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## Bakes terrain, M2 doodads and WMO objects in one pass.
##
## Usage:
## godot --headless --path <project> --script res://tools/bake_all.gd -- \
## --map Azeroth --force
##
## Optional args:
## --extracted res://extracted
## --terrain-output res://cache/baked_terrain_v2
## --m2-output res://cache/m2_glb
## --wmo-output res://cache/wmo_tscn
## --full-texture-size 2048
## --coarse-texture-size 512
## --skip-terrain --skip-m2 --skip-wmo
extends SceneTree
const ADT_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/adt_builder.gd")
const BAKED_TILE_SCRIPT := preload("res://resources/baked_adt_tile.gd")
const WMO_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/wmo_builder.gd")
const M2_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/m2_builder.gd")
var _image_cache: Dictionary = {}
func _initialize() -> void:
var args := OS.get_cmdline_user_args()
if not ClassDB.class_exists("ADTLoader"):
push_error("ADTLoader not found. Rebuild GDExtension first.")
quit(1); return
if not ClassDB.class_exists("WMOLoader"):
push_error("WMOLoader not found. Rebuild GDExtension first.")
quit(1); return
if not ClassDB.class_exists("M2Loader"):
push_error("M2Loader not found. Rebuild GDExtension first.")
quit(1); return
var map_name := _arg(args, "--map", "Azeroth")
var extracted := _res(_arg(args, "--extracted", "res://extracted"))
var terrain_out := _res(_arg(args, "--terrain-output","res://cache/baked_terrain_v2"))
var m2_out := _res(_arg(args, "--m2-output", "res://cache/m2_glb"))
var wmo_out := _res(_arg(args, "--wmo-output", "res://cache/wmo_tscn"))
var full_tex_size := maxi(256, _arg(args, "--full-texture-size", "2048").to_int())
var coarse_size := maxi(128, _arg(args, "--coarse-texture-size", "512").to_int())
var force := args.has("--force")
var skip_terrain := args.has("--skip-terrain")
var skip_m2 := args.has("--skip-m2")
var skip_wmo := args.has("--skip-wmo")
var map_dir := extracted.path_join("World/Maps/%s" % map_name)
var dir := DirAccess.open(map_dir)
if dir == null:
push_error("Cannot open map directory: %s" % map_dir)
quit(1); return
var total_start := Time.get_ticks_msec()
# ── Phase 1: Terrain ─────────────────────────────────────────────────────
if not skip_terrain:
print("\n=== Phase 1/3: Terrain ===")
_bake_terrain(map_name, map_dir, extracted, terrain_out,
full_tex_size, coarse_size, force)
else:
print("\n=== Phase 1/3: Terrain [SKIPPED] ===")
# ── Phase 2: M2 ──────────────────────────────────────────────────────────
if not skip_m2:
print("\n=== Phase 2/3: M2 Doodads ===")
var unique_m2 := _collect_m2(map_name, map_dir)
_bake_m2(unique_m2, extracted, m2_out, force)
else:
print("\n=== Phase 2/3: M2 Doodads [SKIPPED] ===")
# ── Phase 3: WMO ─────────────────────────────────────────────────────────
if not skip_wmo:
print("\n=== Phase 3/3: WMO Objects ===")
var unique_wmo := _collect_wmo(map_name, map_dir)
_bake_wmo(unique_wmo, extracted, wmo_out, force)
else:
print("\n=== Phase 3/3: WMO Objects [SKIPPED] ===")
var elapsed := float(Time.get_ticks_msec() - total_start) / 1000.0
print("\nAll done in %.1fs." % elapsed)
quit(0)
# ── Terrain ───────────────────────────────────────────────────────────────────
func _bake_terrain(map_name: String, map_dir: String, extracted: String,
output_dir: String, full_tex: int, coarse_tex: int, force: bool) -> void:
DirAccess.make_dir_recursive_absolute(
ProjectSettings.globalize_path(output_dir.path_join(map_name)))
var builder = ADT_BUILDER_SCRIPT.new()
var loader = ClassDB.instantiate("ADTLoader")
var dir = DirAccess.open(map_dir)
var baked := 0; var skipped := 0; var failed := 0
for fname in dir.get_files():
if not fname.ends_with(".adt"): continue
var parts := fname.trim_suffix(".adt").split("_")
if parts.size() != 3 or parts[0] != map_name: continue
if not parts[1].is_valid_int() or not parts[2].is_valid_int(): continue
var tx := parts[1].to_int()
var ty := parts[2].to_int()
var out_path := output_dir.path_join(map_name).path_join(
"%s_%d_%d.res" % [map_name, tx, ty])
if not force and FileAccess.file_exists(ProjectSettings.globalize_path(out_path)):
skipped += 1; continue
var data: Dictionary = loader.call("load_adt",
ProjectSettings.globalize_path(map_dir.path_join(fname)))
if data.is_empty() or not data.has("chunks"):
failed += 1; continue
var full_payload := builder.build_baked_tile_render_payload(
data, _image_cache, ProjectSettings.globalize_path(extracted), 0, full_tex)
var coarse_payload := builder.build_baked_tile_render_payload(
data, _image_cache, ProjectSettings.globalize_path(extracted), 3, coarse_tex)
if full_payload.is_empty():
failed += 1; continue
var tile: Resource = BAKED_TILE_SCRIPT.new()
tile.set("format_version", BAKED_TILE_SCRIPT.FORMAT_VERSION)
tile.set("map_name", map_name)
tile.set("tile_x", tx)
tile.set("tile_y", ty)
tile.set("tile_origin", builder.get_tile_origin_for_data(data))
tile.set("full_texture_size", full_tex)
tile.set("coarse_texture_size", coarse_tex)
tile.set("wmo_names", data.get("wmo_names", PackedStringArray()))
tile.set("wmo_placements", data.get("wmo_placements", []))
tile.set("m2_names", data.get("m2_names", PackedStringArray()))
tile.set("m2_placements", data.get("m2_placements", []))
tile.set("full_mesh", full_payload.get("mesh", null))
tile.set("coarse_mesh", coarse_payload.get("mesh", null))
if ResourceSaver.save(tile, out_path) != OK:
failed += 1; continue
baked += 1
if baked % 25 == 0:
print(" terrain: baked=%d skipped=%d failed=%d" % [baked, skipped, failed])
print(" terrain done. baked=%d skipped=%d failed=%d" % [baked, skipped, failed])
# ── M2 ────────────────────────────────────────────────────────────────────────
func _collect_m2(map_name: String, map_dir: String) -> Dictionary:
var loader = ClassDB.instantiate("ADTLoader")
var dir = DirAccess.open(map_dir)
var unique: Dictionary = {}
for fname in dir.get_files():
if not fname.ends_with(".adt"): continue
var parts := fname.trim_suffix(".adt").split("_")
if parts.size() != 3 or parts[0] != map_name: continue
var data: Dictionary = loader.call("load_adt",
ProjectSettings.globalize_path(map_dir.path_join(fname)))
for rel in data.get("m2_names", PackedStringArray()):
var norm := str(rel).replace("\\", "/").to_lower()
if norm.ends_with(".mdx") or norm.ends_with(".mdl"):
norm = norm.get_basename() + ".m2"
if not norm.is_empty():
unique[norm] = true
print(" found %d unique M2 models." % unique.size())
return unique
func _bake_m2(unique: Dictionary, extracted: String, output_dir: String, force: bool) -> void:
DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(output_dir))
var loader = ClassDB.instantiate("M2Loader")
var baked := 0; var skipped := 0; var failed := 0
var total := unique.size(); var i := 0
for rel_path in unique.keys():
i += 1
var out_path := output_dir.path_join(rel_path.get_basename() + ".tscn")
if not force and ResourceLoader.exists(out_path):
skipped += 1; continue
var abs_m2 := ProjectSettings.globalize_path(extracted.path_join(rel_path))
if not FileAccess.file_exists(abs_m2):
failed += 1; continue
var data: Dictionary = loader.call("load_m2", abs_m2)
if data.is_empty() or data.get("vertices", PackedVector3Array()).is_empty():
failed += 1; continue
var node: Node3D = M2_BUILDER_SCRIPT.build(data, extracted)
if node == null:
failed += 1; continue
var scene := PackedScene.new()
if scene.pack(node) != OK:
node.free(); failed += 1; continue
node.free()
DirAccess.make_dir_recursive_absolute(
ProjectSettings.globalize_path(out_path.get_base_dir()))
if ResourceSaver.save(scene, out_path) != OK:
failed += 1; continue
baked += 1
if i % 50 == 0 or i == total:
print(" m2 [%d/%d] baked=%d skipped=%d failed=%d" % [i, total, baked, skipped, failed])
print(" m2 done. baked=%d skipped=%d failed=%d" % [baked, skipped, failed])
# ── WMO ───────────────────────────────────────────────────────────────────────
func _collect_wmo(map_name: String, map_dir: String) -> Dictionary:
var loader = ClassDB.instantiate("ADTLoader")
var dir = DirAccess.open(map_dir)
var unique: Dictionary = {}
for fname in dir.get_files():
if not fname.ends_with(".adt"): continue
var parts := fname.trim_suffix(".adt").split("_")
if parts.size() != 3 or parts[0] != map_name: continue
var data: Dictionary = loader.call("load_adt",
ProjectSettings.globalize_path(map_dir.path_join(fname)))
for rel in data.get("wmo_names", PackedStringArray()):
var norm := str(rel).replace("\\", "/").to_lower()
if not norm.is_empty():
unique[norm] = true
print(" found %d unique WMO models." % unique.size())
return unique
func _bake_wmo(unique: Dictionary, extracted: String, output_dir: String, force: bool) -> void:
DirAccess.make_dir_recursive_absolute(ProjectSettings.globalize_path(output_dir))
var loader = ClassDB.instantiate("WMOLoader")
var baked := 0; var skipped := 0; var failed := 0
var total := unique.size(); var i := 0
for rel_path in unique.keys():
i += 1
var out_path := output_dir.path_join(rel_path.get_basename() + ".tscn")
if not force and ResourceLoader.exists(out_path):
skipped += 1; continue
var abs_wmo := ProjectSettings.globalize_path(extracted.path_join(rel_path))
if not FileAccess.file_exists(abs_wmo):
failed += 1; continue
var data: Dictionary = loader.call("load_wmo", abs_wmo)
if data.is_empty():
failed += 1; continue
var node: Node3D = WMO_BUILDER_SCRIPT.build(data, extracted)
if node == null:
failed += 1; continue
var scene := PackedScene.new()
if scene.pack(node) != OK:
node.free(); failed += 1; continue
node.free()
DirAccess.make_dir_recursive_absolute(
ProjectSettings.globalize_path(out_path.get_base_dir()))
if ResourceSaver.save(scene, out_path) != OK:
failed += 1; continue
baked += 1
if i % 20 == 0 or i == total:
print(" wmo [%d/%d] baked=%d skipped=%d failed=%d" % [i, total, baked, skipped, failed])
print(" wmo done. baked=%d skipped=%d failed=%d" % [baked, skipped, failed])
# ── Helpers ───────────────────────────────────────────────────────────────────
func _arg(args: PackedStringArray, name: String, default: String) -> String:
var idx := args.find(name)
if idx >= 0 and idx + 1 < args.size():
return args[idx + 1]
return default
func _res(path: String) -> String:
if path.begins_with("res://") or path.begins_with("user://"):
return path
return "res://" + path.trim_prefix("./").trim_prefix("/")