refactor(M03): extract ADT water scene finalizer
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# ADT Water Scene Finalizer
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## Metadata
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| Field | Value |
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| Status | Implemented extraction |
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| Target/work package | M03 / `M03-RND-ADT-WATER-SCENE-FINALIZER-001` |
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| Owners | Main-thread ADT water subtree build, attach and optional editor ownership |
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| Last verified | Worktree `work/sindo-main-codex/m03-adt-water-scene-finalizer`, 2026-07-17 |
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| Profiles/capabilities | Existing ADT MH2O/MCLQ scene output; profile-independent adapter |
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## Purpose
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Provide one liquid-specific main-thread boundary for converting parsed ADT
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water data through the existing `ADTBuilder`, attaching the resulting `Water`
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subtree to a caller-owned tile root and assigning optional persisted Editor
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ownership. The service is stateless and retains no Node or Resource.
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## Non-goals
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- Parse or validate MH2O/MCLQ binary structures.
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- Replace ADTBuilder geometry, material or coordinate calculations.
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- Own water request/task/result state, permits or concurrency.
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- Validate tile/path/root freshness beyond receiving a valid root.
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- Mark `water_loaded`, enable water or remove water subtrees.
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## Context and boundaries
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```mermaid
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flowchart LR
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Parse[Parsed ADT Dictionary] --> Loader[StreamingWorldLoader]
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Loader -->|validated data, origin, tile root| Finalizer[AdtWaterSceneFinalizer]
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Finalizer --> Builder[ADTBuilder]
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Builder --> Water[Water Node3D or null]
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Water --> Finalizer
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Finalizer -->|main-thread add_child| Tile[Caller-owned tile root]
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Loader -->|after return| Loaded[water_loaded timing]
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```
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Allowed dependencies are `ADTBuilder` and Godot Node/mesh types needed to adopt
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its output. WorkerThreadPool, scheduler, tile-state dictionaries, facade,
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gameplay, network and editor plugin packages are forbidden.
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## Public API
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| Symbol | Kind | Purpose | Thread/lifetime | Errors |
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|---|---|---|---|---|
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| `attach_water_scene(water_data, tile_origin_godot_units, tile_root, editor_owner)` | Command/query | Build and attach one existing-format water subtree | Renderer main thread; returned Node is borrowed for tile lifetime | Empty data, invalid root or dry build returns null without attachment |
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`editor_owner` is optional. When supplied it must be an ancestor suitable for
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Godot `Node.owner`; ownership is recursively assigned to the generated subtree.
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## Inputs and outputs
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| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
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|---|---|---|---|---|---|
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| Input | Parsed ADT water-containing Dictionary | ADTLoader/raw tile path | Finalizer/ADTBuilder | Caller retains Dictionary; not mutated | One main-thread call |
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| Input | Tile origin in Godot world units | Loader tile state/ADTBuilder | Finalizer | Value copy | One call |
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| Input | Valid tile root | StreamingWorldLoader | Finalizer | Caller/SceneTree-owned | Must outlive call and attached subtree |
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| Input | Optional edited scene root | Loader Editor policy | Finalizer | SceneTree-owned borrowed Node | One call |
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| Output | Attached `Water` Node3D or null | Finalizer | Loader/SceneTree | Tile root owns attached Node | Tile subtree lifetime |
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Side effects are limited to ADTBuilder mesh/material creation, `add_child` and
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optional recursive `Node.owner` assignment. No cache, filesystem, task or tile
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state is mutated.
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## Data flow
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```mermaid
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flowchart TD
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Input[water data + Godot origin + tile root] --> Guard{Data and root valid?}
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Guard -->|no| None[Return null; unchanged]
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Guard -->|yes| Build[ADTBuilder.build_tile_water_scene]
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Build --> Dry{Water root exists?}
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Dry -->|no| None
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Dry -->|yes| Attach[tile root add_child]
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Attach --> Owner{Editor owner supplied?}
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Owner -->|yes| Assign[Assign owner recursively]
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Owner -->|no| Return[Return borrowed root]
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Assign --> Return
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```
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## Lifecycle/state
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The service has no retained lifecycle. Each call moves one temporary builder
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result through the following call-local states.
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```mermaid
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stateDiagram-v2
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[*] --> Validating
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Validating --> Rejected: empty data or invalid root
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Validating --> Building: valid input
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Building --> Dry: no geometry
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Building --> Attached: Water root built
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Attached --> EditorOwned: owner supplied
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Attached --> Complete: no owner
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EditorOwned --> Complete
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Rejected --> [*]
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Dry --> [*]
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Complete --> [*]
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```
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## Main sequence
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```mermaid
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sequenceDiagram
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participant Loader as StreamingWorldLoader main thread
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participant Finalizer as AdtWaterSceneFinalizer
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participant Builder as ADTBuilder
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participant Tile as Tile root
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Loader->>Finalizer: attach_water_scene(data, origin, tile, editor owner)
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Finalizer->>Builder: build_tile_water_scene(data, origin)
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Builder-->>Finalizer: Water root or null
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alt Water root exists
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Finalizer->>Tile: add_child(Water)
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opt editor owner supplied
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Finalizer->>Finalizer: assign owner recursively
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end
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Finalizer-->>Loader: borrowed Water root
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else dry/invalid
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Finalizer-->>Loader: null
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end
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Loader->>Loader: preserve existing water_loaded timing
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```
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## Dependency diagram
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```mermaid
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flowchart TB
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Loader[StreamingWorldLoader] --> Finalizer[AdtWaterSceneFinalizer]
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Finalizer --> Builder[ADTBuilder]
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Builder --> Material[WowLiquidMaterial]
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Finalizer --> Scene[Godot SceneTree]
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Pipeline[AdtWaterLoadPipelineState] --> Loader
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Scheduler[RenderBudgetScheduler] --> Loader
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Finalizer -. no dependency .-> Pipeline
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Finalizer -. no dependency .-> Scheduler
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```
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## Ownership, threading and resources
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- The method is main-thread only because it creates Mesh/Material/Node objects
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and mutates the SceneTree.
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- `ADTBuilder` owns temporary construction. It frees an empty `Water` root and
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returns null for dry/invalid liquid geometry.
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- After `add_child`, the caller's tile subtree owns the returned Water root and
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all MeshInstance children; the finalizer retains no references.
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- Optional editor ownership affects serialization ownership only and does not
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replace SceneTree lifetime ownership.
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- Parsed Dictionaries are borrowed and not mutated.
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## Errors, cancellation and recovery
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| Failure | Detection | Behavior | Diagnostic | Recovery |
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|---|---|---|---|---|
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| Empty parsed data | Input guard | Return null, no builder call | Contract verifier | Loader preserves existing loaded timing |
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| Missing/freed tile root | Input guard | Return null, no scene mutation | Contract verifier | Stale-result validation normally rejects earlier |
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| Dry or malformed liquid arrays | ADTBuilder returns null | No attachment | Builder/shutdown regression | Reload after corrected source |
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| Tile/path stale | Loader before call | Finalizer is not invoked | Existing loader behavior | Current tile may enqueue again |
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| Shutdown/cancellation | Loader drains/cancels before call | No retained finalizer work | Shutdown verifier | New loader starts stateless |
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## Configuration and capabilities
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| Setting/capability | Default | Profile | Runtime mutable | Effect |
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| `enable_water` | Loader setting | Quality/custom | Yes | Gates both caller paths; not owned here |
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| `water_finalize_ops_per_tick` | `1` | Quality/custom | Yes | Budgets async calls before finalizer |
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| `editor_persist_generated_nodes` | `false` | Editor only | Yes | Supplies or omits editor owner |
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## Persistence, cache and migration
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The service writes no files and changes no cache/resource schema. Existing ADT,
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terrain cache and liquid material versions remain valid; no rebuild or migration
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is required. Persisted Editor ownership follows the loader's existing opt-in.
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## Diagnostics and observability
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- Logs: none; existing loader/builder diagnostics remain authoritative.
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- Metrics: no independent counters; existing water queue/finalize metrics remain.
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- Debug views: generated `Water/Liquid_<id>` names remain unchanged.
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- Correlation IDs: tile/path correlation stays in loader pipeline state.
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## Verification
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- `verify_adt_water_scene_finalizer.gd`: empty/invalid/dry guards, one-cell
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geometry, attachment, recursive owner, loader delegation and bounded timing.
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- `verify_adt_water_load_pipeline_state.gd`: adjacent async ownership and loaded timing.
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- Renderer material and shutdown verifiers cover material construction and dry-root cleanup.
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- Fidelity evidence is the unchanged ADTBuilder implementation and unchanged two
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loader call positions; no new original-client liquid parity claim is made.
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- Performance budget: 100 empty calls under one second.
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## Extension points
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- A future liquid renderer may replace the internal builder only after paired
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MH2O/MCLQ fixtures establish equivalent geometry/material behavior.
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- Removal/eviction remains ordinary tile subtree ownership and needs no parallel API.
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## Capability status
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| Capability | Status | Evidence | Gap/next step |
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| ADT water scene finalization seam | Implemented extraction | Synthetic geometry/attach/owner/source verifier | Asset-backed traversal and hitch metrics pending |
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| ADT liquid geometry/materials | Existing implementation | ADTBuilder/material/checkpoint evidence | MH2O/MCLQ and original-client parity incomplete |
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| Async water scheduling | Existing extracted state | Water pipeline verifier | Active worker interruption remains loader-owned |
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## Known gaps and risks
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- The service intentionally wraps the existing Dictionary-based ADTBuilder boundary.
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- It does not verify that `editor_owner` is an ancestor; the loader supplies the
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edited scene root under the existing policy.
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- Mesh/material creation remains synchronous main-thread work behind the existing permit.
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- No proprietary liquid corpus, long traversal leak run, p95/p99 or paired capture is included.
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## Source map
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| Path | Responsibility |
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| `src/render/liquid/adt_water_scene_finalizer.gd` | Main-thread build, attach and optional recursive editor ownership |
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| `addons/mpq_extractor/loaders/adt_builder.gd` | Existing ADT liquid geometry/material creation and dry-root cleanup |
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| `src/render/liquid/adt_water_load_pipeline_state.gd` | Pending/task/result state before finalization |
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| `src/scenes/streaming/streaming_world_loader.gd` | Permits, stale checks, tile state and finalizer calls |
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| `src/tools/verify_adt_water_scene_finalizer.gd` | Synthetic scene/ownership/boundary/timing regression |
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## Related decisions and references
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- [`adt-water-load-pipeline-state.md`](adt-water-load-pipeline-state.md)
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- [`world-renderer.md`](world-renderer.md)
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- [`render-budget-scheduler.md`](render-budget-scheduler.md)
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- [`../../RENDER.md`](../../RENDER.md)
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- [`../../targets/roadmap/02-rendering-and-graphics.md`](../../targets/roadmap/02-rendering-and-graphics.md)
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