refactor(M03): extract ADT water scene finalizer

This commit is contained in:
2026-07-17 09:48:56 +04:00
parent 4f8fc3b3b8
commit 235be3a36c
12 changed files with 538 additions and 31 deletions
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class_name AdtWaterSceneFinalizer
extends RefCounted
## Builds and attaches one ADT water subtree on the renderer main thread. The
## supplied tile root owns the returned subtree; this service retains no state.
const ADT_BUILDER_SCRIPT := preload("res://addons/mpq_extractor/loaders/adt_builder.gd")
## Builds water from parsed ADT data and attaches it once to [param tile_root].
## [param tile_origin_godot_units] is the existing Godot-world tile origin used
## by [ADTBuilder]. When [param editor_owner] is non-null and is an ancestor,
## ownership is assigned recursively for persisted Editor previews. Returns the
## attached borrowed root, or null for empty/invalid input or dry ADT data.
## This method mutates the SceneTree and must run on the main thread.
func attach_water_scene(
water_data: Dictionary,
tile_origin_godot_units: Vector3,
tile_root: Node,
editor_owner: Node = null) -> Node3D:
if water_data.is_empty() or tile_root == null or not is_instance_valid(tile_root):
return null
var water_root: Node3D = ADT_BUILDER_SCRIPT.build_tile_water_scene(
water_data,
tile_origin_godot_units
)
if water_root == null:
return null
tile_root.add_child(water_root)
if editor_owner != null and is_instance_valid(editor_owner):
_assign_owner_recursive(water_root, editor_owner)
return water_root
func _assign_owner_recursive(generated_node: Node, editor_owner: Node) -> void:
generated_node.owner = editor_owner
for child in generated_node.get_children():
_assign_owner_recursive(child, editor_owner)
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uid://ck4sdc8a3kg00