новая структура проекта

This commit is contained in:
2026-04-20 21:04:25 +04:00
parent 1fe2a72ef1
commit 1a56b22e38
1932 changed files with 1886 additions and 22779 deletions
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extends SceneTree
const ADT_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/adt_builder.gd")
const BAKED_TILE_SCRIPT := preload("res://resources/baked_adt_tile.gd")
var _builder
var _loader
var _image_cache: Dictionary = {}
func _initialize() -> void:
var args := OS.get_cmdline_user_args()
var map_name := _get_arg_value(args, "--map", "Azeroth")
var extracted_dir := _normalize_res_path(_get_arg_value(args, "--extracted", "res://extracted"))
var output_dir := _normalize_res_path(_get_arg_value(args, "--output", "res://cache/baked_terrain_v2"))
var legacy_texture_size = _get_optional_int_arg(args, "--texture-size")
var full_texture_size := maxi(
256,
_get_arg_value(
args,
"--full-texture-size",
str(legacy_texture_size if legacy_texture_size != null else 2048)
).to_int()
)
var coarse_texture_size := maxi(
128,
_get_arg_value(
args,
"--coarse-texture-size",
str(legacy_texture_size if legacy_texture_size != null else 512)
).to_int()
)
var tile_x: Variant = _get_optional_int_arg(args, "--tile-x")
var tile_y: Variant = _get_optional_int_arg(args, "--tile-y")
var force := args.has("--force")
_builder = ADT_BUILDER_SCRIPT.new()
if not ClassDB.class_exists("ADTLoader"):
push_error("ADTLoader not found. Rebuild GDExtension first.")
quit(1)
return
_loader = ClassDB.instantiate("ADTLoader")
if _loader == null:
push_error("Failed to instantiate ADTLoader.")
quit(1)
return
var map_dir := extracted_dir.path_join("World/Maps/%s" % map_name)
var dir := DirAccess.open(map_dir)
if dir == null:
push_error("Cannot open map directory: %s" % map_dir)
quit(1)
return
DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(output_dir.path_join(map_name)))
var baked := 0
var skipped := 0
var failed := 0
var started_ms := Time.get_ticks_msec()
for file_name in dir.get_files():
if not file_name.ends_with(".adt"):
continue
var stem := file_name.trim_suffix(".adt")
var parts := stem.split("_")
if parts.size() != 3 or parts[0] != map_name:
continue
if not parts[1].is_valid_int() or not parts[2].is_valid_int():
continue
var tx := parts[1].to_int()
var ty := parts[2].to_int()
if tile_x != null and tx != tile_x:
continue
if tile_y != null and ty != tile_y:
continue
var source_res_path := map_dir.path_join(file_name)
var source_abs_path := ProjectSettings.globalize_path(source_res_path)
var output_res_path := output_dir.path_join(map_name).path_join("%s_%d_%d.res" % [map_name, tx, ty])
var output_abs_path := ProjectSettings.globalize_path(output_res_path)
if not force and FileAccess.file_exists(output_abs_path):
skipped += 1
continue
var data: Dictionary = _loader.call("load_adt", source_abs_path)
if data.is_empty() or not data.has("chunks"):
push_warning("Bake failed to parse ADT: %s" % source_res_path)
failed += 1
continue
var full_payload: Dictionary = _builder.build_baked_tile_render_payload(
data,
_image_cache,
ProjectSettings.globalize_path(extracted_dir),
0,
full_texture_size)
var coarse_payload: Dictionary = _builder.build_baked_tile_render_payload(
data,
_image_cache,
ProjectSettings.globalize_path(extracted_dir),
3,
coarse_texture_size)
if full_payload.is_empty():
push_warning("Bake produced empty full mesh: %s" % source_res_path)
failed += 1
continue
var baked_tile: Resource = BAKED_TILE_SCRIPT.new()
baked_tile.set("format_version", BAKED_TILE_SCRIPT.FORMAT_VERSION)
baked_tile.set("map_name", map_name)
baked_tile.set("tile_x", tx)
baked_tile.set("tile_y", ty)
baked_tile.set("tile_origin", _builder.get_tile_origin_for_data(data))
baked_tile.set("full_texture_size", full_texture_size)
baked_tile.set("coarse_texture_size", coarse_texture_size)
baked_tile.set("wmo_names", data.get("wmo_names", PackedStringArray()))
baked_tile.set("wmo_placements", data.get("wmo_placements", []))
baked_tile.set("m2_names", data.get("m2_names", PackedStringArray()))
baked_tile.set("m2_placements", data.get("m2_placements", []))
baked_tile.set("full_mesh", full_payload.get("mesh", null))
baked_tile.set("coarse_mesh", coarse_payload.get("mesh", null))
var save_err := ResourceSaver.save(baked_tile, output_res_path)
if save_err != OK:
push_warning("Failed to save baked tile: %s (err=%d)" % [output_res_path, save_err])
failed += 1
continue
baked += 1
if baked % 25 == 0:
print("Baked %d tiles..." % baked)
var elapsed_ms := Time.get_ticks_msec() - started_ms
print("Bake finished. baked=%d skipped=%d failed=%d elapsed=%.2fs" % [
baked, skipped, failed, float(elapsed_ms) / 1000.0])
quit(0 if failed == 0 else 2)
func _get_arg_value(args: PackedStringArray, name: String, default_value: String) -> String:
var index := args.find(name)
if index >= 0 and index + 1 < args.size():
return args[index + 1]
return default_value
func _get_optional_int_arg(args: PackedStringArray, name: String):
var index := args.find(name)
if index >= 0 and index + 1 < args.size() and args[index + 1].is_valid_int():
return args[index + 1].to_int()
return null
func _normalize_res_path(path: String) -> String:
if path.begins_with("res://"):
return path
return "res://%s" % path.trim_prefix("./").trim_prefix("/")
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uid://dyamnnp08iy2e
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## Bakes terrain, M2 doodads and WMO objects in one pass.
##
## Usage:
## godot --headless --path <project> --script res://tools/bake_all.gd -- \
## --map Azeroth --force
##
## Optional args:
## --extracted res://extracted
## --terrain-output res://cache/baked_terrain_v2
## --m2-output res://cache/m2_glb
## --wmo-output res://cache/wmo_tscn
## --full-texture-size 2048
## --coarse-texture-size 512
## --skip-terrain --skip-m2 --skip-wmo
extends SceneTree
const ADT_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/adt_builder.gd")
const BAKED_TILE_SCRIPT := preload("res://resources/baked_adt_tile.gd")
const WMO_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/wmo_builder.gd")
const M2_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/m2_builder.gd")
var _image_cache: Dictionary = {}
func _initialize() -> void:
var args := OS.get_cmdline_user_args()
if not ClassDB.class_exists("ADTLoader"):
push_error("ADTLoader not found. Rebuild GDExtension first.")
quit(1); return
if not ClassDB.class_exists("WMOLoader"):
push_error("WMOLoader not found. Rebuild GDExtension first.")
quit(1); return
if not ClassDB.class_exists("M2Loader"):
push_error("M2Loader not found. Rebuild GDExtension first.")
quit(1); return
var map_name := _arg(args, "--map", "Azeroth")
var extracted := _res(_arg(args, "--extracted", "res://extracted"))
var terrain_out := _res(_arg(args, "--terrain-output","res://cache/baked_terrain_v2"))
var m2_out := _res(_arg(args, "--m2-output", "res://cache/m2_glb"))
var wmo_out := _res(_arg(args, "--wmo-output", "res://cache/wmo_tscn"))
var full_tex_size := maxi(256, _arg(args, "--full-texture-size", "2048").to_int())
var coarse_size := maxi(128, _arg(args, "--coarse-texture-size", "512").to_int())
var force := args.has("--force")
var skip_terrain := args.has("--skip-terrain")
var skip_m2 := args.has("--skip-m2")
var skip_wmo := args.has("--skip-wmo")
var map_dir := extracted.path_join("World/Maps/%s" % map_name)
var dir := DirAccess.open(map_dir)
if dir == null:
push_error("Cannot open map directory: %s" % map_dir)
quit(1); return
var total_start := Time.get_ticks_msec()
# ── Phase 1: Terrain ─────────────────────────────────────────────────────
if not skip_terrain:
print("\n=== Phase 1/3: Terrain ===")
_bake_terrain(map_name, map_dir, extracted, terrain_out,
full_tex_size, coarse_size, force)
else:
print("\n=== Phase 1/3: Terrain [SKIPPED] ===")
# ── Phase 2: M2 ──────────────────────────────────────────────────────────
if not skip_m2:
print("\n=== Phase 2/3: M2 Doodads ===")
var unique_m2 := _collect_m2(map_name, map_dir)
_bake_m2(unique_m2, extracted, m2_out, force)
else:
print("\n=== Phase 2/3: M2 Doodads [SKIPPED] ===")
# ── Phase 3: WMO ─────────────────────────────────────────────────────────
if not skip_wmo:
print("\n=== Phase 3/3: WMO Objects ===")
var unique_wmo := _collect_wmo(map_name, map_dir)
_bake_wmo(unique_wmo, extracted, wmo_out, force)
else:
print("\n=== Phase 3/3: WMO Objects [SKIPPED] ===")
var elapsed := float(Time.get_ticks_msec() - total_start) / 1000.0
print("\nAll done in %.1fs." % elapsed)
quit(0)
# ── Terrain ───────────────────────────────────────────────────────────────────
func _bake_terrain(map_name: String, map_dir: String, extracted: String,
output_dir: String, full_tex: int, coarse_tex: int, force: bool) -> void:
DirAccess.make_dir_recursive_absolute(
ProjectSettings.globalize_path(output_dir.path_join(map_name)))
var builder = ADT_BUILDER_SCRIPT.new()
var loader = ClassDB.instantiate("ADTLoader")
var dir = DirAccess.open(map_dir)
var baked := 0; var skipped := 0; var failed := 0
for fname in dir.get_files():
if not fname.ends_with(".adt"): continue
var parts := fname.trim_suffix(".adt").split("_")
if parts.size() != 3 or parts[0] != map_name: continue
if not parts[1].is_valid_int() or not parts[2].is_valid_int(): continue
var tx := parts[1].to_int()
var ty := parts[2].to_int()
var out_path := output_dir.path_join(map_name).path_join(
"%s_%d_%d.res" % [map_name, tx, ty])
if not force and FileAccess.file_exists(ProjectSettings.globalize_path(out_path)):
skipped += 1; continue
var data: Dictionary = loader.call("load_adt",
ProjectSettings.globalize_path(map_dir.path_join(fname)))
if data.is_empty() or not data.has("chunks"):
failed += 1; continue
var full_payload := builder.build_baked_tile_render_payload(
data, _image_cache, ProjectSettings.globalize_path(extracted), 0, full_tex)
var coarse_payload := builder.build_baked_tile_render_payload(
data, _image_cache, ProjectSettings.globalize_path(extracted), 3, coarse_tex)
if full_payload.is_empty():
failed += 1; continue
var tile: Resource = BAKED_TILE_SCRIPT.new()
tile.set("format_version", BAKED_TILE_SCRIPT.FORMAT_VERSION)
tile.set("map_name", map_name)
tile.set("tile_x", tx)
tile.set("tile_y", ty)
tile.set("tile_origin", builder.get_tile_origin_for_data(data))
tile.set("full_texture_size", full_tex)
tile.set("coarse_texture_size", coarse_tex)
tile.set("wmo_names", data.get("wmo_names", PackedStringArray()))
tile.set("wmo_placements", data.get("wmo_placements", []))
tile.set("m2_names", data.get("m2_names", PackedStringArray()))
tile.set("m2_placements", data.get("m2_placements", []))
tile.set("full_mesh", full_payload.get("mesh", null))
tile.set("coarse_mesh", coarse_payload.get("mesh", null))
if ResourceSaver.save(tile, out_path) != OK:
failed += 1; continue
baked += 1
if baked % 25 == 0:
print(" terrain: baked=%d skipped=%d failed=%d" % [baked, skipped, failed])
print(" terrain done. baked=%d skipped=%d failed=%d" % [baked, skipped, failed])
# ── M2 ────────────────────────────────────────────────────────────────────────
func _collect_m2(map_name: String, map_dir: String) -> Dictionary:
var loader = ClassDB.instantiate("ADTLoader")
var dir = DirAccess.open(map_dir)
var unique: Dictionary = {}
for fname in dir.get_files():
if not fname.ends_with(".adt"): continue
var parts := fname.trim_suffix(".adt").split("_")
if parts.size() != 3 or parts[0] != map_name: continue
var data: Dictionary = loader.call("load_adt",
ProjectSettings.globalize_path(map_dir.path_join(fname)))
for rel in data.get("m2_names", PackedStringArray()):
var norm := str(rel).replace("\\", "/").to_lower()
if norm.ends_with(".mdx") or norm.ends_with(".mdl"):
norm = norm.get_basename() + ".m2"
if not norm.is_empty():
unique[norm] = true
print(" found %d unique M2 models." % unique.size())
return unique
func _bake_m2(unique: Dictionary, extracted: String, output_dir: String, force: bool) -> void:
DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(output_dir))
var loader = ClassDB.instantiate("M2Loader")
var baked := 0; var skipped := 0; var failed := 0
var total := unique.size(); var i := 0
for rel_path in unique.keys():
i += 1
var out_path := output_dir.path_join(rel_path.get_basename() + ".tscn")
if not force and ResourceLoader.exists(out_path):
skipped += 1; continue
var abs_m2 := ProjectSettings.globalize_path(extracted.path_join(rel_path))
if not FileAccess.file_exists(abs_m2):
failed += 1; continue
var data: Dictionary = loader.call("load_m2", abs_m2)
if data.is_empty() or data.get("vertices", PackedVector3Array()).is_empty():
failed += 1; continue
var node: Node3D = M2_BUILDER_SCRIPT.build(data, extracted)
if node == null:
failed += 1; continue
var scene := PackedScene.new()
if scene.pack(node) != OK:
node.free(); failed += 1; continue
node.free()
DirAccess.make_dir_recursive_absolute(
ProjectSettings.globalize_path(out_path.get_base_dir()))
if ResourceSaver.save(scene, out_path) != OK:
failed += 1; continue
baked += 1
if i % 50 == 0 or i == total:
print(" m2 [%d/%d] baked=%d skipped=%d failed=%d" % [i, total, baked, skipped, failed])
print(" m2 done. baked=%d skipped=%d failed=%d" % [baked, skipped, failed])
# ── WMO ───────────────────────────────────────────────────────────────────────
func _collect_wmo(map_name: String, map_dir: String) -> Dictionary:
var loader = ClassDB.instantiate("ADTLoader")
var dir = DirAccess.open(map_dir)
var unique: Dictionary = {}
for fname in dir.get_files():
if not fname.ends_with(".adt"): continue
var parts := fname.trim_suffix(".adt").split("_")
if parts.size() != 3 or parts[0] != map_name: continue
var data: Dictionary = loader.call("load_adt",
ProjectSettings.globalize_path(map_dir.path_join(fname)))
for rel in data.get("wmo_names", PackedStringArray()):
var norm := str(rel).replace("\\", "/").to_lower()
if not norm.is_empty():
unique[norm] = true
print(" found %d unique WMO models." % unique.size())
return unique
func _bake_wmo(unique: Dictionary, extracted: String, output_dir: String, force: bool) -> void:
DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(output_dir))
var loader = ClassDB.instantiate("WMOLoader")
var baked := 0; var skipped := 0; var failed := 0
var total := unique.size(); var i := 0
for rel_path in unique.keys():
i += 1
var out_path := output_dir.path_join(rel_path.get_basename() + ".tscn")
if not force and ResourceLoader.exists(out_path):
skipped += 1; continue
var abs_wmo := ProjectSettings.globalize_path(extracted.path_join(rel_path))
if not FileAccess.file_exists(abs_wmo):
failed += 1; continue
var data: Dictionary = loader.call("load_wmo", abs_wmo)
if data.is_empty():
failed += 1; continue
var node: Node3D = WMO_BUILDER_SCRIPT.build(data, extracted)
if node == null:
failed += 1; continue
var scene := PackedScene.new()
if scene.pack(node) != OK:
node.free(); failed += 1; continue
node.free()
DirAccess.make_dir_recursive_absolute(
ProjectSettings.globalize_path(out_path.get_base_dir()))
if ResourceSaver.save(scene, out_path) != OK:
failed += 1; continue
baked += 1
if i % 20 == 0 or i == total:
print(" wmo [%d/%d] baked=%d skipped=%d failed=%d" % [i, total, baked, skipped, failed])
print(" wmo done. baked=%d skipped=%d failed=%d" % [baked, skipped, failed])
# ── Helpers ───────────────────────────────────────────────────────────────────
func _arg(args: PackedStringArray, name: String, default: String) -> String:
var idx := args.find(name)
if idx >= 0 and idx + 1 < args.size():
return args[idx + 1]
return default
func _res(path: String) -> String:
if path.begins_with("res://") or path.begins_with("user://"):
return path
return "res://" + path.trim_prefix("./").trim_prefix("/")
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uid://bij5obimkjcud
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## Pre-bakes M2 doodad models into PackedScene (.tscn) files for fast runtime loading.
##
## Usage:
## godot --headless --path <project> --script res://tools/bake_m2_cache.gd -- \
## --map Azeroth --extracted res://extracted --output res://cache/m2_glb --force
extends SceneTree
const M2_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/m2_builder.gd")
func _initialize() -> void:
var args := OS.get_cmdline_user_args()
var map_name := _arg(args, "--map", "Azeroth")
var extracted := _res(_arg(args, "--extracted", "res://extracted"))
var output_dir := _res(_arg(args, "--output", "res://cache/m2_glb"))
var force := args.has("--force")
if not ClassDB.class_exists("ADTLoader") or not ClassDB.class_exists("M2Loader"):
push_error("GDExtension not loaded. Rebuild first.")
quit(1)
return
DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(output_dir))
# Collect unique M2 paths from all ADT tiles
var unique: Dictionary = {}
var adt_loader = ClassDB.instantiate("ADTLoader")
var map_dir := extracted.path_join("World/Maps/%s" % map_name)
var dir := DirAccess.open(map_dir)
if dir == null:
push_error("Cannot open map dir: %s" % map_dir)
quit(1)
return
print("Scanning ADT tiles...")
var scanned := 0
for fname in dir.get_files():
if not fname.ends_with(".adt"):
continue
var parts := fname.trim_suffix(".adt").split("_")
if parts.size() != 3 or parts[0] != map_name:
continue
var data: Dictionary = adt_loader.call("load_adt",
ProjectSettings.globalize_path(map_dir.path_join(fname)))
if data.is_empty():
continue
for rel in data.get("m2_names", PackedStringArray()):
var norm := str(rel).replace("\\", "/").to_lower()
if norm.ends_with(".mdx") or norm.ends_with(".mdl"):
norm = norm.get_basename() + ".m2"
if not norm.is_empty():
unique[norm] = true
scanned += 1
print("Found %d unique M2 models from %d tiles." % [unique.size(), scanned])
var m2_loader = ClassDB.instantiate("M2Loader")
var baked := 0
var skipped := 0
var failed := 0
var total := unique.size()
var i := 0
for rel_path in unique.keys():
i += 1
var stem: String = rel_path.get_basename()
var out_path := output_dir.path_join(stem + ".tscn")
if not force and ResourceLoader.exists(out_path):
skipped += 1
continue
var abs_m2 := ProjectSettings.globalize_path(extracted.path_join(rel_path))
if not FileAccess.file_exists(abs_m2):
failed += 1
continue
var data: Dictionary = m2_loader.call("load_m2", abs_m2)
if data.is_empty() or data.get("vertices", PackedVector3Array()).is_empty():
failed += 1
continue
var node: Node3D = M2_BUILDER_SCRIPT.build(data, extracted)
if node == null:
failed += 1
continue
_set_owner_recursive(node, node)
var scene := PackedScene.new()
var err := scene.pack(node)
node.free()
if err != OK:
push_warning("pack failed for %s: %d" % [rel_path, err])
failed += 1
continue
DirAccess.make_dir_recursive_absolute(
ProjectSettings.globalize_path(out_path.get_base_dir()))
err = ResourceSaver.save(scene, out_path)
if err != OK:
push_warning("save failed for %s: %d" % [out_path, err])
failed += 1
continue
baked += 1
if i % 50 == 0 or i == total:
print("[%d/%d] baked=%d skipped=%d failed=%d" % [i, total, baked, skipped, failed])
print("Done. baked=%d skipped=%d failed=%d" % [baked, skipped, failed])
quit(0)
func _arg(args: PackedStringArray, name: String, default: String) -> String:
var idx := args.find(name)
if idx >= 0 and idx + 1 < args.size():
return args[idx + 1]
return default
func _res(path: String) -> String:
if path.begins_with("res://") or path.begins_with("user://"):
return path
return "res://" + path.trim_prefix("./").trim_prefix("/")
func _set_owner_recursive(node: Node, owner_root: Node) -> void:
for child in node.get_children():
child.owner = owner_root
_set_owner_recursive(child, owner_root)
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## Pre-bakes WMO world objects into PackedScene (.tscn) files for fast runtime loading.
##
## Usage:
## godot --headless --path <project> --script res://tools/bake_wmo_cache.gd -- \
## --map Azeroth --extracted res://extracted --output res://cache/wmo_tscn --force
extends SceneTree
const WMO_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/wmo_builder.gd")
func _initialize() -> void:
var args := OS.get_cmdline_user_args()
var map_name := _arg(args, "--map", "Azeroth")
var extracted := _res(_arg(args, "--extracted", "res://extracted"))
var output_dir := _res(_arg(args, "--output", "res://cache/wmo_tscn"))
var force := args.has("--force")
if not ClassDB.class_exists("ADTLoader") or not ClassDB.class_exists("WMOLoader"):
push_error("GDExtension not loaded. Rebuild first.")
quit(1)
return
DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(output_dir))
# Collect unique WMO paths from all ADT tiles
var unique: Dictionary = {}
var adt_loader = ClassDB.instantiate("ADTLoader")
var map_dir := extracted.path_join("World/Maps/%s" % map_name)
var dir := DirAccess.open(map_dir)
if dir == null:
push_error("Cannot open map dir: %s" % map_dir)
quit(1)
return
print("Scanning ADT tiles...")
var scanned := 0
for fname in dir.get_files():
if not fname.ends_with(".adt"):
continue
var parts := fname.trim_suffix(".adt").split("_")
if parts.size() != 3 or parts[0] != map_name:
continue
var data: Dictionary = adt_loader.call("load_adt",
ProjectSettings.globalize_path(map_dir.path_join(fname)))
if data.is_empty():
continue
for rel in data.get("wmo_names", PackedStringArray()):
var norm := str(rel).replace("\\", "/").to_lower()
if not norm.is_empty():
unique[norm] = true
scanned += 1
print("Found %d unique WMO models from %d tiles." % [unique.size(), scanned])
var wmo_loader = ClassDB.instantiate("WMOLoader")
var baked := 0
var skipped := 0
var failed := 0
var total := unique.size()
var i := 0
for rel_path in unique.keys():
i += 1
var stem: String = rel_path.get_basename()
var out_path := output_dir.path_join(stem + ".tscn")
if not force and ResourceLoader.exists(out_path):
skipped += 1
continue
var abs_wmo := ProjectSettings.globalize_path(extracted.path_join(rel_path))
if not FileAccess.file_exists(abs_wmo):
failed += 1
continue
var data: Dictionary = wmo_loader.call("load_wmo", abs_wmo)
if data.is_empty():
failed += 1
continue
var node: Node3D = WMO_BUILDER_SCRIPT.build(data, extracted)
if node == null:
failed += 1
continue
_set_owner_recursive(node, node)
var scene := PackedScene.new()
var err := scene.pack(node)
node.free()
if err != OK:
push_warning("pack failed for %s: %d" % [rel_path, err])
failed += 1
continue
DirAccess.make_dir_recursive_absolute(
ProjectSettings.globalize_path(out_path.get_base_dir()))
err = ResourceSaver.save(scene, out_path)
if err != OK:
push_warning("save failed for %s: %d" % [out_path, err])
failed += 1
continue
baked += 1
if i % 20 == 0 or i == total:
print("[%d/%d] baked=%d skipped=%d failed=%d" % [i, total, baked, skipped, failed])
print("Done. baked=%d skipped=%d failed=%d" % [baked, skipped, failed])
quit(0)
func _arg(args: PackedStringArray, name: String, default: String) -> String:
var idx := args.find(name)
if idx >= 0 and idx + 1 < args.size():
return args[idx + 1]
return default
func _res(path: String) -> String:
if path.begins_with("res://") or path.begins_with("user://"):
return path
return "res://" + path.trim_prefix("./").trim_prefix("/")
func _set_owner_recursive(node: Node, owner_root: Node) -> void:
for child in node.get_children():
child.owner = owner_root
_set_owner_recursive(child, owner_root)
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@@ -1 +0,0 @@
uid://beyuk31ywdwua
-94
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@@ -1,94 +0,0 @@
extends SceneTree
func _initialize() -> void:
var args := OS.get_cmdline_user_args()
var map_name := _get_arg_value(args, "--map", "Azeroth")
var extracted_dir := _normalize_res_path(_get_arg_value(args, "--extracted", "res://extracted"))
var output_path := _normalize_output_path(_get_arg_value(args, "--output", "res://cache/m2_glb/%s_m2_list.txt" % map_name))
if not ClassDB.class_exists("ADTLoader"):
push_error("ADTLoader not found. Rebuild GDExtension first.")
quit(1)
return
var loader = ClassDB.instantiate("ADTLoader")
if loader == null:
push_error("Failed to instantiate ADTLoader.")
quit(1)
return
var map_dir := extracted_dir.path_join("World/Maps/%s" % map_name)
var dir := DirAccess.open(map_dir)
if dir == null:
push_error("Cannot open map directory: %s" % map_dir)
quit(1)
return
var unique_models := {}
var scanned_tiles := 0
for file_name in dir.get_files():
if not file_name.ends_with(".adt"):
continue
var stem := file_name.trim_suffix(".adt")
var parts := stem.split("_")
if parts.size() != 3 or parts[0] != map_name:
continue
var source_abs_path := ProjectSettings.globalize_path(map_dir.path_join(file_name))
var data: Dictionary = loader.call("load_adt", source_abs_path)
if data.is_empty():
continue
var names: PackedStringArray = data.get("m2_names", PackedStringArray())
for rel_path in names:
var normalized := str(rel_path).replace("\\", "/")
if not normalized.is_empty():
unique_models[normalized.to_lower()] = normalized
scanned_tiles += 1
if scanned_tiles % 50 == 0:
print("Scanned %d tiles..." % scanned_tiles)
var models: PackedStringArray = PackedStringArray(unique_models.values())
models.sort()
var output_abs_path := ProjectSettings.globalize_path(output_path)
DirAccess.make_dir_recursive_absolute(output_abs_path.get_base_dir())
var file := FileAccess.open(output_path, FileAccess.WRITE)
if file == null:
push_error("Failed to open output file: %s" % output_path)
quit(2)
return
for rel_path in models:
file.store_line(rel_path)
file.close()
print("Collected %d unique M2 models from %d tiles -> %s" % [
models.size(),
scanned_tiles,
output_path
])
quit(0)
func _get_arg_value(args: PackedStringArray, name: String, default_value: String) -> String:
var index := args.find(name)
if index >= 0 and index + 1 < args.size():
return args[index + 1]
return default_value
func _normalize_res_path(path: String) -> String:
if path.begins_with("res://"):
return path
return "res://%s" % path.trim_prefix("./").trim_prefix("/")
func _normalize_output_path(path: String) -> String:
if path.begins_with("res://") or path.begins_with("user://"):
return path
return "res://%s" % path.trim_prefix("./").trim_prefix("/")
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uid://d2ef25y28ysf3
-1578
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