refactor(M03): extract M2 animated scene finalizer
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@@ -36,6 +36,7 @@ Paired run 2026-07-11 подтвердил крупный coordinate/placement g
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- `src/render/liquid/adt_water_load_pipeline_state.gd` - ADT water pending FIFO/dedupe, active task IDs and worker-safe parsed-result mailbox without parser or Node ownership.
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- `src/render/liquid/adt_water_scene_finalizer.gd` - stateless main-thread ADT water build/attach and optional persisted Editor ownership through the existing ADTBuilder.
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- `src/render/m2/m2_runtime_mesh_rebuild_classifier.gd` - memoized billboard/UV-rotation decision for stale cached M2 runtime mesh refresh.
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- `src/render/m2/m2_animated_scene_finalizer.gd` - animated PackedScene candidate ownership, historical material repair and AnimationPlayer validation.
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- `src/render/m2/m2_animation_load_pipeline_state.gd` - animated M2 threaded-load request records and completion-order finalize FIFO without I/O or Node ownership.
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- `src/render/m2/m2_mesh_load_pipeline_state.gd` - static M2 threaded-load request records, terminal statuses and completion-order finalize FIFO without I/O or Mesh ownership.
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- `src/render/m2/m2_mesh_resource_cache_state.gd` - normalized-path prepared static M2 Mesh references with final-shutdown lifetime.
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@@ -1098,6 +1099,22 @@ $exe = Join-Path $env:TEMP 'godot-4.6.1-openwc\Godot_v4.6.1-stable_win64.exe'
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- Cache formats, animation behavior and visible output are unchanged. Synthetic
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timing is not asset-backed I/O, leak, animation-fidelity or p95/p99 evidence.
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## 2026-07-18 M2 Animated Scene Finalizer Extraction
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- `M2AnimatedSceneFinalizer` now owns terminal animated PackedScene candidate
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instantiation, depth-first Mesh/AnimationPlayer traversal, static-prototype
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material override mapping and rejected detached-root destruction.
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- Material repair retains source/target depth-first ordering, source-index clamp,
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per-surface override priority and first discovered material fallback.
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- A candidate still requires at least one AnimationPlayer. Accepted exact Node3D
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and player count return to the loader; invalid candidates are freed, including
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the previously unhandled non-Node3D imported-root case.
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- `StreamingWorldLoader` retains ResourceLoader I/O/statuses, finalize permits,
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material-prototype selection/loading, prototype adoption/static fallback,
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animation playback policy and diagnostic logging.
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- Cache formats, profiles and visible rules are unchanged. Synthetic scene and
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material fixtures are not asset-backed animation-fidelity or p95/p99 evidence.
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## 2026-07-17 M2 Mesh Resource Cache State Extraction
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- `M2MeshResourceCacheState` now owns normalized-path references to prepared
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