coordination: claim M2 build dispatch planner
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# M03-RND-M2-BUILD-DISPATCH-PLANNER-001
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<!-- OPENWC_CLAIM:M03-RND-M2-BUILD-DISPATCH-PLANNER-001:sindo-main-codex:2026-07-20 -->
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## Owner
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- Agent ID: `sindo-main-codex`
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- Target: M03 Renderer Facade and Safe Extraction
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- Branch: `work/sindo-main-codex/m03-m2-build-dispatch-planner`
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- Worktree: `C:\Users\sindo\open-wc-worktrees\m03-m2-build-dispatch-planner`
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## Outcome
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Extract the pure M2 build-step dispatch decision from the loader while preserving
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animation-wait priority, static-resource retry, missing-model advancement and
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exact permit/cursor behavior.
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## Non-goals
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- Move ResourceLoader I/O, path lookup, cache state or retry ownership.
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- Create/free Nodes, Meshes, MultiMeshes or animated instances in the planner.
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- Change batch sizing, queue ordering, transforms, visuals or cache versions.
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- Add spatial-cell batching or new diagnostics/profile settings.
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## Paths
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- Exclusive: `src/render/m2/m2_build_dispatch_planner.gd`,
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`src/tools/verify_m2_build_dispatch_planner.gd`,
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`docs/modules/m2-build-dispatch-planner.md`, this claim
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- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`, M2 build/
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queue/materializer/cache verifiers and specs, `docs/modules/world-renderer.md`,
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`docs/modules/README.md`, `RENDER.md`, `targets/03-renderer-facade.md`
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- Generated/ignored: `.godot`, native DLL, generated resources/caches and proprietary corpus
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## Contracts and data
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- Pending animation request wins before empty/animated/static decisions.
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- Positive batch with animated prototype selects animated materialization.
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- Positive static batch selects prepared Mesh, waits when unresolved, and advances
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without materialization only when the model is terminally missing.
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- Zero/non-positive batch advances without materialization.
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- Planner returns a fresh action plan and owns no state or engine reference.
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## Dependencies
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- Requires: accepted typed M2 build queue on master `c74b90a`
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- Blocks: extracting stateful M2 resource readiness/dispatch orchestration
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- External state: cache lookups, requests and engine lifetime remain loader APIs
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## Verification
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- Commands: dedicated action-priority/matrix/fresh-result/source/timing verifier;
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M2 queue/planner/materializer/cache/prototype/shutdown/facade/internal-access/
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manifest regressions; documentation, coordination and checkpoint dry-run gates
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- Fixtures: scalar availability and terminal-state combinations only
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- Fidelity evidence: exact existing branch priority and retry/advance behavior
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- Performance budget: 20,000 pure dispatch plans under one second
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## Documentation deliverables
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- Inline API docs
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- Module spec with inputs/outputs, ownership and source map
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- Data-flow, lifecycle/state, sequence and dependency diagrams
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- Adjacent M2 build/world-renderer/module-registry/RENDER updates
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## Simplicity and naming
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- Important name: `M2BuildDispatchPlanner`
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- Simplest solution: one stateless RefCounted with explicit action constants
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- Rejected complexity: callbacks, signals, cache references and generic state machine
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- Unavoidable complexity: animation-pending priority precedes every other action
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- Measured optimization evidence: bounded synthetic decision loop
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## Status
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- State: active
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- Done: contract and ownership boundary
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- Next: implementation, verification and documentation
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- Blocked by:
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## Handoff
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- Commit:
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- Results:
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- Remaining risks:
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- Documentation updated:
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