__(self): return self.cbs.__iter__()
|
||||
|
||||
def __getitem__(self, idx): return self.cbs[idx]
|
||||
|
||||
def eval(self, t):
|
||||
if t < 0.0:
|
||||
t = 0
|
||||
idx = 0
|
||||
elif t >= len(self):
|
||||
t = 1
|
||||
idx = len(self)-1
|
||||
else:
|
||||
idx = int(t)
|
||||
t = t - idx
|
||||
return self.cbs[idx].eval(t)
|
||||
|
||||
def eval_derivative(self, t):
|
||||
if t < 0.0:
|
||||
t = 0
|
||||
idx = 0
|
||||
elif t >= len(self):
|
||||
t = 1
|
||||
idx = len(self)-1
|
||||
else:
|
||||
idx = int(t)
|
||||
t = t - idx
|
||||
return self.cbs[idx].eval_derivative(t)
|
||||
|
||||
def approximate_totlength_uniform(self, fn_dist, split=None):
|
||||
return sum(self.approximate_lengths_uniform(fn_dist, split=split))
|
||||
|
||||
def approximate_lengths_uniform(self, fn_dist, split=None):
|
||||
return [
|
||||
cb.approximate_length_uniform(fn_dist, split=split)
|
||||
for cb in self.cbs
|
||||
]
|
||||
|
||||
def approximate_ts_at_intervals_uniform(
|
||||
self, intervals, fn_dist, split=None
|
||||
):
|
||||
lengths = self.approximate_lengths_uniform(fn_dist, split=split)
|
||||
totlength = sum(lengths)
|
||||
ts = []
|
||||
for interval in intervals:
|
||||
if interval < 0:
|
||||
ts.append(0)
|
||||
continue
|
||||
if interval >= totlength:
|
||||
ts.append(len(self.cbs))
|
||||
continue
|
||||
for i, length in enumerate(lengths):
|
||||
if interval <= length:
|
||||
t = self.cbs[i].approximate_t_at_interval_uniform(
|
||||
interval, fn_dist, split=split)
|
||||
ts.append(i + t)
|
||||
break
|
||||
interval -= length
|
||||
else:
|
||||
assert False
|
||||
return ts
|
||||
|
||||
def subdivide_linesegments(self, fn_dist, max_linearity=None):
|
||||
return CubicBezierSpline(cbi
|
||||
for cb in self.cbs
|
||||
for cbi in cb.subdivide_linesegments(
|
||||
fn_dist,
|
||||
max_linearity=max_linearity
|
||||
))
|
||||
|
||||
#########################################
|
||||
# #
|
||||
# the following code **requires** that #
|
||||
# self.tessellate_uniform() is called #
|
||||
# beforehand! #
|
||||
# #
|
||||
#########################################
|
||||
|
||||
def tessellate_uniform(self, fn_dist, split=None):
|
||||
self.tessellation.clear()
|
||||
for i, cb in enumerate(self.cbs):
|
||||
cb_tess = cb.get_tessellate_uniform(fn_dist, split=split)
|
||||
self.tessellation.append(cb_tess)
|
||||
|
||||
def approximate_totlength_tessellation(self):
|
||||
return sum(self.approximate_lengths_tessellation())
|
||||
|
||||
def approximate_lengths_tessellation(self):
|
||||
return [sum(d for _, _, d in cb_tess) for cb_tess in self.tessellation]
|
||||
|
||||
def approximate_ts_at_intervals_tessellation(self, intervals):
|
||||
lengths = self.approximate_lengths_tessellation()
|
||||
totlength = sum(lengths)
|
||||
ts = []
|
||||
for interval in intervals:
|
||||
if interval < 0:
|
||||
ts.append(0)
|
||||
continue
|
||||
if interval >= totlength:
|
||||
ts.append(len(self.cbs))
|
||||
continue
|
||||
for i, length in enumerate(lengths):
|
||||
if interval > length:
|
||||
interval -= length
|
||||
continue
|
||||
cb_tess = self.tessellation[i]
|
||||
for t, p, d in cb_tess:
|
||||
if interval > d:
|
||||
interval -= d
|
||||
continue
|
||||
ts.append(i+t)
|
||||
break
|
||||
else:
|
||||
assert False
|
||||
break
|
||||
else:
|
||||
assert False
|
||||
return ts
|
||||
|
||||
def approximate_ts_at_points_tessellation(self, points, fn_dist):
|
||||
ts = []
|
||||
for p in points:
|
||||
bd, bt = None, None
|
||||
for i, cb_tess in enumerate(self.tessellation):
|
||||
for t, q, _ in cb_tess:
|
||||
d = fn_dist(p, q)
|
||||
if bd is None or d < bd:
|
||||
bd, bt = d, i+t
|
||||
ts.append(bt)
|
||||
return ts
|
||||
|
||||
def approximate_t_at_point_tessellation(self, point, fn_dist):
|
||||
bd, bt = None, None
|
||||
for i, cb_tess in enumerate(self.tessellation):
|
||||
for t, q, _ in cb_tess:
|
||||
d = fn_dist(point, q)
|
||||
if bd is None or d < bd:
|
||||
bd, bt = d, i+t
|
||||
return bt
|
||||
|
||||
|
||||
class GenVector(list):
|
||||
'''
|
||||
Generalized Vector, allows for some simple ordered items to be linearly combined
|
||||
which is useful for interpolating arbitrary points of Bezier Spline.
|
||||
'''
|
||||
|
||||
def __mul__(self, scalar: float): # ->GVector:
|
||||
for idx in range(len(self)):
|
||||
self[idx] *= scalar
|
||||
return self
|
||||
|
||||
def __rmul__(self, scalar: float): # ->GVector:
|
||||
return self.__mul__(scalar)
|
||||
|
||||
def __add__(self, other: list): # ->GVector:
|
||||
for idx in range(len(self)):
|
||||
self[idx] += other[idx]
|
||||
return self
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
# run tests
|
||||
|
||||
print('-'*50)
|
||||
l = GenVector([Vector((1, 2, 3)), 23])
|
||||
print(l)
|
||||
print(l * 2)
|
||||
print(4 * l)
|
||||
|
||||
l2 = GenVector([Vector((0, 0, 1)), 10])
|
||||
print(l + l2)
|
||||
print(2 * l + l2 * 4)
|
||||
+332
@@ -0,0 +1,332 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import bpy
|
||||
from .decorators import blender_version_wrapper
|
||||
|
||||
@blender_version_wrapper("<=", "2.79")
|
||||
def get_preferences(ctx=None):
|
||||
return (ctx if ctx else bpy.context).user_preferences
|
||||
@blender_version_wrapper(">=", "2.80")
|
||||
def get_preferences(ctx=None):
|
||||
return (ctx if ctx else bpy.context).preferences
|
||||
|
||||
#############################################################
|
||||
|
||||
class ModifierWrapper_Mirror:
|
||||
'''
|
||||
normalize the mirror modifier API across 2.79 and 2.80
|
||||
'''
|
||||
@staticmethod
|
||||
def create_new(obj):
|
||||
bpy.ops.object.modifier_add(type='MIRROR')
|
||||
mod = ModifierWrapper_Mirror(obj, obj.modifiers[-1])
|
||||
mod.set_defaults()
|
||||
return mod
|
||||
|
||||
@staticmethod
|
||||
def get_from_object(obj):
|
||||
for mod in obj.modifiers:
|
||||
if mod.type != 'MIRROR': continue
|
||||
return ModifierWrapper_Mirror(obj, mod)
|
||||
return None
|
||||
|
||||
def __init__(self, obj, modifier):
|
||||
self._reading = True
|
||||
self.obj = obj
|
||||
self.mod = modifier
|
||||
self.read()
|
||||
|
||||
@property
|
||||
def x(self):
|
||||
return 'x' in self._symmetry
|
||||
@x.setter
|
||||
def x(self, v):
|
||||
if v: self._symmetry.add('x')
|
||||
else: self._symmetry.discard('x')
|
||||
self.write()
|
||||
|
||||
@property
|
||||
def y(self):
|
||||
return 'y' in self._symmetry
|
||||
@y.setter
|
||||
def y(self, v):
|
||||
if v: self._symmetry.add('y')
|
||||
else: self._symmetry.discard('y')
|
||||
self.write()
|
||||
|
||||
@property
|
||||
def z(self):
|
||||
return 'z' in self._symmetry
|
||||
@z.setter
|
||||
def z(self, v):
|
||||
if v: self._symmetry.add('z')
|
||||
else: self._symmetry.discard('z')
|
||||
self.write()
|
||||
|
||||
@property
|
||||
def xyz(self):
|
||||
return set(self._symmetry)
|
||||
|
||||
@property
|
||||
def symmetry_threshold(self):
|
||||
return self._symmetry_threshold
|
||||
@symmetry_threshold.setter
|
||||
def symmetry_threshold(self, v):
|
||||
self._symmetry_threshold = max(0, float(v))
|
||||
self.write()
|
||||
|
||||
|
||||
def enable_axis(self, axis):
|
||||
self._symmetry.add(axis)
|
||||
self.write()
|
||||
def disable_axis(self, axis):
|
||||
self._symmetry.discard(axis)
|
||||
self.write()
|
||||
def disable_all(self):
|
||||
self._symmetry.clear()
|
||||
self.write()
|
||||
def is_enabled_axis(self, axis):
|
||||
return axis in self._symmetry
|
||||
|
||||
def set_defaults(self):
|
||||
self.mod.merge_threshold = 0.001
|
||||
self.mod.show_expanded = False
|
||||
self.mod.show_on_cage = True
|
||||
self.mod.use_mirror_merge = True
|
||||
self.mod.show_viewport = True
|
||||
self.disable_all()
|
||||
|
||||
@blender_version_wrapper('<', '2.80')
|
||||
def read(self):
|
||||
self._reading = True
|
||||
self._symmetry = set()
|
||||
if self.mod.use_x: self._symmetry.add('x')
|
||||
if self.mod.use_y: self._symmetry.add('y')
|
||||
if self.mod.use_z: self._symmetry.add('z')
|
||||
self._symmetry_threshold = self.mod.merge_threshold
|
||||
self.show_viewport = self.mod.show_viewport
|
||||
self._reading = False
|
||||
@blender_version_wrapper('>=', '2.80')
|
||||
def read(self):
|
||||
self._reading = True
|
||||
self._symmetry = set()
|
||||
if self.mod.use_axis[0]: self._symmetry.add('x')
|
||||
if self.mod.use_axis[1]: self._symmetry.add('y')
|
||||
if self.mod.use_axis[2]: self._symmetry.add('z')
|
||||
self._symmetry_threshold = self.mod.merge_threshold
|
||||
self.show_viewport = self.mod.show_viewport
|
||||
self._reading = False
|
||||
|
||||
@blender_version_wrapper('<', '2.80')
|
||||
def write(self):
|
||||
if self._reading: return
|
||||
self.mod.use_x = self.x
|
||||
self.mod.use_y = self.y
|
||||
self.mod.use_z = self.z
|
||||
self.mod.merge_threshold = self._symmetry_threshold
|
||||
self.mod.show_viewport = self.show_viewport
|
||||
@blender_version_wrapper('>=', '2.80')
|
||||
def write(self):
|
||||
if self._reading: return
|
||||
self.mod.use_axis[0] = self.x
|
||||
self.mod.use_axis[1] = self.y
|
||||
self.mod.use_axis[2] = self.z
|
||||
self.mod.merge_threshold = self._symmetry_threshold
|
||||
self.mod.show_viewport = self.show_viewport
|
||||
|
||||
|
||||
|
||||
|
||||
#############################################################
|
||||
|
||||
@blender_version_wrapper('<', '2.80')
|
||||
def matrix_vector_mult(mat, vec): return mat * vec
|
||||
@blender_version_wrapper('>=', '2.80')
|
||||
def matrix_vector_mult(mat, vec): return mat @ vec
|
||||
|
||||
@blender_version_wrapper('<', '2.80')
|
||||
def quat_vector_mult(quat, vec): return quat * vec
|
||||
@blender_version_wrapper('>=', '2.80')
|
||||
def quat_vector_mult(quat, vec): return quat @ vec
|
||||
|
||||
#############################################################
|
||||
# TODO: generalize these functions to be add_object, etc.
|
||||
|
||||
@blender_version_wrapper('<=','2.79')
|
||||
def set_object_layers(o): o.layers = list(bpy.context.scene.layers)
|
||||
@blender_version_wrapper('>=','2.80')
|
||||
def set_object_layers(o): print('unhandled: set_object_layers')
|
||||
|
||||
@blender_version_wrapper('<=','2.79')
|
||||
def set_object_selection(o, sel): o.select = sel
|
||||
@blender_version_wrapper('>=','2.80')
|
||||
def set_object_selection(o, sel): o.select_set(sel)
|
||||
|
||||
@blender_version_wrapper('<=','2.79')
|
||||
def link_object(o): bpy.context.scene.objects.link(o)
|
||||
@blender_version_wrapper('>=','2.80')
|
||||
def link_object(o): bpy.context.scene.collection.objects.link(o)
|
||||
|
||||
@blender_version_wrapper('<=','2.79')
|
||||
def set_active_object(o): bpy.context.scene.objects.active = o
|
||||
@blender_version_wrapper('>=','2.80')
|
||||
def set_active_object(o): bpy.context.window.view_layer.objects.active = o
|
||||
|
||||
# use this, because bpy.context might not Screen context!
|
||||
# see https://docs.blender.org/api/current/bpy.context.html
|
||||
def get_active_object(): return bpy.context.view_layer.objects.active
|
||||
|
||||
@blender_version_wrapper('<=', '2.79')
|
||||
def toggle_screen_header(ctx): bpy.ops.screen.header(ctx)
|
||||
@blender_version_wrapper('>=', '2.80')
|
||||
def toggle_screen_header(ctx):
|
||||
space = ctx['space_data'] if type(ctx) is dict else ctx.space_data
|
||||
space.show_region_header = not space.show_region_header
|
||||
|
||||
@blender_version_wrapper('<=', '2.79')
|
||||
def toggle_screen_toolbar(ctx):
|
||||
bpy.ops.view3d.toolshelf(ctx)
|
||||
@blender_version_wrapper('>=', '2.80')
|
||||
def toggle_screen_toolbar(ctx):
|
||||
space = ctx['space_data'] if type(ctx) is dict else ctx.space_data
|
||||
space.show_region_toolbar = not space.show_region_toolbar
|
||||
|
||||
@blender_version_wrapper('<=', '2.79')
|
||||
def toggle_screen_properties(ctx):
|
||||
bpy.ops.view3d.properties(ctx)
|
||||
@blender_version_wrapper('>=', '2.80')
|
||||
def toggle_screen_properties(ctx):
|
||||
space = ctx['space_data'] if type(ctx) is dict else ctx.space_data
|
||||
space.show_region_ui = not space.show_region_ui
|
||||
|
||||
@blender_version_wrapper('<=', '2.79')
|
||||
def toggle_screen_lastop(ctx):
|
||||
# Blender 2.79 does not have a last operation region
|
||||
pass
|
||||
@blender_version_wrapper('>=', '2.80')
|
||||
def toggle_screen_lastop(ctx):
|
||||
space = ctx['space_data'] if type(ctx) is dict else ctx.space_data
|
||||
space.show_region_hud = not space.show_region_hud
|
||||
|
||||
|
||||
tagged_redraw_all = False
|
||||
tag_reasons = set()
|
||||
def tag_redraw_all(reason, only_tag=True):
|
||||
global tagged_redraw_all, tag_reasons
|
||||
tagged_redraw_all = True
|
||||
tag_reasons.add(reason)
|
||||
if not only_tag: perform_redraw_all()
|
||||
def perform_redraw_all():
|
||||
global tagged_redraw_all, tag_reasons
|
||||
if not tagged_redraw_all: return
|
||||
# print('Redrawing:', tag_reasons)
|
||||
tag_reasons.clear()
|
||||
tagged_redraw_all = False
|
||||
for wm in bpy.data.window_managers:
|
||||
for win in wm.windows:
|
||||
for ar in win.screen.areas:
|
||||
ar.tag_redraw()
|
||||
|
||||
|
||||
|
||||
|
||||
def show_blender_popup(message, title="Message", icon="INFO", wrap=80):
|
||||
'''
|
||||
icons: NONE, QUESTION, ERROR, CANCEL,
|
||||
TRIA_RIGHT, TRIA_DOWN, TRIA_LEFT, TRIA_UP,
|
||||
ARROW_LEFTRIGHT, PLUS,
|
||||
DISCLOSURE_TRI_DOWN, DISCLOSURE_TRI_RIGHT,
|
||||
RADIOBUT_OFF, RADIOBUT_ON,
|
||||
MENU_PANEL, BLENDER, GRIP, DOT, COLLAPSEMENU, X,
|
||||
GO_LEFT, PLUG, UI, NODE, NODE_SEL,
|
||||
FULLSCREEN, SPLITSCREEN, RIGHTARROW_THIN, BORDERMOVE,
|
||||
VIEWZOOM, ZOOMIN, ZOOMOUT, ...
|
||||
see: https://git.blender.org/gitweb/gitweb.cgi/blender.git/blob/HEAD:/source/blender/editors/include/UI_icons.h
|
||||
''' # noqa
|
||||
|
||||
if not message: return
|
||||
lines = message.splitlines()
|
||||
if wrap > 0:
|
||||
nlines = []
|
||||
for line in lines:
|
||||
spc = len(line) - len(line.lstrip())
|
||||
while len(line) > wrap:
|
||||
i = line.rfind(' ',0,wrap)
|
||||
if i == -1:
|
||||
nlines += [line[:wrap]]
|
||||
line = line[wrap:]
|
||||
else:
|
||||
nlines += [line[:i]]
|
||||
line = line[i+1:]
|
||||
if line:
|
||||
line = ' '*spc + line
|
||||
nlines += [line]
|
||||
lines = nlines
|
||||
def draw(self,context):
|
||||
for line in lines:
|
||||
self.layout.label(line)
|
||||
bpy.context.window_manager.popup_menu(draw, title=title, icon=icon)
|
||||
return
|
||||
|
||||
def show_error_message(message, title="Error", wrap=80):
|
||||
show_blender_popup(message, title, "ERROR", wrap)
|
||||
|
||||
def create_and_show_blender_text(text, name='A Report', hide_header=True, goto_top=True):
|
||||
# create a new textblock for reporting
|
||||
bpy.ops.text.new() # create new text block, which is appended to list
|
||||
bpy.data.texts[-1].name = name # set name, but if another object exists with the
|
||||
name = bpy.data.texts[-1].name # same name, blender will append .001 (or similar)
|
||||
bpy.data.texts[name].text = text # set text of text block
|
||||
show_blender_text(name, hide_header=hide_header, goto_top=goto_top)
|
||||
|
||||
def show_blender_text(textblock_name, hide_header=True, goto_top=True):
|
||||
if textblock_name not in bpy.data.texts:
|
||||
# no textblock to show
|
||||
return
|
||||
|
||||
txt = bpy.data.texts[textblock_name]
|
||||
if goto_top:
|
||||
txt.current_line_index = 0
|
||||
txt.select_end_line_index = 0
|
||||
|
||||
# duplicate the current area then change it to a text editor
|
||||
area_dupli = bpy.ops.screen.area_dupli('INVOKE_DEFAULT')
|
||||
win = bpy.context.window_manager.windows[-1]
|
||||
area = win.screen.areas[-1]
|
||||
area.type = 'TEXT_EDITOR'
|
||||
|
||||
# load the text file into the correct space
|
||||
for space in area.spaces:
|
||||
if space.type == 'TEXT_EDITOR':
|
||||
space.text = txt
|
||||
space.show_word_wrap = True
|
||||
space.show_syntax_highlight = False
|
||||
space.top = 0
|
||||
if hide_header and area.regions[0].height != 1:
|
||||
# hide header
|
||||
toggle_screen_header({'window':win, 'region':area.regions[2], 'area':area, 'space_data':space})
|
||||
|
||||
def bversion(short=True):
|
||||
major,minor,rev = bpy.app.version
|
||||
bver_long = '%03d.%03d.%03d' % (major,minor,rev)
|
||||
bver_short = '%d.%02d' % (major, minor)
|
||||
return bver_short if short else bver_long
|
||||
+394
@@ -0,0 +1,394 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson, and Patrick Moore
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
|
||||
'''
|
||||
notes: something is really wrong here to have such poor performance
|
||||
|
||||
Below are some related, interesting links
|
||||
|
||||
- https://machinesdontcare.wordpress.com/2008/02/02/glsl-discard-z-fighting-supersampling/
|
||||
- https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/BestPracticesforShaders/BestPracticesforShaders.html
|
||||
- https://stackoverflow.com/questions/16415037/opengl-core-profile-incredible-slowdown-on-os-x
|
||||
'''
|
||||
|
||||
|
||||
import os
|
||||
import re
|
||||
import math
|
||||
import ctypes
|
||||
import random
|
||||
import traceback
|
||||
|
||||
import bmesh
|
||||
import bgl
|
||||
import bpy
|
||||
from bpy_extras.view3d_utils import (
|
||||
location_3d_to_region_2d, region_2d_to_vector_3d
|
||||
)
|
||||
from bpy_extras.view3d_utils import (
|
||||
region_2d_to_location_3d, region_2d_to_origin_3d
|
||||
)
|
||||
from mathutils import Vector, Matrix, Quaternion
|
||||
from mathutils.bvhtree import BVHTree
|
||||
|
||||
from .debug import dprint
|
||||
from .shaders import Shader
|
||||
from .utils import shorten_floats
|
||||
from .maths import Point, Direction, Frame, XForm
|
||||
from .maths import invert_matrix, matrix_normal
|
||||
from .profiler import profiler
|
||||
from .decorators import blender_version_wrapper
|
||||
|
||||
|
||||
|
||||
# note: not all supported by user system, but we don't need full functionality
|
||||
# https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions
|
||||
# OpenGL GLSL OpenGL GLSL
|
||||
# 2.0 110 4.0 400
|
||||
# 2.1 120 4.1 410
|
||||
# 3.0 130 4.2 420
|
||||
# 3.1 140 4.3 430
|
||||
# 3.2 150 4.4 440
|
||||
# 3.3 330 4.5 450
|
||||
# 4.6 460
|
||||
print('(bmesh_render) GLSL Version:', bgl.glGetString(bgl.GL_SHADING_LANGUAGE_VERSION))
|
||||
|
||||
|
||||
|
||||
def glCheckError(title):
|
||||
if not glCheckError.CHECK_ERROR: return
|
||||
err = bgl.glGetError()
|
||||
if err == bgl.GL_NO_ERROR: return
|
||||
print('ERROR (%s): %s' % (title, glCheckError.ERROR_MAP.get(err, 'code %d' % err)))
|
||||
traceback.print_stack()
|
||||
glCheckError.CHECK_ERROR = True
|
||||
glCheckError.ERROR_MAP = {
|
||||
getattr(bgl, k): s
|
||||
for (k,s) in [
|
||||
# https://www.khronos.org/opengl/wiki/OpenGL_Error#Meaning_of_errors
|
||||
('GL_INVALID_ENUM', 'invalid enum'),
|
||||
('GL_INVALID_VALUE', 'invalid value'),
|
||||
('GL_INVALID_OPERATION', 'invalid operation'),
|
||||
('GL_STACK_OVERFLOW', 'stack overflow'), # does not exist in b3d 2.8x for OSX??
|
||||
('GL_STACK_UNDERFLOW', 'stack underflow'), # does not exist in b3d 2.8x for OSX??
|
||||
('GL_OUT_OF_MEMORY', 'out of memory'),
|
||||
('GL_INVALID_FRAMEBUFFER_OPERATION', 'invalid framebuffer operation'),
|
||||
('GL_CONTEXT_LOST', 'context lost'),
|
||||
('GL_TABLE_TOO_LARGE', 'table too large'), # deprecated in OpenGL 3.0, removed in 3.1 core and above
|
||||
]
|
||||
if hasattr(bgl, k)
|
||||
}
|
||||
|
||||
|
||||
@blender_version_wrapper('<', '2.80')
|
||||
def glSetDefaultOptions():
|
||||
bgl.glDisable(bgl.GL_LIGHTING)
|
||||
bgl.glEnable(bgl.GL_MULTISAMPLE)
|
||||
bgl.glEnable(bgl.GL_BLEND)
|
||||
bgl.glEnable(bgl.GL_DEPTH_TEST)
|
||||
bgl.glEnable(bgl.GL_POINT_SMOOTH)
|
||||
bgl.glEnable(bgl.GL_LINE_SMOOTH)
|
||||
bgl.glHint(bgl.GL_LINE_SMOOTH_HINT, bgl.GL_NICEST)
|
||||
@blender_version_wrapper('>=', '2.80')
|
||||
def glSetDefaultOptions():
|
||||
bgl.glEnable(bgl.GL_MULTISAMPLE)
|
||||
bgl.glEnable(bgl.GL_BLEND)
|
||||
bgl.glEnable(bgl.GL_DEPTH_TEST)
|
||||
bgl.glEnable(bgl.GL_LINE_SMOOTH)
|
||||
bgl.glHint(bgl.GL_LINE_SMOOTH_HINT, bgl.GL_NICEST)
|
||||
|
||||
@blender_version_wrapper('<', '2.80')
|
||||
def glEnableStipple(enable=True):
|
||||
if enable:
|
||||
bgl.glLineStipple(4, 0x5555)
|
||||
bgl.glEnable(bgl.GL_LINE_STIPPLE)
|
||||
else:
|
||||
bgl.glDisable(bgl.GL_LINE_STIPPLE)
|
||||
@blender_version_wrapper('>=', '2.80')
|
||||
def glEnableStipple(enable=True):
|
||||
pass
|
||||
# if enable:
|
||||
# bgl.glLineStipple(4, 0x5555)
|
||||
# bgl.glEnable(bgl.GL_LINE_STIPPLE)
|
||||
# else:
|
||||
# bgl.glDisable(bgl.GL_LINE_STIPPLE)
|
||||
|
||||
|
||||
# def glEnableBackfaceCulling(enable=True):
|
||||
# if enable:
|
||||
# bgl.glDisable(bgl.GL_CULL_FACE)
|
||||
# bgl.glDepthFunc(bgl.GL_GEQUAL)
|
||||
# else:
|
||||
# bgl.glDepthFunc(bgl.GL_LEQUAL)
|
||||
# bgl.glEnable(bgl.GL_CULL_FACE)
|
||||
|
||||
|
||||
def glSetOptions(prefix, opts):
|
||||
if not opts: return
|
||||
|
||||
prefix = '%s ' % prefix if prefix else ''
|
||||
|
||||
def set_if_set(opt, cb):
|
||||
opt = '%s%s' % (prefix, opt)
|
||||
if opt not in opts: return
|
||||
cb(opts[opt])
|
||||
glCheckError('setting %s to %s' % (str(opt), str(opts[opt])))
|
||||
def set_linewidth(v):
|
||||
dpi_mult = opts.get('dpi mult', 1.0)
|
||||
#bgl.glLineWidth(v*dpi_mult)
|
||||
glCheckError('setting line width to %s' % (str(v*dpi_mult)))
|
||||
def set_pointsize(v):
|
||||
dpi_mult = opts.get('dpi mult', 1.0)
|
||||
bgl.glPointSize(v*dpi_mult)
|
||||
glCheckError('setting point size to %s' % (str(v*dpi_mult)))
|
||||
def set_stipple(v):
|
||||
glEnableStipple(v)
|
||||
glCheckError('setting stipple to %s' % (str(v)))
|
||||
set_if_set('offset', lambda v: bmeshShader.assign('offset', v))
|
||||
set_if_set('dotoffset', lambda v: bmeshShader.assign('dotoffset', v))
|
||||
set_if_set('color', lambda v: bmeshShader.assign('color', v))
|
||||
set_if_set('color selected', lambda v: bmeshShader.assign('color_selected', v))
|
||||
set_if_set('hidden', lambda v: bmeshShader.assign('hidden', v))
|
||||
set_if_set('width', set_linewidth)
|
||||
set_if_set('size', set_pointsize)
|
||||
set_if_set('stipple', set_stipple)
|
||||
|
||||
|
||||
def glSetMirror(symmetry=None, view=None, effect=0.0, frame: Frame=None):
|
||||
mirroring = (0, 0, 0)
|
||||
if symmetry and frame:
|
||||
mx = 1.0 if 'x' in symmetry else 0.0
|
||||
my = 1.0 if 'y' in symmetry else 0.0
|
||||
mz = 1.0 if 'z' in symmetry else 0.0
|
||||
mirroring = (mx, my, mz)
|
||||
bmeshShader.assign('mirror_o', frame.o)
|
||||
bmeshShader.assign('mirror_x', frame.x)
|
||||
bmeshShader.assign('mirror_y', frame.y)
|
||||
bmeshShader.assign('mirror_z', frame.z)
|
||||
bmeshShader.assign('mirror_view', {'Edge': 1, 'Face': 2}.get(view, 0))
|
||||
bmeshShader.assign('mirror_effect', effect)
|
||||
bmeshShader.assign('mirroring', mirroring)
|
||||
|
||||
def triangulateFace(verts):
|
||||
l = len(verts)
|
||||
if l < 3: return
|
||||
if l == 3:
|
||||
yield verts
|
||||
return
|
||||
if l == 4:
|
||||
v0,v1,v2,v3 = verts
|
||||
yield (v0,v1,v2)
|
||||
yield (v0,v2,v3)
|
||||
return
|
||||
iv = iter(verts)
|
||||
v0, v2 = next(iv), next(iv)
|
||||
for v3 in iv:
|
||||
v1, v2 = v2, v3
|
||||
yield (v0, v1, v2)
|
||||
|
||||
|
||||
#############################################################################################################
|
||||
#############################################################################################################
|
||||
#############################################################################################################
|
||||
|
||||
import gpu
|
||||
from gpu_extras.batch import batch_for_shader
|
||||
from .shaders import Shader
|
||||
|
||||
verts_vs, verts_fs = Shader.parse_file('bmesh_render_verts.glsl', includeVersion=False)
|
||||
verts_shader = gpu.types.GPUShader(verts_vs, verts_fs)
|
||||
edges_vs, edges_fs = Shader.parse_file('bmesh_render_edges.glsl', includeVersion=False)
|
||||
edges_shader = gpu.types.GPUShader(edges_vs, edges_fs)
|
||||
faces_vs, faces_fs = Shader.parse_file('bmesh_render_faces.glsl', includeVersion=False)
|
||||
faces_shader = gpu.types.GPUShader(faces_vs, faces_fs)
|
||||
|
||||
|
||||
class BufferedRender_Batch:
|
||||
_quarantine = {}
|
||||
|
||||
def __init__(self, gltype):
|
||||
global faces_shader, edges_shader, verts_shader
|
||||
self.count = 0
|
||||
self.gltype = gltype
|
||||
self.shader, self.shader_type, self.gltype_name, self.gl_count, self.options_prefix = {
|
||||
bgl.GL_POINTS: (verts_shader, 'POINTS', 'points', 1, 'point'),
|
||||
bgl.GL_LINES: (edges_shader, 'LINES', 'lines', 2, 'line'),
|
||||
bgl.GL_TRIANGLES: (faces_shader, 'TRIS', 'triangles', 3, 'poly'),
|
||||
}[self.gltype]
|
||||
self.batch = None
|
||||
self._quarantine.setdefault(self.shader, set())
|
||||
|
||||
def buffer(self, pos, norm, sel):
|
||||
if self.shader == None: return
|
||||
if self.shader_type == 'POINTS':
|
||||
data = {
|
||||
'vert_pos': [p for p in pos for __ in range(6)],
|
||||
'vert_norm': [n for n in norm for __ in range(6)],
|
||||
'selected': [s for s in sel for __ in range(6)],
|
||||
'vert_offset': [o for _ in pos for o in [(0,0), (1,0), (0,1), (0,1), (1,0), (1,1)]],
|
||||
}
|
||||
elif self.shader_type == 'LINES':
|
||||
data = {
|
||||
'vert_pos0': [p0 for (p0,p1) in zip(pos[0::2], pos[1::2] ) for __ in range(6)],
|
||||
'vert_pos1': [p1 for (p0,p1) in zip(pos[0::2], pos[1::2] ) for __ in range(6)],
|
||||
'vert_norm': [n0 for (n0,n1) in zip(norm[0::2],norm[1::2]) for __ in range(6)],
|
||||
'selected': [s0 for (s0,s1) in zip(sel[0::2], sel[1::2] ) for __ in range(6)],
|
||||
'vert_offset': [o for _ in pos[0::2] for o in [(0,0), (0,1), (1,1), (0,0), (1,1), (1,0)]],
|
||||
}
|
||||
elif self.shader_type == 'TRIS':
|
||||
data = {
|
||||
'vert_pos': pos,
|
||||
'vert_norm': norm,
|
||||
'selected': sel,
|
||||
}
|
||||
else: assert False, 'BufferedRender_Batch.buffer: Unhandled type: ' + self.shader_type
|
||||
self.batch = batch_for_shader(self.shader, 'TRIS', data) # self.shader_type, data)
|
||||
self.count = len(pos)
|
||||
|
||||
def set_options(self, prefix, opts):
|
||||
if not opts: return
|
||||
shader = self.shader
|
||||
|
||||
prefix = '%s ' % prefix if prefix else ''
|
||||
|
||||
def set_if_set(opt, cb):
|
||||
opt = '%s%s' % (prefix, opt)
|
||||
if opt not in opts: return
|
||||
cb(opts[opt])
|
||||
glCheckError('setting %s to %s' % (str(opt), str(opts[opt])))
|
||||
|
||||
dpi_mult = opts.get('dpi mult', 1.0)
|
||||
set_if_set('color', lambda v: self.uniform_float('color', v))
|
||||
set_if_set('color selected', lambda v: self.uniform_float('color_selected', v))
|
||||
set_if_set('hidden', lambda v: self.uniform_float('hidden', v))
|
||||
set_if_set('offset', lambda v: self.uniform_float('offset', v))
|
||||
set_if_set('dotoffset', lambda v: self.uniform_float('dotoffset', v))
|
||||
if self.shader_type == 'POINTS':
|
||||
set_if_set('size', lambda v: self.uniform_float('radius', v*dpi_mult))
|
||||
elif self.shader_type == 'LINES':
|
||||
set_if_set('width', lambda v: self.uniform_float('radius', v*dpi_mult))
|
||||
|
||||
def _draw(self, sx, sy, sz):
|
||||
self.uniform_float('vert_scale', (sx, sy, sz))
|
||||
self.batch.draw(self.shader)
|
||||
#glCheckError('_draw: glDrawArrays (%d)' % self.count)
|
||||
|
||||
def is_quarantined(self, k):
|
||||
return k in self._quarantine[self.shader]
|
||||
def quarantine(self, k):
|
||||
dprint('BufferedRender_Batch: quarantining %s for %s' % (str(k), str(self.shader)))
|
||||
self._quarantine[self.shader].add(k)
|
||||
def uniform_float(self, k, v):
|
||||
if self.is_quarantined(k): return
|
||||
try: self.shader.uniform_float(k, v)
|
||||
except Exception as e: self.quarantine(k)
|
||||
def uniform_int(self, k, v):
|
||||
if self.is_quarantined(k): return
|
||||
try: self.shader.uniform_int(k, v)
|
||||
except Exception as e: self.quarantine(k)
|
||||
def uniform_bool(self, k, v):
|
||||
if self.is_quarantined(k): return
|
||||
try: self.shader.uniform_bool(k, v)
|
||||
except Exception as e: self.quarantine(k)
|
||||
|
||||
def draw(self, opts):
|
||||
if self.shader == None or self.count == 0: return
|
||||
if self.gltype == bgl.GL_LINES and opts.get('line width', 1.0) <= 0: return
|
||||
if self.gltype == bgl.GL_POINTS and opts.get('point size', 1.0) <= 0: return
|
||||
|
||||
shader = self.shader
|
||||
|
||||
shader.bind()
|
||||
|
||||
# set defaults
|
||||
self.uniform_float('color', (1,1,1,0.5))
|
||||
self.uniform_float('color_selected', (0.5,1,0.5,0.5))
|
||||
self.uniform_float('hidden', 0.9)
|
||||
self.uniform_float('offset', 0)
|
||||
self.uniform_float('dotoffset', 0)
|
||||
self.uniform_float('vert_scale', (1, 1, 1))
|
||||
self.uniform_float('radius', 1) #random.random()*10)
|
||||
|
||||
nosel = opts.get('no selection', False)
|
||||
self.uniform_bool('use_selection', [not nosel]) # must be a sequence!?
|
||||
self.uniform_bool('use_rounding', [self.gltype == bgl.GL_POINTS]) # must be a sequence!?
|
||||
|
||||
self.uniform_float('matrix_m', opts['matrix model'])
|
||||
self.uniform_float('matrix_mn', opts['matrix normal'])
|
||||
self.uniform_float('matrix_t', opts['matrix target'])
|
||||
self.uniform_float('matrix_ti', opts['matrix target inverse'])
|
||||
self.uniform_float('matrix_v', opts['matrix view'])
|
||||
self.uniform_float('matrix_vn', opts['matrix view normal'])
|
||||
self.uniform_float('matrix_p', opts['matrix projection'])
|
||||
self.uniform_float('dir_forward', opts['forward direction'])
|
||||
self.uniform_float('unit_scaling_factor', opts['unit scaling factor'])
|
||||
|
||||
mx, my, mz = opts.get('mirror x', False), opts.get('mirror y', False), opts.get('mirror z', False)
|
||||
symmetry = opts.get('symmetry', None)
|
||||
symmetry_frame = opts.get('symmetry frame', None)
|
||||
symmetry_view = opts.get('symmetry view', None)
|
||||
symmetry_effect = opts.get('symmetry effect', 0.0)
|
||||
mirroring = (False, False, False)
|
||||
if symmetry and symmetry_frame:
|
||||
mx = 'x' in symmetry
|
||||
my = 'y' in symmetry
|
||||
mz = 'z' in symmetry
|
||||
mirroring = (mx, my, mz)
|
||||
self.uniform_float('mirror_o', symmetry_frame.o)
|
||||
self.uniform_float('mirror_x', symmetry_frame.x)
|
||||
self.uniform_float('mirror_y', symmetry_frame.y)
|
||||
self.uniform_float('mirror_z', symmetry_frame.z)
|
||||
self.uniform_int('mirror_view', [{'Edge': 1, 'Face': 2}.get(symmetry_view, 0)])
|
||||
self.uniform_float('mirror_effect', symmetry_effect)
|
||||
self.uniform_bool('mirroring', mirroring)
|
||||
|
||||
self.uniform_float('normal_offset', opts.get('normal offset', 0.0))
|
||||
self.uniform_bool('constrain_offset', [opts.get('constrain offset', True)]) # must be a sequence!?
|
||||
|
||||
ctx = bpy.context
|
||||
area, spc, r3d = ctx.area, ctx.space_data, ctx.space_data.region_3d
|
||||
self.uniform_bool('perspective', [r3d.view_perspective != 'ORTHO']) # must be a sequence!?
|
||||
self.uniform_float('clip_start', spc.clip_start)
|
||||
self.uniform_float('clip_end', spc.clip_end)
|
||||
self.uniform_float('view_distance', r3d.view_distance)
|
||||
self.uniform_float('screen_size', Vector((area.width, area.height)))
|
||||
|
||||
focus = opts.get('focus mult', 1.0)
|
||||
self.uniform_float('focus_mult', focus)
|
||||
self.uniform_bool('cull_backfaces', [opts.get('cull backfaces', False)])
|
||||
self.uniform_float('alpha_backface', opts.get('alpha backface', 0.5))
|
||||
|
||||
self.set_options(self.options_prefix, opts)
|
||||
self._draw(1, 1, 1)
|
||||
|
||||
if mx or my or mz:
|
||||
self.set_options('%s mirror' % self.options_prefix, opts)
|
||||
if mx: self._draw(-1, 1, 1)
|
||||
if my: self._draw( 1, -1, 1)
|
||||
if mz: self._draw( 1, 1, -1)
|
||||
if mx and my: self._draw(-1, -1, 1)
|
||||
if mx and mz: self._draw(-1, 1, -1)
|
||||
if my and mz: self._draw( 1, -1, -1)
|
||||
if mx and my and mz: self._draw(-1, -1, -1)
|
||||
|
||||
gpu.shader.unbind()
|
||||
|
||||
+485
@@ -0,0 +1,485 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson, and Patrick Moore
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
|
||||
'''
|
||||
notes: something is really wrong here to have such poor performance
|
||||
|
||||
Below are some related, interesting links
|
||||
|
||||
- https://machinesdontcare.wordpress.com/2008/02/02/glsl-discard-z-fighting-supersampling/
|
||||
- https://developer.apple.com/library/archive/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/BestPracticesforShaders/BestPracticesforShaders.html
|
||||
- https://stackoverflow.com/questions/16415037/opengl-core-profile-incredible-slowdown-on-os-x
|
||||
'''
|
||||
|
||||
|
||||
import os
|
||||
import re
|
||||
import math
|
||||
import ctypes
|
||||
import traceback
|
||||
|
||||
import bmesh
|
||||
import bgl
|
||||
import bpy
|
||||
from bpy_extras.view3d_utils import (
|
||||
location_3d_to_region_2d, region_2d_to_vector_3d
|
||||
)
|
||||
from bpy_extras.view3d_utils import (
|
||||
region_2d_to_location_3d, region_2d_to_origin_3d
|
||||
)
|
||||
from mathutils import Vector, Matrix, Quaternion
|
||||
from mathutils.bvhtree import BVHTree
|
||||
|
||||
from .debug import dprint
|
||||
from .shaders import Shader
|
||||
from .utils import shorten_floats
|
||||
from .maths import Point, Direction, Frame, XForm
|
||||
from .maths import invert_matrix, matrix_normal
|
||||
from .profiler import profiler
|
||||
from .decorators import blender_version_wrapper
|
||||
|
||||
|
||||
|
||||
def glColor(color):
|
||||
if len(color) == 3:
|
||||
bgl.glColor3f(*color)
|
||||
else:
|
||||
bgl.glColor4f(*color)
|
||||
|
||||
|
||||
|
||||
|
||||
def glDrawBMFace(bmf, opts=None, enableShader=True):
|
||||
glDrawBMFaces([bmf], opts=opts, enableShader=enableShader)
|
||||
|
||||
@profiler.function
|
||||
def glDrawBMFaces(lbmf, opts=None, enableShader=True):
|
||||
opts_ = opts or {}
|
||||
nosel = opts_.get('no selection', False)
|
||||
mx = opts_.get('mirror x', False)
|
||||
my = opts_.get('mirror y', False)
|
||||
mz = opts_.get('mirror z', False)
|
||||
dn = opts_.get('normal', 0.0)
|
||||
vdict = opts_.get('vertex dict', {})
|
||||
|
||||
bmeshShader.assign('focus_mult', opts_.get('focus mult', 1.0))
|
||||
bmeshShader.assign('use_selection', 0.0 if nosel else 1.0)
|
||||
|
||||
@profiler.function
|
||||
def render_general(sx, sy, sz):
|
||||
bmeshShader.assign('vert_scale', (sx, sy, sz))
|
||||
bmeshShader.assign('selected', 0.0)
|
||||
for bmf in lbmf:
|
||||
bmeshShader.assign('selected', 1.0 if bmf.select else 0.0)
|
||||
if bmf.smooth:
|
||||
for v0, v1, v2 in triangulateFace(bmf.verts):
|
||||
if v0 not in vdict:
|
||||
vdict[v0] = (v0.co, v0.normal)
|
||||
if v1 not in vdict:
|
||||
vdict[v1] = (v1.co, v1.normal)
|
||||
if v2 not in vdict:
|
||||
vdict[v2] = (v2.co, v2.normal)
|
||||
(c0, n0), (c1, n1), (c2,
|
||||
n2) = vdict[v0], vdict[v1], vdict[v2]
|
||||
bmeshShader.assign('vert_norm', n0)
|
||||
bmeshShader.assign('vert_pos', c0)
|
||||
bmeshShader.assign('vert_norm', n1)
|
||||
bmeshShader.assign('vert_pos', c1)
|
||||
bmeshShader.assign('vert_norm', n2)
|
||||
bmeshShader.assign('vert_pos', c2)
|
||||
else:
|
||||
bgl.glNormal3f(*bmf.normal)
|
||||
bmeshShader.assign('vert_norm', bmf.normal)
|
||||
for v0, v1, v2 in triangulateFace(bmf.verts):
|
||||
if v0 not in vdict:
|
||||
vdict[v0] = (v0.co, v0.normal)
|
||||
if v1 not in vdict:
|
||||
vdict[v1] = (v1.co, v1.normal)
|
||||
if v2 not in vdict:
|
||||
vdict[v2] = (v2.co, v2.normal)
|
||||
(c0, n0), (c1, n1), (c2,
|
||||
n2) = vdict[v0], vdict[v1], vdict[v2]
|
||||
bmeshShader.assign('vert_pos', c0)
|
||||
bmeshShader.assign('vert_pos', c1)
|
||||
bmeshShader.assign('vert_pos', c2)
|
||||
|
||||
@profiler.function
|
||||
def render_triangles(sx, sy, sz):
|
||||
# optimized for triangle-only meshes
|
||||
# (source meshes that have been triangulated)
|
||||
bmeshShader.assign('vert_scale', (sx, sy, sz))
|
||||
bmeshShader.assign('selected', 0.0)
|
||||
for bmf in lbmf:
|
||||
bmeshShader.assign('selected', 1.0 if bmf.select else 0.0)
|
||||
if bmf.smooth:
|
||||
v0, v1, v2 = bmf.verts
|
||||
if v0 not in vdict:
|
||||
vdict[v0] = (v0.co, v0.normal)
|
||||
if v1 not in vdict:
|
||||
vdict[v1] = (v1.co, v1.normal)
|
||||
if v2 not in vdict:
|
||||
vdict[v2] = (v2.co, v2.normal)
|
||||
(c0, n0), (c1, n1), (c2, n2) = vdict[v0], vdict[v1], vdict[v2]
|
||||
bmeshShader.assign('vert_norm', n0)
|
||||
bmeshShader.assign('vert_pos', c0)
|
||||
# bgl.glNormal3f(*n0)
|
||||
# bgl.glVertex3f(*c0)
|
||||
bmeshShader.assign('vert_norm', n1)
|
||||
bmeshShader.assign('vert_pos', c1)
|
||||
# bgl.glNormal3f(*n1)
|
||||
# bgl.glVertex3f(*c1)
|
||||
bmeshShader.assign('vert_norm', n2)
|
||||
bmeshShader.assign('vert_pos', c2)
|
||||
# bgl.glNormal3f(*n2)
|
||||
# bgl.glVertex3f(*c2)
|
||||
else:
|
||||
bgl.glNormal3f(*bmf.normal)
|
||||
v0, v1, v2 = bmf.verts
|
||||
if v0 not in vdict:
|
||||
vdict[v0] = (v0.co, v0.normal)
|
||||
if v1 not in vdict:
|
||||
vdict[v1] = (v1.co, v1.normal)
|
||||
if v2 not in vdict:
|
||||
vdict[v2] = (v2.co, v2.normal)
|
||||
(c0, n0), (c1, n1), (c2, n2) = vdict[v0], vdict[v1], vdict[v2]
|
||||
bmeshShader.assign('vert_pos', c0)
|
||||
# bgl.glVertex3f(*c0)
|
||||
bmeshShader.assign('vert_pos', c1)
|
||||
# bgl.glVertex3f(*c1)
|
||||
bmeshShader.assign('vert_pos', c2)
|
||||
# bgl.glVertex3f(*c2)
|
||||
|
||||
render = render_triangles if opts_.get(
|
||||
'triangles only', False) else render_general
|
||||
|
||||
if enableShader:
|
||||
bmeshShader.enable()
|
||||
|
||||
glSetOptions('poly', opts)
|
||||
bgl.glBegin(bgl.GL_TRIANGLES)
|
||||
render(1, 1, 1)
|
||||
bgl.glEnd()
|
||||
bgl.glDisable(bgl.GL_LINE_STIPPLE)
|
||||
|
||||
if mx or my or mz:
|
||||
glSetOptions('poly mirror', opts)
|
||||
bgl.glBegin(bgl.GL_TRIANGLES)
|
||||
if mx:
|
||||
render(-1, 1, 1)
|
||||
if my:
|
||||
render(1, -1, 1)
|
||||
if mz:
|
||||
render(1, 1, -1)
|
||||
if mx and my:
|
||||
render(-1, -1, 1)
|
||||
if mx and mz:
|
||||
render(-1, 1, -1)
|
||||
if my and mz:
|
||||
render(1, -1, -1)
|
||||
if mx and my and mz:
|
||||
render(-1, -1, -1)
|
||||
bgl.glEnd()
|
||||
bgl.glDisable(bgl.GL_LINE_STIPPLE)
|
||||
|
||||
if enableShader:
|
||||
bmeshShader.disable()
|
||||
|
||||
|
||||
|
||||
|
||||
@profiler.function
|
||||
def glDrawSimpleFaces(lsf, opts=None, enableShader=True):
|
||||
opts_ = opts or {}
|
||||
nosel = opts_.get('no selection', False)
|
||||
mx = opts_.get('mirror x', False)
|
||||
my = opts_.get('mirror y', False)
|
||||
mz = opts_.get('mirror z', False)
|
||||
dn = opts_.get('normal', 0.0)
|
||||
|
||||
bmeshShader.assign('focus_mult', opts_.get('focus mult', 1.0))
|
||||
bmeshShader.assign('use_selection', 0.0 if nosel else 1.0)
|
||||
bmeshShader.assign('selected', 0.0)
|
||||
|
||||
@profiler.function
|
||||
def render(sx, sy, sz):
|
||||
bmeshShader.assign('vert_scale', (sx, sy, sz))
|
||||
for sf in lsf:
|
||||
for v0, v1, v2 in triangulateFace(sf):
|
||||
(c0, n0), (c1, n1), (c2, n2) = v0, v1, v2
|
||||
bgl.glNormal3f(*n0)
|
||||
bgl.glVertex3f(*c0)
|
||||
bgl.glNormal3f(*n1)
|
||||
bgl.glVertex3f(*c1)
|
||||
bgl.glNormal3f(*n2)
|
||||
bgl.glVertex3f(*c2)
|
||||
|
||||
if enableShader:
|
||||
bmeshShader.enable()
|
||||
|
||||
glSetOptions('poly', opts)
|
||||
bgl.glBegin(bgl.GL_TRIANGLES)
|
||||
render(1, 1, 1)
|
||||
bgl.glEnd()
|
||||
bgl.glDisable(bgl.GL_LINE_STIPPLE)
|
||||
|
||||
if mx or my or mz:
|
||||
glSetOptions('poly mirror', opts)
|
||||
bgl.glBegin(bgl.GL_TRIANGLES)
|
||||
if mx:
|
||||
render(-1, 1, 1)
|
||||
if my:
|
||||
render(1, -1, 1)
|
||||
if mz:
|
||||
render(1, 1, -1)
|
||||
if mx and my:
|
||||
render(-1, -1, 1)
|
||||
if mx and mz:
|
||||
render(-1, 1, -1)
|
||||
if my and mz:
|
||||
render(1, -1, -1)
|
||||
if mx and my and mz:
|
||||
render(-1, -1, -1)
|
||||
bgl.glEnd()
|
||||
bgl.glDisable(bgl.GL_LINE_STIPPLE)
|
||||
|
||||
if enableShader:
|
||||
bmeshShader.disable()
|
||||
|
||||
|
||||
def glDrawBMFaceEdges(bmf, opts=None, enableShader=True):
|
||||
glDrawBMEdges(bmf.edges, opts=opts, enableShader=enableShader)
|
||||
|
||||
|
||||
def glDrawBMFaceVerts(bmf, opts=None, enableShader=True):
|
||||
glDrawBMVerts(bmf.verts, opts=opts, enableShader=enableShader)
|
||||
|
||||
|
||||
def glDrawBMEdge(bme, opts=None, enableShader=True):
|
||||
glDrawBMEdges([bme], opts=opts, enableShader=enableShader)
|
||||
|
||||
|
||||
@profiler.function
|
||||
def glDrawBMEdges(lbme, opts=None, enableShader=True):
|
||||
opts_ = opts or {}
|
||||
if opts_.get('line width', 1.0) <= 0.0:
|
||||
return
|
||||
nosel = opts_.get('no selection', False)
|
||||
mx = opts_.get('mirror x', False)
|
||||
my = opts_.get('mirror y', False)
|
||||
mz = opts_.get('mirror z', False)
|
||||
dn = opts_.get('normal', 0.0)
|
||||
vdict = opts_.get('vertex dict', {})
|
||||
|
||||
bmeshShader.assign('use_selection', 0.0 if nosel else 1.0)
|
||||
|
||||
@profiler.function
|
||||
def render(sx, sy, sz):
|
||||
bmeshShader.assign('vert_scale', (sx, sy, sz))
|
||||
for bme in lbme:
|
||||
bmeshShader.assign('selected', 1.0 if bme.select else 0.0)
|
||||
v0, v1 = bme.verts
|
||||
if v0 not in vdict:
|
||||
vdict[v0] = (v0.co, v0.normal)
|
||||
if v1 not in vdict:
|
||||
vdict[v1] = (v1.co, v1.normal)
|
||||
(c0, n0), (c1, n1) = vdict[v0], vdict[v1]
|
||||
c0, c1 = c0+n0*dn, c1+n1*dn
|
||||
bmeshShader.assign('vert_norm', n0)
|
||||
bmeshShader.assign('vert_pos', c0)
|
||||
# bgl.glVertex3f(0,0,0)
|
||||
bmeshShader.assign('vert_norm', n1)
|
||||
bmeshShader.assign('vert_pos', c1)
|
||||
# bgl.glVertex3f(0,0,0)
|
||||
|
||||
if enableShader:
|
||||
bmeshShader.enable()
|
||||
|
||||
glSetOptions('line', opts)
|
||||
bgl.glBegin(bgl.GL_LINES)
|
||||
render(1, 1, 1)
|
||||
bgl.glEnd()
|
||||
bgl.glDisable(bgl.GL_LINE_STIPPLE)
|
||||
|
||||
if mx or my or mz:
|
||||
glSetOptions('line mirror', opts)
|
||||
bgl.glBegin(bgl.GL_LINES)
|
||||
if mx:
|
||||
render(-1, 1, 1)
|
||||
if my:
|
||||
render(1, -1, 1)
|
||||
if mz:
|
||||
render(1, 1, -1)
|
||||
if mx and my:
|
||||
render(-1, -1, 1)
|
||||
if mx and mz:
|
||||
render(-1, 1, -1)
|
||||
if my and mz:
|
||||
render(1, -1, -1)
|
||||
if mx and my and mz:
|
||||
render(-1, -1, -1)
|
||||
bgl.glEnd()
|
||||
bgl.glDisable(bgl.GL_LINE_STIPPLE)
|
||||
|
||||
if enableShader:
|
||||
bmeshShader.disable()
|
||||
|
||||
|
||||
def glDrawBMEdgeVerts(bme, opts=None, enableShader=True):
|
||||
glDrawBMVerts(bme.verts, opts=opts, enableShader=enableShader)
|
||||
|
||||
|
||||
def glDrawBMVert(bmv, opts=None, enableShader=True):
|
||||
glDrawBMVerts([bmv], opts=opts, enableShader=enableShader)
|
||||
|
||||
|
||||
@profiler.function
|
||||
def glDrawBMVerts(lbmv, opts=None, enableShader=True):
|
||||
opts_ = opts or {}
|
||||
if opts_.get('point size', 1.0) <= 0.0:
|
||||
return
|
||||
nosel = opts_.get('no selection', False)
|
||||
mx = opts_.get('mirror x', False)
|
||||
my = opts_.get('mirror y', False)
|
||||
mz = opts_.get('mirror z', False)
|
||||
dn = opts_.get('normal', 0.0)
|
||||
vdict = opts_.get('vertex dict', {})
|
||||
|
||||
if enableShader:
|
||||
bmeshShader.enable()
|
||||
bmeshShader.assign('use_selection', 0.0 if nosel else 1.0)
|
||||
|
||||
@profiler.function
|
||||
def render(sx, sy, sz):
|
||||
bmeshShader.assign('vert_scale', Vector((sx, sy, sz)))
|
||||
for bmv in lbmv:
|
||||
bmeshShader.assign('selected', 1.0 if bmv.select else 0.0)
|
||||
if bmv not in vdict:
|
||||
vdict[bmv] = (bmv.co, bmv.normal)
|
||||
c, n = vdict[bmv]
|
||||
c = c + dn * n
|
||||
bmeshShader.assign('vert_norm', n)
|
||||
bmeshShader.assign('vert_pos', c)
|
||||
# bgl.glNormal3f(*n)
|
||||
# bgl.glVertex3f(*c)
|
||||
|
||||
glSetOptions('point', opts)
|
||||
bgl.glBegin(bgl.GL_POINTS)
|
||||
glCheckError('something broke before rendering bmverts')
|
||||
render(1, 1, 1)
|
||||
glCheckError('something broke after rendering bmverts')
|
||||
bgl.glEnd()
|
||||
glCheckError('something broke after glEnd')
|
||||
bgl.glDisable(bgl.GL_LINE_STIPPLE)
|
||||
glCheckError('something broke after glDisable(bgl.GL_LINE_STIPPLE')
|
||||
|
||||
if mx or my or mz:
|
||||
glSetOptions('point mirror', opts)
|
||||
bgl.glBegin(bgl.GL_POINTS)
|
||||
if mx:
|
||||
render(-1, 1, 1)
|
||||
if my:
|
||||
render(1, -1, 1)
|
||||
if mz:
|
||||
render(1, 1, -1)
|
||||
if mx and my:
|
||||
render(-1, -1, 1)
|
||||
if mx and mz:
|
||||
render(-1, 1, -1)
|
||||
if my and mz:
|
||||
render(1, -1, -1)
|
||||
if mx and my and mz:
|
||||
render(-1, -1, -1)
|
||||
bgl.glEnd()
|
||||
bgl.glDisable(bgl.GL_LINE_STIPPLE)
|
||||
|
||||
if enableShader:
|
||||
glCheckError('before disabling shader')
|
||||
bmeshShader.disable()
|
||||
|
||||
|
||||
class BMeshRender():
|
||||
@profiler.function
|
||||
def __init__(self, obj, xform=None):
|
||||
self.calllist = None
|
||||
if type(obj) is bpy.types.Object:
|
||||
print('Creating BMeshRender for ' + obj.name)
|
||||
self.bme = bmesh.new()
|
||||
self.bme.from_object(obj, bpy.context.scene, deform=True)
|
||||
self.xform = xform or XForm(obj.matrix_world)
|
||||
elif type(obj) is bmesh.types.BMesh:
|
||||
self.bme = obj
|
||||
self.xform = xform or XForm()
|
||||
else:
|
||||
assert False, 'Unhandled type: ' + str(type(obj))
|
||||
|
||||
self.buf_matrix_model = self.xform.to_bglMatrix_Model()
|
||||
self.buf_matrix_normal = self.xform.to_bglMatrix_Normal()
|
||||
|
||||
self.is_dirty = True
|
||||
self.calllist = bgl.glGenLists(1)
|
||||
|
||||
def replace_bmesh(self, bme):
|
||||
self.bme = bme
|
||||
self.is_dirty = True
|
||||
|
||||
def __del__(self):
|
||||
if not self.calllist: return
|
||||
bgl.glDeleteLists(self.calllist, 1)
|
||||
self.calllist = None
|
||||
|
||||
def dirty(self):
|
||||
self.is_dirty = True
|
||||
|
||||
@profiler.function
|
||||
def clean(self, opts=None):
|
||||
if not self.is_dirty: return
|
||||
|
||||
# make not dirty first in case bad things happen while drawing
|
||||
self.is_dirty = False
|
||||
|
||||
bgl.glNewList(self.calllist, bgl.GL_COMPILE)
|
||||
# do not change attribs if they're not set
|
||||
glSetDefaultOptions(opts=opts)
|
||||
glDrawBMFaces(self.bme.faces, opts=opts, enableShader=False)
|
||||
glDrawBMEdges(self.bme.edges, opts=opts, enableShader=False)
|
||||
glDrawBMVerts(self.bme.verts, opts=opts, enableShader=False)
|
||||
bgl.glDepthRange(0, 1)
|
||||
bgl.glEndList()
|
||||
|
||||
@profiler.function
|
||||
def draw(self, opts=None):
|
||||
try:
|
||||
self.clean(opts=opts)
|
||||
bmeshShader.enable()
|
||||
#bmeshShader.assign('matrix_m', self.buf_matrix_model)
|
||||
#bmeshShader.assign('matrix_mn', self.buf_matrix_normal)
|
||||
#bmeshShader.assign('matrix_t', buf_matrix_target)
|
||||
#bmeshShader.assign('matrix_ti', buf_matrix_target_inv)
|
||||
#bmeshShader.assign('matrix_v', buf_matrix_view)
|
||||
#bmeshShader.assign('matrix_vn', buf_matrix_view_invtrans)
|
||||
#bmeshShader.assign('matrix_p', buf_matrix_proj)
|
||||
#bmeshShader.assign('dir_forward', view_forward)
|
||||
bgl.glCallList(self.calllist)
|
||||
except:
|
||||
pass
|
||||
finally:
|
||||
bmeshShader.disable()
|
||||
+55
@@ -0,0 +1,55 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning and Jonathan Williamson
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
|
||||
class BMeshState:
|
||||
def __init__(self, bmesh, property, default_value=False):
|
||||
self.bmesh = bmesh
|
||||
self.property = property
|
||||
self.default_value = default_value
|
||||
self.vert_state = { bmv:getattr(bmv, property) for bmv in bmesh.verts }
|
||||
self.edge_state = { bme:getattr(bme, property) for bme in bmesh.edges }
|
||||
self.face_state = { bmf:getattr(bmf, property) for bmf in bmesh.faces }
|
||||
|
||||
def restore(self, verts=True, edges=True, faces=True):
|
||||
if faces:
|
||||
for bmf in self.bmesh.faces:
|
||||
setattr(bmf, self.property, self.face_state.get(bmf, self.default_value))
|
||||
if edges:
|
||||
for bme in self.bmesh.edges:
|
||||
setattr(bme, self.property, self.edge_state.get(bme, self.default_value))
|
||||
if verts:
|
||||
for bmv in self.bmesh.verts:
|
||||
setattr(bmv, self.property, self.vert_state.get(bmv, self.default_value))
|
||||
|
||||
|
||||
class BMeshSelectState(BMeshState):
|
||||
''' Saves selection state of BMesh, allowing to restore '''
|
||||
def __init__(self, bmesh):
|
||||
super().__init__(bmesh, 'select')
|
||||
|
||||
|
||||
class BMeshHideState(BMeshState):
|
||||
''' Saves hide state of BMesh, allowing to restore '''
|
||||
def __init__(self, bmesh):
|
||||
super().__init__(bmesh, 'hide')
|
||||
|
||||
|
||||
+144
@@ -0,0 +1,144 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import re
|
||||
import inspect
|
||||
|
||||
class IgnoreChange(Exception): pass
|
||||
|
||||
class BoundVar:
|
||||
def __init__(self, value_str, *, on_change=None, frame_depth=1):
|
||||
assert type(value_str) is str, 'BoundVar: constructor needs value as string!'
|
||||
frame = inspect.currentframe()
|
||||
for i in range(frame_depth): frame = frame.f_back
|
||||
self._f_globals = frame.f_globals
|
||||
self._f_locals = dict(frame.f_locals)
|
||||
try:
|
||||
exec(value_str, self._f_globals, self._f_locals)
|
||||
except Exception as e:
|
||||
print('Caught exception when trying to bind to variable')
|
||||
print(e)
|
||||
assert False, 'BoundVar: value string ("%s") must be a valid variable!' % (value_str)
|
||||
self._f_locals.update({'boundvar_interface': self._boundvar_interface})
|
||||
self._value_str = value_str
|
||||
self._callbacks = []
|
||||
self._validators = []
|
||||
self._disabled = False
|
||||
if on_change: self.on_change(on_change)
|
||||
|
||||
def _boundvar_interface(self, v): self._v = v
|
||||
def _call_callbacks(self):
|
||||
for cb in self._callbacks: cb()
|
||||
|
||||
def __str__(self): return str(self.value)
|
||||
|
||||
def get(self):
|
||||
return self.value
|
||||
def set(self, value):
|
||||
self.value = value
|
||||
|
||||
@property
|
||||
def disabled(self):
|
||||
return self._disabled
|
||||
@disabled.setter
|
||||
def disabled(self, v):
|
||||
self._disabled = bool(v)
|
||||
self._call_callbacks()
|
||||
|
||||
@property
|
||||
def value(self):
|
||||
exec('boundvar_interface(' + self._value_str + ')', self._f_globals, self._f_locals)
|
||||
return self._v
|
||||
@value.setter
|
||||
def value(self, value):
|
||||
try:
|
||||
for validator in self._validators: value = validator(value)
|
||||
except IgnoreChange:
|
||||
return
|
||||
if self.value == value: return
|
||||
exec(self._value_str + ' = ' + str(value), self._f_globals, self._f_locals)
|
||||
self._call_callbacks()
|
||||
@property
|
||||
def value_as_str(self): return str(self)
|
||||
|
||||
def on_change(self, fn):
|
||||
self._callbacks.append(fn)
|
||||
|
||||
def add_validator(self, fn):
|
||||
self._validators.append(fn)
|
||||
|
||||
|
||||
class BoundBool(BoundVar):
|
||||
def __init__(self, value_str, **kwargs):
|
||||
super().__init__(value_str, frame_depth=2, **kwargs)
|
||||
@property
|
||||
def checked(self): return self.value
|
||||
@checked.setter
|
||||
def checked(self,v): self.value = v
|
||||
|
||||
|
||||
class BoundInt(BoundVar):
|
||||
def __init__(self, value_str, *, min_value=None, max_value=None, **kwargs):
|
||||
super().__init__(value_str, frame_depth=2, **kwargs)
|
||||
self._min_value = min_value
|
||||
self._max_value = max_value
|
||||
self.add_validator(self.int_validator)
|
||||
|
||||
def int_validator(self, value):
|
||||
try:
|
||||
t = type(value)
|
||||
if t is str: nv = int(re.sub(r'\D', '', value))
|
||||
elif t is int: nv = value
|
||||
elif t is float: nv = int(value)
|
||||
else: assert False, 'Unhandled type of value: %s (%s)' % (str(value), str(t))
|
||||
if self._min_value is not None: nv = max(nv, self._min_value)
|
||||
if self._max_value is not None: nv = min(nv, self._max_value)
|
||||
return nv
|
||||
except ValueError as e:
|
||||
raise IgnoreChange()
|
||||
except Exception:
|
||||
# ignoring all exceptions?
|
||||
raise IgnoreChange()
|
||||
|
||||
|
||||
class BoundFloat(BoundVar):
|
||||
def __init__(self, value_str, *, min_value=None, max_value=None, **kwargs):
|
||||
super().__init__(value_str, frame_depth=2, **kwargs)
|
||||
self._min_value = min_value
|
||||
self._max_value = max_value
|
||||
self.add_validator(self.float_validator)
|
||||
|
||||
def float_validator(self, value):
|
||||
try:
|
||||
t = type(value)
|
||||
if t is str: nv = float(re.sub(r'[^\d.]', '', value))
|
||||
elif t is int: nv = float(value)
|
||||
elif t is float: nv = value
|
||||
else: assert False, 'Unhandled type of value: %s (%s)' % (str(value), str(t))
|
||||
if self._min_value is not None: nv = max(nv, self._min_value)
|
||||
if self._max_value is not None: nv = min(nv, self._max_value)
|
||||
return nv
|
||||
except ValueError as e:
|
||||
raise IgnoreChange()
|
||||
except Exception:
|
||||
# ignoring all exceptions?
|
||||
raise IgnoreChange()
|
||||
|
||||
+181
@@ -0,0 +1,181 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
|
||||
#####################################################################################
|
||||
# below are various token converters
|
||||
|
||||
# dictionary to convert color name to color values, either (R,G,B) or (R,G,B,a)
|
||||
# https://www.quackit.com/css/css_color_codes.cfm
|
||||
|
||||
colorname_to_color = {
|
||||
'transparent': (255, 0, 255, 0),
|
||||
|
||||
# https://www.quackit.com/css/css_color_codes.cfm
|
||||
'indianred': (205,92,92),
|
||||
'lightcoral': (240,128,128),
|
||||
'salmon': (250,128,114),
|
||||
'darksalmon': (233,150,122),
|
||||
'lightsalmon': (255,160,122),
|
||||
'crimson': (220,20,60),
|
||||
'red': (255,0,0),
|
||||
'firebrick': (178,34,34),
|
||||
'darkred': (139,0,0),
|
||||
'pink': (255,192,203),
|
||||
'lightpink': (255,182,193),
|
||||
'hotpink': (255,105,180),
|
||||
'deeppink': (255,20,147),
|
||||
'mediumvioletred': (199,21,133),
|
||||
'palevioletred': (219,112,147),
|
||||
'coral': (255,127,80),
|
||||
'tomato': (255,99,71),
|
||||
'orangered': (255,69,0),
|
||||
'darkorange': (255,140,0),
|
||||
'orange': (255,165,0),
|
||||
'gold': (255,215,0),
|
||||
'yellow': (255,255,0),
|
||||
'lightyellow': (255,255,224),
|
||||
'lemonchiffon': (255,250,205),
|
||||
'lightgoldenrodyellow': (250,250,210),
|
||||
'papayawhip': (255,239,213),
|
||||
'moccasin': (255,228,181),
|
||||
'peachpuff': (255,218,185),
|
||||
'palegoldenrod': (238,232,170),
|
||||
'khaki': (240,230,140),
|
||||
'darkkhaki': (189,183,107),
|
||||
'lavender': (230,230,250),
|
||||
'thistle': (216,191,216),
|
||||
'plum': (221,160,221),
|
||||
'violet': (238,130,238),
|
||||
'orchid': (218,112,214),
|
||||
'fuchsia': (255,0,255),
|
||||
'magenta': (255,0,255),
|
||||
'mediumorchid': (186,85,211),
|
||||
'mediumpurple': (147,112,219),
|
||||
'blueviolet': (138,43,226),
|
||||
'darkviolet': (148,0,211),
|
||||
'darkorchid': (153,50,204),
|
||||
'darkmagenta': (139,0,139),
|
||||
'purple': (128,0,128),
|
||||
'rebeccapurple': (102,51,153),
|
||||
'indigo': (75,0,130),
|
||||
'mediumslateblue': (123,104,238),
|
||||
'slateblue': (106,90,205),
|
||||
'darkslateblue': (72,61,139),
|
||||
'greenyellow': (173,255,47),
|
||||
'chartreuse': (127,255,0),
|
||||
'lawngreen': (124,252,0),
|
||||
'lime': (0,255,0),
|
||||
'limegreen': (50,205,50),
|
||||
'palegreen': (152,251,152),
|
||||
'lightgreen': (144,238,144),
|
||||
'mediumspringgreen': (0,250,154),
|
||||
'springgreen': (0,255,127),
|
||||
'mediumseagreen': (60,179,113),
|
||||
'seagreen': (46,139,87),
|
||||
'forestgreen': (34,139,34),
|
||||
'green': (0,128,0),
|
||||
'darkgreen': (0,100,0),
|
||||
'yellowgreen': (154,205,50),
|
||||
'olivedrab': (107,142,35),
|
||||
'olive': (128,128,0),
|
||||
'darkolivegreen': (85,107,47),
|
||||
'mediumaquamarine': (102,205,170),
|
||||
'darkseagreen': (143,188,143),
|
||||
'lightseagreen': (32,178,170),
|
||||
'darkcyan': (0,139,139),
|
||||
'teal': (0,128,128),
|
||||
'aqua': (0,255,255),
|
||||
'cyan': (0,255,255),
|
||||
'lightcyan': (224,255,255),
|
||||
'paleturquoise': (175,238,238),
|
||||
'aquamarine': (127,255,212),
|
||||
'turquoise': (64,224,208),
|
||||
'mediumturquoise': (72,209,204),
|
||||
'darkturquoise': (0,206,209),
|
||||
'cadetblue': (95,158,160),
|
||||
'steelblue': (70,130,180),
|
||||
'lightsteelblue': (176,196,222),
|
||||
'powderblue': (176,224,230),
|
||||
'lightblue': (173,216,230),
|
||||
'skyblue': (135,206,235),
|
||||
'lightskyblue': (135,206,250),
|
||||
'deepskyblue': (0,191,255),
|
||||
'dodgerblue': (30,144,255),
|
||||
'cornflowerblue': (100,149,237),
|
||||
'royalblue': (65,105,225),
|
||||
'blue': (0,0,255),
|
||||
'mediumblue': (0,0,205),
|
||||
'darkblue': (0,0,139),
|
||||
'navy': (0,0,128),
|
||||
'midnightblue': (25,25,112),
|
||||
'cornsilk': (255,248,220),
|
||||
'blanchedalmond': (255,235,205),
|
||||
'bisque': (255,228,196),
|
||||
'navajowhite': (255,222,173),
|
||||
'wheat': (245,222,179),
|
||||
'burlywood': (222,184,135),
|
||||
'tan': (210,180,140),
|
||||
'rosybrown': (188,143,143),
|
||||
'sandybrown': (244,164,96),
|
||||
'goldenrod': (218,165,32),
|
||||
'darkgoldenrod': (184,134,11),
|
||||
'peru': (205,133,63),
|
||||
'chocolate': (210,105,30),
|
||||
'saddlebrown': (139,69,19),
|
||||
'sienna': (160,82,45),
|
||||
'brown': (165,42,42),
|
||||
'maroon': (128,0,0),
|
||||
'white': (255,255,255),
|
||||
'snow': (255,250,250),
|
||||
'honeydew': (240,255,240),
|
||||
'mintcream': (245,255,250),
|
||||
'azure': (240,255,255),
|
||||
'aliceblue': (240,248,255),
|
||||
'ghostwhite': (248,248,255),
|
||||
'whitesmoke': (245,245,245),
|
||||
'seashell': (255,245,238),
|
||||
'beige': (245,245,220),
|
||||
'oldlace': (253,245,230),
|
||||
'floralwhite': (255,250,240),
|
||||
'ivory': (255,255,240),
|
||||
'antiquewhite': (250,235,215),
|
||||
'linen': (250,240,230),
|
||||
'lavenderblush': (255,240,245),
|
||||
'mistyrose': (255,228,225),
|
||||
'gainsboro': (220,220,220),
|
||||
'lightgray': (211,211,211),
|
||||
'lightgrey': (211,211,211),
|
||||
'silver': (192,192,192),
|
||||
'darkgray': (169,169,169),
|
||||
'darkgrey': (169,169,169),
|
||||
'gray': (128,128,128),
|
||||
'grey': (128,128,128),
|
||||
'dimgray': (105,105,105),
|
||||
'dimgrey': (105,105,105),
|
||||
'lightslategray': (119,136,153),
|
||||
'lightslategrey': (119,136,153),
|
||||
'slategray': (112,128,144),
|
||||
'slategrey': (112,128,144),
|
||||
'darkslategray': (47,79,79),
|
||||
'darkslategrey': (47,79,79),
|
||||
'black': (0,0,0),
|
||||
}
|
||||
+687
@@ -0,0 +1,687 @@
|
||||
/*
|
||||
|
||||
https://en.wikipedia.org/wiki/Flat_design#/media/File:Flat_widgets.png
|
||||
https://bulma.io/documentation/elements/button/
|
||||
|
||||
*/
|
||||
|
||||
* {
|
||||
margin: 2px 2px;
|
||||
padding: 4px 8px;
|
||||
|
||||
width: auto;
|
||||
height: auto;
|
||||
min-width: 0;
|
||||
min-height: 0;
|
||||
max-width: auto;
|
||||
max-height: auto;
|
||||
|
||||
background-color: transparent;
|
||||
|
||||
border-width: 1px;
|
||||
border-color: rgba(0, 0, 0, 0.75);
|
||||
border-radius: 4px;
|
||||
|
||||
overflow: hidden;
|
||||
font: normal normal 12pt sans-serif;
|
||||
}
|
||||
|
||||
body {
|
||||
position: fixed;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
border: 4px rgba(0,0,0,0.25);
|
||||
border-radius: 8px;
|
||||
cursor: default;
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
button {
|
||||
white-space: normal;
|
||||
cursor: default;
|
||||
display: inline;
|
||||
border-width: 0px;
|
||||
border-radius: 4px;
|
||||
border-color: white rgb(96,96,96) rgb(32,32,32) rgb(224,224,224);
|
||||
background: rgba(160,160,160, 0.50);
|
||||
color: black;
|
||||
}
|
||||
button:focus {
|
||||
/*background: yellow;*/
|
||||
/*background: lightcyan;*/
|
||||
background: rgba(160,160,160, 1.00);
|
||||
}
|
||||
button:active {
|
||||
/*background: rgb(192,128,128);*/
|
||||
background: hsla(200, 100%, 62.5%, 1.0); /* rgba(128,224,255,0.5); */
|
||||
}
|
||||
button:hover {
|
||||
background: rgba(160, 160, 160, 1.00); /* hsla(200, 100%, 62.5%, 1.0); /* rgb(64,192,255); */
|
||||
}
|
||||
button:active:hover {
|
||||
background: hsla(200, 100%, 62.5%, 1.0); /*rgb(128,224,255);*/
|
||||
}
|
||||
button:disabled {
|
||||
background-color: rgb(128,128,128);
|
||||
color: rgb(192,192,192);
|
||||
/*border-width: 1px;*/
|
||||
border-color: rgb(96,96,96);
|
||||
cursor: default;
|
||||
}
|
||||
|
||||
p {
|
||||
display: block;
|
||||
width: 100%;
|
||||
/*margin: 2px 0px;*/
|
||||
padding: 2px;
|
||||
border-width: 0px;
|
||||
color: white;
|
||||
}
|
||||
|
||||
p span {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
border-width: 0;
|
||||
}
|
||||
|
||||
code {
|
||||
font-family: monospace;
|
||||
white-space: pre;
|
||||
}
|
||||
|
||||
pre {
|
||||
width: 100%;
|
||||
display: block;
|
||||
font-family: monospace;
|
||||
background-color: rgba(128, 128, 128, 0.5);
|
||||
font-size: 10pt;
|
||||
white-space: pre-wrap;
|
||||
}
|
||||
|
||||
textarea {
|
||||
display: block;
|
||||
width: 100%;
|
||||
/*margin: 2px 0px;*/
|
||||
padding: 4px;
|
||||
background-color: rgba(255,255,255,0.9);
|
||||
border: 1px black;
|
||||
border-radius: 4px;
|
||||
color: black;
|
||||
cursor: text;
|
||||
}
|
||||
|
||||
div {
|
||||
background-color: rgba(0,0,0,0.25);
|
||||
display: block;
|
||||
width: 100%;
|
||||
margin: 2px 0px;
|
||||
padding: 2px;
|
||||
}
|
||||
|
||||
br {
|
||||
display: block;
|
||||
width: 0px;
|
||||
height: 0px;
|
||||
margin: 0px;
|
||||
padding: 0px;
|
||||
border-width: 0px;
|
||||
}
|
||||
|
||||
img {
|
||||
/*max-width: 100%;*/
|
||||
object-fit: contain;
|
||||
border-width: 1px;
|
||||
border-color: rgba(0,0,0,0.25);
|
||||
background-color: hsla(200, 100%, 62.5%, 0.0); /* rgba(255,0,0,0); */
|
||||
padding: 2px;
|
||||
}
|
||||
|
||||
span {
|
||||
color: white;
|
||||
border-width: 0px;
|
||||
}
|
||||
|
||||
/* make sure we handle cases correctly! */
|
||||
input {
|
||||
background: red;
|
||||
}
|
||||
|
||||
dialog {
|
||||
position: fixed;
|
||||
border-radius: 4px;
|
||||
border: 1px black;
|
||||
background: rgba(32, 32, 32, 0.75);
|
||||
/*overflow-x: scroll;*/
|
||||
overflow-y: scroll;
|
||||
color: white;
|
||||
width: 500px;
|
||||
/*max-width: 750px;*/
|
||||
min-width: 200px;
|
||||
}
|
||||
|
||||
dialog.framed {
|
||||
border: 2px rgba(0,0,0,0.75);
|
||||
border-radius: 5px;
|
||||
overflow: hidden;
|
||||
padding: 0px;
|
||||
margin: 5px;
|
||||
}
|
||||
|
||||
div.dialog-header {
|
||||
background: hsla(200, 0%, 25%, 0.75); /* hsla(0, 0%, 25%, 0.75); */
|
||||
margin: 0px;
|
||||
padding: 2px;
|
||||
border: 1px rgba(0,0,0,0.25) rgba(0,0,0,0.25) rgba(0,0,0,1) rgba(0,0,0,0.25);
|
||||
border-radius: 0px;
|
||||
}
|
||||
|
||||
dialog.framed.moveable div.dialog-header {
|
||||
cursor: grab;
|
||||
}
|
||||
dialog.framed.moveable div.dialog-header:hover {
|
||||
background-color: hsla(200, 25%, 40%, 0.75); /* hsla(0,0%,40%,0.75);*/
|
||||
}
|
||||
dialog.framed.moveable div.dialog-header:active {
|
||||
background-color: hsla(200, 100%, 60%, 0.75); /*hsla(0,0%,40%,0.5);*/
|
||||
}
|
||||
|
||||
span.dialog-title {
|
||||
margin: 0px;
|
||||
border: 0px white;
|
||||
padding: 2px;
|
||||
color: white;
|
||||
/*font-weight: bold;*/
|
||||
white-space: pre;
|
||||
cursor: grab;
|
||||
text-shadow: 2px 2px rgba(0,0,0,0.25);
|
||||
}
|
||||
|
||||
button.dialog-close {
|
||||
margin: 0px;
|
||||
padding: 2px;
|
||||
border: 0px;
|
||||
display: inline;
|
||||
width: 16px;
|
||||
height: 16px;
|
||||
background: url('close.png');
|
||||
}
|
||||
|
||||
dialog.framed > div.inside {
|
||||
margin: 0px;
|
||||
border-width: 1px;
|
||||
border-radius: 0px;
|
||||
border-color: rgba(0,0,0,1.0) rgba(0,0,0,0.25) rgba(0,0,0,0.25) rgba(0,0,0,0.25);
|
||||
padding: 5px 2px 2px 2px;
|
||||
}
|
||||
|
||||
div.dialog-footer {
|
||||
position: absolute;
|
||||
left: auto;
|
||||
right: 50px;
|
||||
top: -200px;
|
||||
width: 100%;
|
||||
/*bottom: 0px;*/
|
||||
background: hsla(200, 0%, 25%, 0.75); /* hsla(0, 0%, 25%, 0.75); */
|
||||
margin: 0px;
|
||||
padding: 2px;
|
||||
border: 1px rgba(0,0,0,1) rgba(0,0,0,0.25) rgba(0,0,0,0.25) rgba(0,0,0,0.25);
|
||||
border-radius: 0px;
|
||||
}
|
||||
|
||||
div.dialog-footer > * {
|
||||
margin: 0px;
|
||||
border: 0px white;
|
||||
padding: 2px;
|
||||
}
|
||||
|
||||
|
||||
/**********************/
|
||||
/* INPUT CHECKBOX */
|
||||
|
||||
input[type="checkbox"] {
|
||||
background-color: transparent;
|
||||
border-width: 0px;
|
||||
padding: 0px;
|
||||
}
|
||||
|
||||
input[type="checkbox"] > img.checkbox {
|
||||
margin: 0;
|
||||
padding: 4px;
|
||||
margin-right: 5px;
|
||||
border-width: 0px;
|
||||
width: 29px;
|
||||
height: 24px;
|
||||
background-color: rgba(160, 160, 160, 0.50); /* hsla(200, 0%, 62.5%, 1.0);*/
|
||||
background-image: none;
|
||||
}
|
||||
input[type="checkbox"]:hover > img.checkbox {
|
||||
background-color: rgba(160, 160, 160, 1.00); /* hsla(200, 0%, 75%, 1.0); */
|
||||
}
|
||||
input[type="checkbox"][checked] > img.checkbox {
|
||||
background-color: hsla(200, 100%, 62.5%, 1.0);
|
||||
background-image: url('checkmark.png');
|
||||
}
|
||||
input[type="checkbox"]:active > img.checkbox {
|
||||
background-color: hsla(200, 100%, 75%, 1.0);
|
||||
}
|
||||
|
||||
input[type="checkbox"] > label {
|
||||
color: rgba(255, 255, 255, 0.50);
|
||||
margin: 0px;
|
||||
padding: 0px;
|
||||
padding-top: 3px;
|
||||
padding-right: 10px;
|
||||
border-width: 0px;
|
||||
}
|
||||
input[type="checkbox"]:hover > label {
|
||||
color: rgba(255, 255, 255, 1.00);
|
||||
}
|
||||
input[type="checkbox"][checked] > label {
|
||||
color: rgba(255, 255, 255, 1.00);
|
||||
}
|
||||
|
||||
|
||||
/*******************/
|
||||
/* INPUT RADIO */
|
||||
|
||||
input[type="radio"] {
|
||||
background-color: transparent;
|
||||
border-width: 0px;
|
||||
padding: 0px;
|
||||
}
|
||||
|
||||
input[type="radio"] > img.radio {
|
||||
margin: 0;
|
||||
padding: 4px;
|
||||
margin-right: 5px;
|
||||
border: 0px;
|
||||
border-radius: 12px;
|
||||
width: 29px;
|
||||
height: 24px;
|
||||
background-color: rgba(160, 160, 160, 0.50); /* hsla(200, 0%, 62.5%, 1.0);*/
|
||||
background-image: none;
|
||||
}
|
||||
input[type="radio"]:hover > img.radio {
|
||||
background-color: rgba(160, 160, 160, 1.00); /* hsla(200, 0%, 75%, 1.0); */
|
||||
}
|
||||
input[type="radio"]:active > img.radio {
|
||||
background-color: hsla(200, 100%, 75%, 1.0);
|
||||
}
|
||||
input[type="radio"][checked] > img.radio {
|
||||
background: hsla(200, 100%, 62.5%, 1.0) url('radio.png');
|
||||
}
|
||||
|
||||
input[type="radio"] > label {
|
||||
color: rgba(255, 255, 255, 0.50);
|
||||
margin: 0px;
|
||||
padding: 0px;
|
||||
padding-top: 3px;
|
||||
padding-right: 10px;
|
||||
border-width: 0px;
|
||||
}
|
||||
input[type="radio"]:hover > label {
|
||||
color: rgba(255, 255, 255, 1.00);
|
||||
}
|
||||
input[type="radio"][checked] > label {
|
||||
color: rgba(255, 255, 255, 1.00);
|
||||
}
|
||||
|
||||
|
||||
div.collapsible > input.header {
|
||||
display: block;
|
||||
width: 100%;
|
||||
}
|
||||
div.collapsible > input.header > img {
|
||||
background: transparent url('collapse_open.png');
|
||||
}
|
||||
div.collapsible > input.header[checked] > img {
|
||||
background: transparent url('collapse_close.png');
|
||||
}
|
||||
div.collapsible > div.inside {
|
||||
display: block;
|
||||
margin-top: 2px;
|
||||
margin-left: 16px;
|
||||
}
|
||||
div.collapsible > div.inside.collapsed {
|
||||
display: none;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*******************/
|
||||
/* MARKDOWN */
|
||||
|
||||
|
||||
div.mdown {
|
||||
margin: 2px;
|
||||
border: 1px rgba(0,0,0,0.5);
|
||||
padding: 4px 4px 4px 4px;
|
||||
/*padding: 4px 4px 16px 4px;*/
|
||||
background: rgba(0,0,0,0.25);
|
||||
}
|
||||
|
||||
div.mdown div {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
border: 0;
|
||||
}
|
||||
div.mdown span {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
border: 0;
|
||||
}
|
||||
|
||||
table {
|
||||
width: 100%;
|
||||
display: table;
|
||||
background: rgba(0,0,0,0.2);
|
||||
border: 1px rgba(0,0,0,1);
|
||||
margin: 0px 10px;
|
||||
padding: 4px;
|
||||
}
|
||||
tr {
|
||||
width: 100%;
|
||||
display: table-row;
|
||||
margin: 0px 0px;
|
||||
border: 0px;
|
||||
padding: 0px 2px;
|
||||
}
|
||||
th {
|
||||
display: table-cell;
|
||||
margin: 0px;
|
||||
border: 0px;
|
||||
padding: 2px;
|
||||
}
|
||||
td {
|
||||
display: table-cell;
|
||||
margin: 0px;
|
||||
border: 0px;
|
||||
padding: 2px;
|
||||
}
|
||||
|
||||
div.mdown h1 {
|
||||
width: 100%;
|
||||
margin: 0px 4px 4px 4px;
|
||||
padding: 4px 4px 4px 12px;
|
||||
border: 0px;
|
||||
}
|
||||
div.mdown h1 > span {
|
||||
font-size: 24;
|
||||
font-weight: bold;
|
||||
text-shadow: 2px 2px rgba(0,0,0,0.5);
|
||||
}
|
||||
|
||||
div.mdown h2 {
|
||||
width: 100%;
|
||||
margin: 8px 4px 4px 4px;
|
||||
padding: 4px 4px 4px 12px;
|
||||
border: 1px transparent;
|
||||
border-bottom-color: rgba(255, 255, 255, 0.25);
|
||||
border-radius: 0px;
|
||||
}
|
||||
div.mdown h2 > span {
|
||||
font-size: 18;
|
||||
font-weight: bold;
|
||||
text-shadow: 2px 2px rgba(0,0,0,0.5);
|
||||
}
|
||||
|
||||
div.mdown h3 {
|
||||
width: 100%;
|
||||
margin: 8px 4px 4px 4px;
|
||||
padding: 4px 4px 4px 12px;
|
||||
border: 1px transparent;
|
||||
border-bottom-color: rgba(255, 255, 255, 0.125);
|
||||
border-radius: 0px;
|
||||
}
|
||||
div.mdown h3 > span {
|
||||
font-size: 15;
|
||||
font-weight: bold;
|
||||
text-shadow: 2px 2px rgba(0,0,0,0.5);
|
||||
}
|
||||
|
||||
div.mdown img {
|
||||
display: block;
|
||||
width: 100%;
|
||||
border: 0px rgba(0, 0, 0, 0.25);
|
||||
border-radius: 4px;
|
||||
padding: 0px;
|
||||
}
|
||||
|
||||
div.mdown p { }
|
||||
|
||||
div.mdown i {
|
||||
margin: 0px;
|
||||
padding: 0px;
|
||||
border: 0px;
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
div.mdown b {
|
||||
margin: 0px;
|
||||
padding: 0px;
|
||||
border: 0px;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
div.mdown pre {
|
||||
font-family: monospace;
|
||||
white-space: pre;
|
||||
margin: 0px;
|
||||
padding: 0px 4px;
|
||||
background-color: rgba(255, 255, 255, 0.25);
|
||||
}
|
||||
|
||||
div.mdown code {
|
||||
font-family: monospace;
|
||||
white-space: pre;
|
||||
margin: 0px;
|
||||
padding: 0px 4px;
|
||||
background-color: rgba(255, 255, 255, 0.25);
|
||||
}
|
||||
|
||||
|
||||
div.mdown ul {
|
||||
margin: 0px;
|
||||
border: 0px;
|
||||
padding: 0px;
|
||||
display: block;
|
||||
}
|
||||
|
||||
div.mdown ul > li {
|
||||
/*margin: 8px 0px;*/
|
||||
margin: 0px;
|
||||
border: 0px;
|
||||
padding: 0px;
|
||||
padding: 0px 0px 0px 8px;
|
||||
display: block;
|
||||
}
|
||||
div.mdown ul > li > img.dot {
|
||||
display: inline;
|
||||
margin: 5px 10px 0px 5px;
|
||||
border: 0px;
|
||||
padding: 0px;
|
||||
width: 20px;
|
||||
height: 10px;
|
||||
}
|
||||
div.mdown ul > li > span.text {
|
||||
margin: 0px;
|
||||
border: 0px;
|
||||
padding: 0px;
|
||||
display: inline;
|
||||
}
|
||||
|
||||
|
||||
div.mdown ol {
|
||||
margin: 0px;
|
||||
border: 0px;
|
||||
padding: 0px;
|
||||
display: block;
|
||||
}
|
||||
|
||||
div.mdown ol > li {
|
||||
/*margin: 8px 0px;*/
|
||||
margin: 0px;
|
||||
border: 0px;
|
||||
padding: 0px;
|
||||
padding: 0px 0px 0px 8px;
|
||||
display: block;
|
||||
}
|
||||
div.mdown ol > li > span.number {
|
||||
display: inline;
|
||||
margin: 0px;
|
||||
border: 0px;
|
||||
padding: 0px;
|
||||
width: 20px;
|
||||
/*height: 10px;*/
|
||||
}
|
||||
div.mdown ol > li > span.text {
|
||||
margin: 0px 0px 0px 8px;
|
||||
border: 0px;
|
||||
padding: 0px;
|
||||
display: inline;
|
||||
}
|
||||
|
||||
|
||||
|
||||
div.mdown a {
|
||||
padding: -1px;
|
||||
margin: 0px;
|
||||
border: 1px transparent;
|
||||
border-radius: 0px;
|
||||
border-bottom-color: rgba(255,255,255,0.5);
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
div.mdown img.inline {
|
||||
display: inline;
|
||||
border: 0px;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/**********************/
|
||||
/* INPUT TEXT */
|
||||
|
||||
|
||||
*.inputtext-container {
|
||||
margin: 0px;
|
||||
position: relative; /*relative;*/
|
||||
left: 0px;
|
||||
top: 0px;
|
||||
width: 100%;
|
||||
min-height: 28px;
|
||||
padding: 0px;
|
||||
display: block;
|
||||
background: rgba(160,160,160, 0.50);
|
||||
/*background-color: rgba(255,255,255,0.5);*/
|
||||
border-width: 1px;
|
||||
border-radius: 4px;
|
||||
border-color: black;
|
||||
}
|
||||
*.inputtext-container:hover {
|
||||
background-color: rgba(160,160,160,1.00);
|
||||
}
|
||||
|
||||
*.inputtext-container > *.inputtext-input {
|
||||
position: relative; /* necessary for cursor! */
|
||||
left: 0px;
|
||||
top: 0px;
|
||||
background-color: transparent;
|
||||
white-space: pre;
|
||||
display: block;
|
||||
width: 100%;
|
||||
min-height: 26px;
|
||||
margin: 0px;
|
||||
padding: 3px;
|
||||
border-width: 2px;
|
||||
border-color: transparent;
|
||||
color: black;
|
||||
overflow-x: scroll;
|
||||
cursor: text;
|
||||
}
|
||||
*.inputtext-container > *.inputtext-input:focus {
|
||||
background-color: rgba(255, 255, 255, 1.0);
|
||||
border-color: hsla(200, 100%, 62.5%, 1.0);
|
||||
}
|
||||
|
||||
*.inputtext-cursor {
|
||||
position: absolute;
|
||||
margin: 0px;
|
||||
padding: 0px;
|
||||
border-width: 0px;
|
||||
left: 0px;
|
||||
top: 0px;
|
||||
display: none;
|
||||
color: hsla(200, 100%, 12.5%, 1.0); /* l=62.5% */
|
||||
}
|
||||
|
||||
*.inputtext-input:focus > *.inputtext-cursor {
|
||||
display: inline;
|
||||
}
|
||||
|
||||
|
||||
|
||||
*.labeledinputtext-container {
|
||||
margin: 2px;
|
||||
border: 0px;
|
||||
padding: 0px;
|
||||
display: block;
|
||||
width: 100%;
|
||||
background: transparent;
|
||||
}
|
||||
*.labeledinputtext-container > *.labeledinputtext-label-container {
|
||||
margin: 0px;
|
||||
border: 0px;
|
||||
padding: 4px 0px 0px 0px;
|
||||
display: inline;
|
||||
width: 50%;
|
||||
background: transparent;
|
||||
}
|
||||
*.labeledinputtext-container > *.labeledinputtext-label-container > *.labeledinputtext-label {
|
||||
margin: 0px;
|
||||
border: 0px;
|
||||
padding: 0px;
|
||||
display: block;
|
||||
width: 100%;
|
||||
background: transparent;
|
||||
}
|
||||
*.labeledinputtext-container > *.labeledinputtext-input-container {
|
||||
margin: 0px;
|
||||
border: 0px;
|
||||
padding: 0px;
|
||||
display: inline;
|
||||
width: 50%;
|
||||
}
|
||||
*.labeledinputtext-container > *.labeledinputtext-input-container > *.inputtext-container {
|
||||
margin: 0px;
|
||||
border: 0px;
|
||||
padding: 0px;
|
||||
display: block;
|
||||
width: 100%;
|
||||
/*max-height: 22px;*/
|
||||
height: 26px;
|
||||
}
|
||||
*.labeledinputtext-container > *.labeledinputtext-input-container > *.inputtext-container > *.inputtext-input {
|
||||
margin: 0px;
|
||||
white-space: pre;
|
||||
}
|
||||
|
||||
|
||||
|
||||
body > dialog.tooltip {
|
||||
z-index: 100000;
|
||||
position: fixed;
|
||||
/*display: block;*/
|
||||
border: 1px black;
|
||||
background: rgba(64,64,64, 0.95);
|
||||
color: white;
|
||||
margin: 2px;
|
||||
padding: 4px;
|
||||
width: auto;
|
||||
min-width: 0px;
|
||||
max-width: 300px;
|
||||
}
|
||||
|
||||
+207
@@ -0,0 +1,207 @@
|
||||
'''
|
||||
Copyright (C) 2014 Plasmasolutions
|
||||
software@plasmasolutions.de
|
||||
|
||||
Created by Thomas Beck
|
||||
Donated to CGCookie and the world
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
'''
|
||||
Note: not all of the following code was provided by Plasmasolutions
|
||||
TODO: split into separate files?
|
||||
'''
|
||||
|
||||
# System imports
|
||||
import os
|
||||
import sys
|
||||
import time
|
||||
import inspect
|
||||
import itertools
|
||||
import linecache
|
||||
import traceback
|
||||
from datetime import datetime
|
||||
from hashlib import md5
|
||||
|
||||
from .globals import Globals
|
||||
from .blender import show_blender_popup
|
||||
from .hasher import Hasher
|
||||
|
||||
|
||||
class Debugger:
|
||||
_error_level = 1
|
||||
_exception_count = 0
|
||||
|
||||
def __init__(self):
|
||||
pass
|
||||
|
||||
@staticmethod
|
||||
def set_error_level(l):
|
||||
Debugger._error_level = max(0, min(5, int(l)))
|
||||
|
||||
@staticmethod
|
||||
def get_error_level():
|
||||
return Debugger._error_level
|
||||
|
||||
@staticmethod
|
||||
def dprint(*objects, sep=' ', end='\n', file=sys.stdout, flush=True, l=2):
|
||||
if Debugger._error_level < l: return
|
||||
sobjects = sep.join(str(o) for o in objects)
|
||||
print(
|
||||
'DEBUG(%i): %s' % (l, sobjects),
|
||||
end=end, file=file, flush=flush
|
||||
)
|
||||
|
||||
@staticmethod
|
||||
def dcallstack(l=2):
|
||||
''' print out the calling stack, skipping the first (call to dcallstack) '''
|
||||
Debugger.dprint('Call Stack Dump:', l=l)
|
||||
for i, entry in enumerate(inspect.stack()):
|
||||
if i > 0:
|
||||
Debugger.dprint(' %s' % str(entry), l=l)
|
||||
|
||||
# http://stackoverflow.com/questions/14519177/python-exception-handling-line-number
|
||||
@staticmethod
|
||||
def get_exception_info_and_hash():
|
||||
'''
|
||||
this function is a duplicate of the one above, but this will attempt
|
||||
to create a hash to make searching for duplicate bugs on github easier (?)
|
||||
'''
|
||||
|
||||
exc_type, exc_obj, tb = sys.exc_info()
|
||||
pathabs, pathdir = os.path.abspath, os.path.dirname
|
||||
pathjoin, pathsplit = os.path.join, os.path.split
|
||||
base_path = pathabs(pathjoin(pathdir(__file__), '..'))
|
||||
|
||||
hasher = Hasher()
|
||||
errormsg = ['EXCEPTION (%s): %s' % (exc_type, exc_obj)]
|
||||
hasher.add(errormsg[0])
|
||||
# errormsg += ['Base: %s' % base_path]
|
||||
|
||||
etb = traceback.extract_tb(tb)
|
||||
pfilename = None
|
||||
for i,entry in enumerate(reversed(etb)):
|
||||
filename,lineno,funcname,line = entry
|
||||
if pfilename is None:
|
||||
# only hash in details of where the exception occurred
|
||||
hasher.add(os.path.split(filename)[1])
|
||||
# hasher.add(lineno)
|
||||
hasher.add(funcname)
|
||||
hasher.add(line.strip())
|
||||
if filename != pfilename:
|
||||
pfilename = filename
|
||||
if filename.startswith(base_path):
|
||||
filename = '.../%s' % filename[len(base_path)+1:]
|
||||
errormsg += [' %s' % (filename, )]
|
||||
errormsg += ['%03d %04d:%s() %s' % (i, lineno, funcname, line.strip())]
|
||||
|
||||
return ('\n'.join(errormsg), hasher.get_hash())
|
||||
|
||||
@staticmethod
|
||||
def print_exception():
|
||||
Debugger._exception_count += 1
|
||||
errormsg, errorhash = Debugger.get_exception_info_and_hash()
|
||||
message = []
|
||||
message += ['Exception Info']
|
||||
message += ['- Time: %s' % datetime.today().isoformat(' ')]
|
||||
message += ['- Count: %d' % Debugger._exception_count]
|
||||
message += ['- Hash: %s' % str(errorhash)]
|
||||
message += ['- Info:']
|
||||
message += [' - %s' % s for s in errormsg.splitlines()]
|
||||
message = '\n'.join(message)
|
||||
print('%s\n%s\n%s' % ('_' * 100, message, '^' * 100))
|
||||
logger = Globals.logger
|
||||
if logger: logger.add(message) # write error to log text object
|
||||
# if Debugger._exception_count < 10:
|
||||
# show_blender_popup(
|
||||
# message,
|
||||
# title='Exception Info',
|
||||
# icon='ERROR',
|
||||
# wrap=240
|
||||
# )
|
||||
return message
|
||||
|
||||
# @staticmethod
|
||||
# def print_exception2():
|
||||
# exc_type, exc_value, exc_traceback = sys.exc_info()
|
||||
# print("*** print_tb:")
|
||||
# traceback.print_tb(exc_traceback, limit=1, file=sys.stdout)
|
||||
# print("*** print_exception:")
|
||||
# traceback.print_exception(exc_type, exc_value, exc_traceback,
|
||||
# limit=2, file=sys.stdout)
|
||||
# print("*** print_exc:")
|
||||
# traceback.print_exc()
|
||||
# print("*** format_exc, first and last line:")
|
||||
# formatted_lines = traceback.format_exc().splitlines()
|
||||
# print(formatted_lines[0])
|
||||
# print(formatted_lines[-1])
|
||||
# print("*** format_exception:")
|
||||
# print(repr(traceback.format_exception(exc_type, exc_value,exc_traceback)))
|
||||
# print("*** extract_tb:")
|
||||
# print(repr(traceback.extract_tb(exc_traceback)))
|
||||
# print("*** format_tb:")
|
||||
# print(repr(traceback.format_tb(exc_traceback)))
|
||||
# if exc_traceback:
|
||||
# print("*** tb_lineno:", exc_traceback.tb_lineno)
|
||||
|
||||
|
||||
class ExceptionHandler:
|
||||
_universal = []
|
||||
|
||||
def __init__(self, universal=False):
|
||||
self._single = []
|
||||
self._universal_only = universal
|
||||
|
||||
@staticmethod
|
||||
def add_universal_callback(fn):
|
||||
ExceptionHandler._universal += [fn]
|
||||
|
||||
def add_callback(self, fn, universal=None):
|
||||
if universal:
|
||||
self._universal += [fn]
|
||||
if universal is None and self._universal_only:
|
||||
self._universal += [fn]
|
||||
else:
|
||||
self._single += [fn]
|
||||
|
||||
def wrap(self, def_val, only=Exception):
|
||||
def wrapper(fn):
|
||||
def wrapped(*args, **kwargs):
|
||||
ret = def_val
|
||||
try:
|
||||
ret = fn(*args, **kwargs)
|
||||
except only as e:
|
||||
self.handle_exception(e)
|
||||
return ret
|
||||
return wrapped
|
||||
return wrapper
|
||||
|
||||
def handle_exception(self, e):
|
||||
for fn in itertools.chain(self._universal, self._single):
|
||||
try:
|
||||
fn(e)
|
||||
except Exception as e2:
|
||||
print('Caught exception while calling back exception callbacks: %s' % fn.__name__)
|
||||
print('original: %s' % str(e))
|
||||
print('additional: %s' % str(e2))
|
||||
debugger.print_exception()
|
||||
|
||||
|
||||
debugger = Debugger()
|
||||
dprint = debugger.dprint
|
||||
exceptionhandler = ExceptionHandler(universal=True)
|
||||
Globals.set(debugger)
|
||||
Globals.dprint = dprint
|
||||
Globals.exceptionhandler = exceptionhandler
|
||||
+308
@@ -0,0 +1,308 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import os
|
||||
import json
|
||||
import time
|
||||
import inspect
|
||||
|
||||
import bpy
|
||||
|
||||
|
||||
debug_run_test_calls = False
|
||||
def debug_test_call(*args, **kwargs):
|
||||
def wrapper(fn):
|
||||
if debug_run_test_calls:
|
||||
ret = str(fn(*args,*kwargs))
|
||||
print('TEST: %s()' % fn.__name__)
|
||||
if args:
|
||||
print(' arg:', args)
|
||||
if kwargs:
|
||||
print(' kwa:', kwargs)
|
||||
print(' ret:', ret)
|
||||
return fn
|
||||
return wrapper
|
||||
|
||||
|
||||
|
||||
def stats_wrapper(fn):
|
||||
return fn
|
||||
|
||||
if not hasattr(stats_report, 'stats'):
|
||||
stats_report.stats = dict()
|
||||
frame = inspect.currentframe().f_back
|
||||
f_locals = frame.f_locals
|
||||
|
||||
filename = os.path.basename(frame.f_code.co_filename)
|
||||
clsname = f_locals['__qualname__'] if '__qualname__' in f_locals else ''
|
||||
linenum = frame.f_lineno
|
||||
fnname = fn.__name__
|
||||
key = '%s%s (%s:%d)' % (
|
||||
clsname + ('.' if clsname else ''),
|
||||
fnname, filename, linenum
|
||||
)
|
||||
stats = stats_report.stats
|
||||
stats[key] = {
|
||||
'filename': filename,
|
||||
'clsname': clsname,
|
||||
'linenum': linenum,
|
||||
'fileline': '%s:%d' % (filename, linenum),
|
||||
'fnname': fnname,
|
||||
'count': 0,
|
||||
'total time': 0,
|
||||
'average time': 0,
|
||||
}
|
||||
|
||||
def wrapped(*args, **kwargs):
|
||||
time_beg = time.time()
|
||||
ret = fn(*args, **kwargs)
|
||||
time_end = time.time()
|
||||
time_delta = time_end - time_beg
|
||||
d = stats[key]
|
||||
d['count'] += 1
|
||||
d['total time'] += time_delta
|
||||
d['average time'] = d['total time'] / d['count']
|
||||
return ret
|
||||
return wrapped
|
||||
|
||||
|
||||
def stats_report():
|
||||
return
|
||||
|
||||
stats = stats_report.stats if hasattr(stats_report, 'stats') else dict()
|
||||
l = max(len(k) for k in stats)
|
||||
|
||||
def fmt(s):
|
||||
return s + ' ' * (l - len(s))
|
||||
|
||||
print()
|
||||
print('Call Statistics Report')
|
||||
|
||||
cols = [
|
||||
('class', 'clsname', '%s'),
|
||||
('func', 'fnname', '%s'),
|
||||
('location', 'fileline', '%s'),
|
||||
# ('line','linenum','% 10d'),
|
||||
('count', 'count', '% 8d'),
|
||||
('total (sec)', 'total time', '% 10.4f'),
|
||||
('avg (sec)', 'average time', '% 10.6f'),
|
||||
]
|
||||
data = [stats[k] for k in sorted(stats)]
|
||||
data = [[h] + [f % row[c] for row in data] for (h, c, f) in cols]
|
||||
colwidths = [max(len(d) for d in col) for col in data]
|
||||
totwidth = sum(colwidths) + len(colwidths) - 1
|
||||
|
||||
def rpad(s, l):
|
||||
return '%s%s' % (s, ' ' * (l - len(s)))
|
||||
|
||||
def printrow(i_row):
|
||||
row = [col[i_row] for col in data]
|
||||
print(' '.join(rpad(d, w) for (d, w) in zip(row, colwidths)))
|
||||
|
||||
printrow(0)
|
||||
print('-' * totwidth)
|
||||
for i in range(1, len(data[0])):
|
||||
printrow(i)
|
||||
|
||||
|
||||
class LimitRecursion:
|
||||
def __init__(self, count, def_ret):
|
||||
self.count = count
|
||||
self.def_ret = def_ret
|
||||
self.calls = 0
|
||||
|
||||
def __call__(self, fn):
|
||||
def wrapped(*args, **kwargs):
|
||||
ret = self.def_ret
|
||||
if self.calls < self.count:
|
||||
try:
|
||||
self.calls += 1
|
||||
ret = fn(*args, **kwargs)
|
||||
finally:
|
||||
self.calls -= 1
|
||||
return ret
|
||||
return wrapped
|
||||
|
||||
|
||||
def timed_call(label):
|
||||
def wrapper(fn):
|
||||
def wrapped(*args, **kwargs):
|
||||
time_beg = time.time()
|
||||
ret = fn(*args, **kwargs)
|
||||
time_end = time.time()
|
||||
time_delta = time_end - time_beg
|
||||
print('Timing: %0.4fs, %s' % (time_delta, label))
|
||||
return ret
|
||||
return wrapped
|
||||
return wrapper
|
||||
|
||||
|
||||
# corrected bug in previous version of blender_version fn wrapper
|
||||
# https://github.com/CGCookie/retopoflow/commit/135746c7b4ee0052ad0c1842084b9ab983726b33#diff-d4260a97dcac93f76328dfaeb5c87688
|
||||
def blender_version_wrapper(op, ver):
|
||||
self = blender_version_wrapper
|
||||
if not hasattr(self, 'fns'):
|
||||
major, minor, rev = bpy.app.version
|
||||
self.blenderver = '%d.%02d' % (major, minor)
|
||||
self.fns = fns = {}
|
||||
self.ops = {
|
||||
'<': lambda v: self.blenderver < v,
|
||||
'>': lambda v: self.blenderver > v,
|
||||
'<=': lambda v: self.blenderver <= v,
|
||||
'==': lambda v: self.blenderver == v,
|
||||
'>=': lambda v: self.blenderver >= v,
|
||||
'!=': lambda v: self.blenderver != v,
|
||||
}
|
||||
|
||||
update_fn = self.ops[op](ver)
|
||||
def wrapit(fn):
|
||||
nonlocal self, update_fn
|
||||
fn_name = fn.__name__
|
||||
fns = self.fns
|
||||
error_msg = "Could not find appropriate function named %s for version Blender %s" % (fn_name, self.blenderver)
|
||||
|
||||
if update_fn: fns[fn_name] = fn
|
||||
|
||||
def callit(*args, **kwargs):
|
||||
nonlocal fns, fn_name, error_msg
|
||||
fn = fns.get(fn_name, None)
|
||||
assert fn, error_msg
|
||||
ret = fn(*args, **kwargs)
|
||||
return ret
|
||||
|
||||
return callit
|
||||
return wrapit
|
||||
|
||||
class PersistentOptions:
|
||||
class WrappedDict:
|
||||
def __init__(self, cls, filename, version, defaults, update_external):
|
||||
self._dirty = False
|
||||
self._last_save = time.time()
|
||||
self._write_delay = 2.0
|
||||
self._defaults = defaults
|
||||
self._update_external = update_external
|
||||
self._defaults['persistent options version'] = version
|
||||
self._dict = {}
|
||||
if filename:
|
||||
src = inspect.getsourcefile(cls)
|
||||
path = os.path.split(os.path.abspath(src))[0]
|
||||
self._fndb = os.path.join(path, filename)
|
||||
else:
|
||||
self._fndb = None
|
||||
self.read()
|
||||
if self._dict.get('persistent options version', None) != version:
|
||||
self.reset()
|
||||
self.update_external()
|
||||
def update_external(self):
|
||||
upd = self._update_external
|
||||
if upd:
|
||||
upd()
|
||||
def dirty(self):
|
||||
self._dirty = True
|
||||
self.update_external()
|
||||
def clean(self, force=False):
|
||||
if not force:
|
||||
if not self._dirty:
|
||||
return
|
||||
if time.time() < self._last_save + self._write_delay:
|
||||
return
|
||||
if self._fndb:
|
||||
json.dump(self._dict, open(self._fndb, 'wt'), indent=2, sort_keys=True)
|
||||
self._dirty = False
|
||||
self._last_save = time.time()
|
||||
def read(self):
|
||||
self._dict = {}
|
||||
if self._fndb and os.path.exists(self._fndb):
|
||||
try:
|
||||
self._dict = json.load(open(self._fndb, 'rt'))
|
||||
except Exception as e:
|
||||
print('Exception caught while trying to read options from "%s"' % self._fndb)
|
||||
print(str(e))
|
||||
for k in set(self._dict.keys()) - set(self._defaults.keys()):
|
||||
print('Deleting extraneous key "%s" from options' % k)
|
||||
del self._dict[k]
|
||||
self.update_external()
|
||||
self._dirty = False
|
||||
def keys(self):
|
||||
return self._defaults.keys()
|
||||
def reset(self):
|
||||
keys = list(self._dict.keys())
|
||||
for k in keys:
|
||||
del self._dict[k]
|
||||
self._dict['persistent options version'] = self['persistent options version']
|
||||
self.dirty()
|
||||
self.clean()
|
||||
def __getitem__(self, key):
|
||||
return self._dict[key] if key in self._dict else self._defaults[key]
|
||||
def __setitem__(self, key, val):
|
||||
assert key in self._defaults, 'Attempting to write "%s":"%s" to options, but key does not exist in defaults' % (str(key), str(val))
|
||||
if self[key] == val: return
|
||||
self._dict[key] = val
|
||||
self.dirty()
|
||||
self.clean()
|
||||
def gettersetter(self, key, fn_get_wrap=None, fn_set_wrap=None):
|
||||
if not fn_get_wrap: fn_get_wrap = lambda v: v
|
||||
if not fn_set_wrap: fn_set_wrap = lambda v: v
|
||||
oself = self
|
||||
class GetSet:
|
||||
def get(self):
|
||||
return fn_get_wrap(oself[key])
|
||||
def set(self, v):
|
||||
v = fn_set_wrap(v)
|
||||
if oself[key] != v:
|
||||
oself[key] = v
|
||||
return GetSet()
|
||||
|
||||
def __init__(self, filename=None, version=None):
|
||||
self._filename = filename
|
||||
self._version = version
|
||||
self._db = None
|
||||
|
||||
def __call__(self, cls):
|
||||
upd = getattr(cls, 'update', None)
|
||||
if upd:
|
||||
u = upd
|
||||
def wrap():
|
||||
def upd_wrap(*args, **kwargs):
|
||||
u(None)
|
||||
return upd_wrap
|
||||
upd = wrap()
|
||||
self._db = PersistentOptions.WrappedDict(cls, self._filename, self._version, cls.defaults, upd)
|
||||
db = self._db
|
||||
class WrappedClass:
|
||||
def __init__(self, *args, **kwargs):
|
||||
self._db = db
|
||||
self._def = cls.defaults
|
||||
def __getitem__(self, key):
|
||||
return self._db[key]
|
||||
def __setitem__(self, key, val):
|
||||
self._db[key] = val
|
||||
def keys(self):
|
||||
return self._db.keys()
|
||||
def reset(self):
|
||||
self._db.reset()
|
||||
def clean(self):
|
||||
self._db.clean()
|
||||
def gettersetter(self, key, fn_get_wrap=None, fn_set_wrap=None):
|
||||
return self._db.gettersetter(key, fn_get_wrap=fn_get_wrap, fn_set_wrap=fn_set_wrap)
|
||||
return WrappedClass
|
||||
|
||||
|
||||
+1251
File diff suppressed because it is too large
Load Diff
+191
@@ -0,0 +1,191 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import bpy
|
||||
import blf
|
||||
|
||||
from .debug import dprint
|
||||
from .blender import get_preferences
|
||||
from .profiler import profiler
|
||||
|
||||
# https://docs.blender.org/api/current/blf.html
|
||||
|
||||
class FontManager:
|
||||
_cache = {0:0}
|
||||
_last_fontid = 0
|
||||
_prefs = get_preferences()
|
||||
|
||||
@staticmethod
|
||||
@property
|
||||
def last_fontid(): return FontManager._last_fontid
|
||||
|
||||
@staticmethod
|
||||
def get_dpi():
|
||||
ui_scale = FontManager._prefs.view.ui_scale
|
||||
pixel_size = FontManager._prefs.system.pixel_size
|
||||
dpi = 72 # FontManager._prefs.system.dpi
|
||||
return int(dpi * ui_scale * pixel_size)
|
||||
|
||||
@staticmethod
|
||||
@profiler.function
|
||||
def load(val, load_callback=None):
|
||||
if val is None:
|
||||
fontid = FontManager._last_fontid
|
||||
else:
|
||||
if val not in FontManager._cache:
|
||||
# note: loading the same file multiple times is not a problem.
|
||||
# blender is smart enough to cache
|
||||
fontid = blf.load(val)
|
||||
print('Loaded font "%s" as id %d' % (val, fontid))
|
||||
FontManager._cache[val] = fontid
|
||||
FontManager._cache[fontid] = fontid
|
||||
if load_callback: load_callback(fontid)
|
||||
fontid = FontManager._cache[val]
|
||||
FontManager._last_fontid = fontid
|
||||
return fontid
|
||||
|
||||
@staticmethod
|
||||
def unload_fontids():
|
||||
for name,fontid in FontManager._cache.items():
|
||||
print('Unloading font "%s" as id %d' % (name, fontid))
|
||||
blf.unload(name)
|
||||
FontManager._cache = {}
|
||||
FontManager._last_fontid = 0
|
||||
|
||||
@staticmethod
|
||||
def unload(filename):
|
||||
assert filename in FontManager._cache
|
||||
fontid = FontManager._cache[filename]
|
||||
dprint('Unloading font "%s" as id %d' % (filename, fontid))
|
||||
blf.unload(filename)
|
||||
del FontManager._cache[filename]
|
||||
if fontid == FontManager._last_fontid:
|
||||
FontManager._last_fontid = 0
|
||||
|
||||
@staticmethod
|
||||
def aspect(aspect, fontid=None):
|
||||
return blf.aspect(FontManager.load(fontid), aspect)
|
||||
|
||||
@staticmethod
|
||||
def blur(radius, fontid=None):
|
||||
return blf.blur(FontManager.load(fontid), radius)
|
||||
|
||||
@staticmethod
|
||||
def clipping(xymin, xymax, fontid=None):
|
||||
return blf.clipping(FontManager.load(fontid), *xymin, *xymax)
|
||||
|
||||
@staticmethod
|
||||
def color(color, fontid=None):
|
||||
blf.color(FontManager.load(fontid), *color)
|
||||
|
||||
@staticmethod
|
||||
def dimensions(text, fontid=None):
|
||||
return blf.dimensions(FontManager.load(fontid), text)
|
||||
|
||||
@staticmethod
|
||||
def disable(option, fontid=None):
|
||||
return blf.disable(FontManager.load(fontid), option)
|
||||
|
||||
@staticmethod
|
||||
def disable_rotation(fontid=None):
|
||||
return blf.disable(FontManager.load(fontid), blf.ROTATION)
|
||||
|
||||
@staticmethod
|
||||
def disable_clipping(fontid=None):
|
||||
return blf.disable(FontManager.load(fontid), blf.CLIPPING)
|
||||
|
||||
@staticmethod
|
||||
def disable_shadow(fontid=None):
|
||||
return blf.disable(FontManager.load(fontid), blf.SHADOW)
|
||||
|
||||
@staticmethod
|
||||
def disable_kerning_default(fontid=None):
|
||||
# note: not a listed option in docs for `blf.disable`, but see `blf.word_wrap`
|
||||
return blf.disable(FontManager.load(fontid), blf.KERNING_DEFAULT)
|
||||
|
||||
@staticmethod
|
||||
def disable_word_wrap(fontid=None):
|
||||
return blf.disable(FontManager.load(fontid), blf.WORD_WRAP)
|
||||
|
||||
@staticmethod
|
||||
def draw(text, xyz=None, fontsize=None, dpi=None, fontid=None):
|
||||
fontid = FontManager.load(fontid)
|
||||
if xyz: blf.position(fontid, *xyz)
|
||||
if fontsize: FontManager.size(fontsize, dpi=dpi, fontid=fontid)
|
||||
return blf.draw(fontid, text)
|
||||
|
||||
@staticmethod
|
||||
def draw_simple(text, xyz):
|
||||
fontid = FontManager._last_fontid
|
||||
blf.position(fontid, *xyz)
|
||||
return blf.draw(fontid, text)
|
||||
|
||||
@staticmethod
|
||||
def enable(option, fontid=None):
|
||||
return blf.enable(FontManager.load(fontid), option)
|
||||
|
||||
@staticmethod
|
||||
def enable_rotation(fontid=None):
|
||||
return blf.enable(FontManager.load(fontid), blf.ROTATION)
|
||||
|
||||
@staticmethod
|
||||
def enable_clipping(fontid=None):
|
||||
return blf.enable(FontManager.load(fontid), blf.CLIPPING)
|
||||
|
||||
@staticmethod
|
||||
def enable_shadow(fontid=None):
|
||||
return blf.enable(FontManager.load(fontid), blf.SHADOW)
|
||||
|
||||
@staticmethod
|
||||
def enable_kerning_default(fontid=None):
|
||||
return blf.enable(FontManager.load(fontid), blf.KERNING_DEFAULT)
|
||||
|
||||
@staticmethod
|
||||
def enable_word_wrap(fontid=None):
|
||||
# note: not a listed option in docs for `blf.enable`, but see `blf.word_wrap`
|
||||
return blf.enable(FontManager.load(fontid), blf.WORD_WRAP)
|
||||
|
||||
@staticmethod
|
||||
def position(xyz, fontid=None):
|
||||
return blf.position(FontManager.load(fontid), *xyz)
|
||||
|
||||
@staticmethod
|
||||
def rotation(angle, fontid=None):
|
||||
return blf.rotation(FontManager.load(fontid), angle)
|
||||
|
||||
@staticmethod
|
||||
def shadow(level, rgba, fontid=None):
|
||||
return blf.shadow(FontManager.load(fontid), level, *rgba)
|
||||
|
||||
@staticmethod
|
||||
def shadow_offset(xy, fontid=None):
|
||||
return blf.shadow_offset(FontManager.load(fontid), *xy)
|
||||
|
||||
@staticmethod
|
||||
def size(size, dpi=None, fontid=None):
|
||||
if not dpi: dpi = FontManager.get_dpi()
|
||||
return blf.size(FontManager.load(fontid), size, dpi)
|
||||
|
||||
@staticmethod
|
||||
def word_wrap(wrap_width, fontid=None):
|
||||
return blf.word_wrap(FontManager.load(fontid), wrap_width)
|
||||
|
||||
|
||||
+187
@@ -0,0 +1,187 @@
|
||||
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
|
||||
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
|
||||
|
||||
|
||||
Bitstream Vera Fonts Copyright
|
||||
------------------------------
|
||||
|
||||
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
|
||||
a trademark of Bitstream, Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of the fonts accompanying this license ("Fonts") and associated
|
||||
documentation files (the "Font Software"), to reproduce and distribute the
|
||||
Font Software, including without limitation the rights to use, copy, merge,
|
||||
publish, distribute, and/or sell copies of the Font Software, and to permit
|
||||
persons to whom the Font Software is furnished to do so, subject to the
|
||||
following conditions:
|
||||
|
||||
The above copyright and trademark notices and this permission notice shall
|
||||
be included in all copies of one or more of the Font Software typefaces.
|
||||
|
||||
The Font Software may be modified, altered, or added to, and in particular
|
||||
the designs of glyphs or characters in the Fonts may be modified and
|
||||
additional glyphs or characters may be added to the Fonts, only if the fonts
|
||||
are renamed to names not containing either the words "Bitstream" or the word
|
||||
"Vera".
|
||||
|
||||
This License becomes null and void to the extent applicable to Fonts or Font
|
||||
Software that has been modified and is distributed under the "Bitstream
|
||||
Vera" names.
|
||||
|
||||
The Font Software may be sold as part of a larger software package but no
|
||||
copy of one or more of the Font Software typefaces may be sold by itself.
|
||||
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT,
|
||||
TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL BITSTREAM OR THE GNOME
|
||||
FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING
|
||||
ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES,
|
||||
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
|
||||
THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE
|
||||
FONT SOFTWARE.
|
||||
|
||||
Except as contained in this notice, the names of Gnome, the Gnome
|
||||
Foundation, and Bitstream Inc., shall not be used in advertising or
|
||||
otherwise to promote the sale, use or other dealings in this Font Software
|
||||
without prior written authorization from the Gnome Foundation or Bitstream
|
||||
Inc., respectively. For further information, contact: fonts at gnome dot
|
||||
org.
|
||||
|
||||
Arev Fonts Copyright
|
||||
------------------------------
|
||||
|
||||
Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the fonts accompanying this license ("Fonts") and
|
||||
associated documentation files (the "Font Software"), to reproduce
|
||||
and distribute the modifications to the Bitstream Vera Font Software,
|
||||
including without limitation the rights to use, copy, merge, publish,
|
||||
distribute, and/or sell copies of the Font Software, and to permit
|
||||
persons to whom the Font Software is furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright and trademark notices and this permission notice
|
||||
shall be included in all copies of one or more of the Font Software
|
||||
typefaces.
|
||||
|
||||
The Font Software may be modified, altered, or added to, and in
|
||||
particular the designs of glyphs or characters in the Fonts may be
|
||||
modified and additional glyphs or characters may be added to the
|
||||
Fonts, only if the fonts are renamed to names not containing either
|
||||
the words "Tavmjong Bah" or the word "Arev".
|
||||
|
||||
This License becomes null and void to the extent applicable to Fonts
|
||||
or Font Software that has been modified and is distributed under the
|
||||
"Tavmjong Bah Arev" names.
|
||||
|
||||
The Font Software may be sold as part of a larger software package but
|
||||
no copy of one or more of the Font Software typefaces may be sold by
|
||||
itself.
|
||||
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL
|
||||
TAVMJONG BAH BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
|
||||
Except as contained in this notice, the name of Tavmjong Bah shall not
|
||||
be used in advertising or otherwise to promote the sale, use or other
|
||||
dealings in this Font Software without prior written authorization
|
||||
from Tavmjong Bah. For further information, contact: tavmjong @ free
|
||||
. fr.
|
||||
|
||||
TeX Gyre DJV Math
|
||||
-----------------
|
||||
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
|
||||
|
||||
Math extensions done by B. Jackowski, P. Strzelczyk and P. Pianowski
|
||||
(on behalf of TeX users groups) are in public domain.
|
||||
|
||||
Letters imported from Euler Fraktur from AMSfonts are (c) American
|
||||
Mathematical Society (see below).
|
||||
Bitstream Vera Fonts Copyright
|
||||
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera
|
||||
is a trademark of Bitstream, Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of the fonts accompanying this license (“Fonts”) and associated
|
||||
documentation
|
||||
files (the “Font Software”), to reproduce and distribute the Font Software,
|
||||
including without limitation the rights to use, copy, merge, publish,
|
||||
distribute,
|
||||
and/or sell copies of the Font Software, and to permit persons to whom
|
||||
the Font Software is furnished to do so, subject to the following
|
||||
conditions:
|
||||
|
||||
The above copyright and trademark notices and this permission notice
|
||||
shall be
|
||||
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Except as contained in this notice, the names of GNOME, the GNOME
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The PostScript Type 1 implementation of the AMSFonts produced by and
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||||
Apache License
|
||||
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|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
|
||||
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|
||||
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|
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|
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Apache License
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this License, each Contributor hereby grants to You a perpetual,
|
||||
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||
(except as stated in this section) patent license to make, have made,
|
||||
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||
where such license applies only to those patent claims licensable
|
||||
by such Contributor that are necessarily infringed by their
|
||||
Contribution(s) alone or by combination of their Contribution(s)
|
||||
with the Work to which such Contribution(s) was submitted. If You
|
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institute patent litigation against any entity (including a
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|
||||
or a Contribution incorporated within the Work constitutes direct
|
||||
or contributory patent infringement, then any patent licenses
|
||||
granted to You under this License for that Work shall terminate
|
||||
as of the date such litigation is filed.
|
||||
|
||||
4. Redistribution. You may reproduce and distribute copies of the
|
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Work or Derivative Works thereof in any medium, with or without
|
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modifications, and in Source or Object form, provided that You
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||||
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||||
|
||||
(a) You must give any other recipients of the Work or
|
||||
Derivative Works a copy of this License; and
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|
||||
(b) You must cause any modified files to carry prominent notices
|
||||
stating that You changed the files; and
|
||||
|
||||
(c) You must retain, in the Source form of any Derivative Works
|
||||
that You distribute, all copyright, patent, trademark, and
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attribution notices from the Source form of the Work,
|
||||
excluding those notices that do not pertain to any part of
|
||||
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|
||||
(d) If the Work includes a "NOTICE" text file as part of its
|
||||
distribution, then any Derivative Works that You distribute must
|
||||
include a readable copy of the attribution notices contained
|
||||
within such NOTICE file, excluding those notices that do not
|
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pertain to any part of the Derivative Works, in at least one
|
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of the following places: within a NOTICE text file distributed
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|
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within a display generated by the Derivative Works, if and
|
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wherever such third-party notices normally appear. The contents
|
||||
of the NOTICE file are for informational purposes only and
|
||||
do not modify the License. You may add Your own attribution
|
||||
notices within Derivative Works that You distribute, alongside
|
||||
or as an addendum to the NOTICE text from the Work, provided
|
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that such additional attribution notices cannot be construed
|
||||
as modifying the License.
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|
||||
You may add Your own copyright statement to Your modifications and
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may provide additional or different license terms and conditions
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for use, reproduction, or distribution of Your modifications, or
|
||||
for any such Derivative Works as a whole, provided Your use,
|
||||
reproduction, and distribution of the Work otherwise complies with
|
||||
the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
this License, without any additional terms or conditions.
|
||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
the terms of any separate license agreement you may have executed
|
||||
with Licensor regarding such Contributions.
|
||||
|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
names, trademarks, service marks, or product names of the Licensor,
|
||||
except as required for reasonable and customary use in describing the
|
||||
origin of the Work and reproducing the content of the NOTICE file.
|
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||||
7. Disclaimer of Warranty. Unless required by applicable law or
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agreed to in writing, Licensor provides the Work (and each
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
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implied, including, without limitation, any warranties or conditions
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of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||
appropriateness of using or redistributing the Work and assume any
|
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risks associated with Your exercise of permissions under this License.
|
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8. Limitation of Liability. In no event and under no legal theory,
|
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whether in tort (including negligence), contract, or otherwise,
|
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unless required by applicable law (such as deliberate and grossly
|
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negligent acts) or agreed to in writing, shall any Contributor be
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||||
liable to You for damages, including any direct, indirect, special,
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||||
incidental, or consequential damages of any character arising as a
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result of this License or out of the use or inability to use the
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Work (including but not limited to damages for loss of goodwill,
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work stoppage, computer failure or malfunction, or any and all
|
||||
other commercial damages or losses), even if such Contributor
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has been advised of the possibility of such damages.
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9. Accepting Warranty or Additional Liability. While redistributing
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the Work or Derivative Works thereof, You may choose to offer,
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and charge a fee for, acceptance of support, warranty, indemnity,
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or other liability obligations and/or rights consistent with this
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License. However, in accepting such obligations, You may act only
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on Your own behalf and on Your sole responsibility, not on behalf
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of any other Contributor, and only if You agree to indemnify,
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defend, and hold each Contributor harmless for any liability
|
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incurred by, or claims asserted against, such Contributor by reason
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||||
of your accepting any such warranty or additional liability.
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||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
APPENDIX: How to apply the Apache License to your work.
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|
||||
To apply the Apache License to your work, attach the following
|
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boilerplate notice, with the fields enclosed by brackets "[]"
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replaced with your own identifying information. (Don't include
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file or class name and description of purpose be included on the
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||||
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||||
Copyright [yyyy] [name of copyright owner]
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||||
|
||||
Licensed under the Apache License, Version 2.0 (the "License");
|
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you may not use this file except in compliance with the License.
|
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You may obtain a copy of the License at
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|
||||
http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
|
||||
distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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||||
See the License for the specific language governing permissions and
|
||||
limitations under the License.
|
||||
+191
@@ -0,0 +1,191 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
https://github.com/CGCookie/retopoflow
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import inspect
|
||||
|
||||
from .debug import ExceptionHandler
|
||||
from .debug import debugger
|
||||
from .utils import find_fns
|
||||
|
||||
|
||||
def get_state(state, substate):
|
||||
return '%s__%s' % (str(state), str(substate))
|
||||
|
||||
class FSM:
|
||||
def __init__(self):
|
||||
self.wrapper = self._create_wrapper()
|
||||
self.onlyinstate_wrapper = self._create_onlyinstate_wrapper()
|
||||
self._exceptionhandler = ExceptionHandler()
|
||||
|
||||
def add_exception_callback(self, fn, universal=True):
|
||||
self._exceptionhandler.add_callback(fn, universal=universal)
|
||||
|
||||
def _create_wrapper(self):
|
||||
fsm = self
|
||||
seen = set()
|
||||
class FSM_State:
|
||||
def __init__(self, state, substate='main'):
|
||||
self.state = state
|
||||
self.substate = substate
|
||||
|
||||
def __call__(self, fn):
|
||||
self.fn = fn
|
||||
self.fnname = fn.__name__
|
||||
if self.fnname in seen:
|
||||
print('FSM Warning: detected multiple functions with same name: "%s"' % self.fnname)
|
||||
st = inspect.stack()
|
||||
f = st[1]
|
||||
print(' %s:%d' % (f.filename, f.lineno))
|
||||
seen.add(self.fnname)
|
||||
def run(*args, **kwargs):
|
||||
try:
|
||||
return fn(*args, **kwargs)
|
||||
except Exception as e:
|
||||
print('Caught exception in function "%s" ("%s", "%s")' % (
|
||||
self.fnname, self.state, self.substate
|
||||
))
|
||||
debugger.print_exception()
|
||||
print(e)
|
||||
fsm._exceptionhandler.handle_exception(e)
|
||||
fsm.force_set_state(fsm._reset_state, call_exit=False, call_enter=True)
|
||||
return
|
||||
run.fnname = self.fnname
|
||||
run.fsmstate = self.state
|
||||
run.fsmstate_full = get_state(self.state, self.substate)
|
||||
# print('%s: registered %s as %s' % (str(fsm), self.fnname, run.fsmstate_full))
|
||||
return run
|
||||
return FSM_State
|
||||
|
||||
def _create_onlyinstate_wrapper(self):
|
||||
fsm = self
|
||||
class FSM_OnlyInState:
|
||||
def __init__(self, states, default=None):
|
||||
if type(states) is str: states = {states}
|
||||
else: states = set(states)
|
||||
self.states = states
|
||||
self.default = default
|
||||
def __call__(self, fn):
|
||||
self.fn = fn
|
||||
self.fnname = fn.__name__
|
||||
def run(*args, **kwargs):
|
||||
if fsm.state not in self.states:
|
||||
return self.default
|
||||
try:
|
||||
return fn(*args, **kwargs)
|
||||
except Exception as e:
|
||||
print('Caught exception in function "%s" ("%s")' % (
|
||||
self.fnname, fsm.state
|
||||
))
|
||||
debugger.print_exception()
|
||||
print(e)
|
||||
fsm._exceptionhandler.handle_exception(e)
|
||||
fsm.force_set_state(fsm._reset_state, call_exit=False, call_enter=True)
|
||||
return self.default
|
||||
run.fnname = self.fnname
|
||||
run.fsmstate = ' '.join(self.states)
|
||||
return run
|
||||
return FSM_OnlyInState
|
||||
|
||||
def init(self, obj, start='main', reset_state='main'):
|
||||
self._obj = obj
|
||||
self._state_next = start
|
||||
self._state = None
|
||||
self._reset_state = reset_state
|
||||
self._fsm_states = {}
|
||||
self._fsm_states_handled = { st for (st,fn) in find_fns(self._obj, 'fsmstate') }
|
||||
for (m,fn) in find_fns(self._obj, 'fsmstate_full'):
|
||||
assert m not in self._fsm_states, 'Duplicate states registered!'
|
||||
self._fsm_states[m] = fn
|
||||
# print('%s: found fn %s as %s' % (str(self), str(fn), m))
|
||||
|
||||
def _call(self, state, substate='main', fail_if_not_exist=False):
|
||||
s = get_state(state, substate)
|
||||
if s not in self._fsm_states:
|
||||
assert not fail_if_not_exist, 'Could not find state "%s" with substate "%s" (%s)' % (state, substate, str(s))
|
||||
return
|
||||
try:
|
||||
return self._fsm_states[s](self._obj)
|
||||
except Exception as e:
|
||||
print('Caught exception in state ("%s")' % (s))
|
||||
debugger.print_exception()
|
||||
self._exceptionhandler.hondle_exception(e)
|
||||
return
|
||||
|
||||
def update(self):
|
||||
if self._state_next is not None and self._state_next != self._state:
|
||||
if self._call(self._state, substate='can exit') == False:
|
||||
# print('Cannot exit %s' % str(self._state))
|
||||
self._state_next = None
|
||||
return
|
||||
if self._call(self._state_next, substate='can enter') == False:
|
||||
# print('Cannot enter %s' % str(self._state_next))
|
||||
self._state_next = None
|
||||
return
|
||||
# print('%s -> %s' % (str(self._state), str(self._state_next)))
|
||||
self._call(self._state, substate='exit')
|
||||
self._state = self._state_next
|
||||
self._call(self._state, substate='enter')
|
||||
|
||||
ret = self._call(self._state, fail_if_not_exist=True)
|
||||
|
||||
if ret is None:
|
||||
self._state_next = ret
|
||||
ret = None
|
||||
elif type(ret) is str:
|
||||
if self.is_state(ret):
|
||||
self._state_next = ret
|
||||
ret = None
|
||||
else:
|
||||
self._state_next = None
|
||||
ret = ret
|
||||
elif type(ret) is tuple:
|
||||
st = {s for s in ret if self.is_state(s)}
|
||||
if len(st) == 0:
|
||||
self._state_next = None
|
||||
ret = ret
|
||||
elif len(st) == 1:
|
||||
self._state_next = next(st)
|
||||
ret = ret - st
|
||||
else:
|
||||
assert False, 'unhandled FSM return value "%s"' % str(ret)
|
||||
else:
|
||||
assert False, 'unhandled FSM return value "%s"' % str(ret)
|
||||
|
||||
return ret
|
||||
|
||||
def is_state(self, state):
|
||||
return state in self._fsm_states_handled
|
||||
|
||||
@property
|
||||
def state(self):
|
||||
return self._state
|
||||
|
||||
def force_set_state(self, state, call_exit=False, call_enter=True):
|
||||
if call_exit: self._call(self._state, substate='exit')
|
||||
self._state = state
|
||||
self._state_next = state
|
||||
if call_enter: self._call(self._state, substate='enter')
|
||||
|
||||
|
||||
def FSMClass(cls):
|
||||
cls.fsm = FSM()
|
||||
cls.FSM_State = cls.fsm.wrapper
|
||||
return cls
|
||||
|
||||
# https://krzysztofzuraw.com/blog/2016/python-class-decorators.html
|
||||
# class Wrapper(object):
|
||||
# def __init__(self, *args, **kwargs):
|
||||
# self._wrapped = cls(*args, **kwargs)
|
||||
|
||||
+52
@@ -0,0 +1,52 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
'''
|
||||
This code helps prevent circular importing.
|
||||
Each of the main common objects are referenced here.
|
||||
'''
|
||||
|
||||
class GlobalsMeta(type):
|
||||
# allows for `Globals.drawing` instead of `Globals.get('drawing')`
|
||||
def __setattr__(self, name, value):
|
||||
self.set(value, objtype=name)
|
||||
def __getattr__(self, objtype):
|
||||
return self.get(objtype)
|
||||
|
||||
class Globals(metaclass=GlobalsMeta):
|
||||
__vars = {}
|
||||
|
||||
@staticmethod
|
||||
def set(obj, objtype=None):
|
||||
Globals.__vars[objtype or type(obj).__name__.lower()] = obj
|
||||
return obj
|
||||
|
||||
@staticmethod
|
||||
def is_set(objtype):
|
||||
return Globals.__vars.get(objtype, None) is not None
|
||||
|
||||
@staticmethod
|
||||
def get(objtype):
|
||||
return Globals.__vars.get(objtype, None)
|
||||
|
||||
@staticmethod
|
||||
def __getattr__(objtype):
|
||||
return Globals.get(objtype)
|
||||
+136
@@ -0,0 +1,136 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import time
|
||||
from hashlib import md5
|
||||
|
||||
import bpy
|
||||
from bmesh.types import BMesh, BMVert, BMEdge, BMFace
|
||||
from mathutils import Vector, Matrix
|
||||
|
||||
from .maths import (
|
||||
Point, Direction, Normal, Frame,
|
||||
Point2D, Vec2D, Direction2D,
|
||||
Ray, XForm, BBox, Plane
|
||||
)
|
||||
|
||||
|
||||
class Hasher:
|
||||
def __init__(self, *args):
|
||||
self._hasher = md5()
|
||||
self._digest = None
|
||||
self.add(args)
|
||||
|
||||
def __iadd__(self, other):
|
||||
self.add(other)
|
||||
return self
|
||||
|
||||
def __str__(self):
|
||||
return '<Hasher %s>' % str(self.get_hash())
|
||||
|
||||
def __hash__(self):
|
||||
return hash(self.get_hash())
|
||||
|
||||
def add(self, *args):
|
||||
self._digest = None
|
||||
for arg in args:
|
||||
t = type(arg)
|
||||
if t is list:
|
||||
self._hasher.update(bytes('list %d' % len(arg), 'utf8'))
|
||||
for a in arg: self.add(a)
|
||||
elif t is tuple:
|
||||
self._hasher.update(bytes('tuple %d' % len(arg), 'utf8'))
|
||||
for a in arg: self.add(a)
|
||||
elif t is set:
|
||||
self._hasher.update(bytes('set %d' % len(arg), 'utf8'))
|
||||
for a in arg: self.add(a)
|
||||
elif t is Matrix:
|
||||
self._hasher.update(bytes('matrix', 'utf8'))
|
||||
self.add([v for r in arg for v in r])
|
||||
elif t is Vector:
|
||||
self._hasher.update(bytes('vector %d' % len(arg), 'utf8'))
|
||||
self.add([v for v in arg])
|
||||
else:
|
||||
self._hasher.update(bytes(str(arg), 'utf8'))
|
||||
|
||||
def get_hash(self):
|
||||
if self._digest is None:
|
||||
self._digest = self._hasher.hexdigest()
|
||||
return self._digest
|
||||
|
||||
def __eq__(self, other):
|
||||
if type(other) is not Hasher: return False
|
||||
return self.get_hash() == other.get_hash()
|
||||
|
||||
def hash_cycle(cycle):
|
||||
l = len(cycle)
|
||||
h = [hash(v) for v in cycle]
|
||||
m = min(h)
|
||||
mi = h.index(m)
|
||||
h = rotate_cycle(h, -mi)
|
||||
if h[1] > h[-1]:
|
||||
h.reverse()
|
||||
h = rotate_cycle(h, 1)
|
||||
return ' '.join(str(c) for c in h)
|
||||
|
||||
|
||||
def hash_object(obj:bpy.types.Object):
|
||||
if obj is None: return None
|
||||
assert type(obj) is bpy.types.Object, "Only call hash_object on mesh objects!"
|
||||
assert type(obj.data) is bpy.types.Mesh, "Only call hash_object on mesh objects!"
|
||||
# get object data to act as a hash
|
||||
me = obj.data
|
||||
counts = (len(me.vertices), len(me.edges), len(me.polygons), len(obj.modifiers))
|
||||
if me.vertices:
|
||||
bbox = (tuple(min(v.co for v in me.vertices)), tuple(max(v.co for v in me.vertices)))
|
||||
else:
|
||||
bbox = (None, None)
|
||||
vsum = tuple(sum((v.co for v in me.vertices), Vector((0,0,0))))
|
||||
xform = tuple(e for l in obj.matrix_world for e in l)
|
||||
mods = []
|
||||
for mod in obj.modifiers:
|
||||
if mod.type == 'SUBSURF':
|
||||
mods += [('SUBSURF', mod.levels)]
|
||||
elif mod.type == 'DECIMATE':
|
||||
mods += [('DECIMATE', mod.ratio)]
|
||||
else:
|
||||
mods += [(mod.type)]
|
||||
hashed = (counts, bbox, vsum, xform, hash(obj), str(mods)) # ob.name???
|
||||
return hashed
|
||||
|
||||
def hash_bmesh(bme:BMesh):
|
||||
if bme is None: return None
|
||||
assert type(bme) is BMesh, 'Only call hash_bmesh on BMesh objects!'
|
||||
|
||||
# bme.verts.ensure_lookup_table()
|
||||
# bme.edges.ensure_lookup_table()
|
||||
# bme.faces.ensure_lookup_table()
|
||||
# return Hasher(
|
||||
# [list(v.co) + list(v.normal) + [v.select] for v in bme.verts],
|
||||
# [[v.index for v in e.verts] + [e.select] for e in bme.edges],
|
||||
# [[v.index for v in f.verts] + [f.select] for f in bme.faces],
|
||||
# )
|
||||
|
||||
counts = (len(bme.verts), len(bme.edges), len(bme.faces))
|
||||
bbox = BBox(from_bmverts=bme.verts)
|
||||
vsum = tuple(sum((v.co for v in bme.verts), Vector((0,0,0))))
|
||||
hashed = (counts, tuple(bbox.min) if bbox.min else None, tuple(bbox.max) if bbox.max else None, vsum)
|
||||
return hashed
|
||||
BIN
Binary file not shown.
|
After Width: | Height: | Size: 525 B |
+40
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b6y712uxg7d08"
|
||||
path="res://.godot/imported/checkmark.png-fe94393b15034676e007e220420c48c9.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/images/checkmark.png"
|
||||
dest_files=["res://.godot/imported/checkmark.png-fe94393b15034676e007e220420c48c9.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
Binary file not shown.
|
After Width: | Height: | Size: 437 B |
+40
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://07pxn53728bg"
|
||||
path="res://.godot/imported/close.png-95af66ad4aee53dcc2c5f06508c5818e.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/images/close.png"
|
||||
dest_files=["res://.godot/imported/close.png-95af66ad4aee53dcc2c5f06508c5818e.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
Binary file not shown.
|
After Width: | Height: | Size: 480 B |
+40
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bjebl6r0eslse"
|
||||
path="res://.godot/imported/collapse_close.png-e57e5a7b1f351b84b7b20b55ac9dc967.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/images/collapse_close.png"
|
||||
dest_files=["res://.godot/imported/collapse_close.png-e57e5a7b1f351b84b7b20b55ac9dc967.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
Binary file not shown.
|
After Width: | Height: | Size: 436 B |
+40
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://0glqvak5eyjd"
|
||||
path="res://.godot/imported/collapse_open.png-80285e72017a6b0a5d7efaee453876f6.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/images/collapse_open.png"
|
||||
dest_files=["res://.godot/imported/collapse_open.png-80285e72017a6b0a5d7efaee453876f6.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
Binary file not shown.
|
After Width: | Height: | Size: 380 B |
+40
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://x012unpqc1qg"
|
||||
path="res://.godot/imported/radio.png-1c06939af668c895e24e10d3101c8813.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/images/radio.png"
|
||||
dest_files=["res://.godot/imported/radio.png-1c06939af668c895e24e10d3101c8813.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
+80
@@ -0,0 +1,80 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import socket
|
||||
import sys
|
||||
|
||||
'''
|
||||
Note: this is a work in progress only!
|
||||
'''
|
||||
|
||||
# https://pythonspot.com/building-an-irc-bot/
|
||||
class IRC:
|
||||
def __init__(self):
|
||||
self.done = False
|
||||
self.socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
|
||||
def __del__(self):
|
||||
self.close()
|
||||
|
||||
def send_text(self, text):
|
||||
if not text.endswith('\n'): text += '\n'
|
||||
self.socket.send(bytes(text, encoding='utf-8'))
|
||||
|
||||
def send(self, chan, msg):
|
||||
self.socket.send(bytes("PRIVMSG " + chan + " :" + msg + "\n", encoding='utf-8'))
|
||||
|
||||
def connect(self, server, channel, nickname):
|
||||
#defines the socket
|
||||
print("connecting to:", server)
|
||||
self.socket.connect((server, 6667)) #connects to the server
|
||||
self.socket.send(bytes("USER " + nickname + " " + nickname +" " + nickname + " :This is a fun bot!\n", encoding='utf-8')) #user authentication
|
||||
self.socket.send(bytes("NICK " + nickname + "\n", encoding='utf-8'))
|
||||
self.socket.send(bytes("JOIN " + channel + "\n", encoding='utf-8')) #join the chan
|
||||
|
||||
def get_text(self, blocking=True):
|
||||
self.socket.setblocking(blocking)
|
||||
try:
|
||||
text = str(self.socket.recv(4096), encoding='utf-8') #receive the text
|
||||
except socket.error:
|
||||
text = None
|
||||
return text
|
||||
|
||||
def close(self):
|
||||
if self.done: return
|
||||
self.socket.close()
|
||||
self.done = True
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
channel = "#retopoflow"
|
||||
server = "irc.freenode.net"
|
||||
nickname = "rftester"
|
||||
|
||||
irc = IRC()
|
||||
irc.connect(server, channel, nickname)
|
||||
|
||||
while 1:
|
||||
text = irc.get_text()
|
||||
if text: print(text)
|
||||
|
||||
if "PRIVMSG" in text and channel in text and "hello" in text:
|
||||
irc.send(channel, "Hello!")
|
||||
+73
@@ -0,0 +1,73 @@
|
||||
'''
|
||||
Copyright (C) 2014 Plasmasolutions
|
||||
software@plasmasolutions.de
|
||||
|
||||
Created by Thomas Beck
|
||||
Donated to CGCookie and the world
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import bpy
|
||||
|
||||
from .blender import show_blender_popup, show_blender_text
|
||||
|
||||
from .globals import Globals
|
||||
|
||||
class Logger:
|
||||
_log_filename = 'Logger'
|
||||
_divider = '\n\n%s\n' % ('='*80)
|
||||
|
||||
@staticmethod
|
||||
def set_log_filename(path):
|
||||
Logger._log_filename = path
|
||||
|
||||
@staticmethod
|
||||
def get_log_filename():
|
||||
return Logger._log_filename
|
||||
|
||||
@staticmethod
|
||||
def get_log(create=True):
|
||||
if Logger._log_filename not in bpy.data.texts:
|
||||
if not create: return None
|
||||
old = { t.name for t in bpy.data.texts }
|
||||
# create a log file for recording
|
||||
bpy.ops.text.new()
|
||||
for t in bpy.data.texts:
|
||||
if t.name in old: continue
|
||||
t.name = Logger._log_filename
|
||||
break
|
||||
else:
|
||||
assert False
|
||||
return bpy.data.texts[Logger._log_filename]
|
||||
|
||||
@staticmethod
|
||||
def has_log():
|
||||
return Logger.get_log(create=False) is not None
|
||||
|
||||
@staticmethod
|
||||
def add(line):
|
||||
log = Logger.get_log()
|
||||
log.write('%s%s' % (Logger._divider, str(line)))
|
||||
|
||||
@staticmethod
|
||||
def open_log():
|
||||
if Logger.has_log():
|
||||
show_blender_text(Logger._log_filename)
|
||||
else:
|
||||
show_blender_popup('Log file (%s) not found' % Logger._log_filename)
|
||||
|
||||
logger = Logger()
|
||||
Globals.set(logger)
|
||||
|
||||
+85
@@ -0,0 +1,85 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import re
|
||||
|
||||
class Markdown:
|
||||
# markdown line (first line only, ex: table)
|
||||
line_tests = {
|
||||
'h1': re.compile(r'# +(?P<text>.+)'),
|
||||
'h2': re.compile(r'## +(?P<text>.+)'),
|
||||
'h3': re.compile(r'### +(?P<text>.+)'),
|
||||
'ul': re.compile(r'(?P<indent> *)- +(?P<text>.+)'),
|
||||
'ol': re.compile(r'(?P<indent> *)\d+\. +(?P<text>.+)'),
|
||||
'img': re.compile(r'!\[(?P<caption>[^\]]*)\]\((?P<filename>[^) ]+)(?P<style>[^)]*)\)'),
|
||||
'table': re.compile(r'\| +(([^|]*?) +\|)+'),
|
||||
}
|
||||
|
||||
# markdown inline
|
||||
inline_tests = {
|
||||
'br': re.compile(r'<br */?> *'),
|
||||
'img': re.compile(r'!\[(?P<caption>[^\]]*)\]\((?P<filename>[^) ]+)(?P<style>[^)]*)\)'),
|
||||
'bold': re.compile(r'\*(?P<text>.+?)\*'),
|
||||
'code': re.compile(r'`(?P<text>[^`]+)`'),
|
||||
'link': re.compile(r'\[(?P<text>.+?)\]\((?P<link>.+?)\)'),
|
||||
'italic': re.compile(r'_(?P<text>.+?)_'),
|
||||
}
|
||||
|
||||
# https://stackoverflow.com/questions/3809401/what-is-a-good-regular-expression-to-match-a-url
|
||||
re_url = re.compile(r'^((https?)|mailto)://([-a-zA-Z0-9@:%._\+~#=]+\.)*?[-a-zA-Z0-9@:%._+~#=]+\.[a-zA-Z0-9()]{1,6}\b([-a-zA-Z0-9()@:%_+.~#?&/=]*)$')
|
||||
|
||||
@staticmethod
|
||||
def preprocess(txt):
|
||||
# process message similarly to Markdown
|
||||
txt = re.sub(r'<!--.*?-->', r'', txt) # remove comments
|
||||
txt = re.sub(r'^\n*', r'', txt) # remove leading \n
|
||||
txt = re.sub(r'\n*$', r'', txt) # remove trailing \n
|
||||
txt = re.sub(r'\n\n\n*', r'\n\n', txt) # 2+ \n => \n\n
|
||||
txt = re.sub(r'---', r'—', txt) # em dash
|
||||
txt = re.sub(r'--', r'–', txt) # en dash
|
||||
return txt
|
||||
|
||||
@staticmethod
|
||||
def is_url(txt): return Markdown.re_url.match(txt) is not None
|
||||
|
||||
@staticmethod
|
||||
def match_inline(line):
|
||||
#line = line.lstrip() # ignore leading spaces
|
||||
for (t,r) in Markdown.inline_tests.items():
|
||||
m = r.match(line)
|
||||
if m: return (t, m)
|
||||
return (None, None)
|
||||
|
||||
@staticmethod
|
||||
def match_line(line):
|
||||
line = line.rstrip() # ignore trailing spaces
|
||||
for (t,r) in Markdown.line_tests.items():
|
||||
m = r.match(line)
|
||||
if m: return (t, m)
|
||||
return (None, None)
|
||||
|
||||
@staticmethod
|
||||
def split_word(line):
|
||||
if ' ' not in line:
|
||||
return (line,'')
|
||||
i = line.index(' ') + 1
|
||||
return (line[:i],line[i:])
|
||||
|
||||
+2033
File diff suppressed because it is too large
Load Diff
+76
@@ -0,0 +1,76 @@
|
||||
'''
|
||||
Copyright (C) 2020 Taylor University, CG Cookie
|
||||
|
||||
Created by Dr. Jon Denning and Spring 2015 COS 424 class
|
||||
|
||||
Some code copied from CG Cookie Retopoflow project
|
||||
https://github.com/CGCookie/retopoflow
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
|
||||
from abc import ABCMeta, abstractmethod
|
||||
|
||||
'''
|
||||
RegisterRFClasses handles self registering classes to simplify creating new tools, cursors, etc.
|
||||
With self registration, the new entities only need to by imported in, and they automatically
|
||||
show up as an available entity.
|
||||
'''
|
||||
|
||||
|
||||
class SingletonClass(type):
|
||||
'''
|
||||
from https://stackoverflow.com/questions/6760685/creating-a-singleton-in-python
|
||||
''' # noqa
|
||||
|
||||
_instances = {}
|
||||
|
||||
def __call__(cls, *args, **kwargs):
|
||||
if cls not in cls._instances:
|
||||
supercls = super(SingletonClass, cls)
|
||||
cls._instances[cls] = supercls.__call__(*args, *kwargs)
|
||||
return cls._instances[cls]
|
||||
|
||||
# def __getattr__(cls, name):
|
||||
# return cls._instances[cls].__getattr__(name)
|
||||
|
||||
|
||||
class RegisterClass(type):
|
||||
'''
|
||||
# from http://python-3-patterns-idioms-test.readthedocs.io/en/latest/Metaprogramming.html#example-self-registration-of-subclasses
|
||||
''' # noqa
|
||||
|
||||
def __init__(cls, name, bases, nmspc):
|
||||
super(RegisterClass, cls).__init__(name, bases, nmspc)
|
||||
if not hasattr(cls, 'registry'):
|
||||
cls.registry = set()
|
||||
cls.registry.add(cls)
|
||||
cls.registry -= set(bases) # Remove base classes
|
||||
|
||||
# Metamethods, called on class objects:
|
||||
def __iter__(cls):
|
||||
return iter(cls.registry)
|
||||
|
||||
def __str__(cls):
|
||||
if cls in cls.registry:
|
||||
return cls.__name__
|
||||
return cls.__name__ + ": " + ", ".join([sc.__name__ for sc in cls])
|
||||
|
||||
def __len__(cls):
|
||||
return len(cls.registry)
|
||||
|
||||
|
||||
class SingletonRegisterClass(SingletonClass, RegisterClass):
|
||||
pass
|
||||
+155
@@ -0,0 +1,155 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import re
|
||||
|
||||
|
||||
#####################################################################################
|
||||
# below are helper classes for converting input to character stream,
|
||||
# and for converting character stream to token stream
|
||||
|
||||
class Parse_CharStream:
|
||||
def __init__(self, charstream):
|
||||
self.i_char = 0
|
||||
self.i_line = 0
|
||||
self.charstream = charstream
|
||||
|
||||
def numberoflines(self):
|
||||
return self.charstream.count('\n')
|
||||
|
||||
def endofstream(self):
|
||||
return self.i_char >= len(self.charstream)
|
||||
|
||||
def peek(self, l=1):
|
||||
if self.endofstream(): return ''
|
||||
return self.charstream[self.i_char:self.i_char+l]
|
||||
|
||||
def peek_restofline(self):
|
||||
if self.endofstream(): return ''
|
||||
i = self.charstream.find('\n', self.i_char)
|
||||
if i == -1: return self.charstream[self.i_char:]
|
||||
return self.charstream[self.i_char:i]
|
||||
|
||||
def peek_remaining(self):
|
||||
if self.endofstream(): return ''
|
||||
return self.charstream[self.i_char:]
|
||||
|
||||
def consume(self, m=None, l=None):
|
||||
if l is None: l = 1 if m is None else len(m)
|
||||
o = self.peek(l=l)
|
||||
if m is not None: assert o == m
|
||||
self.i_char += l
|
||||
self.i_line += o.count('\n')
|
||||
return o
|
||||
|
||||
def consume_while_in(self, s):
|
||||
w = ''
|
||||
while self.peek() in s: w += self.consume()
|
||||
return w
|
||||
|
||||
|
||||
class Parse_Lexer:
|
||||
'''
|
||||
Converts character stream input into a stream of tokens
|
||||
'''
|
||||
def __init__(self, charstream:Parse_CharStream, token_rules):
|
||||
token_rules = [(tname, conv, list(map(re.compile, retokens))) for (tname,conv,retokens) in token_rules]
|
||||
|
||||
self.tokens = []
|
||||
self.i = 0
|
||||
self.max_lines = charstream.numberoflines()
|
||||
|
||||
while not charstream.endofstream():
|
||||
rest = charstream.peek_remaining()
|
||||
i_line = charstream.i_line+1
|
||||
|
||||
# match against all possible tokens
|
||||
matches = [(tname, conv, retoken.match(rest)) for (tname,conv,retokens) in token_rules for retoken in retokens]
|
||||
# filter out non-matches
|
||||
matches = list(filter(lambda nm: nm[2] is not None, matches))
|
||||
assert matches, 'syntax error on line %d: "%s"' % (i_line, charstream.peek_restofline())
|
||||
# find longest match
|
||||
longest = max(len(m.group(0)) for (tname,conv,m) in matches)
|
||||
# filter out non-longest matches
|
||||
matches = list(filter(lambda nm: len(nm[2].group(0))==longest, matches))
|
||||
matches = {k:(c,v) for (k,c,v) in matches}
|
||||
|
||||
charstream.consume(l=longest)
|
||||
|
||||
# convert token to python/blender types
|
||||
for k,(conv,v) in list(matches.items()):
|
||||
v = conv(v)
|
||||
if v is None: del matches[k]
|
||||
else: matches[k] = v
|
||||
if not matches: continue
|
||||
|
||||
ks = set(matches.keys())
|
||||
v = list(matches.values())[0]
|
||||
self.tokens.append((ks, v, i_line))
|
||||
|
||||
def current_line(self):
|
||||
tts,tv,ti_line = self.tokens[self.i]
|
||||
return ti_line
|
||||
|
||||
def match_t_v(self, t):
|
||||
assert self.i < len(self.tokens), 'hit end on token stream'
|
||||
tts,tv,ti_line = self.tokens[self.i]
|
||||
t = {t} if type(t) is str else set(t)
|
||||
assert tts & t, 'expected type(s) "%s" but saw "%s" (text: "%s", line: %d)' % ('","'.join(t), '","'.join(tts), tv, ti_line)
|
||||
self.i += 1
|
||||
return tv
|
||||
|
||||
def match_v_v(self, v):
|
||||
assert self.i < len(self.tokens), 'hit end on token stream'
|
||||
tts,tv,ti_line = self.tokens[self.i]
|
||||
v = {v} if type(v) is str else set(v)
|
||||
assert tv in v, 'expected value(s) "%s" but saw "%s" (type: "%s", line: %d)' % ('","'.join(v), tv, '","'.join(tts), ti_line)
|
||||
self.i += 1
|
||||
return tv
|
||||
|
||||
def next_t(self):
|
||||
assert self.i < len(self.tokens), 'hit end of token stream'
|
||||
tts,tv,ti_line = self.tokens[self.i]
|
||||
self.i += 1
|
||||
return tts
|
||||
|
||||
def next_v(self):
|
||||
assert self.i < len(self.tokens), 'hit end of token stream'
|
||||
tts,tv,ti_line = self.tokens[self.i]
|
||||
self.i += 1
|
||||
return tv
|
||||
|
||||
def peek(self):
|
||||
if self.i == len(self.tokens): return ('eof','eof',self.max_lines)
|
||||
return self.tokens[self.i]
|
||||
|
||||
def peek_t(self):
|
||||
if self.i == len(self.tokens): return 'eof'
|
||||
tts,tv,ti_line = self.tokens[self.i]
|
||||
return tts
|
||||
|
||||
def peek_v(self):
|
||||
if self.i == len(self.tokens): return 'eof'
|
||||
tts,tv,ti_line = self.tokens[self.i]
|
||||
return tv
|
||||
|
||||
|
||||
|
||||
+314
@@ -0,0 +1,314 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson, and Patrick Moore
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import os
|
||||
import time
|
||||
import inspect
|
||||
import contextlib
|
||||
|
||||
from .globals import Globals
|
||||
|
||||
class ProfilerHelper:
|
||||
def __init__(self, pr, text):
|
||||
full_text = (pr.stack[-1].full_text+'^' if pr.stack else '') + text
|
||||
parent_text = (pr.stack[-1].full_text) if pr.stack else None
|
||||
if full_text in pr.d_start:
|
||||
Profiler._broken = True
|
||||
assert False, '"%s" found in profiler already?' % text
|
||||
self.pr = pr
|
||||
self.text = text
|
||||
self.full_text = full_text
|
||||
self.parent_text = parent_text
|
||||
self.all_call = '~~ All Calls ~~^%s' % text
|
||||
self.parent_all_call = pr.stack[-1].all_call if pr.stack else None
|
||||
self.direct_call = '~~ Direct Calls ~~^%s --> %s' % (pr.stack[-1].text if pr.stack else 'None', text)
|
||||
self.parent_direct_call = pr.stack[-1].direct_call if pr.stack else None
|
||||
self._is_done = False
|
||||
self.pr.d_start[self.full_text] = time.time()
|
||||
self.pr.stack.append(self)
|
||||
|
||||
def __del__(self):
|
||||
if Profiler._broken:
|
||||
return
|
||||
if self._is_done:
|
||||
return
|
||||
Profiler._broken = True
|
||||
print('Deleting Profiler (%s) before finished' % self.full_text)
|
||||
#assert False, 'Deleting Profiler before finished'
|
||||
|
||||
def update(self, key, delta, key_parent=None):
|
||||
self.pr.d_count[key] = self.pr.d_count.get(key, 0) + 1
|
||||
self.pr.d_times[key] = self.pr.d_times.get(key, 0) + delta
|
||||
if key_parent:
|
||||
self.pr.d_times_sub[key_parent] = self.pr.d_times_sub.get(key_parent, 0) + delta
|
||||
self.pr.d_mins[key] = min(
|
||||
self.pr.d_mins.get(key, float('inf')), delta)
|
||||
self.pr.d_maxs[key] = max(
|
||||
self.pr.d_maxs.get(key, float('-inf')), delta)
|
||||
self.pr.d_last[key] = delta
|
||||
|
||||
def done(self):
|
||||
while self.pr.stack and self.pr.stack[-1] != self:
|
||||
self.pr.stack.pop()
|
||||
if not self.pr.stack:
|
||||
if self.full_text in self.pr.d_start:
|
||||
del self.pr.d_start[self.full_text]
|
||||
return
|
||||
#assert self.pr.stack[-1] == self
|
||||
assert not self._is_done
|
||||
self.pr.stack.pop()
|
||||
self._is_done = True
|
||||
st = self.pr.d_start[self.full_text]
|
||||
en = time.time()
|
||||
delta = en-st
|
||||
self.update(self.full_text, delta, key_parent=self.parent_text)
|
||||
self.update('~~ All Calls ~~', delta)
|
||||
self.update(self.all_call, delta, key_parent=self.parent_all_call)
|
||||
self.update('~~ Direct Calls ~~', delta)
|
||||
self.update(self.direct_call, delta, key_parent=self.parent_direct_call)
|
||||
del self.pr.d_start[self.full_text]
|
||||
self.pr.clear_handler()
|
||||
|
||||
class ProfilerHelper_Ignore:
|
||||
def __init__(self, *args, **kwargs): pass
|
||||
def done(self): pass
|
||||
profilerhelper_ignore = ProfilerHelper_Ignore()
|
||||
|
||||
|
||||
|
||||
class Profiler:
|
||||
_enabled = False
|
||||
_filename = 'Profiler'
|
||||
_broken = False
|
||||
_clear = False
|
||||
|
||||
@staticmethod
|
||||
def set_profiler_enabled(v):
|
||||
Profiler._enabled = v
|
||||
|
||||
@staticmethod
|
||||
def get_profiler_enabled():
|
||||
return Profiler._enabled
|
||||
|
||||
@staticmethod
|
||||
def set_profiler_filename(path):
|
||||
Profiler._filename = path
|
||||
|
||||
@staticmethod
|
||||
def get_profiler_filename():
|
||||
return Profiler._filename
|
||||
|
||||
def __init__(self):
|
||||
self.clear_handler(force=True)
|
||||
|
||||
def reset(self):
|
||||
self._broken = False
|
||||
self.clear()
|
||||
|
||||
@staticmethod
|
||||
def is_broken():
|
||||
return Profiler._broken
|
||||
|
||||
def clear_handler(self, force=False):
|
||||
if not force:
|
||||
if not self._clear: return
|
||||
if self.stack: return
|
||||
self.d_start = {}
|
||||
self.d_times = {}
|
||||
self.d_times_sub = {}
|
||||
self.d_mins = {}
|
||||
self.d_maxs = {}
|
||||
self.d_last = {}
|
||||
self.d_count = {}
|
||||
self.stack = []
|
||||
self.last_profile_out = 0
|
||||
self.clear_time = time.time()
|
||||
self._clear = False
|
||||
|
||||
def clear(self):
|
||||
self._clear = True
|
||||
self.clear_handler()
|
||||
|
||||
def start(self, text=None, addFile=True, enabled=True, n_backs=1):
|
||||
# assert not Profiler._broken
|
||||
if Profiler._broken:
|
||||
print('Profiler broken. Ignoring')
|
||||
return profilerhelper_ignore
|
||||
if not Profiler._enabled:
|
||||
return profilerhelper_ignore
|
||||
if not enabled:
|
||||
return profilerhelper_ignore
|
||||
|
||||
frame = inspect.currentframe()
|
||||
for _ in range(n_backs): frame = frame.f_back
|
||||
filename = os.path.basename(frame.f_code.co_filename)
|
||||
linenum = frame.f_lineno
|
||||
fnname = frame.f_code.co_name
|
||||
if addFile:
|
||||
text = text or fnname
|
||||
space = ' '*(30-len(text))
|
||||
text = '%s%s (%s:%d)' % (text, space, filename, linenum)
|
||||
else:
|
||||
text = text or fnname
|
||||
return ProfilerHelper(self, text)
|
||||
|
||||
def __del__(self):
|
||||
# self.printout()
|
||||
pass
|
||||
|
||||
def add_note(self, *args, **kwargs):
|
||||
self.start(*args, n_backs=2, **kwargs).done()
|
||||
|
||||
@contextlib.contextmanager
|
||||
def code(self, *args, enabled=True, **kwargs):
|
||||
if not Profiler._enabled or not enabled:
|
||||
yield None
|
||||
return
|
||||
try:
|
||||
pr = self.start(*args, n_backs=3, **kwargs) # n_backs=3 for contextlib wrapper
|
||||
yield pr
|
||||
pr.done()
|
||||
except Exception as e:
|
||||
pr.done()
|
||||
print('Caught exception while profiling:', args, kwargs)
|
||||
Globals.debugger.print_exception()
|
||||
raise e
|
||||
|
||||
def function(self, fn):
|
||||
if not Profiler._enabled:
|
||||
return fn
|
||||
|
||||
frame = inspect.currentframe().f_back
|
||||
f_locals = frame.f_locals
|
||||
filename = os.path.basename(frame.f_code.co_filename)
|
||||
clsname = f_locals['__qualname__'] if '__qualname__' in f_locals else ''
|
||||
linenum = frame.f_lineno
|
||||
fnname = fn.__name__ # frame.f_code.co_name
|
||||
if clsname:
|
||||
fnname = clsname + '.' + fnname
|
||||
space = ' '*(30-len(fnname))
|
||||
text = '%s%s (%s:%d)' % (fnname, space, filename, linenum)
|
||||
|
||||
def wrapper(*args, **kwargs):
|
||||
# assert not Profiler._broken
|
||||
if Profiler._broken:
|
||||
return fn(*args, **kwargs)
|
||||
if not Profiler._enabled:
|
||||
return fn(*args, **kwargs)
|
||||
|
||||
pr = self.start(text=text, addFile=False)
|
||||
ret = None
|
||||
try:
|
||||
ret = fn(*args, **kwargs)
|
||||
pr.done()
|
||||
return ret
|
||||
except Exception as e:
|
||||
pr.done()
|
||||
print('CAUGHT EXCEPTION ' + str(e))
|
||||
print(text)
|
||||
Globals.debugger.print_exception()
|
||||
raise e
|
||||
wrapper.__name__ = fn.__name__
|
||||
wrapper.__doc__ = fn.__doc__
|
||||
return wrapper
|
||||
|
||||
def strout(self):
|
||||
if not Profiler._enabled:
|
||||
return ''
|
||||
s = [
|
||||
'Profiler:',
|
||||
' run: %6.2fsecs' % (time.time() - self.clear_time),
|
||||
'----------------------------------------------------------------------------------------------',
|
||||
' total call ------- seconds / call ------- delta ',
|
||||
' secs / count = last, min, avg, max ( fps) - time - call stack ',
|
||||
'----------------------------------------------------------------------------------------------',
|
||||
]
|
||||
for text in sorted(self.d_times):
|
||||
tottime = self.d_times[text]
|
||||
totcount = self.d_count[text]
|
||||
deltime = self.d_times[text] - self.d_times_sub.get(text, 0)
|
||||
avgt = tottime / totcount
|
||||
mint = self.d_mins[text]
|
||||
maxt = self.d_maxs[text]
|
||||
last = self.d_last[text]
|
||||
calls = text.split('^')
|
||||
t = text if len(calls) == 1 else (
|
||||
' | '*(len(calls)-2) + ' \\- ' + calls[-1])
|
||||
fps = totcount / tottime if tottime > 0 else 1000
|
||||
fps = ' 1k+ ' if fps >= 1000 else '%5.1f' % fps
|
||||
s += [' %6.2f / %7d = %6.4f, %6.4f, %6.4f, %6.4f, (%s) - %6.2f - %s' % (
|
||||
tottime, totcount, last, mint, avgt, maxt, fps, deltime, t)]
|
||||
s += ['run: %6.2fsecs' % (time.time() - self.clear_time)]
|
||||
return '\n'.join(s)
|
||||
|
||||
def printout(self):
|
||||
if not Profiler._enabled:
|
||||
return
|
||||
print('%s\n\n\n' % self.strout())
|
||||
|
||||
def printfile(self, interval=0.25):
|
||||
# $ # to watch the file from terminal (bash) use:
|
||||
# $ watch --interval 0.1 cat filename
|
||||
|
||||
if not Profiler._enabled:
|
||||
return
|
||||
|
||||
if time.time() < self.last_profile_out + interval:
|
||||
return
|
||||
self.last_profile_out = time.time()
|
||||
|
||||
# .. back to retopoflow root
|
||||
path = os.path.dirname(os.path.abspath(__file__))
|
||||
filename = os.path.join(path, '..', Profiler._filename)
|
||||
open(filename, 'wt').write(self.strout())
|
||||
|
||||
profiler = Profiler()
|
||||
Globals.set(profiler)
|
||||
|
||||
# class CodeProfiler:
|
||||
# def __init__(self, *args, **kwargs):
|
||||
# self.args = args
|
||||
# self.kwargs = kwargs
|
||||
# def __enter__(self):
|
||||
# self.pr = profiler.start(*self.args, n_backs=2, **self.kwargs)
|
||||
# def __exit__(self, exc_type, exc_val, exc_tb):
|
||||
# self.pr.done()
|
||||
# profiler.code = CodeProfiler
|
||||
|
||||
|
||||
|
||||
@contextlib.contextmanager
|
||||
def time_it(*args, **kwargs):
|
||||
start = time.time()
|
||||
|
||||
frame = inspect.currentframe()
|
||||
n_backs = 2
|
||||
for _ in range(n_backs): frame = frame.f_back
|
||||
filename = os.path.basename(frame.f_code.co_filename)
|
||||
linenum = frame.f_lineno
|
||||
fnname = frame.f_code.co_name
|
||||
|
||||
try:
|
||||
yield None
|
||||
finally:
|
||||
print('time_it %s:%d fn:%s = %f' % (filename, linenum, fnname, time.time() - start))
|
||||
|
||||
|
||||
+415
@@ -0,0 +1,415 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
|
||||
import os
|
||||
import re
|
||||
import bpy
|
||||
import bgl
|
||||
import ctypes
|
||||
|
||||
from .debug import dprint
|
||||
from .globals import Globals
|
||||
|
||||
from ..ext.bgl_ext import VoidBufValue
|
||||
|
||||
# note: not all supported by user system, but we don't need full functionality
|
||||
# https://en.wikipedia.org/wiki/OpenGL_Shading_Language#Versions
|
||||
# OpenGL GLSL OpenGL GLSL
|
||||
# 2.0 110 4.0 400
|
||||
# 2.1 120 4.1 410
|
||||
# 3.0 130 4.2 420
|
||||
# 3.1 140 4.3 430
|
||||
# 3.2 150 4.4 440
|
||||
# 3.3 330 4.5 450
|
||||
# 4.6 460
|
||||
print('(shaders) GLSL Version:', bgl.glGetString(bgl.GL_SHADING_LANGUAGE_VERSION))
|
||||
|
||||
DEBUG_PRINT = False
|
||||
|
||||
vbv_zero = VoidBufValue(0)
|
||||
buf_zero = vbv_zero.buf #bgl.Buffer(bgl.GL_BYTE, 1, [0])
|
||||
Globals.buf_zero = buf_zero
|
||||
|
||||
class Shader():
|
||||
@staticmethod
|
||||
def shader_compile(name, shader, src):
|
||||
'''
|
||||
logging and error-checking not quite working :(
|
||||
'''
|
||||
|
||||
bgl.glCompileShader(shader)
|
||||
|
||||
# report shader compilation log (if any)
|
||||
bufLogLen = bgl.Buffer(bgl.GL_INT, 1)
|
||||
bgl.glGetShaderiv(shader, bgl.GL_INFO_LOG_LENGTH, bufLogLen)
|
||||
if bufLogLen[0] > 0:
|
||||
# report log available
|
||||
bufLog = bgl.Buffer(bgl.GL_BYTE, bufLogLen)
|
||||
bgl.glGetShaderInfoLog(shader, bufLogLen[0], bufLogLen, bufLog)
|
||||
log = ''.join(chr(v) for v in bufLog.to_list() if v)
|
||||
if log:
|
||||
print('SHADER REPORT %s' % name)
|
||||
print('\n'.join([' %s'%l for l in log.splitlines()]))
|
||||
else:
|
||||
print('Shader %s has no report' % name)
|
||||
else:
|
||||
log = ''
|
||||
|
||||
# report shader compilation status
|
||||
bufStatus = bgl.Buffer(bgl.GL_INT, 1)
|
||||
bgl.glGetShaderiv(shader, bgl.GL_COMPILE_STATUS, bufStatus)
|
||||
if bufStatus[0] == 0:
|
||||
print('ERROR WHILE COMPILING SHADER %s' % name)
|
||||
print('\n'.join([' % 4d %s'%(i+1,l) for (i,l) in enumerate(src.splitlines())]))
|
||||
assert False
|
||||
|
||||
return log
|
||||
|
||||
@staticmethod
|
||||
def parse_string(string, includeVersion=True, constant_overrides=None, define_overrides=None):
|
||||
# NOTE: GEOMETRY SHADER NOT FULLY SUPPORTED, YET
|
||||
# need to find a way to handle in/out
|
||||
constant_overrides = constant_overrides or {}
|
||||
define_overrides = define_overrides or {}
|
||||
uniforms, varyings, attributes, consts = [],[],[],[]
|
||||
vertSource, geoSource, fragSource, commonSource = [],[],[],[]
|
||||
vertVersion, geoVersion, fragVersion = '','',''
|
||||
mode = None
|
||||
lines = string.splitlines()
|
||||
assert '// vertex shader' in lines, 'could not detect vertex shader'
|
||||
assert '// fragment shader' in lines, 'could not detect fragment shader'
|
||||
for line in lines:
|
||||
if line.startswith('uniform '):
|
||||
uniforms.append(line)
|
||||
elif line.startswith('attribute '):
|
||||
attributes.append(line)
|
||||
elif line.startswith('varying '):
|
||||
varyings.append(line)
|
||||
elif line.startswith('const '):
|
||||
m = re.match(r'const +(?P<type>bool|int|float) +(?P<var>[a-zA-Z0-9_]+) *= *(?P<val>[^;]+);', line)
|
||||
if m is None:
|
||||
print('Shader could not match const line:', line)
|
||||
elif m.group('var') in constant_overrides:
|
||||
line = 'const %s %s = %s' % (m.group('type'), m.group('var'), constant_overrides[m.group('var')])
|
||||
consts.append(line)
|
||||
elif line.startswith('#define '):
|
||||
m0 = re.match(r'#define +(?P<var>[a-zA-Z0-9_]+)$', line)
|
||||
m1 = re.match(r'#define +(?P<var>[a-zA-Z0-9_]+) +(?P<val>.+)$', line)
|
||||
if m0 and m0.group('var') in define_overrides:
|
||||
if not define_overrides[m0.group('var')]:
|
||||
line = ''
|
||||
if m1 and m1.group('var') in define_overrides:
|
||||
line = '#define %s %s' % (m1.group('var'), define_overrides[m1.group('var')])
|
||||
if not m0 and not m1:
|
||||
print('Shader could not match #define line:', line)
|
||||
consts.append(line)
|
||||
elif line.startswith('#version '):
|
||||
if mode == 'vert':
|
||||
vertVersion = line
|
||||
elif mode == 'geo':
|
||||
geoVersion = line
|
||||
elif mode == 'frag':
|
||||
fragVersion = line
|
||||
elif line == '// vertex shader':
|
||||
mode = 'vert'
|
||||
elif line == '// geometry shader':
|
||||
mode = 'geo'
|
||||
elif line == '// fragment shader':
|
||||
mode = 'frag'
|
||||
else:
|
||||
if not line.strip(): continue
|
||||
if mode == 'vert':
|
||||
vertSource.append(line)
|
||||
elif mode == 'geo':
|
||||
geoSource.append(line)
|
||||
elif mode == 'frag':
|
||||
fragSource.append(line)
|
||||
else:
|
||||
commonSource.append(line)
|
||||
v_attributes = [a.replace('attribute ', 'in ') for a in attributes]
|
||||
v_varyings = [v.replace('varying ', 'out ') for v in varyings]
|
||||
f_varyings = [v.replace('varying ', 'in ') for v in varyings]
|
||||
srcVertex = '\n'.join(
|
||||
([vertVersion] if includeVersion else []) +
|
||||
uniforms + v_attributes + v_varyings + consts + commonSource + vertSource
|
||||
)
|
||||
srcFragment = '\n'.join(
|
||||
([fragVersion] if includeVersion else []) +
|
||||
uniforms + f_varyings + consts + commonSource + fragSource
|
||||
)
|
||||
return (srcVertex, srcFragment)
|
||||
|
||||
@staticmethod
|
||||
def parse_file(filename, includeVersion=True, constant_overrides=None, define_overrides=None):
|
||||
filename_guess = os.path.join(os.path.dirname(__file__), 'shaders', filename)
|
||||
if os.path.exists(filename):
|
||||
pass
|
||||
elif os.path.exists(filename_guess):
|
||||
filename = filename_guess
|
||||
else:
|
||||
assert False, "Shader file could not be found: %s" % filename
|
||||
|
||||
string = open(filename, 'rt').read()
|
||||
return Shader.parse_string(string, includeVersion=includeVersion, constant_overrides=constant_overrides, define_overrides=define_overrides)
|
||||
|
||||
@staticmethod
|
||||
def load_from_string(name, string, *args, **kwargs):
|
||||
srcVertex, srcFragment = Shader.parse_string(string)
|
||||
return Shader(name, srcVertex, srcFragment, *args, **kwargs)
|
||||
|
||||
@staticmethod
|
||||
def load_from_file(name, filename, *args, **kwargs):
|
||||
# https://www.blender.org/api/blender_python_api_2_77_1/bgl.html
|
||||
# https://en.wikibooks.org/wiki/GLSL_Programming/Blender/Shading_in_View_Space
|
||||
# https://www.khronos.org/opengl/wiki/Built-in_Variable_(GLSL)
|
||||
|
||||
srcVertex, srcFragment = Shader.parse_file(filename)
|
||||
return Shader(name, srcVertex, srcFragment, *args, **kwargs)
|
||||
|
||||
def __init__(self, name, srcVertex, srcFragment, funcStart=None, funcEnd=None, checkErrors=True, bindTo0=None):
|
||||
self.drawing = Globals.drawing
|
||||
|
||||
self.name = name
|
||||
self.shaderProg = bgl.glCreateProgram()
|
||||
self.shaderVert = bgl.glCreateShader(bgl.GL_VERTEX_SHADER)
|
||||
self.shaderFrag = bgl.glCreateShader(bgl.GL_FRAGMENT_SHADER)
|
||||
|
||||
self.checkErrors = checkErrors
|
||||
|
||||
srcVertex = '\n'.join(l for l in srcVertex.split('\n'))
|
||||
srcFragment = '\n'.join(l for l in srcFragment.split('\n'))
|
||||
|
||||
bgl.glShaderSource(self.shaderVert, srcVertex)
|
||||
bgl.glShaderSource(self.shaderFrag, srcFragment)
|
||||
|
||||
dprint('RetopoFlow Shader Info: %s (%d)' % (self.name,self.shaderProg))
|
||||
logv = self.shader_compile(name, self.shaderVert, srcVertex)
|
||||
logf = self.shader_compile(name, self.shaderFrag, srcFragment)
|
||||
if len(logv.strip()):
|
||||
print(' vert log:\n' + '\n'.join((' '+l) for l in logv.splitlines()))
|
||||
if len(logf.strip()):
|
||||
print(' frag log:\n' + '\n'.join((' '+l) for l in logf.splitlines()))
|
||||
|
||||
bgl.glAttachShader(self.shaderProg, self.shaderVert)
|
||||
bgl.glAttachShader(self.shaderProg, self.shaderFrag)
|
||||
|
||||
if bindTo0:
|
||||
bgl.glBindAttribLocation(self.shaderProg, 0, bindTo0)
|
||||
|
||||
bgl.glLinkProgram(self.shaderProg)
|
||||
|
||||
self.shaderVars = {}
|
||||
lvars = [l for l in srcVertex.splitlines() if l.startswith('in ')]
|
||||
lvars += [l for l in srcVertex.splitlines() if l.startswith('attribute ')]
|
||||
lvars += [l for l in srcVertex.splitlines() if l.startswith('uniform ')]
|
||||
lvars += [l for l in srcFragment.splitlines() if l.startswith('uniform ')]
|
||||
for l in lvars:
|
||||
m = re.match('^(?P<qualifier>[^ ]+) +(?P<type>[^ ]+) +(?P<name>[^ ;]+)', l)
|
||||
assert m
|
||||
m = m.groupdict()
|
||||
q,t,n = m['qualifier'],m['type'],m['name']
|
||||
locate = bgl.glGetAttribLocation if q in {'in','attribute'} else bgl.glGetUniformLocation
|
||||
if n in self.shaderVars: continue
|
||||
self.shaderVars[n] = {
|
||||
'qualifier': q,
|
||||
'type': t,
|
||||
'location': locate(self.shaderProg, n),
|
||||
'reported': False,
|
||||
}
|
||||
|
||||
dprint(' attribs: ' + ', '.join((k + ' (%d)'%self.shaderVars[k]['location']) for k in self.shaderVars if self.shaderVars[k]['qualifier'] in {'in','attribute'}))
|
||||
dprint(' uniforms: ' + ', '.join((k + ' (%d)'%self.shaderVars[k]['location']) for k in self.shaderVars if self.shaderVars[k]['qualifier'] in {'uniform'}))
|
||||
|
||||
self.funcStart = funcStart
|
||||
self.funcEnd = funcEnd
|
||||
self.mvpmatrix_buffer = bgl.Buffer(bgl.GL_FLOAT, [4,4])
|
||||
|
||||
def __setitem__(self, varName, varValue): self.assign(varName, varValue)
|
||||
|
||||
def assign_buffer(self, varName, varValue):
|
||||
return self.assign(varName, bgl.Buffer(bgl.GL_FLOAT, [4,4], varValue))
|
||||
|
||||
# https://www.opengl.org/sdk/docs/man/html/glVertexAttrib.xhtml
|
||||
# https://www.khronos.org/opengles/sdk/docs/man/xhtml/glUniform.xml
|
||||
def assign(self, varName, varValue):
|
||||
assert varName in self.shaderVars, 'Variable %s not found' % varName
|
||||
try:
|
||||
v = self.shaderVars[varName]
|
||||
q,l,t = v['qualifier'],v['location'],v['type']
|
||||
if l == -1:
|
||||
if not v['reported']:
|
||||
dprint('ASSIGNING TO UNUSED ATTRIBUTE (%s): %s = %s' % (self.name, varName,str(varValue)))
|
||||
v['reported'] = True
|
||||
return
|
||||
if DEBUG_PRINT:
|
||||
print('%s (%s,%d,%s) = %s' % (varName, q, l, t, str(varValue)))
|
||||
if q in {'in','attribute'}:
|
||||
if t == 'float':
|
||||
bgl.glVertexAttrib1f(l, varValue)
|
||||
elif t == 'int':
|
||||
bgl.glVertexAttrib1i(l, varValue)
|
||||
elif t == 'vec2':
|
||||
bgl.glVertexAttrib2f(l, *varValue)
|
||||
elif t == 'vec3':
|
||||
bgl.glVertexAttrib3f(l, *varValue)
|
||||
elif t == 'vec4':
|
||||
bgl.glVertexAttrib4f(l, *varValue)
|
||||
else:
|
||||
assert False, 'Unhandled type %s for attrib %s' % (t, varName)
|
||||
if self.checkErrors:
|
||||
self.drawing.glCheckError('assign attrib %s = %s' % (varName, str(varValue)))
|
||||
elif q in {'uniform'}:
|
||||
# cannot set bools with BGL! :(
|
||||
if t == 'float':
|
||||
bgl.glUniform1f(l, varValue)
|
||||
elif t == 'vec2':
|
||||
bgl.glUniform2f(l, *varValue)
|
||||
elif t == 'vec3':
|
||||
bgl.glUniform3f(l, *varValue)
|
||||
elif t == 'vec4':
|
||||
bgl.glUniform4f(l, *varValue)
|
||||
elif t == 'mat3':
|
||||
bgl.glUniformMatrix3fv(l, 1, bgl.GL_TRUE, varValue)
|
||||
elif t == 'mat4':
|
||||
bgl.glUniformMatrix4fv(l, 1, bgl.GL_TRUE, varValue)
|
||||
else:
|
||||
assert False, 'Unhandled type %s for uniform %s' % (t, varName)
|
||||
if self.checkErrors:
|
||||
self.drawing.glCheckError('assign uniform %s (%s %d) = %s' % (varName, t, l, str(varValue)))
|
||||
else:
|
||||
assert False, 'Unhandled qualifier %s for variable %s' % (q, varName)
|
||||
except Exception as e:
|
||||
print('ERROR Shader.assign(%s, %s)): %s' % (varName, str(varValue), str(e)))
|
||||
|
||||
def enableVertexAttribArray(self, varName):
|
||||
assert varName in self.shaderVars, 'Variable %s not found' % varName
|
||||
v = self.shaderVars[varName]
|
||||
q,l,t = v['qualifier'],v['location'],v['type']
|
||||
if l == -1:
|
||||
if not v['reported']:
|
||||
print('COULD NOT FIND %s' % (varName))
|
||||
v['reported'] = True
|
||||
return
|
||||
if DEBUG_PRINT:
|
||||
print('enable vertattrib array: %s (%s,%d,%s)' % (varName, q, l, t))
|
||||
bgl.glEnableVertexAttribArray(l)
|
||||
if self.checkErrors:
|
||||
self.drawing.glCheckError('enableVertexAttribArray %s' % varName)
|
||||
|
||||
gltype_names = {
|
||||
bgl.GL_BYTE:'byte',
|
||||
bgl.GL_SHORT:'short',
|
||||
bgl.GL_UNSIGNED_BYTE:'ubyte',
|
||||
bgl.GL_UNSIGNED_SHORT:'ushort',
|
||||
bgl.GL_FLOAT:'float',
|
||||
}
|
||||
def vertexAttribPointer(self, vbo, varName, size, gltype, normalized=bgl.GL_FALSE, stride=0, buf=buf_zero, enable=True):
|
||||
assert varName in self.shaderVars, 'Variable %s not found' % varName
|
||||
v = self.shaderVars[varName]
|
||||
q,l,t = v['qualifier'],v['location'],v['type']
|
||||
if l == -1:
|
||||
if not v['reported']:
|
||||
print('COULD NOT FIND %s' % (varName))
|
||||
v['reported'] = True
|
||||
return
|
||||
|
||||
if DEBUG_PRINT:
|
||||
print('assign (enable=%s) vertattrib pointer: %s (%s,%d,%s) = %d (%dx%s,normalized=%s,stride=%d)' % (str(enable), varName, q, l, t, vbo, size, self.gltype_names[gltype], str(normalized),stride))
|
||||
bgl.glBindBuffer(bgl.GL_ARRAY_BUFFER, vbo)
|
||||
bgl.glVertexAttribPointer(l, size, gltype, normalized, stride, buf)
|
||||
if self.checkErrors: self.drawing.glCheckError('vertexAttribPointer %s' % varName)
|
||||
if enable: bgl.glEnableVertexAttribArray(l)
|
||||
if self.checkErrors: self.drawing.glCheckError('vertexAttribPointer %s' % varName)
|
||||
bgl.glBindBuffer(bgl.GL_ARRAY_BUFFER, 0)
|
||||
|
||||
def disableVertexAttribArray(self, varName):
|
||||
assert varName in self.shaderVars, 'Variable %s not found' % varName
|
||||
v = self.shaderVars[varName]
|
||||
q,l,t = v['qualifier'],v['location'],v['type']
|
||||
if l == -1:
|
||||
if not v['reported']:
|
||||
print('COULD NOT FIND %s' % (varName))
|
||||
v['reported'] = True
|
||||
return
|
||||
if DEBUG_PRINT:
|
||||
print('disable vertattrib array: %s (%s,%d,%s)' % (varName, q, l, t))
|
||||
bgl.glDisableVertexAttribArray(l)
|
||||
if self.checkErrors:
|
||||
self.drawing.glCheckError('disableVertexAttribArray %s' % varName)
|
||||
|
||||
def useFor(self,funcCallback):
|
||||
try:
|
||||
bgl.glUseProgram(self.shaderProg)
|
||||
if self.funcStart: self.funcStart(self)
|
||||
funcCallback(self)
|
||||
except Exception as e:
|
||||
print('ERROR WITH USING SHADER: ' + str(e))
|
||||
finally:
|
||||
bgl.glUseProgram(0)
|
||||
|
||||
def enable(self):
|
||||
try:
|
||||
if DEBUG_PRINT:
|
||||
print('enabling shader <==================')
|
||||
if self.checkErrors:
|
||||
self.drawing.glCheckError('using program (%s, %d) pre' % (self.name, self.shaderProg))
|
||||
bgl.glUseProgram(self.shaderProg)
|
||||
if self.checkErrors:
|
||||
self.drawing.glCheckError('using program (%s, %d) post' % (self.name, self.shaderProg))
|
||||
|
||||
# special uniforms
|
||||
# - uMVPMatrix works around deprecated gl_ModelViewProjectionMatrix
|
||||
if 'uMVPMatrix' in self.shaderVars:
|
||||
mvpmatrix = bpy.context.region_data.perspective_matrix
|
||||
mvpmatrix_buffer = bgl.Buffer(bgl.GL_FLOAT, [4,4], mvpmatrix)
|
||||
self.assign('uMVPMatrix', mvpmatrix_buffer)
|
||||
|
||||
if self.funcStart: self.funcStart(self)
|
||||
except Exception as e:
|
||||
print('Error with using shader: ' + str(e))
|
||||
bgl.glUseProgram(0)
|
||||
|
||||
def disable(self):
|
||||
if DEBUG_PRINT:
|
||||
print('disabling shader <=================')
|
||||
if self.checkErrors:
|
||||
self.drawing.glCheckError('disable program (%d) pre' % self.shaderProg)
|
||||
try:
|
||||
if self.funcEnd: self.funcEnd(self)
|
||||
except Exception as e:
|
||||
print('Error with shader: ' + str(e))
|
||||
bgl.glUseProgram(0)
|
||||
if self.checkErrors:
|
||||
self.drawing.glCheckError('disable program (%d) post' % self.shaderProg)
|
||||
|
||||
|
||||
|
||||
brushStrokeShader = Shader.load_from_file('brushStrokeShader', 'brushstroke.glsl', checkErrors=False, bindTo0='vPos')
|
||||
edgeShortenShader = Shader.load_from_file('edgeShortenShader', 'edgeshorten.glsl', checkErrors=False, bindTo0='vPos')
|
||||
arrowShader = Shader.load_from_file('arrowShader', 'arrow.glsl', checkErrors=False)
|
||||
|
||||
def circleShaderStart(shader):
|
||||
bgl.glDisable(bgl.GL_POINT_SMOOTH)
|
||||
bgl.glEnable(bgl.GL_POINT_SPRITE)
|
||||
def circleShaderEnd(shader):
|
||||
bgl.glDisable(bgl.GL_POINT_SPRITE)
|
||||
circleShader = Shader.load_from_file('circleShader', 'circle.glsl', checkErrors=False, funcStart=circleShaderStart, funcEnd=circleShaderEnd)
|
||||
|
||||
|
||||
+63
@@ -0,0 +1,63 @@
|
||||
uniform mat4 uMVPMatrix;
|
||||
uniform float uInOut;
|
||||
|
||||
attribute vec4 vPos;
|
||||
attribute vec4 vFrom;
|
||||
attribute vec4 vInColor;
|
||||
attribute vec4 vOutColor;
|
||||
|
||||
varying float aRot;
|
||||
varying vec4 aInColor;
|
||||
varying vec4 aOutColor;
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// vertex shader
|
||||
|
||||
#version 330
|
||||
|
||||
float angle(vec2 d) { return atan(d.y, d.x); }
|
||||
|
||||
void main() {
|
||||
vec4 p0 = uMVPMatrix * vFrom;
|
||||
vec4 p1 = uMVPMatrix * vPos;
|
||||
gl_Position = p1;
|
||||
aRot = angle((p1.xy / p1.w) - (p0.xy / p0.w));
|
||||
aInColor = vInColor;
|
||||
aOutColor = vOutColor;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// fragment shader
|
||||
|
||||
#version 330
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
float alpha(vec2 dir) {
|
||||
vec2 d0 = dir - vec2(1,1);
|
||||
vec2 d1 = dir - vec2(1,-1);
|
||||
|
||||
float d0v = -d0.x/2.0 - d0.y;
|
||||
float d1v = -d1.x/2.0 + d1.y;
|
||||
float dv0 = length(dir);
|
||||
float dv1 = distance(dir, vec2(-2,0));
|
||||
|
||||
if(d0v < 1.0 || d1v < 1.0) return -1.0;
|
||||
// if(dv0 > 1.0) return -1.0;
|
||||
if(dv1 < 1.3) return -1.0;
|
||||
|
||||
if(d0v - 1.0 < (1.0 - uInOut) || d1v - 1.0 < (1.0 - uInOut)) return 0.0;
|
||||
//if(dv0 > uInOut) return 0.0;
|
||||
if(dv1 - 1.3 < (1.0 - uInOut)) return 0.0;
|
||||
return 1.0;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 d = 2.0 * (gl_PointCoord - vec2(0.5, 0.5));
|
||||
vec2 dr = vec2(cos(aRot)*d.x - sin(aRot)*d.y, sin(aRot)*d.x + cos(aRot)*d.y);
|
||||
float a = alpha(dr);
|
||||
if(a < 0.0) discard;
|
||||
outColor = mix(aOutColor, aInColor, a);
|
||||
}
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
[remap]
|
||||
|
||||
importer="glsl"
|
||||
type="RDShaderFile"
|
||||
uid="uid://p7jlrrqbbk2d"
|
||||
path="res://.godot/imported/arrow.glsl-191c8445d031b18168ca21b09cdd1838.res"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/shaders/arrow.glsl"
|
||||
dest_files=["res://.godot/imported/arrow.glsl-191c8445d031b18168ca21b09cdd1838.res"]
|
||||
|
||||
[params]
|
||||
|
||||
+279
@@ -0,0 +1,279 @@
|
||||
uniform vec4 color; // color of geometry if not selected
|
||||
uniform vec4 color_selected; // color of geometry if selected
|
||||
|
||||
uniform bool use_selection; // false: ignore selected, true: consider selected
|
||||
uniform bool use_rounding;
|
||||
|
||||
uniform mat4 matrix_m; // model xform matrix
|
||||
uniform mat3 matrix_mn; // model xform matrix for normal (inv transpose of matrix_m)
|
||||
uniform mat4 matrix_t; // target xform matrix
|
||||
uniform mat4 matrix_ti; // target xform matrix inverse
|
||||
uniform mat4 matrix_v; // view xform matrix
|
||||
uniform mat3 matrix_vn; // view xform matrix for normal
|
||||
uniform mat4 matrix_p; // projection matrix
|
||||
|
||||
uniform int mirror_view; // 0=none; 1=draw edge at plane; 2=color faces on far side of plane
|
||||
uniform float mirror_effect; // strength of effect: 0=none, 1=full
|
||||
uniform bvec3 mirroring; // mirror along axis: 0=false, 1=true
|
||||
uniform vec3 mirror_o; // mirroring origin wrt world
|
||||
uniform vec3 mirror_x; // mirroring x-axis wrt world
|
||||
uniform vec3 mirror_y; // mirroring y-axis wrt world
|
||||
uniform vec3 mirror_z; // mirroring z-axis wrt world
|
||||
|
||||
uniform float hidden; // affects alpha for geometry below surface. 0=opaque, 1=transparent
|
||||
uniform vec3 vert_scale; // used for mirroring
|
||||
uniform float normal_offset; // how far to push geometry along normal
|
||||
uniform bool constrain_offset; // should constrain offset by focus
|
||||
|
||||
uniform vec3 dir_forward; // forward direction
|
||||
uniform float unit_scaling_factor;
|
||||
|
||||
uniform bool perspective;
|
||||
uniform float clip_start;
|
||||
uniform float clip_end;
|
||||
uniform float view_distance;
|
||||
uniform vec2 screen_size;
|
||||
|
||||
uniform float focus_mult;
|
||||
uniform float offset;
|
||||
uniform float dotoffset;
|
||||
|
||||
uniform bool cull_backfaces;
|
||||
uniform float alpha_backface;
|
||||
|
||||
uniform float radius;
|
||||
|
||||
|
||||
attribute vec3 vert_pos0; // position wrt model
|
||||
attribute vec3 vert_pos1; // position wrt model
|
||||
attribute vec2 vert_offset;
|
||||
attribute vec3 vert_norm; // normal wrt model
|
||||
attribute float selected; // is vertex selected? 0=no; 1=yes
|
||||
|
||||
|
||||
varying vec4 vPPosition; // final position (projected)
|
||||
varying vec4 vCPosition; // position wrt camera
|
||||
varying vec4 vWPosition; // position wrt world
|
||||
varying vec4 vMPosition; // position wrt model
|
||||
varying vec4 vTPosition; // position wrt target
|
||||
varying vec4 vWTPosition_x; // position wrt target world
|
||||
varying vec4 vWTPosition_y; // position wrt target world
|
||||
varying vec4 vWTPosition_z; // position wrt target world
|
||||
varying vec4 vCTPosition_x; // position wrt target camera
|
||||
varying vec4 vCTPosition_y; // position wrt target camera
|
||||
varying vec4 vCTPosition_z; // position wrt target camera
|
||||
varying vec4 vPTPosition_x; // position wrt target projected
|
||||
varying vec4 vPTPosition_y; // position wrt target projected
|
||||
varying vec4 vPTPosition_z; // position wrt target projected
|
||||
varying vec3 vCNormal; // normal wrt camera
|
||||
varying vec3 vWNormal; // normal wrt world
|
||||
varying vec3 vMNormal; // normal wrt model
|
||||
varying vec3 vTNormal; // normal wrt target
|
||||
varying vec4 vColor; // color of geometry (considers selection)
|
||||
varying vec2 vPCPosition;
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// vertex shader
|
||||
|
||||
vec4 get_pos(vec3 p) {
|
||||
float mult = 1.0;
|
||||
if(constrain_offset) {
|
||||
mult = 1.0;
|
||||
} else {
|
||||
float clip_dist = clip_end - clip_start;
|
||||
float focus = (view_distance - clip_start) / clip_dist + 0.04;
|
||||
mult = focus;
|
||||
}
|
||||
return vec4((p + vert_norm * normal_offset * mult * unit_scaling_factor) * vert_scale, 1.0);
|
||||
}
|
||||
|
||||
vec4 xyz(vec4 v) {
|
||||
return vec4(v.xyz / abs(v.w), sign(v.w));
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 pos0 = get_pos(vert_pos0);
|
||||
vec4 pos1 = get_pos(vert_pos1);
|
||||
vec2 ppos0 = xyz(matrix_p * matrix_v * matrix_m * pos0).xy;
|
||||
vec2 ppos1 = xyz(matrix_p * matrix_v * matrix_m * pos1).xy;
|
||||
vec2 pdir0 = normalize(ppos1 - ppos0);
|
||||
vec2 pdir1 = vec2(-pdir0.y, pdir0.x);
|
||||
vec4 off = vec4((radius + 2.0) * pdir1 * 2.0 * (vert_offset.y-0.5) / screen_size, 0, 0);
|
||||
|
||||
vec4 pos = pos0 + vert_offset.x * (pos1 - pos0);
|
||||
vec3 norm = normalize(vert_norm * vert_scale);
|
||||
|
||||
vec4 wpos = matrix_m * pos;
|
||||
vec3 wnorm = normalize(matrix_mn * norm);
|
||||
|
||||
vec4 tpos = matrix_ti * wpos;
|
||||
vec3 tnorm = vec3(
|
||||
dot(wnorm, mirror_x),
|
||||
dot(wnorm, mirror_y),
|
||||
dot(wnorm, mirror_z));
|
||||
|
||||
vMPosition = pos;
|
||||
vWPosition = wpos;
|
||||
vCPosition = matrix_v * wpos;
|
||||
vPPosition = off + xyz(matrix_p * matrix_v * wpos);
|
||||
vPCPosition = xyz(matrix_p * matrix_v * wpos).xy;
|
||||
|
||||
vMNormal = norm;
|
||||
vWNormal = wnorm;
|
||||
vCNormal = normalize(matrix_vn * wnorm);
|
||||
|
||||
vTPosition = tpos;
|
||||
vWTPosition_x = matrix_t * vec4(0.0, tpos.y, tpos.z, 1.0);
|
||||
vWTPosition_y = matrix_t * vec4(tpos.x, 0.0, tpos.z, 1.0);
|
||||
vWTPosition_z = matrix_t * vec4(tpos.x, tpos.y, 0.0, 1.0);
|
||||
vCTPosition_x = matrix_v * vWTPosition_x;
|
||||
vCTPosition_y = matrix_v * vWTPosition_y;
|
||||
vCTPosition_z = matrix_v * vWTPosition_z;
|
||||
vPTPosition_x = matrix_p * vCTPosition_x;
|
||||
vPTPosition_y = matrix_p * vCTPosition_y;
|
||||
vPTPosition_z = matrix_p * vCTPosition_z;
|
||||
vTNormal = tnorm;
|
||||
|
||||
gl_Position = vPPosition;
|
||||
|
||||
vColor = (!use_selection || selected < 0.5) ? color : color_selected;
|
||||
vColor.a *= (selected > 0.5) ? 1.0 : 1.0 - hidden;
|
||||
//vColor.a *= 1.0 - hidden;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// fragment shader
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
vec3 xyz(vec4 v) { return v.xyz / v.w; }
|
||||
|
||||
// adjusts color based on mirroring settings and fragment position
|
||||
vec4 coloring(vec4 orig) {
|
||||
vec4 mixer = vec4(0.6, 0.6, 0.6, 0.0);
|
||||
if(mirror_view == 0) {
|
||||
// NO SYMMETRY VIEW
|
||||
} else if(mirror_view == 1) {
|
||||
// EDGE VIEW
|
||||
float edge_width = 5.0 / screen_size.y;
|
||||
vec3 viewdir;
|
||||
if(perspective) {
|
||||
viewdir = normalize(xyz(vCPosition));
|
||||
} else {
|
||||
viewdir = vec3(0,0,1);
|
||||
}
|
||||
vec3 diffc_x = xyz(vCTPosition_x) - xyz(vCPosition);
|
||||
vec3 diffc_y = xyz(vCTPosition_y) - xyz(vCPosition);
|
||||
vec3 diffc_z = xyz(vCTPosition_z) - xyz(vCPosition);
|
||||
vec3 dirc_x = normalize(diffc_x);
|
||||
vec3 dirc_y = normalize(diffc_y);
|
||||
vec3 dirc_z = normalize(diffc_z);
|
||||
vec3 diffp_x = xyz(vPTPosition_x) - xyz(vPPosition);
|
||||
vec3 diffp_y = xyz(vPTPosition_y) - xyz(vPPosition);
|
||||
vec3 diffp_z = xyz(vPTPosition_z) - xyz(vPPosition);
|
||||
vec3 aspect = vec3(1.0, screen_size.y / screen_size.x, 0.0);
|
||||
|
||||
if(mirroring.x && length(diffp_x * aspect) < edge_width * (1.0 - pow(abs(dot(viewdir,dirc_x)), 10.0))) {
|
||||
float s = (vTPosition.x < 0.0) ? 1.0 : 0.1;
|
||||
mixer.r = 1.0;
|
||||
mixer.a = mirror_effect * s + mixer.a * (1.0 - s);
|
||||
}
|
||||
if(mirroring.y && length(diffp_y * aspect) < edge_width * (1.0 - pow(abs(dot(viewdir,dirc_y)), 10.0))) {
|
||||
float s = (vTPosition.y > 0.0) ? 1.0 : 0.1;
|
||||
mixer.g = 1.0;
|
||||
mixer.a = mirror_effect * s + mixer.a * (1.0 - s);
|
||||
}
|
||||
if(mirroring.z && length(diffp_z * aspect) < edge_width * (1.0 - pow(abs(dot(viewdir,dirc_z)), 10.0))) {
|
||||
float s = (vTPosition.z < 0.0) ? 1.0 : 0.1;
|
||||
mixer.b = 1.0;
|
||||
mixer.a = mirror_effect * s + mixer.a * (1.0 - s);
|
||||
}
|
||||
} else if(mirror_view == 2) {
|
||||
// FACE VIEW
|
||||
if(mirroring.x && vTPosition.x < 0.0) {
|
||||
mixer.r = 1.0;
|
||||
mixer.a = mirror_effect;
|
||||
}
|
||||
if(mirroring.y && vTPosition.y > 0.0) {
|
||||
mixer.g = 1.0;
|
||||
mixer.a = mirror_effect;
|
||||
}
|
||||
if(mirroring.z && vTPosition.z < 0.0) {
|
||||
mixer.b = 1.0;
|
||||
mixer.a = mirror_effect;
|
||||
}
|
||||
}
|
||||
float m0 = mixer.a, m1 = 1.0 - mixer.a;
|
||||
return vec4(mixer.rgb * m0 + orig.rgb * m1, m0 + orig.a * m1);
|
||||
}
|
||||
|
||||
void main() {
|
||||
float clip = clip_end - clip_start;
|
||||
float focus = (view_distance - clip_start) / clip + 0.04;
|
||||
vec3 rgb = vColor.rgb;
|
||||
float alpha = vColor.a;
|
||||
|
||||
float dist_from_center = length(screen_size * (vPCPosition - vPPosition.xy));
|
||||
float alpha_mult = 1.0 - (dist_from_center - radius);
|
||||
if(alpha_mult <= 0) {
|
||||
discard;
|
||||
return;
|
||||
}
|
||||
alpha *= alpha_mult;
|
||||
|
||||
if(perspective) {
|
||||
// perspective projection
|
||||
vec3 v = xyz(vCPosition);
|
||||
float l = length(v);
|
||||
float l_clip = (l - clip_start) / clip;
|
||||
float d = -dot(vCNormal, v) / l;
|
||||
if(d <= 0.0) {
|
||||
if(cull_backfaces) {
|
||||
alpha = 0.0;
|
||||
discard;
|
||||
return;
|
||||
} else {
|
||||
alpha *= alpha_backface;
|
||||
}
|
||||
}
|
||||
|
||||
float focus_push = focus_mult * sign(focus - l_clip) * pow(abs(focus - l_clip), 4.0) * 400.0;
|
||||
float dist_push = pow(view_distance, 3.0) * 0.000001;
|
||||
|
||||
// MAGIC!
|
||||
gl_FragDepth =
|
||||
gl_FragCoord.z
|
||||
- offset * l_clip * 200.0
|
||||
- dotoffset * l_clip * 0.0001 * (1.0 - d)
|
||||
- focus_push
|
||||
;
|
||||
} else {
|
||||
// orthographic projection
|
||||
vec3 v = vec3(0, 0, clip * 0.5); // + vCPosition.xyz / vCPosition.w;
|
||||
float l = length(v);
|
||||
float l_clip = (l - clip_start) / clip;
|
||||
float d = dot(vCNormal, v) / l;
|
||||
if(d <= 0.0) {
|
||||
if(cull_backfaces) {
|
||||
alpha = 0.0;
|
||||
discard;
|
||||
return;
|
||||
} else {
|
||||
alpha *= alpha_backface;
|
||||
}
|
||||
}
|
||||
|
||||
// MAGIC!
|
||||
gl_FragDepth =
|
||||
gl_FragCoord.z
|
||||
- offset * l_clip * 1.0
|
||||
+ dotoffset * l_clip * 0.000001 * (1.0 - d)
|
||||
;
|
||||
}
|
||||
|
||||
alpha *= pow(max(vCNormal.z, 0.01), 0.25);
|
||||
outColor = coloring(vec4(rgb, alpha));
|
||||
}
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
[remap]
|
||||
|
||||
importer="glsl"
|
||||
type="RDShaderFile"
|
||||
uid="uid://lfbh1eqrk6d1"
|
||||
path="res://.godot/imported/bmesh_render_edges.glsl-6f2facf65fc336ac5f396a35bf787d21.res"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/shaders/bmesh_render_edges.glsl"
|
||||
dest_files=["res://.godot/imported/bmesh_render_edges.glsl-6f2facf65fc336ac5f396a35bf787d21.res"]
|
||||
|
||||
[params]
|
||||
|
||||
+248
@@ -0,0 +1,248 @@
|
||||
uniform vec4 color; // color of geometry if not selected
|
||||
uniform vec4 color_selected; // color of geometry if selected
|
||||
|
||||
uniform bool use_selection; // false: ignore selected, true: consider selected
|
||||
uniform bool use_rounding;
|
||||
|
||||
uniform mat4 matrix_m; // model xform matrix
|
||||
uniform mat3 matrix_mn; // model xform matrix for normal (inv transpose of matrix_m)
|
||||
uniform mat4 matrix_t; // target xform matrix
|
||||
uniform mat4 matrix_ti; // target xform matrix inverse
|
||||
uniform mat4 matrix_v; // view xform matrix
|
||||
uniform mat3 matrix_vn; // view xform matrix for normal
|
||||
uniform mat4 matrix_p; // projection matrix
|
||||
|
||||
uniform int mirror_view; // 0=none; 1=draw edge at plane; 2=color faces on far side of plane
|
||||
uniform float mirror_effect; // strength of effect: 0=none, 1=full
|
||||
uniform bvec3 mirroring; // mirror along axis: 0=false, 1=true
|
||||
uniform vec3 mirror_o; // mirroring origin wrt world
|
||||
uniform vec3 mirror_x; // mirroring x-axis wrt world
|
||||
uniform vec3 mirror_y; // mirroring y-axis wrt world
|
||||
uniform vec3 mirror_z; // mirroring z-axis wrt world
|
||||
|
||||
uniform float hidden; // affects alpha for geometry below surface. 0=opaque, 1=transparent
|
||||
uniform vec3 vert_scale; // used for mirroring
|
||||
uniform float normal_offset; // how far to push geometry along normal
|
||||
uniform bool constrain_offset; // should constrain offset by focus
|
||||
|
||||
uniform vec3 dir_forward; // forward direction
|
||||
uniform float unit_scaling_factor;
|
||||
|
||||
uniform bool perspective;
|
||||
uniform float clip_start;
|
||||
uniform float clip_end;
|
||||
uniform float view_distance;
|
||||
uniform vec2 screen_size;
|
||||
|
||||
uniform float focus_mult;
|
||||
uniform float offset;
|
||||
uniform float dotoffset;
|
||||
|
||||
uniform bool cull_backfaces;
|
||||
uniform float alpha_backface;
|
||||
|
||||
uniform float radius;
|
||||
|
||||
|
||||
attribute vec3 vert_pos; // position wrt model
|
||||
attribute vec3 vert_norm; // normal wrt model
|
||||
attribute float selected; // is vertex selected? 0=no; 1=yes
|
||||
|
||||
|
||||
varying vec4 vPPosition; // final position (projected)
|
||||
varying vec4 vCPosition; // position wrt camera
|
||||
varying vec4 vTPosition; // position wrt target
|
||||
varying vec4 vCTPosition_x; // position wrt target camera
|
||||
varying vec4 vCTPosition_y; // position wrt target camera
|
||||
varying vec4 vCTPosition_z; // position wrt target camera
|
||||
varying vec4 vPTPosition_x; // position wrt target projected
|
||||
varying vec4 vPTPosition_y; // position wrt target projected
|
||||
varying vec4 vPTPosition_z; // position wrt target projected
|
||||
varying vec3 vCNormal; // normal wrt camera
|
||||
varying vec4 vColor; // color of geometry (considers selection)
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// vertex shader
|
||||
|
||||
vec4 get_pos(vec3 p) {
|
||||
float mult = 1.0;
|
||||
if(constrain_offset) {
|
||||
mult = 1.0;
|
||||
} else {
|
||||
float clip_dist = clip_end - clip_start;
|
||||
float focus = (view_distance - clip_start) / clip_dist + 0.04;
|
||||
mult = focus;
|
||||
}
|
||||
return vec4((p + vert_norm * normal_offset * mult * unit_scaling_factor) * vert_scale, 1.0);
|
||||
}
|
||||
|
||||
vec4 xyz(vec4 v) {
|
||||
return vec4(v.xyz / abs(v.w), sign(v.w));
|
||||
}
|
||||
|
||||
void main() {
|
||||
//vec4 off = vec4(radius * (vert_dir0 * vert_offset.x + vert_dir1 * vert_offset.y) / screen_size, 0, 0);
|
||||
|
||||
vec4 pos = get_pos(vert_pos);
|
||||
vec3 norm = normalize(vert_norm * vert_scale);
|
||||
|
||||
vec4 wpos = matrix_m * pos;
|
||||
vec3 wnorm = normalize(matrix_mn * norm);
|
||||
|
||||
vec4 tpos = matrix_ti * wpos;
|
||||
vec3 tnorm = vec3(
|
||||
dot(wnorm, mirror_x),
|
||||
dot(wnorm, mirror_y),
|
||||
dot(wnorm, mirror_z));
|
||||
|
||||
vCPosition = matrix_v * wpos;
|
||||
vPPosition = xyz(matrix_p * matrix_v * wpos);
|
||||
|
||||
vCNormal = normalize(matrix_vn * wnorm);
|
||||
|
||||
vTPosition = tpos;
|
||||
vCTPosition_x = matrix_v * matrix_t * vec4(0.0, tpos.y, tpos.z, 1.0);
|
||||
vCTPosition_y = matrix_v * matrix_t * vec4(tpos.x, 0.0, tpos.z, 1.0);
|
||||
vCTPosition_z = matrix_v * matrix_t * vec4(tpos.x, tpos.y, 0.0, 1.0);
|
||||
vPTPosition_x = matrix_p * vCTPosition_x;
|
||||
vPTPosition_y = matrix_p * vCTPosition_y;
|
||||
vPTPosition_z = matrix_p * vCTPosition_z;
|
||||
|
||||
gl_Position = vPPosition;
|
||||
|
||||
vColor = (!use_selection || selected < 0.5) ? color : color_selected;
|
||||
vColor.a *= (selected > 0.5) ? 1.0 : 1.0 - hidden;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// fragment shader
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
vec3 xyz(vec4 v) { return v.xyz / v.w; }
|
||||
|
||||
// adjusts color based on mirroring settings and fragment position
|
||||
vec4 coloring(vec4 orig) {
|
||||
vec4 mixer = vec4(0.6, 0.6, 0.6, 0.0);
|
||||
if(mirror_view == 0) {
|
||||
// NO SYMMETRY VIEW
|
||||
// do nothing
|
||||
} else if(mirror_view == 1) {
|
||||
// EDGE VIEW
|
||||
float edge_width = 5.0 / screen_size.y;
|
||||
vec3 viewdir;
|
||||
if(perspective) {
|
||||
viewdir = normalize(xyz(vCPosition));
|
||||
} else {
|
||||
viewdir = vec3(0,0,1);
|
||||
}
|
||||
vec3 diffc_x = xyz(vCTPosition_x) - xyz(vCPosition);
|
||||
vec3 diffc_y = xyz(vCTPosition_y) - xyz(vCPosition);
|
||||
vec3 diffc_z = xyz(vCTPosition_z) - xyz(vCPosition);
|
||||
vec3 dirc_x = normalize(diffc_x);
|
||||
vec3 dirc_y = normalize(diffc_y);
|
||||
vec3 dirc_z = normalize(diffc_z);
|
||||
vec3 diffp_x = xyz(vPTPosition_x) - xyz(vPPosition);
|
||||
vec3 diffp_y = xyz(vPTPosition_y) - xyz(vPPosition);
|
||||
vec3 diffp_z = xyz(vPTPosition_z) - xyz(vPPosition);
|
||||
vec3 aspect = vec3(1.0, screen_size.y / screen_size.x, 0.0);
|
||||
|
||||
float s = 0.0;
|
||||
if(mirroring.x && length(diffp_x * aspect) < edge_width * (1.0 - pow(abs(dot(viewdir,dirc_x)), 10.0))) {
|
||||
mixer.r = 1.0;
|
||||
s = max(s, (vTPosition.x < 0.0) ? 1.0 : 0.1);
|
||||
}
|
||||
if(mirroring.y && length(diffp_y * aspect) < edge_width * (1.0 - pow(abs(dot(viewdir,dirc_y)), 10.0))) {
|
||||
mixer.g = 1.0;
|
||||
s = max(s, (vTPosition.y > 0.0) ? 1.0 : 0.1);
|
||||
}
|
||||
if(mirroring.z && length(diffp_z * aspect) < edge_width * (1.0 - pow(abs(dot(viewdir,dirc_z)), 10.0))) {
|
||||
mixer.b = 1.0;
|
||||
s = max(s, (vTPosition.z < 0.0) ? 1.0 : 0.1);
|
||||
}
|
||||
mixer.a = mirror_effect * s + mixer.a * (1.0 - s);
|
||||
} else if(mirror_view == 2) {
|
||||
// FACE VIEW
|
||||
if(mirroring.x && vTPosition.x < 0.0) {
|
||||
mixer.r = 1.0;
|
||||
mixer.a = mirror_effect;
|
||||
}
|
||||
if(mirroring.y && vTPosition.y > 0.0) {
|
||||
mixer.g = 1.0;
|
||||
mixer.a = mirror_effect;
|
||||
}
|
||||
if(mirroring.z && vTPosition.z < 0.0) {
|
||||
mixer.b = 1.0;
|
||||
mixer.a = mirror_effect;
|
||||
}
|
||||
}
|
||||
vec3 n = normalize(vCNormal);
|
||||
if(n.z < 0) discard;
|
||||
float m = sign(n.z) * pow(abs(n.z), 0.25) / 2.0 + 0.5;
|
||||
//mixer.a *= clamp(m, 0.0, 1.0);
|
||||
float m0 = mixer.a, m1 = 1.0 - mixer.a;
|
||||
return vec4(mixer.rgb * m0 + orig.rgb * orig.a * m1, m0 + orig.a * m1);
|
||||
}
|
||||
|
||||
void main() {
|
||||
float clip = clip_end - clip_start;
|
||||
float focus = (view_distance - clip_start) / clip + 0.04;
|
||||
vec3 rgb = vColor.rgb;
|
||||
float alpha = vColor.a;
|
||||
|
||||
if(perspective) {
|
||||
// perspective projection
|
||||
vec3 v = xyz(vCPosition);
|
||||
float l = length(v);
|
||||
float l_clip = (l - clip_start) / clip;
|
||||
float d = -dot(vCNormal, v) / l;
|
||||
if(d <= 0.0) {
|
||||
if(cull_backfaces) {
|
||||
alpha = 0.0;
|
||||
discard;
|
||||
return;
|
||||
} else {
|
||||
alpha *= alpha_backface;
|
||||
}
|
||||
}
|
||||
|
||||
float focus_push = focus_mult * sign(focus - l_clip) * pow(abs(focus - l_clip), 4.0) * 400.0;
|
||||
float dist_push = pow(view_distance, 3.0) * 0.000001;
|
||||
|
||||
// MAGIC!
|
||||
gl_FragDepth =
|
||||
gl_FragCoord.z
|
||||
- offset * l_clip * 200.0
|
||||
- dotoffset * l_clip * 0.0001 * (1.0 - d)
|
||||
- focus_push
|
||||
;
|
||||
} else {
|
||||
// orthographic projection
|
||||
vec3 v = vec3(0, 0, clip * 0.5); // + vCPosition.xyz / vCPosition.w;
|
||||
float l = length(v);
|
||||
float l_clip = (l - clip_start) / clip;
|
||||
float d = dot(vCNormal, v) / l;
|
||||
if(d <= 0.0) {
|
||||
if(cull_backfaces) {
|
||||
alpha = 0.0;
|
||||
discard;
|
||||
return;
|
||||
} else {
|
||||
alpha *= alpha_backface;
|
||||
}
|
||||
}
|
||||
|
||||
// MAGIC!
|
||||
gl_FragDepth =
|
||||
gl_FragCoord.z
|
||||
- offset * l_clip * 1.0
|
||||
+ dotoffset * l_clip * 0.000001 * (1.0 - d)
|
||||
;
|
||||
}
|
||||
|
||||
alpha *= pow(max(vCNormal.z, 0.01), 0.25);
|
||||
outColor = coloring(vec4(rgb, alpha));
|
||||
}
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
[remap]
|
||||
|
||||
importer="glsl"
|
||||
type="RDShaderFile"
|
||||
uid="uid://bcod1hg2qqalf"
|
||||
path="res://.godot/imported/bmesh_render_faces.glsl-e769cdfa9e4f9bfed9ebd89caf95ca2f.res"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/shaders/bmesh_render_faces.glsl"
|
||||
dest_files=["res://.godot/imported/bmesh_render_faces.glsl-e769cdfa9e4f9bfed9ebd89caf95ca2f.res"]
|
||||
|
||||
[params]
|
||||
|
||||
+265
@@ -0,0 +1,265 @@
|
||||
uniform vec4 color; // color of geometry if not selected
|
||||
uniform vec4 color_selected; // color of geometry if selected
|
||||
uniform float use_selection; // 0.0: ignore selected, 1.0: consider selected
|
||||
|
||||
uniform float use_rounding; // 0.0: draw normally; 1.0: rounding (for points)
|
||||
|
||||
uniform mat4 matrix_m; // model xform matrix
|
||||
uniform mat3 matrix_mn; // model xform matrix for normal (inv transpose of matrix_m)
|
||||
uniform mat4 matrix_t; // target xform matrix
|
||||
uniform mat4 matrix_ti; // target xform matrix inverse
|
||||
uniform mat4 matrix_v; // view xform matrix
|
||||
uniform mat3 matrix_vn; // view xform matrix for normal
|
||||
uniform mat4 matrix_p; // projection matrix
|
||||
|
||||
uniform float mirror_view; // 0=none; 1=draw edge at plane; 2=color faces on far side of plane
|
||||
uniform float mirror_effect; // strength of effect: 0=none, 1=full
|
||||
uniform vec3 mirroring; // mirror along axis: 0=false, 1=true
|
||||
uniform vec3 mirror_o; // mirroring origin wrt world
|
||||
uniform vec3 mirror_x; // mirroring x-axis wrt world
|
||||
uniform vec3 mirror_y; // mirroring y-axis wrt world
|
||||
uniform vec3 mirror_z; // mirroring z-axis wrt world
|
||||
|
||||
uniform float hidden; // affects alpha for geometry below surface. 0=opaque, 1=transparent
|
||||
uniform vec3 vert_scale; // used for mirroring
|
||||
uniform float normal_offset; // how far to push geometry along normal
|
||||
uniform float constrain_offset; // should constrain offset by focus
|
||||
|
||||
uniform vec3 dir_forward; // forward direction
|
||||
|
||||
uniform float perspective;
|
||||
uniform float clip_start;
|
||||
uniform float clip_end;
|
||||
uniform float view_distance;
|
||||
uniform vec2 screen_size;
|
||||
|
||||
uniform float focus_mult;
|
||||
uniform float offset;
|
||||
uniform float dotoffset;
|
||||
|
||||
uniform float cull_backfaces; // 0=no, 1=yes
|
||||
uniform float alpha_backface;
|
||||
|
||||
|
||||
attribute vec3 vert_pos; // position wrt model
|
||||
attribute vec3 vert_norm; // normal wrt model
|
||||
attribute float selected; // is vertex selected?
|
||||
|
||||
|
||||
varying vec4 vPPosition; // final position (projected)
|
||||
varying vec4 vCPosition; // position wrt camera
|
||||
varying vec4 vWPosition; // position wrt world
|
||||
varying vec4 vMPosition; // position wrt model
|
||||
varying vec4 vTPosition; // position wrt target
|
||||
varying vec4 vWTPosition_x; // position wrt target world
|
||||
varying vec4 vWTPosition_y; // position wrt target world
|
||||
varying vec4 vWTPosition_z; // position wrt target world
|
||||
varying vec4 vCTPosition_x; // position wrt target camera
|
||||
varying vec4 vCTPosition_y; // position wrt target camera
|
||||
varying vec4 vCTPosition_z; // position wrt target camera
|
||||
varying vec4 vPTPosition_x; // position wrt target projected
|
||||
varying vec4 vPTPosition_y; // position wrt target projected
|
||||
varying vec4 vPTPosition_z; // position wrt target projected
|
||||
varying vec3 vCNormal; // normal wrt camera
|
||||
varying vec3 vWNormal; // normal wrt world
|
||||
varying vec3 vMNormal; // normal wrt model
|
||||
varying vec3 vTNormal; // normal wrt target
|
||||
varying vec4 vColor; // color of geometry (considers selection)
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// vertex shader
|
||||
|
||||
#version 330
|
||||
|
||||
bool floatnear(float v, float n) { return abs(v-n) < 0.5; }
|
||||
|
||||
vec4 get_pos(void) {
|
||||
float mult = 1.0;
|
||||
if(floatnear(constrain_offset, 0.0)) {
|
||||
mult = 1.0;
|
||||
} else {
|
||||
float clip_dist = clip_end - clip_start;
|
||||
float focus = (view_distance - clip_start) / clip_dist + 0.04;
|
||||
mult = focus;
|
||||
}
|
||||
return vec4((vert_pos + vert_norm * normal_offset * mult) * vert_scale, 1.0);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 pos = get_pos();
|
||||
vec3 norm = normalize(vert_norm * vert_scale);
|
||||
|
||||
vec4 wpos = matrix_m * pos;
|
||||
vec3 wnorm = normalize(matrix_mn * norm);
|
||||
|
||||
vec4 tpos = matrix_ti * wpos;
|
||||
vec3 tnorm = vec3(
|
||||
dot(wnorm, mirror_x),
|
||||
dot(wnorm, mirror_y),
|
||||
dot(wnorm, mirror_z));
|
||||
|
||||
vMPosition = pos;
|
||||
vWPosition = wpos;
|
||||
vCPosition = matrix_v * wpos;
|
||||
vPPosition = matrix_p * matrix_v * wpos;
|
||||
|
||||
vMNormal = norm;
|
||||
vWNormal = wnorm;
|
||||
vCNormal = normalize(matrix_vn * wnorm);
|
||||
|
||||
vTPosition = tpos;
|
||||
vWTPosition_x = matrix_t * vec4(0.0, tpos.y, tpos.z, 1.0);
|
||||
vWTPosition_y = matrix_t * vec4(tpos.x, 0.0, tpos.z, 1.0);
|
||||
vWTPosition_z = matrix_t * vec4(tpos.x, tpos.y, 0.0, 1.0);
|
||||
vCTPosition_x = matrix_v * vWTPosition_x;
|
||||
vCTPosition_y = matrix_v * vWTPosition_y;
|
||||
vCTPosition_z = matrix_v * vWTPosition_z;
|
||||
vPTPosition_x = matrix_p * vCTPosition_x;
|
||||
vPTPosition_y = matrix_p * vCTPosition_y;
|
||||
vPTPosition_z = matrix_p * vCTPosition_z;
|
||||
vTNormal = tnorm;
|
||||
|
||||
gl_Position = vPPosition;
|
||||
|
||||
vColor = (use_selection < 0.5 || selected < 0.5) ? color : color_selected;
|
||||
vColor.a *= 1.0 - hidden;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// fragment shader
|
||||
|
||||
#version 330
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
vec3 xyz(vec4 v) { return v.xyz / v.w; }
|
||||
|
||||
bool floatnear(float v, float n) { return abs(v-n) < 0.5; }
|
||||
|
||||
// adjusts color based on mirroring settings and fragment position
|
||||
vec4 coloring(vec4 orig) {
|
||||
vec4 mixer = vec4(0.6, 0.6, 0.6, 0.0);
|
||||
if(floatnear(mirror_view, 0.0)) {
|
||||
// NO SYMMETRY VIEW
|
||||
} else if(floatnear(mirror_view, 1.0)) {
|
||||
// EDGE VIEW
|
||||
float edge_width = 5.0 / screen_size.y;
|
||||
vec3 viewdir;
|
||||
if(floatnear(perspective, 1.0)) {
|
||||
viewdir = normalize(xyz(vCPosition));
|
||||
} else {
|
||||
viewdir = vec3(0,0,1);
|
||||
}
|
||||
vec3 diffc_x = xyz(vCTPosition_x) - xyz(vCPosition);
|
||||
vec3 diffc_y = xyz(vCTPosition_y) - xyz(vCPosition);
|
||||
vec3 diffc_z = xyz(vCTPosition_z) - xyz(vCPosition);
|
||||
vec3 dirc_x = normalize(diffc_x);
|
||||
vec3 dirc_y = normalize(diffc_y);
|
||||
vec3 dirc_z = normalize(diffc_z);
|
||||
vec3 diffp_x = xyz(vPTPosition_x) - xyz(vPPosition);
|
||||
vec3 diffp_y = xyz(vPTPosition_y) - xyz(vPPosition);
|
||||
vec3 diffp_z = xyz(vPTPosition_z) - xyz(vPPosition);
|
||||
vec3 aspect = vec3(1.0, screen_size.y / screen_size.x, 0.0);
|
||||
|
||||
if(floatnear(mirroring.x, 1.0) && length(diffp_x * aspect) < edge_width * (1.0 - pow(abs(dot(viewdir,dirc_x)), 10.0))) {
|
||||
float s = (vTPosition.x < 0.0) ? 1.0 : 0.1;
|
||||
mixer.r = 1.0;
|
||||
mixer.a = mirror_effect * s + mixer.a * (1.0 - s);
|
||||
}
|
||||
if(floatnear(mirroring.y, 1.0) && length(diffp_y * aspect) < edge_width * (1.0 - pow(abs(dot(viewdir,dirc_y)), 10.0))) {
|
||||
float s = (vTPosition.y > 0.0) ? 1.0 : 0.1;
|
||||
mixer.g = 1.0;
|
||||
mixer.a = mirror_effect * s + mixer.a * (1.0 - s);
|
||||
}
|
||||
if(floatnear(mirroring.z, 1.0) && length(diffp_z * aspect) < edge_width * (1.0 - pow(abs(dot(viewdir,dirc_z)), 10.0))) {
|
||||
float s = (vTPosition.z < 0.0) ? 1.0 : 0.1;
|
||||
mixer.b = 1.0;
|
||||
mixer.a = mirror_effect * s + mixer.a * (1.0 - s);
|
||||
}
|
||||
} else if(floatnear(mirror_view, 2.0)) {
|
||||
// FACE VIEW
|
||||
if(floatnear(mirroring.x, 1.0) && vTPosition.x < 0.0) {
|
||||
mixer.r = 1.0;
|
||||
mixer.a = mirror_effect;
|
||||
}
|
||||
if(floatnear(mirroring.y, 1.0) && vTPosition.y > 0.0) {
|
||||
mixer.g = 1.0;
|
||||
mixer.a = mirror_effect;
|
||||
}
|
||||
if(floatnear(mirroring.z, 1.0) && vTPosition.z < 0.0) {
|
||||
mixer.b = 1.0;
|
||||
mixer.a = mirror_effect;
|
||||
}
|
||||
}
|
||||
float m0 = mixer.a, m1 = 1.0 - mixer.a;
|
||||
return vec4(mixer.rgb * m0 + orig.rgb * m1, m0 + orig.a * m1);
|
||||
}
|
||||
|
||||
void main() {
|
||||
float clip = clip_end - clip_start;
|
||||
float focus = (view_distance - clip_start) / clip + 0.04;
|
||||
vec3 rgb = vColor.rgb;
|
||||
float alpha = vColor.a;
|
||||
|
||||
//gl_FragColor = coloring(vColor);
|
||||
//gl_FragDepth = gl_FragCoord.z * 0.9999;
|
||||
//return;
|
||||
|
||||
if(use_rounding > 0.5 && length(gl_PointCoord - vec2(0.5,0.5)) > 0.5) discard;
|
||||
|
||||
if(floatnear(perspective, 1.0)) {
|
||||
// perspective projection
|
||||
vec3 v = vCPosition.xyz / vCPosition.w;
|
||||
float l = length(v);
|
||||
float l_clip = (l - clip_start) / clip;
|
||||
float d = -dot(vCNormal, v) / l;
|
||||
if(d <= 0.0) {
|
||||
if(cull_backfaces > 0.5) {
|
||||
alpha = 0.0;
|
||||
discard;
|
||||
} else {
|
||||
alpha *= alpha_backface;
|
||||
}
|
||||
}
|
||||
|
||||
float focus_push = focus_mult * sign(focus - l_clip) * pow(abs(focus - l_clip), 4.0) * 400.0;
|
||||
float dist_push = pow(view_distance, 3.0) * 0.000001;
|
||||
|
||||
// MAGIC!
|
||||
gl_FragDepth =
|
||||
gl_FragCoord.z
|
||||
- offset * l_clip * 200.0
|
||||
- dotoffset * l_clip * 0.0001 * (1.0 - d)
|
||||
- focus_push
|
||||
;
|
||||
} else {
|
||||
// orthographic projection
|
||||
vec3 v = vec3(0, 0, clip * 0.5); // + vCPosition.xyz / vCPosition.w;
|
||||
float l = length(v);
|
||||
float l_clip = (l - clip_start) / clip;
|
||||
float d = dot(vCNormal, v) / l;
|
||||
if(d <= 0.0) {
|
||||
if(cull_backfaces > 0.5) {
|
||||
alpha = 0.0;
|
||||
discard;
|
||||
} else {
|
||||
alpha *= alpha_backface;
|
||||
}
|
||||
}
|
||||
|
||||
// MAGIC!
|
||||
gl_FragDepth =
|
||||
gl_FragCoord.z
|
||||
- offset * l_clip * 1.0
|
||||
+ dotoffset * l_clip * 0.000001 * (1.0 - d)
|
||||
;
|
||||
}
|
||||
|
||||
alpha *= pow(max(vCNormal.z, 0.01), 0.25);
|
||||
|
||||
outColor = coloring(vec4(rgb, alpha));
|
||||
}
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
[remap]
|
||||
|
||||
importer="glsl"
|
||||
type="RDShaderFile"
|
||||
uid="uid://boaqy00a8vtst"
|
||||
path="res://.godot/imported/bmesh_render_old.glsl-d47999fa51bbeff357ad06b40627c9ea.res"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/shaders/bmesh_render_old.glsl"
|
||||
dest_files=["res://.godot/imported/bmesh_render_old.glsl-d47999fa51bbeff357ad06b40627c9ea.res"]
|
||||
|
||||
[params]
|
||||
|
||||
+259
@@ -0,0 +1,259 @@
|
||||
uniform vec4 color; // color of geometry if not selected
|
||||
uniform vec4 color_selected; // color of geometry if selected
|
||||
|
||||
uniform bool use_selection; // false: ignore selected, true: consider selected
|
||||
uniform bool use_rounding;
|
||||
|
||||
uniform mat4 matrix_m; // model xform matrix
|
||||
uniform mat3 matrix_mn; // model xform matrix for normal (inv transpose of matrix_m)
|
||||
uniform mat4 matrix_t; // target xform matrix
|
||||
uniform mat4 matrix_ti; // target xform matrix inverse
|
||||
uniform mat4 matrix_v; // view xform matrix
|
||||
uniform mat3 matrix_vn; // view xform matrix for normal
|
||||
uniform mat4 matrix_p; // projection matrix
|
||||
|
||||
uniform int mirror_view; // 0=none; 1=draw edge at plane; 2=color faces on far side of plane
|
||||
uniform float mirror_effect; // strength of effect: 0=none, 1=full
|
||||
uniform bvec3 mirroring; // mirror along axis: 0=false, 1=true
|
||||
uniform vec3 mirror_o; // mirroring origin wrt world
|
||||
uniform vec3 mirror_x; // mirroring x-axis wrt world
|
||||
uniform vec3 mirror_y; // mirroring y-axis wrt world
|
||||
uniform vec3 mirror_z; // mirroring z-axis wrt world
|
||||
|
||||
uniform float hidden; // affects alpha for geometry below surface. 0=opaque, 1=transparent
|
||||
uniform vec3 vert_scale; // used for mirroring
|
||||
uniform float normal_offset; // how far to push geometry along normal
|
||||
uniform bool constrain_offset; // should constrain offset by focus
|
||||
|
||||
uniform vec3 dir_forward; // forward direction
|
||||
uniform float unit_scaling_factor;
|
||||
|
||||
uniform bool perspective;
|
||||
uniform float clip_start;
|
||||
uniform float clip_end;
|
||||
uniform float view_distance;
|
||||
uniform vec2 screen_size;
|
||||
|
||||
uniform float focus_mult;
|
||||
uniform float offset;
|
||||
uniform float dotoffset;
|
||||
|
||||
uniform bool cull_backfaces;
|
||||
uniform float alpha_backface;
|
||||
|
||||
uniform float radius;
|
||||
|
||||
|
||||
attribute vec3 vert_pos; // position wrt model
|
||||
attribute vec2 vert_offset;
|
||||
attribute vec3 vert_norm; // normal wrt model
|
||||
attribute float selected; // is vertex selected? 0=no; 1=yes
|
||||
|
||||
|
||||
varying vec4 vPPosition; // final position (projected)
|
||||
varying vec4 vCPosition; // position wrt camera
|
||||
varying vec4 vTPosition; // position wrt target
|
||||
varying vec4 vCTPosition_x; // position wrt target camera
|
||||
varying vec4 vCTPosition_y; // position wrt target camera
|
||||
varying vec4 vCTPosition_z; // position wrt target camera
|
||||
varying vec4 vPTPosition_x; // position wrt target projected
|
||||
varying vec4 vPTPosition_y; // position wrt target projected
|
||||
varying vec4 vPTPosition_z; // position wrt target projected
|
||||
varying vec3 vCNormal; // normal wrt camera
|
||||
varying vec4 vColor; // color of geometry (considers selection)
|
||||
varying vec2 vPCPosition;
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// vertex shader
|
||||
|
||||
vec4 get_pos(vec3 p) {
|
||||
float mult = 1.0;
|
||||
if(constrain_offset) {
|
||||
mult = 1.0;
|
||||
} else {
|
||||
float clip_dist = clip_end - clip_start;
|
||||
float focus = (view_distance - clip_start) / clip_dist + 0.04;
|
||||
mult = focus;
|
||||
}
|
||||
return vec4((p + vert_norm * normal_offset * mult * unit_scaling_factor) * vert_scale, 1.0);
|
||||
}
|
||||
|
||||
vec4 xyz(vec4 v) {
|
||||
return vec4(v.xyz / abs(v.w), sign(v.w));
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 vo = vert_offset * 2 - vec2(1, 1);
|
||||
vec4 off = vec4((radius + 2) * vo / screen_size, 0, 0);
|
||||
|
||||
vec4 pos = get_pos(vert_pos);
|
||||
vec3 norm = normalize(vert_norm * vert_scale);
|
||||
|
||||
vec4 wpos = matrix_m * pos;
|
||||
vec3 wnorm = normalize(matrix_mn * norm);
|
||||
|
||||
vec4 tpos = matrix_ti * wpos;
|
||||
vec3 tnorm = vec3(
|
||||
dot(wnorm, mirror_x),
|
||||
dot(wnorm, mirror_y),
|
||||
dot(wnorm, mirror_z));
|
||||
|
||||
vCPosition = matrix_v * wpos;
|
||||
vPPosition = off + xyz(matrix_p * matrix_v * wpos);
|
||||
vPCPosition = xyz(matrix_p * matrix_v * wpos).xy;
|
||||
|
||||
vCNormal = normalize(matrix_vn * wnorm);
|
||||
|
||||
vTPosition = tpos;
|
||||
vCTPosition_x = matrix_v * matrix_t * vec4(0.0, tpos.y, tpos.z, 1.0);
|
||||
vCTPosition_y = matrix_v * matrix_t * vec4(tpos.x, 0.0, tpos.z, 1.0);
|
||||
vCTPosition_z = matrix_v * matrix_t * vec4(tpos.x, tpos.y, 0.0, 1.0);
|
||||
vPTPosition_x = matrix_p * vCTPosition_x;
|
||||
vPTPosition_y = matrix_p * vCTPosition_y;
|
||||
vPTPosition_z = matrix_p * vCTPosition_z;
|
||||
|
||||
gl_Position = vPPosition;
|
||||
|
||||
vColor = (!use_selection || selected < 0.5) ? color : color_selected;
|
||||
vColor.a *= (selected > 0.5) ? 1.0 : 1.0 - hidden;
|
||||
//vColor.a *= 1.0 - hidden;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// fragment shader
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
vec3 xyz(vec4 v) { return v.xyz / v.w; }
|
||||
|
||||
// adjusts color based on mirroring settings and fragment position
|
||||
vec4 coloring(vec4 orig) {
|
||||
vec4 mixer = vec4(0.6, 0.6, 0.6, 0.0);
|
||||
if(mirror_view == 0) {
|
||||
// NO SYMMETRY VIEW
|
||||
} else if(mirror_view == 1) {
|
||||
// EDGE VIEW
|
||||
float edge_width = 5.0 / screen_size.y;
|
||||
vec3 viewdir;
|
||||
if(perspective) {
|
||||
viewdir = normalize(xyz(vCPosition));
|
||||
} else {
|
||||
viewdir = vec3(0,0,1);
|
||||
}
|
||||
vec3 diffc_x = xyz(vCTPosition_x) - xyz(vCPosition);
|
||||
vec3 diffc_y = xyz(vCTPosition_y) - xyz(vCPosition);
|
||||
vec3 diffc_z = xyz(vCTPosition_z) - xyz(vCPosition);
|
||||
vec3 dirc_x = normalize(diffc_x);
|
||||
vec3 dirc_y = normalize(diffc_y);
|
||||
vec3 dirc_z = normalize(diffc_z);
|
||||
vec3 diffp_x = xyz(vPTPosition_x) - xyz(vPPosition);
|
||||
vec3 diffp_y = xyz(vPTPosition_y) - xyz(vPPosition);
|
||||
vec3 diffp_z = xyz(vPTPosition_z) - xyz(vPPosition);
|
||||
vec3 aspect = vec3(1.0, screen_size.y / screen_size.x, 0.0);
|
||||
|
||||
if(mirroring.x && length(diffp_x * aspect) < edge_width * (1.0 - pow(abs(dot(viewdir,dirc_x)), 10.0))) {
|
||||
float s = (vTPosition.x < 0.0) ? 1.0 : 0.1;
|
||||
mixer.r = 1.0;
|
||||
mixer.a = mirror_effect * s + mixer.a * (1.0 - s);
|
||||
}
|
||||
if(mirroring.y && length(diffp_y * aspect) < edge_width * (1.0 - pow(abs(dot(viewdir,dirc_y)), 10.0))) {
|
||||
float s = (vTPosition.y > 0.0) ? 1.0 : 0.1;
|
||||
mixer.g = 1.0;
|
||||
mixer.a = mirror_effect * s + mixer.a * (1.0 - s);
|
||||
}
|
||||
if(mirroring.z && length(diffp_z * aspect) < edge_width * (1.0 - pow(abs(dot(viewdir,dirc_z)), 10.0))) {
|
||||
float s = (vTPosition.z < 0.0) ? 1.0 : 0.1;
|
||||
mixer.b = 1.0;
|
||||
mixer.a = mirror_effect * s + mixer.a * (1.0 - s);
|
||||
}
|
||||
} else if(mirror_view == 2) {
|
||||
// FACE VIEW
|
||||
if(mirroring.x && vTPosition.x < 0.0) {
|
||||
mixer.r = 1.0;
|
||||
mixer.a = mirror_effect;
|
||||
}
|
||||
if(mirroring.y && vTPosition.y > 0.0) {
|
||||
mixer.g = 1.0;
|
||||
mixer.a = mirror_effect;
|
||||
}
|
||||
if(mirroring.z && vTPosition.z < 0.0) {
|
||||
mixer.b = 1.0;
|
||||
mixer.a = mirror_effect;
|
||||
}
|
||||
}
|
||||
float m0 = mixer.a, m1 = 1.0 - mixer.a;
|
||||
return vec4(mixer.rgb * m0 + orig.rgb * m1, m0 + orig.a * m1);
|
||||
}
|
||||
|
||||
void main() {
|
||||
float clip = clip_end - clip_start;
|
||||
float focus = (view_distance - clip_start) / clip + 0.04;
|
||||
vec3 rgb = vColor.rgb;
|
||||
float alpha = vColor.a;
|
||||
|
||||
if(use_rounding) {
|
||||
float dist_from_center = length(screen_size * (vPCPosition - vPPosition.xy));
|
||||
float alpha_mult = 1.0 - (dist_from_center - radius);
|
||||
if(alpha_mult <= 0) {
|
||||
discard;
|
||||
return;
|
||||
}
|
||||
alpha *= alpha_mult;
|
||||
}
|
||||
|
||||
if(perspective) {
|
||||
// perspective projection
|
||||
vec3 v = xyz(vCPosition);
|
||||
float l = length(v);
|
||||
float l_clip = (l - clip_start) / clip;
|
||||
float d = -dot(vCNormal, v) / l;
|
||||
if(d <= 0.0) {
|
||||
if(cull_backfaces) {
|
||||
alpha = 0.0;
|
||||
discard;
|
||||
return;
|
||||
} else {
|
||||
alpha *= alpha_backface;
|
||||
}
|
||||
}
|
||||
|
||||
float focus_push = focus_mult * sign(focus - l_clip) * pow(abs(focus - l_clip), 4.0) * 400.0;
|
||||
float dist_push = pow(view_distance, 3.0) * 0.000001;
|
||||
|
||||
// MAGIC!
|
||||
gl_FragDepth =
|
||||
gl_FragCoord.z
|
||||
- offset * l_clip * 200.0
|
||||
- dotoffset * l_clip * 0.0001 * (1.0 - d)
|
||||
- focus_push
|
||||
;
|
||||
} else {
|
||||
// orthographic projection
|
||||
vec3 v = vec3(0, 0, clip * 0.5); // + vCPosition.xyz / vCPosition.w;
|
||||
float l = length(v);
|
||||
float l_clip = (l - clip_start) / clip;
|
||||
float d = dot(vCNormal, v) / l;
|
||||
if(d <= 0.0) {
|
||||
if(cull_backfaces) {
|
||||
alpha = 0.0;
|
||||
discard;
|
||||
return;
|
||||
} else {
|
||||
alpha *= alpha_backface;
|
||||
}
|
||||
}
|
||||
|
||||
// MAGIC!
|
||||
gl_FragDepth =
|
||||
gl_FragCoord.z
|
||||
- offset * l_clip * 1.0
|
||||
+ dotoffset * l_clip * 0.000001 * (1.0 - d)
|
||||
;
|
||||
}
|
||||
|
||||
alpha *= pow(max(vCNormal.z, 0.01), 0.25);
|
||||
outColor = coloring(vec4(rgb, alpha));
|
||||
}
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
[remap]
|
||||
|
||||
importer="glsl"
|
||||
type="RDShaderFile"
|
||||
uid="uid://ctp5dpovwud4n"
|
||||
path="res://.godot/imported/bmesh_render_verts.glsl-9a029148102a1ca62b9f56406ba73f13.res"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/shaders/bmesh_render_verts.glsl"
|
||||
dest_files=["res://.godot/imported/bmesh_render_verts.glsl-9a029148102a1ca62b9f56406ba73f13.res"]
|
||||
|
||||
[params]
|
||||
|
||||
+33
@@ -0,0 +1,33 @@
|
||||
uniform mat4 uMVPMatrix;
|
||||
|
||||
attribute vec2 vPos;
|
||||
attribute vec4 vColor;
|
||||
attribute float vDistAccum;
|
||||
|
||||
varying vec4 aColor;
|
||||
varying float aDistAccum;
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// vertex shader
|
||||
|
||||
#version 330
|
||||
|
||||
void main() {
|
||||
gl_Position = uMVPMatrix * vec4(vPos, 0.0, 1.0);
|
||||
aColor = vColor;
|
||||
aDistAccum = vDistAccum;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// fragment shader
|
||||
|
||||
#version 330
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
if(mod(int(aDistAccum / 2), 4) >= 2) discard;
|
||||
outColor = aColor;
|
||||
}
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
[remap]
|
||||
|
||||
importer="glsl"
|
||||
type="RDShaderFile"
|
||||
uid="uid://dvia0yn8w0wp8"
|
||||
path="res://.godot/imported/brushstroke.glsl-84fe5abf680a06d301fa790284d626fc.res"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/shaders/brushstroke.glsl"
|
||||
dest_files=["res://.godot/imported/brushstroke.glsl-84fe5abf680a06d301fa790284d626fc.res"]
|
||||
|
||||
[params]
|
||||
|
||||
+35
@@ -0,0 +1,35 @@
|
||||
uniform mat4 uMVPMatrix;
|
||||
uniform float uInOut;
|
||||
|
||||
attribute vec4 vPos;
|
||||
attribute vec4 vInColor;
|
||||
attribute vec4 vOutColor;
|
||||
|
||||
varying vec4 aInColor;
|
||||
varying vec4 aOutColor;
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// vertex shader
|
||||
|
||||
#version 330
|
||||
|
||||
void main() {
|
||||
gl_Position = uMVPMatrix * vPos;
|
||||
aInColor = vInColor;
|
||||
aOutColor = vOutColor;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// fragment shader
|
||||
|
||||
#version 330
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
float d = 2.0 * distance(gl_PointCoord, vec2(0.5, 0.5));
|
||||
if(d > 1.0) discard;
|
||||
outColor = (d > uInOut) ? aOutColor : aInColor;
|
||||
}
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
[remap]
|
||||
|
||||
importer="glsl"
|
||||
type="RDShaderFile"
|
||||
uid="uid://dgdfcqyqyawtw"
|
||||
path="res://.godot/imported/circle.glsl-4da0d16912b8b92fbcdc6f375b12caa9.res"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/shaders/circle.glsl"
|
||||
dest_files=["res://.godot/imported/circle.glsl-4da0d16912b8b92fbcdc6f375b12caa9.res"]
|
||||
|
||||
[params]
|
||||
|
||||
+78
@@ -0,0 +1,78 @@
|
||||
/*
|
||||
draws an antialiased, stippled circle
|
||||
ex: stipple [3,2] color0 '=' color1 '-'
|
||||
produces '===--===--===--===-' (just wrapped as a circle!)
|
||||
*/
|
||||
|
||||
#define PI 3.14159265359
|
||||
#define TAU 6.28318530718
|
||||
|
||||
uniform vec2 screensize; // width,height of screen (for antialiasing)
|
||||
uniform mat4 MVPMatrix; // pixel matrix
|
||||
uniform vec2 center; // center of circle
|
||||
uniform float radius; // radius of circle
|
||||
uniform vec2 stipple; // lengths of on/off stipple
|
||||
uniform float stippleOffset; // length to shift initial stipple of front
|
||||
uniform vec4 color0; // color of on stipple
|
||||
uniform vec4 color1; // color of off stipple
|
||||
uniform float width; // line width, perpendicular to line
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// vertex shader
|
||||
|
||||
in vec2 pos; // x: [0,1], ratio of circumference. y: [0,1], inner/outer radius (width)
|
||||
|
||||
noperspective out vec2 vpos; // position scaled by screensize
|
||||
noperspective out vec2 cpos; // center of line, scaled by screensize
|
||||
noperspective out float offset; // stipple offset of individual fragment
|
||||
|
||||
void main() {
|
||||
float circumference = TAU * radius;
|
||||
float ang = TAU * pos.x;
|
||||
float r = radius + (pos.y - 0.5) * (width + 2.0);
|
||||
vec2 v = vec2(cos(ang), sin(ang));
|
||||
vec2 p = center + vec2(0.5,0.5) + r * v;
|
||||
vec2 cp = center + vec2(0.5,0.5) + radius * v;
|
||||
vec4 pcp = MVPMatrix * vec4(cp, 0.0, 1.0);
|
||||
gl_Position = MVPMatrix * vec4(p, 0.0, 1.0);
|
||||
offset = circumference * pos.x + stippleOffset;
|
||||
vpos = vec2(gl_Position.x * screensize.x, gl_Position.y * screensize.y);
|
||||
cpos = vec2(pcp.x * screensize.x, pcp.y * screensize.y);
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// fragment shader
|
||||
|
||||
noperspective in vec2 vpos;
|
||||
noperspective in vec2 cpos;
|
||||
noperspective in float offset;
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
// stipple
|
||||
if(stipple.y <= 0) { // stipple disabled
|
||||
outColor = color0;
|
||||
} else {
|
||||
float t = stipple.x + stipple.y;
|
||||
float s = mod(offset, t);
|
||||
float sd = s - stipple.x;
|
||||
if(s <= 0.5 || s >= t - 0.5) {
|
||||
outColor = mix(color1, color0, mod(s + 0.5, t));
|
||||
} else if(s >= stipple.x - 0.5 && s <= stipple.x + 0.5) {
|
||||
outColor = mix(color0, color1, s - (stipple.x - 0.5));
|
||||
} else if(s < stipple.x) {
|
||||
outColor = color0;
|
||||
} else {
|
||||
outColor = color1;
|
||||
}
|
||||
}
|
||||
// antialias along edge of line
|
||||
float cdist = length(cpos - vpos);
|
||||
if(cdist > width) {
|
||||
outColor.a *= clamp(1.0 - (cdist - width), 0.0, 1.0);
|
||||
}
|
||||
}
|
||||
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
[remap]
|
||||
|
||||
importer="glsl"
|
||||
type="RDShaderFile"
|
||||
uid="uid://dipfr275tpuoj"
|
||||
path="res://.godot/imported/circle_2D.glsl-94eb0fd6821260572ee695a12dfb5998.res"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/shaders/circle_2D.glsl"
|
||||
dest_files=["res://.godot/imported/circle_2D.glsl-94eb0fd6821260572ee695a12dfb5998.res"]
|
||||
|
||||
[params]
|
||||
|
||||
+34
@@ -0,0 +1,34 @@
|
||||
#define PI 3.14159265359
|
||||
#define TAU 6.28318530718
|
||||
|
||||
uniform mat4 MVPMatrix; // pixel matrix
|
||||
uniform vec3 center; // center of circle
|
||||
uniform vec4 color; // color of circle
|
||||
uniform vec3 plane_x; // x direction in plane the circle lies in
|
||||
uniform vec3 plane_y; // y direction in plane the circle lies in
|
||||
uniform float radius; // radius of circle
|
||||
uniform float width; // line width, perpendicular to line (in plane)
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// vertex shader
|
||||
|
||||
in vec2 pos; // x: [0,1], ratio of circumference. y: [0,1], inner/outer radius (width)
|
||||
|
||||
void main() {
|
||||
float ang = TAU * pos.x;
|
||||
float r = radius + pos.y * width;
|
||||
vec3 p = center + r * (plane_x * cos(ang) + plane_y * sin(ang));
|
||||
gl_Position = MVPMatrix * vec4(p, 1.0);
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// fragment shader
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
outColor = color;
|
||||
}
|
||||
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
[remap]
|
||||
|
||||
importer="glsl"
|
||||
type="RDShaderFile"
|
||||
uid="uid://burcc1mtgf38j"
|
||||
path="res://.godot/imported/circle_3D.glsl-191982998016c51ad47063898682d8b0.res"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/shaders/circle_3D.glsl"
|
||||
dest_files=["res://.godot/imported/circle_3D.glsl-191982998016c51ad47063898682d8b0.res"]
|
||||
|
||||
[params]
|
||||
|
||||
+40
@@ -0,0 +1,40 @@
|
||||
uniform vec2 uScreenSize;
|
||||
uniform mat4 uMVPMatrix;
|
||||
|
||||
attribute vec4 vPos;
|
||||
attribute vec4 vFrom;
|
||||
attribute vec4 vColor;
|
||||
attribute float vRadius;
|
||||
|
||||
varying vec4 aColor;
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// vertex shader
|
||||
|
||||
#version 330
|
||||
|
||||
void main() {
|
||||
vec4 p0 = uMVPMatrix * vPos;
|
||||
vec4 p1 = uMVPMatrix * vFrom;
|
||||
|
||||
vec2 s0 = uScreenSize * p0.xy / p0.w;
|
||||
vec2 s1 = uScreenSize * p1.xy / p1.w;
|
||||
vec2 d = normalize(s1 - s0);
|
||||
vec2 s2 = s0 + d * vRadius;
|
||||
|
||||
gl_Position = vec4(s2 / uScreenSize * p0.w, p0.z, p0.w);
|
||||
aColor = vColor;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// fragment shader
|
||||
|
||||
#version 330
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
outColor = aColor;
|
||||
}
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
[remap]
|
||||
|
||||
importer="glsl"
|
||||
type="RDShaderFile"
|
||||
uid="uid://hv4nft6gjfbk"
|
||||
path="res://.godot/imported/edgeshorten.glsl-ac29532c8cc9f0b87ec9f39745da8533.res"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/shaders/edgeshorten.glsl"
|
||||
dest_files=["res://.godot/imported/edgeshorten.glsl-ac29532c8cc9f0b87ec9f39745da8533.res"]
|
||||
|
||||
[params]
|
||||
|
||||
+76
@@ -0,0 +1,76 @@
|
||||
/*
|
||||
draws an antialiased, stippled line
|
||||
ex: stipple [3,2] color0 '=' color1 '-'
|
||||
produces '===--===--===--===-'
|
||||
| |
|
||||
\_pos0 pos1_/
|
||||
*/
|
||||
|
||||
uniform vec2 screensize; // width,height of screen (for antialiasing)
|
||||
uniform mat4 MVPMatrix; // pixel matrix
|
||||
uniform vec2 pos0; // front end of line
|
||||
uniform vec2 pos1; // back end of line
|
||||
uniform vec2 stipple; // lengths of on/off stipple
|
||||
uniform float stippleOffset; // length to shift initial stipple of front
|
||||
uniform vec4 color0; // color of on stipple
|
||||
uniform vec4 color1; // color of off stipple
|
||||
uniform float width; // line width, perpendicular to line
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// vertex shader
|
||||
|
||||
in vec2 pos; // which corner of line ([0,0], [0,1], [1,1], [1,0])
|
||||
|
||||
noperspective out vec2 vpos; // position scaled by screensize
|
||||
noperspective out vec2 cpos; // center of line, scaled by screensize
|
||||
noperspective out float offset; // stipple offset of individual fragment
|
||||
|
||||
void main() {
|
||||
vec2 v01 = pos1 - pos0;
|
||||
vec2 d01 = normalize(v01);
|
||||
vec2 perp = vec2(-d01.y, d01.x);
|
||||
vec2 cp = pos0 + vec2(0.5,0.5) + (pos.x * v01);
|
||||
vec2 p = cp + ((width+2.0) * (pos.y - 0.5) * perp);
|
||||
vec4 pcp = MVPMatrix * vec4(cp, 0.0, 1.0);
|
||||
gl_Position = MVPMatrix * vec4(p, 0.0, 1.0);
|
||||
offset = length(v01) * pos.x + stippleOffset;
|
||||
vpos = vec2(gl_Position.x * screensize.x, gl_Position.y * screensize.y);
|
||||
cpos = vec2(pcp.x * screensize.x, pcp.y * screensize.y);
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// fragment shader
|
||||
|
||||
noperspective in vec2 vpos;
|
||||
noperspective in vec2 cpos;
|
||||
noperspective in float offset;
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
// stipple
|
||||
if(stipple.y <= 0) { // stipple disabled
|
||||
outColor = color0;
|
||||
} else {
|
||||
float t = stipple.x + stipple.y;
|
||||
float s = mod(offset, t);
|
||||
float sd = s - stipple.x;
|
||||
vec4 colors = color1;
|
||||
if(colors.a < (1.0/255.0)) colors.rgb = color0.rgb;
|
||||
if(s <= 0.5 || s >= t - 0.5) {
|
||||
outColor = mix(colors, color0, mod(s + 0.5, t));
|
||||
} else if(s >= stipple.x - 0.5 && s <= stipple.x + 0.5) {
|
||||
outColor = mix(color0, colors, s - (stipple.x - 0.5));
|
||||
} else if(s < stipple.x) {
|
||||
outColor = color0;
|
||||
} else {
|
||||
outColor = colors;
|
||||
}
|
||||
}
|
||||
// antialias along edge of line
|
||||
float cdist = length(cpos - vpos);
|
||||
if(cdist > width) {
|
||||
outColor.a *= clamp(1.0 - (cdist - width), 0.0, 1.0);
|
||||
}
|
||||
}
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
[remap]
|
||||
|
||||
importer="glsl"
|
||||
type="RDShaderFile"
|
||||
uid="uid://6d7xgy7qt0ve"
|
||||
path="res://.godot/imported/lineseg_2D.glsl-1fe4d78a9561c152623e95fb5cdb480f.res"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/shaders/lineseg_2D.glsl"
|
||||
dest_files=["res://.godot/imported/lineseg_2D.glsl-1fe4d78a9561c152623e95fb5cdb480f.res"]
|
||||
|
||||
[params]
|
||||
|
||||
+53
@@ -0,0 +1,53 @@
|
||||
uniform vec2 uScreenSize;
|
||||
uniform mat4 uMVPMatrix;
|
||||
|
||||
uniform vec2 uPos0;
|
||||
uniform vec2 uPos1;
|
||||
uniform vec4 uColor0;
|
||||
uniform vec4 uColor1;
|
||||
uniform float uWidth;
|
||||
|
||||
uniform vec2 uStipple;
|
||||
uniform float uStippleOffset;
|
||||
|
||||
attribute vec2 aWeight;
|
||||
|
||||
varying vec4 vPos;
|
||||
varying float vDist;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// vertex shader
|
||||
|
||||
#version 330
|
||||
|
||||
void main() {
|
||||
vec2 d01 = normalize(uPos1 - uPos0);
|
||||
vec2 perp = vec2(-d01.y, d01.x);
|
||||
float dist = distance(uPos0, uPos1);
|
||||
|
||||
vec2 p =
|
||||
(1.0 - aWeight.x) * uPos0 +
|
||||
aWeight.x * uPos1 +
|
||||
(aWeight.y - 0.5) * uWidth * perp;
|
||||
vPos = uMVPMatrix * vec4(p, 0.0, 1.0);
|
||||
vDist = dist * aWeight.x;
|
||||
gl_Position = vPos;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// fragment shader
|
||||
|
||||
#version 330
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
float s = mod(vDist + uStippleOffset, uStipple.x + uStipple.y);
|
||||
if(s <= uStipple.x) {
|
||||
outColor = uColor0;
|
||||
} else {
|
||||
outColor = uColor1;
|
||||
if(uColor1.a <= 0) discard;
|
||||
}
|
||||
}
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
[remap]
|
||||
|
||||
importer="glsl"
|
||||
type="RDShaderFile"
|
||||
uid="uid://yjee3y6rjuq2"
|
||||
path="res://.godot/imported/linesegment.glsl-0793b964a97cd1bf02e458f63e069f56.res"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/shaders/linesegment.glsl"
|
||||
dest_files=["res://.godot/imported/linesegment.glsl-0793b964a97cd1bf02e458f63e069f56.res"]
|
||||
|
||||
[params]
|
||||
|
||||
+44
@@ -0,0 +1,44 @@
|
||||
uniform mat4 MVPMatrix; // pixel matrix
|
||||
uniform vec2 screensize; // width,height of screen (for antialiasing)
|
||||
uniform vec2 center; // center of point
|
||||
uniform float radius; // radius of circle
|
||||
uniform float border; // width of border
|
||||
uniform vec4 color; // color point
|
||||
uniform vec4 colorBorder; // color of border
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// vertex shader
|
||||
|
||||
in vec2 pos; // four corners of point ([0,0], [0,1], [1,1], [1,0])
|
||||
|
||||
noperspective out vec2 vpos; // position scaled by screensize
|
||||
|
||||
void main() {
|
||||
vec2 p = center + vec2((pos.x - 0.5) * (radius+border), (pos.y - 0.5) * (radius+border));
|
||||
gl_Position = MVPMatrix * vec4(p, 0.0, 1.0);
|
||||
vpos = vec2(gl_Position.x * screensize.x, gl_Position.y * screensize.y); // just p?
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// fragment shader
|
||||
|
||||
noperspective in vec2 vpos;
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
vec4 colorb = colorBorder;
|
||||
if(colorb.a < (1.0/255.0)) colorb.rgb = color.rgb;
|
||||
vec2 ctr = (MVPMatrix * vec4(center, 0.0, 1.0)).xy;
|
||||
float d = distance(vpos, vec2(ctr.x * screensize.x, ctr.y * screensize.y));
|
||||
if(d > radius + border) discard;
|
||||
if(d <= radius) {
|
||||
float d2 = radius - d;
|
||||
outColor = mix(colorb, color, clamp(d2 - border/2, 0.0, 1.0));
|
||||
} else {
|
||||
float d2 = d - radius;
|
||||
outColor = mix(colorb, vec4(colorb.rgb,0), clamp(d2 - border/2, 0.0, 1.0));
|
||||
}
|
||||
}
|
||||
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
[remap]
|
||||
|
||||
importer="glsl"
|
||||
type="RDShaderFile"
|
||||
uid="uid://ct1c63d67sgtp"
|
||||
path="res://.godot/imported/point_2D.glsl-38530721d676c5eb02adb50f182d6d49.res"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/shaders/point_2D.glsl"
|
||||
dest_files=["res://.godot/imported/point_2D.glsl-38530721d676c5eb02adb50f182d6d49.res"]
|
||||
|
||||
[params]
|
||||
|
||||
+41
@@ -0,0 +1,41 @@
|
||||
uniform mat4 MVPMatrix; // pixel matrix
|
||||
uniform vec2 screensize; // width,height of screen (for antialiasing)
|
||||
|
||||
uniform vec2 pos0;
|
||||
uniform vec4 color0;
|
||||
|
||||
uniform vec2 pos1;
|
||||
uniform vec4 color1;
|
||||
|
||||
uniform vec2 pos2;
|
||||
uniform vec4 color2;
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// vertex shader
|
||||
|
||||
in vec2 pos; // x: [0,1], alpha. y: [0,1], beta
|
||||
|
||||
out vec4 color;
|
||||
|
||||
void main() {
|
||||
float a = clamp(pos.x, 0.0, 1.0);
|
||||
float b = clamp(pos.y, 0.0, 1.0);
|
||||
float c = 1.0 - a - b;
|
||||
vec2 p = pos0 * a + pos1 * b + pos2 * c;
|
||||
gl_Position = MVPMatrix * vec4(p, 0.0, 1.0);
|
||||
color = color0 * a + color1 * b + color2 * c;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// fragment shader
|
||||
|
||||
in vec4 color;
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
outColor = color;
|
||||
}
|
||||
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
[remap]
|
||||
|
||||
importer="glsl"
|
||||
type="RDShaderFile"
|
||||
uid="uid://nrw1lnh80b6a"
|
||||
path="res://.godot/imported/triangle_2D.glsl-45ff10e936275be9ae51871b6f0c7410.res"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/shaders/triangle_2D.glsl"
|
||||
dest_files=["res://.godot/imported/triangle_2D.glsl-45ff10e936275be9ae51871b6f0c7410.res"]
|
||||
|
||||
[params]
|
||||
|
||||
+40
@@ -0,0 +1,40 @@
|
||||
uniform mat4 MVPMatrix; // view matrix
|
||||
|
||||
uniform vec3 pos0;
|
||||
uniform vec4 color0;
|
||||
|
||||
uniform vec3 pos1;
|
||||
uniform vec4 color1;
|
||||
|
||||
uniform vec3 pos2;
|
||||
uniform vec4 color2;
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// vertex shader
|
||||
|
||||
in vec2 pos; // x: [0,1], alpha. y: [0,1], beta
|
||||
|
||||
out vec4 color;
|
||||
|
||||
void main() {
|
||||
float a = clamp(pos.x, 0.0, 1.0);
|
||||
float b = clamp(pos.y, 0.0, 1.0);
|
||||
float c = 1.0 - a - b;
|
||||
vec3 p = pos0 * a + pos1 * b + pos2 * c;
|
||||
gl_Position = MVPMatrix * vec4(p, 1.0);
|
||||
color = color0 * a + color1 * b + color2 * c;
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// fragment shader
|
||||
|
||||
in vec4 color;
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
void main() {
|
||||
outColor = color;
|
||||
}
|
||||
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
[remap]
|
||||
|
||||
importer="glsl"
|
||||
type="RDShaderFile"
|
||||
uid="uid://doua25ld1yeew"
|
||||
path="res://.godot/imported/triangle_3D.glsl-22c67fdcf8e6e9e641b9e70c896857c6.res"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/shaders/triangle_3D.glsl"
|
||||
dest_files=["res://.godot/imported/triangle_3D.glsl-22c67fdcf8e6e9e641b9e70c896857c6.res"]
|
||||
|
||||
[params]
|
||||
|
||||
+301
@@ -0,0 +1,301 @@
|
||||
uniform mat4 uMVPMatrix;
|
||||
|
||||
uniform float left;
|
||||
uniform float right;
|
||||
uniform float top;
|
||||
uniform float bottom;
|
||||
uniform float width;
|
||||
uniform float height;
|
||||
|
||||
uniform float margin_left;
|
||||
uniform float margin_right;
|
||||
uniform float margin_top;
|
||||
uniform float margin_bottom;
|
||||
|
||||
uniform float padding_left;
|
||||
uniform float padding_right;
|
||||
uniform float padding_top;
|
||||
uniform float padding_bottom;
|
||||
|
||||
uniform float border_width;
|
||||
uniform float border_radius;
|
||||
uniform vec4 border_left_color;
|
||||
uniform vec4 border_right_color;
|
||||
uniform vec4 border_top_color;
|
||||
uniform vec4 border_bottom_color;
|
||||
|
||||
uniform vec4 background_color;
|
||||
|
||||
uniform int using_image;
|
||||
uniform int image_fit;
|
||||
uniform sampler2D image;
|
||||
|
||||
attribute vec2 pos;
|
||||
|
||||
varying vec2 screen_pos;
|
||||
|
||||
const bool DEBUG = false;
|
||||
const bool DEBUG_CHECKER = true;
|
||||
|
||||
const int REGION_OUTSIDE_LEFT = -4;
|
||||
const int REGION_OUTSIDE_BOTTOM = -3;
|
||||
const int REGION_OUTSIDE_RIGHT = -2;
|
||||
const int REGION_OUTSIDE_TOP = -1;
|
||||
const int REGION_OUTSIDE = 0;
|
||||
const int REGION_BORDER_TOP = 1;
|
||||
const int REGION_BORDER_RIGHT = 2;
|
||||
const int REGION_BORDER_BOTTOM = 3;
|
||||
const int REGION_BORDER_LEFT = 4;
|
||||
const int REGION_BACKGROUND = 5;
|
||||
const int REGION_ERROR = -100;
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// vertex shader
|
||||
|
||||
#version 330
|
||||
|
||||
precision highp float;
|
||||
|
||||
void main() {
|
||||
// set vertex to bottom-left, top-left, top-right, or bottom-right location, depending on pos
|
||||
vec2 p = vec2(
|
||||
(pos.x < 0.5) ? (left - 1) : (right + 1),
|
||||
(pos.y < 0.5) ? (bottom - 1) : (top + 1)
|
||||
);
|
||||
|
||||
screen_pos = p;
|
||||
gl_Position = uMVPMatrix * vec4(p, 0, 1);
|
||||
}
|
||||
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////
|
||||
// fragment shader
|
||||
|
||||
#version 330
|
||||
|
||||
precision highp float;
|
||||
|
||||
out vec4 outColor;
|
||||
|
||||
float sqr(float s) { return s * s; }
|
||||
|
||||
int get_region() {
|
||||
/* return values:
|
||||
0 - outside border region
|
||||
1 - top border
|
||||
2 - right border
|
||||
3 - bottom border
|
||||
4 - left border
|
||||
5 - inside border region
|
||||
-1 - ERROR (should never happen)
|
||||
*/
|
||||
|
||||
float dist_left = screen_pos.x - (left + margin_left);
|
||||
float dist_right = (right - margin_right + 1) - screen_pos.x;
|
||||
float dist_bottom = screen_pos.y - (bottom + margin_bottom - 1);
|
||||
float dist_top = (top - margin_top) - screen_pos.y;
|
||||
float radwid = max(border_radius, border_width);
|
||||
float rad = max(0, border_radius - border_width);
|
||||
float radwid2 = sqr(radwid);
|
||||
float rad2 = sqr(rad);
|
||||
float r2;
|
||||
|
||||
// outside
|
||||
float dist_min = min(min(min(dist_left, dist_right), dist_top), dist_bottom);
|
||||
if(dist_min < 0) {
|
||||
if(dist_min == dist_left) return REGION_OUTSIDE_LEFT;
|
||||
if(dist_min == dist_right) return REGION_OUTSIDE_RIGHT;
|
||||
if(dist_min == dist_top) return REGION_OUTSIDE_TOP;
|
||||
if(dist_min == dist_bottom) return REGION_OUTSIDE_BOTTOM;
|
||||
return REGION_ERROR;
|
||||
}
|
||||
|
||||
// within top and bottom, might be left or right side
|
||||
if(dist_bottom > radwid && dist_top > radwid) {
|
||||
if(dist_left > border_width && dist_right > border_width) return REGION_BACKGROUND;
|
||||
if(dist_left < dist_right) return REGION_BORDER_LEFT;
|
||||
return REGION_BORDER_RIGHT;
|
||||
}
|
||||
|
||||
// within left and right, might be bottom or top
|
||||
if(dist_left > radwid && dist_right > radwid) {
|
||||
if(dist_bottom > border_width && dist_top > border_width) return REGION_BACKGROUND;
|
||||
if(dist_bottom < dist_top) return REGION_BORDER_BOTTOM;
|
||||
return REGION_BORDER_TOP;
|
||||
}
|
||||
|
||||
// top-left
|
||||
if(dist_top <= radwid && dist_left <= radwid) {
|
||||
r2 = sqr(dist_left - radwid) + sqr(dist_top - radwid);
|
||||
if(r2 > radwid2) return REGION_OUTSIDE;
|
||||
if(r2 < rad2) return REGION_BACKGROUND;
|
||||
if(dist_left < dist_top) return REGION_BORDER_LEFT;
|
||||
return REGION_BORDER_TOP;
|
||||
}
|
||||
// top-right
|
||||
if(dist_top <= radwid && dist_right <= radwid) {
|
||||
r2 = sqr(dist_right - radwid) + sqr(dist_top - radwid);
|
||||
if(r2 > radwid2) return REGION_OUTSIDE;
|
||||
if(r2 < rad2) return REGION_BACKGROUND;
|
||||
if(dist_right < dist_top) return REGION_BORDER_RIGHT;
|
||||
return REGION_BORDER_TOP;
|
||||
}
|
||||
// bottom-left
|
||||
if(dist_bottom <= radwid && dist_left <= radwid) {
|
||||
r2 = sqr(dist_left - radwid) + sqr(dist_bottom - radwid);
|
||||
if(r2 > radwid2) return REGION_OUTSIDE;
|
||||
if(r2 < rad2) return REGION_BACKGROUND;
|
||||
if(dist_left < dist_bottom) return REGION_BORDER_LEFT;
|
||||
return REGION_BORDER_BOTTOM;
|
||||
}
|
||||
// bottom-right
|
||||
if(dist_bottom <= radwid && dist_right <= radwid) {
|
||||
r2 = sqr(dist_right - radwid) + sqr(dist_bottom - radwid);
|
||||
if(r2 > radwid2) return REGION_OUTSIDE;
|
||||
if(r2 < rad2) return REGION_BACKGROUND;
|
||||
if(dist_right < dist_bottom) return REGION_BORDER_RIGHT;
|
||||
return REGION_BORDER_BOTTOM;
|
||||
}
|
||||
|
||||
// something bad happened
|
||||
return REGION_ERROR;
|
||||
}
|
||||
|
||||
vec4 mix_image(vec4 bg) {
|
||||
vec4 c = bg;
|
||||
// drawing space
|
||||
float dw = width - (margin_left + border_width + padding_left + padding_right + border_width + margin_right);
|
||||
float dh = height - (margin_top + border_width + padding_top + padding_bottom + border_width + margin_bottom);
|
||||
float dx = screen_pos.x - (left + (margin_left + border_width + padding_left));
|
||||
float dy = -(screen_pos.y - (top - (margin_top + border_width + padding_top)));
|
||||
float dsx = dx / dw;
|
||||
float dsy = dy / dh;
|
||||
// texture
|
||||
vec2 tsz = textureSize(image, 0);
|
||||
float tw = tsz.x, th = tsz.y;
|
||||
float tx, ty;
|
||||
vec4 debug_color = vec4(0,0,0,0);
|
||||
switch(image_fit) {
|
||||
case 0:
|
||||
// object-fit: fill = stretch / squash to fill entire drawing space (non-uniform scale)
|
||||
// do nothing here
|
||||
tx = tw * dx / dw;
|
||||
ty = th * dy / dh;
|
||||
break;
|
||||
case 1: {
|
||||
// object-fit: contain = uniformly scale texture to fit entirely in drawing space (will be letterboxed)
|
||||
// find smaller scaled dimension, and use that
|
||||
float _tw, _th;
|
||||
if(dw / dh < tw / th) {
|
||||
// scaling by height is too big, so scale by width
|
||||
_tw = tw;
|
||||
_th = tw * dh / dw;
|
||||
} else {
|
||||
_tw = th * dw / dh;
|
||||
_th = th;
|
||||
}
|
||||
tx = dsx * _tw - (_tw - tw) / 2.0;
|
||||
ty = dsy * _th - (_th - th) / 2.0;
|
||||
break; }
|
||||
case 2: {
|
||||
// object-fit: cover = uniformly scale texture to fill entire drawing space (will be cropped)
|
||||
// find larger scaled dimension, and use that
|
||||
float _tw, _th;
|
||||
if(dw / dh > tw / th) {
|
||||
// scaling by height is too big, so scale by width
|
||||
_tw = tw;
|
||||
_th = tw * dh / dw;
|
||||
} else {
|
||||
_tw = th * dw / dh;
|
||||
_th = th;
|
||||
}
|
||||
tx = dsx * _tw - (_tw - tw) / 2.0;
|
||||
ty = dsy * _th - (_th - th) / 2.0;
|
||||
break; }
|
||||
case 3:
|
||||
// object-fit: scale-down = either none or contain, whichever is smaller
|
||||
if(dw >= tw && dh >= th) {
|
||||
// none
|
||||
tx = dx + (tw - dw) / 2.0;
|
||||
ty = dy + (th - dh) / 2.0;
|
||||
} else {
|
||||
float _tw, _th;
|
||||
if(dw / dh < tw / th) {
|
||||
// scaling by height is too big, so scale by width
|
||||
_tw = tw;
|
||||
_th = tw * dh / dw;
|
||||
} else {
|
||||
_tw = th * dw / dh;
|
||||
_th = th;
|
||||
}
|
||||
tx = dsx * _tw - (_tw - tw) / 2.0;
|
||||
ty = dsy * _th - (_th - th) / 2.0;
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
// object-fit: none (no resizing)
|
||||
tx = dx + (tw - dw) / 2.0;
|
||||
ty = dy + (th - dh) / 2.0;
|
||||
break;
|
||||
default: // error!
|
||||
tx = tw / 2.0;
|
||||
ty = th / 2.0;
|
||||
break;
|
||||
}
|
||||
vec2 texcoord = vec2(tx / tw, ty / th);
|
||||
if(0 <= texcoord.x && texcoord.x < 1 && 0 <= texcoord.y && texcoord.y < 1) {
|
||||
vec4 t = texture(image, texcoord) + debug_color;
|
||||
float a = t.a + c.a * (1.0 - t.a);
|
||||
c = vec4((t.rgb * t.a + c.rgb * c.a * (1.0 - t.a)) / a, a);
|
||||
|
||||
if(DEBUG && DEBUG_CHECKER) {
|
||||
int i = (int(32 * texcoord.x) + 4 * int(32 * texcoord.y)) % 16;
|
||||
if(i == 0) c = vec4(0.0, 0.0, 0.0, 1);
|
||||
else if(i == 1) c = vec4(0.0, 0.0, 0.5, 1);
|
||||
else if(i == 2) c = vec4(0.0, 0.5, 0.0, 1);
|
||||
else if(i == 3) c = vec4(0.0, 0.5, 0.5, 1);
|
||||
else if(i == 4) c = vec4(0.5, 0.0, 0.0, 1);
|
||||
else if(i == 5) c = vec4(0.5, 0.0, 0.5, 1);
|
||||
else if(i == 6) c = vec4(0.5, 0.5, 0.0, 1);
|
||||
else if(i == 7) c = vec4(0.5, 0.5, 0.5, 1);
|
||||
else if(i == 8) c = vec4(0.3, 0.3, 0.3, 1);
|
||||
else if(i == 9) c = vec4(0.0, 0.0, 1.0, 1);
|
||||
else if(i == 10) c = vec4(0.0, 1.0, 0.0, 1);
|
||||
else if(i == 11) c = vec4(0.0, 1.0, 1.0, 1);
|
||||
else if(i == 12) c = vec4(1.0, 0.0, 0.0, 1);
|
||||
else if(i == 13) c = vec4(1.0, 0.0, 1.0, 1);
|
||||
else if(i == 14) c = vec4(1.0, 1.0, 0.0, 1);
|
||||
else if(i == 15) c = vec4(1.0, 1.0, 1.0, 1);
|
||||
}
|
||||
} else if(DEBUG) {
|
||||
// vec4 t = vec4(0,1,1,0.50);
|
||||
// float a = t.a + c.a * (1.0 - t.a);
|
||||
// c = vec4((t.rgb * t.a + c.rgb * c.a * (1.0 - t.a)) / a, a);
|
||||
c = vec4(
|
||||
1.0 - (1.0 - c.r) * 0.5,
|
||||
1.0 - (1.0 - c.g) * 0.5,
|
||||
1.0 - (1.0 - c.b) * 0.5,
|
||||
c.a
|
||||
);
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 c = vec4(0,0,0,0);
|
||||
int region = get_region();
|
||||
if(region == REGION_OUTSIDE_TOP) { c = vec4(1,0,0,0.25); if(!DEBUG) discard; }
|
||||
else if(region == REGION_OUTSIDE_RIGHT) { c = vec4(0,1,0,0.25); if(!DEBUG) discard; }
|
||||
else if(region == REGION_OUTSIDE_BOTTOM) { c = vec4(0,0,1,0.25); if(!DEBUG) discard; }
|
||||
else if(region == REGION_OUTSIDE_LEFT) { c = vec4(0,1,1,0.25); if(!DEBUG) discard; }
|
||||
else if(region == REGION_OUTSIDE) { c = vec4(1,1,0,0.25); if(!DEBUG) discard; }
|
||||
else if(region == REGION_BORDER_TOP) c = border_top_color;
|
||||
else if(region == REGION_BORDER_RIGHT) c = border_right_color;
|
||||
else if(region == REGION_BORDER_BOTTOM) c = border_bottom_color;
|
||||
else if(region == REGION_BORDER_LEFT) c = border_left_color;
|
||||
else if(region == REGION_BACKGROUND) c = background_color;
|
||||
else if(region == REGION_ERROR) c = vec4(1,0,0,1); // should never hit here
|
||||
else c = vec4(1,0,1,1); // should really never hit here
|
||||
if(using_image > 0) c = mix_image(c);
|
||||
outColor = c;
|
||||
}
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
[remap]
|
||||
|
||||
importer="glsl"
|
||||
type="RDShaderFile"
|
||||
uid="uid://cmdmfaxl41bcy"
|
||||
path="res://.godot/imported/ui_element.glsl-802dcdc4bfed05facdc94815a98c6af0.res"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://reference/blender-wow-studio-3.4-1.1.0_Experimental/io_scene_wmo/addon_common/common/shaders/ui_element.glsl"
|
||||
dest_files=["res://.godot/imported/ui_element.glsl-802dcdc4bfed05facdc94815a98c6af0.res"]
|
||||
|
||||
[params]
|
||||
|
||||
+835
@@ -0,0 +1,835 @@
|
||||
'''
|
||||
Copyright (C) 2020 CG Cookie
|
||||
http://cgcookie.com
|
||||
hello@cgcookie.com
|
||||
|
||||
Created by Jonathan Denning, Jonathan Williamson
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
'''
|
||||
|
||||
import os
|
||||
import re
|
||||
import math
|
||||
import time
|
||||
import types
|
||||
import struct
|
||||
import random
|
||||
import traceback
|
||||
import functools
|
||||
import urllib.request
|
||||
from itertools import chain
|
||||
from concurrent.futures import ThreadPoolExecutor
|
||||
|
||||
import bpy
|
||||
import bgl
|
||||
|
||||
from .ui_core import UI_Element, UI_Proxy
|
||||
from .ui_utilities import (
|
||||
UIRender_Block, UIRender_Inline,
|
||||
helper_argtranslate, helper_argsplitter,
|
||||
)
|
||||
from .utils import kwargopts, iter_head
|
||||
from .ui_styling import UI_Styling
|
||||
|
||||
from .boundvar import BoundVar
|
||||
from .decorators import blender_version_wrapper
|
||||
from .drawing import Drawing, ScissorStack
|
||||
from .fontmanager import FontManager
|
||||
from .globals import Globals
|
||||
from .maths import Point2D, Vec2D, clamp, mid, Color, Box2D, Size2D
|
||||
from .markdown import Markdown
|
||||
|
||||
from ..ext import png
|
||||
|
||||
|
||||
'''
|
||||
Notes about addon_common's UI system
|
||||
|
||||
- The system is designed similarly to how the Browser will render HTML+CSS
|
||||
- All UI elements are containers
|
||||
- All classes herein are simply "starter" UI elements
|
||||
- You can freely change all properties to make any element turn into another
|
||||
- Styling
|
||||
- Styling specified here is base styling for UI elements of same type
|
||||
- Base styling specified here are overridden by stylesheet, which is overridden by custom styling
|
||||
- Note: changing tagname will not reset the base styling. in other words, if the element starts off
|
||||
as a UI_Button, changing tagname to "flexbox" will not change base styling from what is
|
||||
specified in UI_Button.
|
||||
|
||||
|
||||
Implementation details
|
||||
|
||||
- root element will be sized to entire 3D view region
|
||||
- each element
|
||||
- is responsible for communicating with children
|
||||
- will estimate its size (min, max, preferred), but these are only suggestions for the parent
|
||||
- dictates size and position of its children
|
||||
- must submit to the sizing and position given by the parent
|
||||
|
||||
See top comment in `ui_utilities.py` for links to useful resources.
|
||||
'''
|
||||
|
||||
|
||||
# all html tags: https://www.w3schools.com/tags/
|
||||
|
||||
|
||||
|
||||
def button(**kwargs):
|
||||
helper_argtranslate('label', 'innerText', kwargs)
|
||||
return UI_Element(tagName='button', **kwargs)
|
||||
|
||||
def p(**kwargs):
|
||||
return UI_Element(tagName='p', **kwargs)
|
||||
|
||||
def a(**kwargs):
|
||||
elem = UI_Element(tagName='a', **kwargs)
|
||||
# def mouseclick(e):
|
||||
# nonlocal elem
|
||||
# if not elem.href: return
|
||||
# if Markdown.is_url(elem.href):
|
||||
# bpy.ops.wm.url_open(url=elem.href)
|
||||
# elem.add_eventListener('on_mouseclick', mouseclick)
|
||||
return elem
|
||||
|
||||
def b(**kwargs):
|
||||
return UI_Element(tagName='b', **kwargs)
|
||||
|
||||
def i(**kwargs):
|
||||
return UI_Element(tagName='i', **kwargs)
|
||||
|
||||
def div(**kwargs):
|
||||
return UI_Element(tagName='div', **kwargs)
|
||||
|
||||
def span(**kwargs):
|
||||
return UI_Element(tagName='span', **kwargs)
|
||||
|
||||
def h1(**kwargs):
|
||||
return UI_Element(tagName='h1', **kwargs)
|
||||
|
||||
def h2(**kwargs):
|
||||
return UI_Element(tagName='h2', **kwargs)
|
||||
|
||||
def h3(**kwargs):
|
||||
return UI_Element(tagName='h3', **kwargs)
|
||||
|
||||
def pre(**kwargs):
|
||||
return UI_Element(tagName='pre', **kwargs)
|
||||
|
||||
def code(**kwargs):
|
||||
return UI_Element(tagName='code', **kwargs)
|
||||
|
||||
def br(**kwargs):
|
||||
return UI_Element(tagName='br', **kwargs)
|
||||
|
||||
def img(**kwargs):
|
||||
return UI_Element(tagName='img', **kwargs)
|
||||
|
||||
def table(**kwargs):
|
||||
return UI_Element(tagName='table', **kwargs)
|
||||
def tr(**kwargs):
|
||||
return UI_Element(tagName='tr', **kwargs)
|
||||
def th(**kwargs):
|
||||
return UI_Element(tagName='th', **kwargs)
|
||||
def td(**kwargs):
|
||||
return UI_Element(tagName='td', **kwargs)
|
||||
|
||||
def textarea(**kwargs):
|
||||
return UI_Element(tagName='textarea', **kwargs)
|
||||
|
||||
def dialog(**kwargs):
|
||||
return UI_Element(tagName='dialog', **kwargs)
|
||||
|
||||
def label(**kwargs):
|
||||
return UI_Element(tagName='label', **kwargs)
|
||||
|
||||
def input_radio(**kwargs):
|
||||
helper_argtranslate('label', 'innerText', kwargs)
|
||||
kw_label = helper_argsplitter({'innerText'}, kwargs)
|
||||
kw_all = helper_argsplitter({'title'}, kwargs)
|
||||
|
||||
# https://www.w3schools.com/howto/howto_css_custom_checkbox.asp
|
||||
ui_input = UI_Element(tagName='input', type='radio', can_focus=True, **kwargs, **kw_all)
|
||||
ui_radio = UI_Element(tagName='img', classes='radio', parent=ui_input, **kw_all)
|
||||
ui_label = UI_Element(tagName='label', parent=ui_input, **kw_label, **kw_all)
|
||||
def mouseclick(e):
|
||||
ui_input.checked = True
|
||||
def on_input(e):
|
||||
# if ui_input is checked, uncheck all others with same name
|
||||
if not ui_input.checked: return
|
||||
if ui_input.name is None: return
|
||||
ui_elements = ui_input.get_root().getElementsByName(ui_input.name)
|
||||
for ui_element in ui_elements:
|
||||
if ui_element != ui_input: ui_element.checked = False
|
||||
ui_input.add_eventListener('on_mouseclick', mouseclick)
|
||||
ui_input.add_eventListener('on_input', on_input)
|
||||
ui_proxy = UI_Proxy(ui_input)
|
||||
ui_proxy.translate('label', 'innerText')
|
||||
ui_proxy.map({'innerText','children','append_child','delete_child','clear_children','builder'}, ui_label)
|
||||
ui_proxy.map_to_all({'title'})
|
||||
return ui_proxy
|
||||
|
||||
def input_checkbox(**kwargs):
|
||||
helper_argtranslate('label', 'innerText', kwargs)
|
||||
kw_label = helper_argsplitter({'innerText'}, kwargs)
|
||||
kw_all = helper_argsplitter({'title'}, kwargs)
|
||||
|
||||
# https://www.w3schools.com/howto/howto_css_custom_checkbox.asp
|
||||
ui_input = UI_Element(tagName='input', type='checkbox', can_focus=False, **kwargs, **kw_all)
|
||||
ui_checkmark = UI_Element(tagName='img', classes='checkbox', parent=ui_input, **kw_all)
|
||||
ui_label = UI_Element(tagName='label', parent=ui_input, **kw_label, **kw_all)
|
||||
def mouseclick(e):
|
||||
ui_input.checked = not bool(ui_input.checked)
|
||||
ui_input.add_eventListener('on_mouseclick', mouseclick)
|
||||
ui_proxy = UI_Proxy(ui_input)
|
||||
ui_proxy.translate('label', 'innerText')
|
||||
ui_proxy.translate('value', 'checked')
|
||||
ui_proxy.map({'innerText','children','append_child','delete_child','clear_children', 'builder'}, ui_label)
|
||||
ui_proxy.map_to_all({'title'})
|
||||
return ui_proxy
|
||||
|
||||
def labeled_input_text(label, **kwargs):
|
||||
kw_container = helper_argsplitter({'parent', 'id'}, kwargs)
|
||||
kw_all = helper_argsplitter({'title'}, kwargs)
|
||||
ui_container = UI_Element(tagName='div', classes='labeledinputtext-container', **kw_container, **kw_all)
|
||||
ui_left = UI_Element(tagName='div', classes='labeledinputtext-label-container', parent=ui_container, **kw_all)
|
||||
ui_label = UI_Element(tagName='label', classes='labeledinputtext-label', innerText=label, parent=ui_left, **kw_all)
|
||||
ui_right = UI_Element(tagName='div', classes='labeledinputtext-input-container', parent=ui_container, **kw_all)
|
||||
ui_input = input_text(parent=ui_right, **kwargs, **kw_all)
|
||||
|
||||
ui_proxy = UI_Proxy(ui_container)
|
||||
ui_proxy.translate_map('label', 'innerText', ui_label)
|
||||
ui_proxy.map('value', ui_input)
|
||||
ui_proxy.map_to_all({'title'})
|
||||
return ui_proxy
|
||||
|
||||
def input_text(**kwargs):
|
||||
# TODO: find a better structure for input text boxes!
|
||||
# can we get by with just input and inner span (cursor)?
|
||||
kwargs.setdefault('value', '')
|
||||
kw_container = helper_argsplitter({'parent'}, kwargs)
|
||||
ui_container = UI_Element(tagName='span', classes='inputtext-container', **kw_container)
|
||||
ui_input = UI_Element(tagName='input', classes='inputtext-input', type='text', can_focus=True, parent=ui_container, **kwargs)
|
||||
ui_cursor = UI_Element(tagName='span', classes='inputtext-cursor', parent=ui_input, innerText='|')
|
||||
|
||||
data = {'orig': None, 'text': None, 'idx': 0, 'pos': None}
|
||||
def preclean():
|
||||
if data['text'] is None:
|
||||
if type(ui_input.value) is float:
|
||||
ui_input.innerText = '%0.4f' % ui_input.value
|
||||
else:
|
||||
ui_input.innerText = str(ui_input.value)
|
||||
else:
|
||||
ui_input.innerText = data['text']
|
||||
#print(ui_input, type(ui_input.innerText), ui_input.innerText, type(ui_input.value), ui_input.value)
|
||||
def postflow():
|
||||
if data['text'] is None: return
|
||||
data['pos'] = ui_input.get_text_pos(data['idx'])
|
||||
ui_cursor.left = data['pos'].x - ui_input._mbp_left - ui_cursor._absolute_size.width / 2
|
||||
ui_cursor.top = data['pos'].y + ui_input._mbp_top
|
||||
def cursor_postflow():
|
||||
if data['text'] is None: return
|
||||
ui_input._setup_ltwh()
|
||||
ui_cursor._setup_ltwh()
|
||||
# if ui_cursor._l < ui_input._l:
|
||||
# ui_input._scroll_offset.x = min(0, ui_input._l - ui_cursor._l)
|
||||
vl = ui_input._l + ui_input._mbp_left
|
||||
vr = ui_input._r - ui_input._mbp_right
|
||||
vw = ui_input._w - ui_input._mbp_width
|
||||
if ui_cursor._r > vr:
|
||||
dx = ui_cursor._r - vr + 2
|
||||
ui_input.scrollLeft = ui_input.scrollLeft + dx
|
||||
ui_input._setup_ltwh()
|
||||
if ui_cursor._l < vl:
|
||||
dx = ui_cursor._l - vl - 2
|
||||
ui_input.scrollLeft = ui_input.scrollLeft + dx
|
||||
ui_input._setup_ltwh()
|
||||
def set_cursor(e):
|
||||
data['idx'] = ui_input.get_text_index(e.mouse)
|
||||
data['pos'] = None
|
||||
ui_input.dirty_flow()
|
||||
def focus(e):
|
||||
if type(ui_input.value) is float:
|
||||
s = '%0.4f' % ui_input.value
|
||||
else:
|
||||
s = str(ui_input.value)
|
||||
data['orig'] = data['text'] = s
|
||||
set_cursor(e)
|
||||
def mousemove(e):
|
||||
if data['text'] is None: return
|
||||
if not e.button[0]: return
|
||||
set_cursor(e)
|
||||
def mousedown(e):
|
||||
if data['text'] is None: return
|
||||
if not e.button[0]: return
|
||||
set_cursor(e)
|
||||
def blur(e):
|
||||
ui_input.value = data['text']
|
||||
data['text'] = None
|
||||
#print('container:', ui_container._dynamic_full_size, ' input:', ui_input._dynamic_full_size, type(ui_input.value), ui_input.value)
|
||||
def keypress(e):
|
||||
if data['text'] == None: return
|
||||
if type(e.key) is int:
|
||||
# https://www.w3schools.com/jsref/tryit.asp?filename=tryjsref_event_key_keycode2
|
||||
# TODO: use enum rather than magic numbers!
|
||||
if e.key == 8:
|
||||
if data['idx'] == 0: return
|
||||
data['text'] = data['text'][0:data['idx']-1] + data['text'][data['idx']:]
|
||||
data['idx'] -= 1
|
||||
elif e.key == 13:
|
||||
ui_input.blur()
|
||||
elif e.key == 27:
|
||||
data['text'] = data['orig']
|
||||
ui_input.blur()
|
||||
elif e.key == 35:
|
||||
data['idx'] = len(data['text'])
|
||||
ui_input.dirty_flow()
|
||||
elif e.key == 36:
|
||||
data['idx'] = 0
|
||||
ui_input.dirty_flow()
|
||||
elif e.key == 37:
|
||||
data['idx'] = max(data['idx'] - 1, 0)
|
||||
ui_input.dirty_flow()
|
||||
elif e.key == 39:
|
||||
data['idx'] = min(data['idx'] + 1, len(data['text']))
|
||||
ui_input.dirty_flow()
|
||||
elif e.key == 46:
|
||||
if data['idx'] == len(data['text']): return
|
||||
data['text'] = data['text'][0:data['idx']] + data['text'][data['idx']+1:]
|
||||
else:
|
||||
changed = False
|
||||
else:
|
||||
data['text'] = data['text'][0:data['idx']] + e.key + data['text'][data['idx']:]
|
||||
data['idx'] += 1
|
||||
preclean()
|
||||
|
||||
ui_input.preclean = preclean
|
||||
ui_input.postflow = postflow
|
||||
ui_cursor.postflow = cursor_postflow
|
||||
ui_input.add_eventListener('on_focus', focus)
|
||||
ui_input.add_eventListener('on_blur', blur)
|
||||
ui_input.add_eventListener('on_keypress', keypress)
|
||||
ui_input.add_eventListener('on_mousemove', mousemove)
|
||||
ui_input.add_eventListener('on_mousedown', mousedown)
|
||||
|
||||
ui_proxy = UI_Proxy(ui_container)
|
||||
ui_proxy.map('value', ui_input)
|
||||
ui_proxy.map('innerText', ui_input)
|
||||
|
||||
preclean()
|
||||
|
||||
return ui_proxy
|
||||
|
||||
def collection(label, **kwargs):
|
||||
kw_inside = helper_argsplitter({'children'}, kwargs)
|
||||
ui_container = UI_Element(tagName='div', classes='collection', **kwargs)
|
||||
ui_label = div(innerText=label, classes='header', parent=ui_container)
|
||||
ui_inside = UI_Element(tagName='div', classes='inside', parent=ui_container, **kw_inside)
|
||||
ui_proxy = UI_Proxy(ui_container)
|
||||
ui_proxy.map(['children','append_child','delete_child','clear_children', 'builder'], ui_inside)
|
||||
return ui_proxy
|
||||
|
||||
|
||||
def collapsible(label, **kwargs):
|
||||
helper_argtranslate('collapsed', 'checked', kwargs)
|
||||
kwargs.setdefault('checked', True)
|
||||
kw_input = helper_argsplitter({'checked'}, kwargs)
|
||||
kw_inside = helper_argsplitter({'children'}, kwargs)
|
||||
kw_all = helper_argsplitter({'title'}, kwargs)
|
||||
|
||||
kwargs['classes'] = 'collapsible %s' % kwargs.get('classes', '')
|
||||
ui_container = UI_Element(tagName='div', **kwargs, **kw_all)
|
||||
ui_label = input_checkbox(label=label, id='%s_check'%(kwargs.get('id',str(random.random()))), classes='header', parent=ui_container, **kw_input, **kw_all)
|
||||
# ui_label = UI_Element(tagName='input', classes='header', innerText=label, type="checkbox", parent=ui_container, **kw_input)
|
||||
ui_inside = UI_Element(tagName='div', classes='inside', parent=ui_container, **kw_inside, **kw_all)
|
||||
|
||||
def toggle():
|
||||
if ui_label.checked: ui_inside.add_class('collapsed')
|
||||
else: ui_inside.del_class('collapsed')
|
||||
ui_inside.dirty(parent=False, children=True)
|
||||
ui_label.add_eventListener('on_input', toggle)
|
||||
toggle()
|
||||
|
||||
ui_proxy = UI_Proxy(ui_container)
|
||||
ui_proxy.translate_map('collapsed', 'checked', ui_label)
|
||||
ui_proxy.map({'label', 'innerText'}, ui_label)
|
||||
ui_proxy.map(['children','append_child','delete_child','clear_children', 'builder'], ui_inside)
|
||||
ui_proxy.map_to_all({'title'})
|
||||
return ui_proxy
|
||||
|
||||
|
||||
|
||||
|
||||
def get_mdown_path(fn, ext=None, subfolders=None):
|
||||
# if no subfolders are given, assuming image path is <root>/icons
|
||||
# or <root>/images where <root> is the 2 levels above this file
|
||||
if subfolders is None:
|
||||
subfolders = ['help']
|
||||
if ext:
|
||||
fn = '%s.%s' % (fn,ext)
|
||||
path_here = os.path.dirname(__file__)
|
||||
path_root = os.path.join(path_here, '..', '..')
|
||||
paths = [os.path.join(path_root, p, fn) for p in subfolders]
|
||||
paths += [os.path.join(path_here, 'images', fn)]
|
||||
paths = [p for p in paths if os.path.exists(p)]
|
||||
return iter_head(paths, None)
|
||||
|
||||
|
||||
def set_markdown(ui_mdown, mdown=None, mdown_path=None):
|
||||
if mdown_path: mdown = open(get_mdown_path(mdown_path), 'rt').read()
|
||||
mdown = Markdown.preprocess(mdown or '') # preprocess mdown
|
||||
if getattr(ui_mdown, '__mdown', None) == mdown: return # ignore updating if it's exactly the same as previous
|
||||
ui_mdown.__mdown = mdown # record the mdown to prevent reprocessing same
|
||||
|
||||
def process_words(text, word_fn):
|
||||
while text:
|
||||
word,text = Markdown.split_word(text)
|
||||
word_fn(word)
|
||||
|
||||
def process_para(container, para, **kwargs):
|
||||
container.defer_dirty_propagation = True
|
||||
opts = kwargopts(kwargs, classes='')
|
||||
|
||||
# break each ui_item onto it's own line
|
||||
para = re.sub(r'\n', ' ', para) # join sentences of paragraph
|
||||
para = re.sub(r' *', ' ', para) # 1+ spaces => 1 space
|
||||
|
||||
# TODO: revisit this, and create an actual parser
|
||||
para = para.lstrip()
|
||||
while para:
|
||||
t,m = Markdown.match_inline(para)
|
||||
if t is None:
|
||||
word,para = Markdown.split_word(para)
|
||||
container.append_child(span(innerText=word))
|
||||
else:
|
||||
if t == 'br':
|
||||
container.append_child(br())
|
||||
elif t == 'img':
|
||||
style = m.group('style').strip() or None
|
||||
UI_Element(tagName='img', classes='inline', style=style, src=m.group('filename'), title=m.group('caption'), parent=container)
|
||||
elif t == 'code':
|
||||
container.append_child(code(innerText=m.group('text')))
|
||||
elif t == 'link':
|
||||
text,link = m.group('text'),m.group('link')
|
||||
title = 'Click to open URL in default web browser' if Markdown.is_url(link) else 'Click to open help'
|
||||
def mouseclick():
|
||||
if Markdown.is_url(link):
|
||||
bpy.ops.wm.url_open(url=link)
|
||||
else:
|
||||
set_markdown(ui_mdown, mdown_path=link)
|
||||
process_words(text, lambda word: a(innerText=word, href=link, title=title, on_mouseclick=mouseclick, parent=container))
|
||||
elif t == 'bold':
|
||||
process_words(m.group('text'), lambda word: b(innerText=word, parent=container))
|
||||
elif t == 'italic':
|
||||
process_words(m.group('text'), lambda word: i(innerText=word, parent=container))
|
||||
else:
|
||||
assert False, 'Unhandled inline markdown type "%s" ("%s") with "%s"' % (str(t), str(m), line)
|
||||
para = para[m.end():]
|
||||
container.defer_dirty_propagation = False
|
||||
|
||||
ui_mdown.defer_dirty_propagation = True
|
||||
ui_mdown.clear_children()
|
||||
|
||||
paras = mdown.split('\n\n') # split into paragraphs
|
||||
for para in paras:
|
||||
t,m = Markdown.match_line(para)
|
||||
|
||||
if t is None:
|
||||
p_element = ui_mdown.append_child(p())
|
||||
process_para(p_element, para)
|
||||
|
||||
elif t in ['h1','h2','h3']:
|
||||
hn = {'h1':h1, 'h2':h2, 'h3':h3}[t]
|
||||
#hn(innerText=m.group('text'), parent=ui_mdown)
|
||||
ui_hn = hn(parent=ui_mdown)
|
||||
process_para(ui_hn, m.group('text'))
|
||||
|
||||
elif t == 'ul':
|
||||
ui_ul = UI_Element(tagName='ul', parent=ui_mdown)
|
||||
ui_ul.defer_dirty_propagation = True
|
||||
para = para[2:]
|
||||
for litext in re.split(r'\n- ', para):
|
||||
ui_li = UI_Element(tagName='li', parent=ui_ul)
|
||||
UI_Element(tagName='img', classes='dot', src='radio.png', parent=ui_li)
|
||||
span_element = UI_Element(tagName='span', classes='text', parent=ui_li)
|
||||
process_para(span_element, litext)
|
||||
ui_ul.defer_dirty_propagation = False
|
||||
|
||||
elif t == 'ol':
|
||||
ui_ol = UI_Element(tagName='ol', parent=ui_mdown)
|
||||
ui_ol.defer_dirty_propagation = True
|
||||
para = para[2:]
|
||||
for ili,litext in enumerate(re.split(r'\n\d+\. ', para)):
|
||||
ui_li = UI_Element(tagName='li', parent=ui_ol)
|
||||
UI_Element(tagName='span', classes='number', innerText='%d.'%(ili+1), parent=ui_li)
|
||||
span_element = UI_Element(tagName='span', classes='text', parent=ui_li)
|
||||
process_para(span_element, litext)
|
||||
ui_ol.defer_dirty_propagation = False
|
||||
|
||||
elif t == 'img':
|
||||
style = m.group('style').strip() or None
|
||||
UI_Element(tagName='img', style=style, src=m.group('filename'), title=m.group('caption'), parent=ui_mdown)
|
||||
|
||||
elif t == 'table':
|
||||
# table!
|
||||
def split_row(row):
|
||||
row = re.sub(r'^\| ', r'', row)
|
||||
row = re.sub(r' \|$', r'', row)
|
||||
return [col.strip() for col in row.split(' | ')]
|
||||
data = [l for l in para.split('\n')]
|
||||
header = split_row(data[0])
|
||||
add_header = any(header)
|
||||
align = data[1]
|
||||
data = [split_row(row) for row in data[2:]]
|
||||
rows,cols = len(data),len(data[0])
|
||||
table_element = table(parent=ui_mdown)
|
||||
if add_header:
|
||||
tr_element = tr(parent=table_element)
|
||||
for c in range(cols):
|
||||
th(innerText=header[c], parent=tr_element)
|
||||
for r in range(rows):
|
||||
tr_element = tr(parent=table_element)
|
||||
for c in range(cols):
|
||||
td_element = td(parent=tr_element)
|
||||
process_para(td_element, data[r][c])
|
||||
pass
|
||||
|
||||
else:
|
||||
assert False, 'Unhandled markdown line type "%s" ("%s") with "%s"' % (str(t), str(m), para)
|
||||
|
||||
ui_mdown.scrollToTop()
|
||||
ui_mdown.defer_dirty_propagation = False
|
||||
|
||||
|
||||
def set_markdown_old(ui_mdown, mdown):
|
||||
ui_mdown.defer_dirty_propagation = True
|
||||
ui_mdown.clear_children()
|
||||
|
||||
# process message similarly to Markdown
|
||||
mdown = re.sub(r'^\n*', r'', mdown) # remove leading \n
|
||||
mdown = re.sub(r'\n*$', r'', mdown) # remove trailing \n
|
||||
mdown = re.sub(r'\n\n\n*', r'\n\n', mdown) # 2+ \n => \n\n
|
||||
paras = mdown.split('\n\n') # split into paragraphs
|
||||
|
||||
for p in paras:
|
||||
if p.startswith('# '):
|
||||
# h1 heading!
|
||||
h1text = re.sub(r'# +', r'', p)
|
||||
UI_Element(tagName='h1', innerText=h1text, parent=ui_mdown)
|
||||
elif p.startswith('## '):
|
||||
# h2 heading!
|
||||
h2text = re.sub(r'## +', r'', p)
|
||||
UI_Element(tagName='h2', innerText=h2text, parent=ui_mdown)
|
||||
elif p.startswith('### '):
|
||||
# h3 heading!
|
||||
h3text = re.sub(r'### +', r'', p)
|
||||
UI_Element(tagName='h3', innerText=h3text, parent=ui_mdown)
|
||||
elif p.startswith('- '):
|
||||
# unordered list!
|
||||
ui_ul = UI_Element(tagName='ul', parent=ui_mdown)
|
||||
p = p[2:]
|
||||
for litext in re.split(r'\n- ', p):
|
||||
# litext = re.sub(r'- ', r'', litext)
|
||||
ui_li = UI_Element(tagName='li', parent=ui_ul)
|
||||
UI_Element(tagName='img', src='radio.png', parent=ui_li)
|
||||
UI_Element(tagName='span', innerText=litext, parent=ui_li)
|
||||
elif p.startswith('!['):
|
||||
# image!
|
||||
m = re.match(r'^!\[(?P<caption>.*)\]\((?P<filename>.*)\)$', p)
|
||||
fn = m.group('filename')
|
||||
UI_Element(tagName='img', src=fn, parent=ui_mdown)
|
||||
elif p.startswith('| '):
|
||||
# table
|
||||
data = [l for l in p.split('\n')]
|
||||
data = [re.sub(r'^\| ', r'', l) for l in data]
|
||||
data = [re.sub(r' \|$', r'', l) for l in data]
|
||||
data = [l.split(' | ') for l in data]
|
||||
rows,cols = len(data),len(data[0])
|
||||
# t = container.add(UI_TableContainer(rows, cols))
|
||||
for r in range(rows):
|
||||
for c in range(cols):
|
||||
if c == 0:
|
||||
pass
|
||||
# t.set(r, c, UI_Label(data[r][c]))
|
||||
else:
|
||||
pass
|
||||
# t.set(r, c, UI_WrappedLabel(data[r][c], min_size=(0, 12), max_size=(400, 12000)))
|
||||
else:
|
||||
p = re.sub(r'\n', ' ', p) # join sentences of paragraph
|
||||
UI_Element(tagName='p', innerText=p, parent=ui_mdown)
|
||||
|
||||
ui_mdown.defer_dirty_propagation = False
|
||||
|
||||
def markdown(mdown=None, mdown_path=None, **kwargs):
|
||||
ui_container = UI_Element(tagName='div', classes='mdown', **kwargs)
|
||||
set_markdown(ui_container, mdown=mdown, mdown_path=mdown_path)
|
||||
return ui_container
|
||||
|
||||
|
||||
|
||||
def framed_dialog(label=None, resizable=None, resizable_x=True, resizable_y=False, closeable=True, moveable=True, hide_on_close=False, close_callback=None, **kwargs):
|
||||
# TODO: always add header, and use UI_Proxy translate+map "label" to change header
|
||||
kw_inside = helper_argsplitter({'children'}, kwargs)
|
||||
ui_document = Globals.ui_document
|
||||
kwargs['classes'] = 'framed %s %s' % (kwargs.get('classes', ''), 'moveable' if moveable else '')
|
||||
ui_dialog = UI_Element(tagName='dialog', **kwargs)
|
||||
|
||||
ui_header = UI_Element(tagName='div', classes='dialog-header', parent=ui_dialog)
|
||||
if closeable:
|
||||
def close():
|
||||
if close_callback: close_callback()
|
||||
if hide_on_close:
|
||||
ui_dialog.is_visible = False
|
||||
return
|
||||
if ui_dialog._parent is None: return
|
||||
if ui_dialog._parent == ui_dialog: return
|
||||
ui_dialog._parent.delete_child(ui_dialog)
|
||||
title = 'Close dialog' # 'Hide' if hide_on_close??
|
||||
ui_close = UI_Element(tagName='button', classes='dialog-close', title=title, on_mouseclick=close, parent=ui_header)
|
||||
|
||||
ui_label = UI_Element(tagName='span', classes='dialog-title', innerText=label or '', parent=ui_header)
|
||||
if moveable:
|
||||
is_dragging = False
|
||||
mousedown_pos = None
|
||||
original_pos = None
|
||||
def mousedown(e):
|
||||
nonlocal is_dragging, mousedown_pos, original_pos, ui_dialog
|
||||
if e.target != ui_header and e.target != ui_label: return
|
||||
ui_document.ignore_hover_change = True
|
||||
is_dragging = True
|
||||
mousedown_pos = e.mouse
|
||||
|
||||
l = ui_dialog.left_pixels
|
||||
if l is None or l == 'auto': l = 0
|
||||
t = ui_dialog.top_pixels
|
||||
if t is None or t == 'auto': t = 0
|
||||
original_pos = Point2D((float(l), float(t)))
|
||||
def mouseup(e):
|
||||
nonlocal is_dragging
|
||||
is_dragging = False
|
||||
ui_document.ignore_hover_change = False
|
||||
def mousemove(e):
|
||||
nonlocal is_dragging, mousedown_pos, original_pos, ui_dialog
|
||||
if not is_dragging: return
|
||||
delta = e.mouse - mousedown_pos
|
||||
new_pos = original_pos + delta
|
||||
ui_dialog.reposition(left=new_pos.x, top=new_pos.y)
|
||||
ui_header.add_eventListener('on_mousedown', mousedown)
|
||||
ui_header.add_eventListener('on_mouseup', mouseup)
|
||||
ui_header.add_eventListener('on_mousemove', mousemove)
|
||||
|
||||
if resizable is not None: resizable_x = resizable_y = resizable
|
||||
if resizable_x or resizable_y:
|
||||
is_resizing = False
|
||||
mousedown_pos = None
|
||||
original_size = None
|
||||
def resizing(e):
|
||||
nonlocal ui_dialog
|
||||
dpi_mult = Globals.drawing.get_dpi_mult()
|
||||
l,t,w,h = ui_dialog.left_pixels, ui_dialog.top_pixels, ui_dialog.width_pixels, ui_dialog.height_pixels
|
||||
mt,mr,mb,ml = ui_dialog._get_style_trbl('margin', scale=dpi_mult)
|
||||
bw = ui_dialog._get_style_num('border-width', 0, scale=dpi_mult)
|
||||
ro = ui_dialog._relative_offset
|
||||
gl = l + ro.x + w - mr - bw
|
||||
gb = t - ro.y - h + mb + bw
|
||||
rx = resizable_x and gl <= e.mouse.x < gl + bw
|
||||
ry = resizable_y and gb >= e.mouse.y > gl - bw
|
||||
if rx and ry: return 'both'
|
||||
if rx: return 'width'
|
||||
if ry: return 'height'
|
||||
return False
|
||||
def mousedown(e):
|
||||
nonlocal is_resizing, mousedown_pos, original_size, ui_dialog
|
||||
if e.target != ui_dialog: return
|
||||
ui_document.ignore_hover_change = True
|
||||
l,t,w,h = ui_dialog.left_pixels, ui_dialog.top_pixels, ui_dialog.width_pixels, ui_dialog.height_pixels
|
||||
is_resizing = resizing(e)
|
||||
mousedown_pos = e.mouse
|
||||
original_size = (w,h)
|
||||
def mouseup(e):
|
||||
nonlocal is_resizing
|
||||
ui_document.ignore_hover_change = False
|
||||
is_resizing = False
|
||||
def mousemove(e):
|
||||
nonlocal is_resizing, mousedown_pos, original_size, ui_dialog
|
||||
if not is_resizing:
|
||||
r = resizing(e)
|
||||
if r == 'width': ui_dialog._computed_styles['cursor'] = 'ew-resize'
|
||||
elif r == 'height': ui_dialog._computed_styles['cursor'] = 'ns-resize'
|
||||
elif r == 'both': ui_dialog._computed_styles['cursor'] = 'grab'
|
||||
else: ui_dialog._computed_styles['cursor'] = 'default'
|
||||
else:
|
||||
delta = e.mouse - mousedown_pos
|
||||
minw,maxw = ui_dialog._computed_min_width, ui_dialog._computed_max_width
|
||||
minh,maxh = ui_dialog._computed_min_height, ui_dialog._computed_max_height
|
||||
if minw == 'auto': minw = 0
|
||||
if maxw == 'auto': maxw = float('inf')
|
||||
if minh == 'auto': minh = 0
|
||||
if maxh == 'auto': maxh = float('inf')
|
||||
if is_resizing in {'width', 'both'}:
|
||||
ui_dialog.width = clamp(original_size[0] + delta.x, minw, maxw)
|
||||
if is_resizing in {'height', 'both'}:
|
||||
ui_dialog.height = clamp(original_size[1] - delta.y, minh, maxh)
|
||||
ui_dialog.dirty_flow()
|
||||
ui_dialog.add_eventListener('on_mousedown', mousedown)
|
||||
ui_dialog.add_eventListener('on_mouseup', mouseup)
|
||||
ui_dialog.add_eventListener('on_mousemove', mousemove)
|
||||
ui_inside = UI_Element(tagName='div', classes='inside', style='overflow-y:scroll', parent=ui_dialog, **kw_inside)
|
||||
|
||||
# ui_footer = UI_Element(tagName='div', classes='dialog-footer', parent=ui_dialog)
|
||||
# ui_footer_label = UI_Element(tagName='span', innerText='footer', parent=ui_footer)
|
||||
|
||||
ui_proxy = UI_Proxy(ui_dialog)
|
||||
ui_proxy.translate_map('label', 'innerText', ui_label)
|
||||
ui_proxy.map(['children','append_child','delete_child','clear_children','builder', 'getElementById'], ui_inside)
|
||||
return ui_proxy
|
||||
|
||||
|
||||
|
||||
|
||||
# class UI_Flexbox(UI_Core):
|
||||
# '''
|
||||
# This container will resize the width/height of all children to fill the available space.
|
||||
# This element is useful for lists of children elements, growing along one dimension and filling along other dimension.
|
||||
# Children of row flexboxes will take up entire height; children of column flexboxes will take up entire width.
|
||||
|
||||
# TODO: model off flexbox more closely? https://css-tricks.com/snippets/css/a-guide-to-flexbox/
|
||||
# '''
|
||||
|
||||
# style_default = '''
|
||||
# display: flexbox;
|
||||
# flex-direction: row;
|
||||
# flex-wrap: nowrap;
|
||||
# overflow: scroll;
|
||||
# '''
|
||||
|
||||
# def __init__(self, *args, **kwargs):
|
||||
# super().__init__(*args, **kwargs)
|
||||
|
||||
# def compute_content_size(self):
|
||||
# for child in self._children:
|
||||
# pass
|
||||
|
||||
# def layout_children(self):
|
||||
# for child in self._children: child.recalculate()
|
||||
|
||||
# # assuming all children are drawn on top on one another
|
||||
# w,h = self._min_width,self._min_height
|
||||
# W,H = self._max_width,self._max_height
|
||||
# for child in self.get_visible_children():
|
||||
# w = max(w, child._min_width)
|
||||
# h = max(h, child._min_height)
|
||||
# W = min(W, child._max_width)
|
||||
# H = min(H, child._max_height)
|
||||
# self._min_width,self.min_height = w,h
|
||||
# self._max_width,self.max_height = W,H
|
||||
|
||||
# # do not clean self if any children are still dirty (ex: they are deferring recalculation)
|
||||
# self._is_dirty = any(child._is_dirty for child in self._children)
|
||||
|
||||
# def position_children(self, left, top, width, height):
|
||||
# for child in self.get_visible_children():
|
||||
# child.position(left, top, width, height)
|
||||
|
||||
# def draw_children(self):
|
||||
# for child in self.get_visible_children():
|
||||
# child.draw()
|
||||
|
||||
|
||||
|
||||
# class UI_Label(UI_Core):
|
||||
# def __init__(self, label=None, *args, **kwargs):
|
||||
# super().__init__(*args, **kwargs)
|
||||
# self._label = label or ''
|
||||
|
||||
|
||||
# class UI_Button(UI_Core):
|
||||
# def __init__(self, label=None, click=None, *args, **kwargs):
|
||||
# super().__init__(*args, **kwargs)
|
||||
# self._label = label or ''
|
||||
# self._click = click
|
||||
|
||||
|
||||
|
||||
|
||||
# class UI_Dialog(UI_Core):
|
||||
# '''
|
||||
# a dialog window, can be shown modal
|
||||
# '''
|
||||
|
||||
# def __init__(self, *args, **kwargs):
|
||||
# super().__init__()
|
||||
|
||||
|
||||
|
||||
# class UI_Body(UI_Core):
|
||||
# def __init__(self, actions, *args, **kwargs):
|
||||
# super().__init__(*args, **kwargs)
|
||||
|
||||
# self._actions = actions
|
||||
# self._active = None # element that is currently active
|
||||
# self._active_last = None
|
||||
# self._focus = None # either active element or element under the cursor
|
||||
# self._focus_last = None
|
||||
|
||||
# def modal(self, actions):
|
||||
# if self.actions.mousemove:
|
||||
# # update the tooltip's position
|
||||
# # close windows that have focus
|
||||
# pass
|
||||
|
||||
# if event.type == 'MOUSEMOVE':
|
||||
# mouse = Point2D((float(event.mouse_region_x), float(event.mouse_region_y)))
|
||||
# self.tooltip_window.fn_sticky.set(mouse + self.tooltip_offset)
|
||||
# self.tooltip_window.update_pos()
|
||||
# if self.focus and self.focus_close_on_leave:
|
||||
# d = self.focus.distance(mouse)
|
||||
# if d > self.focus_close_distance:
|
||||
# self.delete_window(self.focus)
|
||||
|
||||
# ret = {}
|
||||
|
||||
# if self.active and self.active.state != 'main':
|
||||
# ret = self.active.modal(context, event)
|
||||
# if not ret: self.active = None
|
||||
# elif self.focus:
|
||||
# ret = self.focus.modal(context, event)
|
||||
# else:
|
||||
# self.active = None
|
||||
# for win in reversed(self.windows):
|
||||
# ret = win.modal(context, event)
|
||||
# if ret:
|
||||
# self.active = win
|
||||
# break
|
||||
|
||||
# if self.active != self.active_last:
|
||||
# if self.active_last and self.active_last.fn_event_handler:
|
||||
# self.active_last.fn_event_handler(context, UI_Event('HOVER', 'LEAVE'))
|
||||
# if self.active and self.active.fn_event_handler:
|
||||
# self.active.fn_event_handler(context, UI_Event('HOVER', 'ENTER'))
|
||||
# self.active_last = self.active
|
||||
|
||||
# if self.active:
|
||||
# if self.active.fn_event_handler:
|
||||
# self.active.fn_event_handler(context, event)
|
||||
# if self.active:
|
||||
# tooltip = self.active.get_tooltip()
|
||||
# self.set_tooltip_label(tooltip)
|
||||
# else:
|
||||
# self.set_tooltip_label(None)
|
||||
|
||||
# return ret
|
||||
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user