qar(M02): close player decomposition milestone
Work-Package: M02-QAR-INTEGRATOR-CLOSEOUT-001 Agent: sindo-main-codex Tests: all M02 contracts, renderer dry-run, documentation and coordination gates passed Fidelity: direct binding evidence and reference-only timing/routing are separated; remaining locomotion/camera gaps stay explicit
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## Current target
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`M02` — [02-player-decomposition.md](02-player-decomposition.md)
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`M03` — [03-renderer-facade.md](03-renderer-facade.md)
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Одновременно `ACTIVE` может быть только одна цель. Следующая цель становится `ACTIVE` после появления валидной `OPENWC_TARGET_DONE` метки у предыдущей.
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| M00 | [Renderer baseline](00-render-baseline.md) | — | DONE |
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| M01 | [Coordinates and architecture seams](01-coordinates-and-seams.md) | M00 | DONE |
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| M02 | [Player decomposition](02-player-decomposition.md) | M01 | ACTIVE |
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| M03 | [Renderer facade and extraction](03-renderer-facade.md) | M02 | OPEN |
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| M02 | [Player decomposition](02-player-decomposition.md) | M01 | DONE |
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| M03 | [Renderer facade and extraction](03-renderer-facade.md) | M02 | ACTIVE |
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| M04 | [Godot Editor shell](04-editor-shell.md) | M03 | OPEN |
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| M05 | [Content Project](05-content-project.md) | M04 | OPEN |
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| M06 | [Server database adapters](06-server-adapters.md) | M05 | OPEN |
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