render: extract static M2 batch materializer
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@@ -36,7 +36,7 @@ flowchart LR
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IO --> Extract[M2MeshResourceExtractor]
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Extract --> Prepare[M2RuntimeMeshFinalizer]
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Prepare --> Cache
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Loader --> Build[M2 MultiMesh materialization]
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Loader --> Build[M2StaticBatchMaterializer]
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```
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The cache may retain `Mesh` resources and copied normalized-path Strings. It has
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@@ -118,7 +118,8 @@ flowchart TB
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Loader[StreamingWorldLoader] --> Cache[M2MeshResourceCacheState]
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Loader --> Pipeline[M2MeshLoadPipelineState]
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Loader --> Finalizer[M2RuntimeMeshFinalizer]
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Loader --> Builder[M2Builder and MultiMesh]
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Loader --> Builder[M2Builder]
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Loader --> Materializer[M2StaticBatchMaterializer]
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Cache --> Mesh[Godot Mesh Resource]
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Cache -. no dependency .-> Pipeline
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Cache -. no dependency .-> Classifier
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@@ -132,7 +133,8 @@ flowchart TB
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- Borrowed Mesh lookups do not transfer ownership or duplicate resources.
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- `M2MeshResourceExtractor` owns first-Mesh selection and temporary PackedScene
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instances. `M2PrototypeCacheState` owns missing/prototype/animated state; the
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loader owns MultiMeshes and adoption decisions.
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static materializer owns MultiMesh construction/attachment; the loader owns
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resource adoption and build-job decisions.
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- The loader drains asynchronous work before the final cache clear.
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## Errors, cancellation and recovery
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