координаты
This commit is contained in:
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@@ -10,7 +10,10 @@
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.\tools\run_render_baseline.ps1
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```
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Скрипт последовательно проверяет headless-загрузку проекта, renderer materials, M2 unique-id dedupe, regression manifest и затем снимает checkpoint-ы. Для CI или быстрой проверки контракта без PNG:
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Скрипт последовательно проверяет headless-загрузку проекта, renderer materials,
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M2 unique-id dedupe, regression manifest, coordinate boundaries и dedicated
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server-spawn renderer contract, затем снимает checkpoint-ы. Для CI или быстрой
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проверки контракта без PNG:
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```powershell
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.\tools\run_render_baseline.ps1 -DryRun -WaitSeconds 0.1 -MeasureSeconds 0.1
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@@ -18,6 +21,21 @@
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Если `godot` отсутствует в `PATH`, скрипт использует локальный executable, указанный в `RENDER.md`. Другой executable задаётся через `-GodotPath`.
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Отдельный M01 server-spawn checkpoint использует тот же capture pipeline, но не
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расширяет семичастный M00 visual baseline:
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```powershell
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godot --headless --path . --script res://src/tools/verify_server_spawn_renderer.gd
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godot --path . --script res://src/tools/capture_render_checkpoints.gd -- `
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--manifest res://src/tools/server_spawn_render_manifest.json `
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--output user://server_spawn_renderer
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```
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Manifest связывает pinned AzerothCore Human Warrior spawn с Godot position,
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ADT tile/chunk и renderer-native diagnostic marker. Маркер начинается точно в
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spawn origin и проходит обычный depth test, поэтому screenshot показывает его
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отношение к terrain; это integration evidence, а не заявление visual parity.
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Результат по умолчанию находится в `user://render_baseline`:
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- `report.json` — Godot, OS, CPU, GPU/backend, viewport, revision, cache inventory, cache versions, параметры checkpoint-ов и результаты;
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@@ -5,9 +5,9 @@
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| Field | Value |
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|---|---|
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| Status | Implemented |
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| Target/work package | `M01-FND-COORDS-001`, `M01-FND-COORD-TILE-AXIS-002`, `M01-QAR-COORD-FIXTURES-001`, `M01-FND-COORD-BOUNDARY-GATE-001` |
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| Target/work package | `M01-FND-COORDS-001`, `M01-FND-COORD-TILE-AXIS-002`, `M01-QAR-COORD-FIXTURES-001`, `M01-FND-COORD-BOUNDARY-GATE-001`, `M01-QAR-SERVER-SPAWN-RENDERER-001` |
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| Owners | Foundation/domain |
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| Last verified | Worktree `work/sindo-main-codex/m01-coordinate-boundary-gate`, 2026-07-13 |
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| Last verified | Worktree `work/sindo-main-codex/m01-server-spawn-renderer`, 2026-07-13 |
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| Profiles/capabilities | All profiles; contract version 2 |
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## Purpose
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@@ -103,6 +103,10 @@ flowchart LR
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RawADTFixture[Raw ADT numeric metadata] --> FixtureVerifier
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ClientFixture[Build 12340 observations] --> FixtureVerifier
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FixtureVerifier --> Mapper
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ServerFixture --> SpawnManifest[Server spawn render manifest]
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SpawnManifest --> SpawnVerifier[Renderer checkpoint verifier]
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SpawnVerifier --> Capture[Live renderer capture]
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Capture --> Marker[Diagnostic marker at mapped spawn]
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Server[ServerWorldPosition X,Y,Z] -->|identity components| Canonical[CanonicalWowWorldPosition]
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ADT[AdtPlacementPosition X,height,Z] -->|half extent - horizontal| Canonical
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Canonical -->|tileX from Y; tileY from X| Tile[AdtTileCoordinate]
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@@ -179,8 +183,12 @@ raw three-number arrays are not an accepted new persistence contract.
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- Unit/contract tests: `src/tools/verify_coordinate_mapper.gd`.
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- Cross-source golden test: `src/tools/verify_coordinate_golden_fixtures.gd`.
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- Boundary enforcement: `src/tools/verify_coordinate_conversion_boundaries.gd`.
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- Server-spawn renderer contract: `src/tools/verify_server_spawn_renderer.gd`
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validates the dedicated manifest against the same pinned fixture before GUI capture.
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- Integration/E2E: sky, player, streamer and terrain probe use mapper boundaries;
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`StreamingFocus` provides typed renderer focus.
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`StreamingFocus` provides typed renderer focus, and the pinned AzerothCore
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Human Warrior spawn is captured in the Eastern Kingdoms renderer at ADT
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`(32,48)`, chunk `(3,12)`.
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- Fidelity evidence: five build-12340 camera positions from the M00 manifest map
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within `0.002` yard; a pinned AzerothCore human-warrior spawn and one raw MCNK
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header observation independently confirm tile `(32,48)` and chunk `(3,12)`;
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@@ -207,7 +215,7 @@ raw three-number arrays are not an accepted new persistence contract.
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| Scene-free production contract | Implemented | Source boundary, headless tests and repository-wide conversion gate | Maintain gate with new consumers |
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| Cross-source coordinate fixture | Implemented | Pinned AzerothCore spawn, raw ADT MCNK metadata and five build-12340 points pass one headless verifier | Add live adapter/renderer integration |
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| TrinityCore populated spawn equivalence | Not verified | The base development schema has no pinned populated row used by this fixture | Pin and verify a TDB snapshot before claiming parity |
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| Visual/server-spawn integration | Planned | M01 target criteria | Route the fixture through migrated adapters and renderer |
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| Visual/server-spawn integration | Implemented | Dedicated manifest/verifier plus cold/warm GUI capture of the mapped AzerothCore spawn | This is coordinate/renderer integration evidence, not original-client visual parity |
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## Known gaps and risks
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@@ -235,6 +243,8 @@ raw three-number arrays are not an accepted new persistence contract.
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| `src/tests/fixtures/coordinate_golden_points.json` | Versioned cross-source values, provenance and tolerances |
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| `src/tools/verify_coordinate_golden_fixtures.gd` | Cross-source fixture schema and mapper validation |
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| `src/tools/verify_coordinate_conversion_boundaries.gd` | Repository-wide manual conversion and required-consumer gate |
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| `src/tools/server_spawn_render_manifest.json` | Pinned server-spawn camera, player, marker and expected ADT ownership |
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| `src/tools/verify_server_spawn_renderer.gd` | Fixture-to-renderer manifest contract verifier |
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| `docs/adr/0001-canonical-world-coordinates.md` | Normative axes, units, boundaries and rollout decision |
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## Related decisions and references
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| Field | Value |
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|---|---|
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| Status | Partial |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; декомпозиция M02–M03 |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; декомпозиция M02–M03 |
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| Owners | Renderer workstream / milestone integrator |
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| Last verified | Worktree `work/sindo-main-codex/m01-streaming-focus`, 2026-07-13 |
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| Last verified | Worktree `work/sindo-main-codex/m01-server-spawn-renderer`, 2026-07-13 |
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| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
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## Purpose
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@@ -29,6 +29,8 @@ flowchart LR
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Player[Player or spectator Node3D] --> Adapter[Explicit source adapter]
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Editor[Editor viewport adapter] --> Focus[StreamingFocus]
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Capture[Capture tool] --> Adapter
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SpawnFixture[Pinned server spawn fixture] --> SpawnManifest[Spawn render manifest]
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SpawnManifest --> Capture
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Adapter --> Focus
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Focus --> Loader[StreamingWorldLoader]
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Assets[Extracted WDT/ADT/M2/WMO/BLP] --> Native[Native loaders]
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@@ -84,9 +86,11 @@ Forbidden dependencies:
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| Input | Map/configuration | Scene/app/editor | `StreamingWorldLoader` | Caller config, copied/read | Main thread/session |
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| Input | WDT/ADT/M2/WMO/BLP bytes | Extracted asset repository | Native loaders/builders | Loader result owns parsed data | Worker or controlled load |
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| Input | Baked resources | Cache build tools | Streamer/builders | Shared immutable resource/cache entry | Session/cache lifetime |
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| Test input | Server-spawn render manifest | Coordinate fixture/verifier | Checkpoint capture tool | Repository-owned diagnostic data | Test-process lifetime |
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| Output | Desired tile/detail operations | Streaming planner inside loader | Finalize queues | Loader-owned | Cross-frame |
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| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
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| Output | Metrics/diagnostics | Hitch/stat instrumentation | Logs/baseline tools | Immutable records | Periodic/frame |
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| Test output | Diagnostic spawn marker and cold/warm PNGs | Checkpoint capture tool | Human/integrator review | SceneTree marker; `user://` files | One capture process |
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Side effects:
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@@ -102,6 +106,9 @@ Side effects:
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flowchart TD
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P[Player/spectator Node3D] --> A[Explicit scene adapter]
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C[Capture camera] --> A
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SF[Pinned server spawn] --> SM[Validated spawn manifest]
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SM --> C
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SM --> Marker[Renderer-native origin marker]
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E[Editor viewport] --> EA[Editor adapter]
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A --> F[StreamingFocus]
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EA --> F
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@@ -119,6 +126,7 @@ flowchart TD
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M2 --> World
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WMO --> World
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Liquid --> World
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Marker --> World
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F --> E[Eviction/retention decisions]
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E --> World
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```
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@@ -224,7 +232,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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## Verification
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- Unit/contract tests: streaming-focus contract/wiring, material mapping, unique-ID dedupe, placement probes, baseline manifest, five-point coordinate calibration, synthetic perceptual checkpoint diff, camera-pose grid plan.
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- Integration/E2E: Eastern Kingdoms/Kalimdor streaming scenes and seven cold/warm checkpoints.
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- Integration/E2E: Eastern Kingdoms/Kalimdor streaming scenes, seven M00
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cold/warm checkpoints and one dedicated mapped server-spawn checkpoint.
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- Fidelity evidence: семь локальных build 12340 reference JPG покрывают terrain/ADT/M2/WMO/liquid/sky и реальный `GryphonRoost01`; automated cold/warm metrics имеют `compared=14`, `missing=0`. Sky использует приблизительно paired camera, а animated-M2 остаётся asset-paired/placement-unpaired из-за synthetic probe.
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- Performance budgets: M00 report records cold/warm p95 and max hitch; no final acceptance threshold yet.
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- Manual diagnostics: [`../RENDER_BASELINE.md`](../RENDER_BASELINE.md) and [`../../RENDER.md`](../../RENDER.md).
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@@ -247,6 +256,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| Sky/light | Partial | DBC controller/logs | Zone transition paired validation |
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| Character presentation | Prototype | Character creator/player experiment | Full customization/equipment states |
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| Camera-independent streaming focus | Implemented | Typed contract, two player-focused runtime scenes and three explicitly camera-focused diagnostic tools | Multi-focus/direction/velocity belong to planner extraction |
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| Golden server-spawn visualization | Implemented | Pinned AzerothCore fixture, validated renderer manifest and diagnostic origin-marker capture at ADT `(32,48)`/MCNK `(3,12)` | No TrinityCore row or original-client visual-parity claim |
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| Stable renderer facade | Planned | M03 | Current caller uses monolithic Node API |
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## Known gaps and risks
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@@ -287,6 +297,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| `src/tools/compare_render_checkpoints.gd` | Offline JPG/PNG paired-image perceptual metrics and JSON pass/fail report |
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| `src/tools/verify_render_runtime_cache_shutdown.gd` | Headless ownership regression for detached runtime prototypes, resource caches and empty liquid roots |
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| `src/tools/capture_render_checkpoints.gd` | Deterministic no-roll checkpoint camera, performance and visual capture |
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| `src/tools/server_spawn_render_manifest.json` | Dedicated mapped AzerothCore spawn checkpoint and diagnostic marker configuration |
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| `src/tools/verify_server_spawn_renderer.gd` | Fixture-to-renderer checkpoint contract verification |
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| `tools/sweep_render_checkpoint_camera_pose.ps1` | Offline yaw/pitch capture grid and paired-error ranking |
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| `src/tools/verify_render_coordinate_calibration.gd` | Build 12340 camera-coordinate golden point round-trip diagnostic |
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| `src/tools/probe_render_terrain_height.gd` | Offline active-mesh terrain height and camera-clearance report |
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