render: extract static M2 batch materializer
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@@ -27,7 +27,7 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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## Evidence
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- Date: 2026-07-18
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- Revision/worktree: master merges `7ece2ab`, `7e35de7`, `80cb084`, `d6e5b53`, `c69abd6`, `606770c`, `630a0c1`, `f36fabb`, `24aef13`, `2342430`, `396be5e`, `f88bf97`, `3f84717`, `d2cb52f`, `f9e5a4f`, `c06aed5`, `a878e7c`, `60603e1`, `b4955d6`, `ada0fd9`, `f470775`, `874fd0f`, `38f831e`, `83b3618`, `3094561`, `fa85985`, `1fafdde`, `7cd07dd`, `1de50f9`, `3dccd3e`, `e7a7c67`, `c0fc191`;
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- Revision/worktree: master merges `7ece2ab`, `7e35de7`, `80cb084`, `d6e5b53`, `c69abd6`, `606770c`, `630a0c1`, `f36fabb`, `24aef13`, `2342430`, `396be5e`, `f88bf97`, `3f84717`, `d2cb52f`, `f9e5a4f`, `c06aed5`, `a878e7c`, `60603e1`, `b4955d6`, `ada0fd9`, `f470775`, `874fd0f`, `38f831e`, `83b3618`, `3094561`, `fa85985`, `1fafdde`, `7cd07dd`, `1de50f9`, `3dccd3e`, `e7a7c67`, `c0fc191`, `c251985`;
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packages `M03-RND-SCHEDULER-001`, `M03-RND-INTERNAL-ACCESS-GATE-001`,
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`M03-RND-FACADE-GROUND-QUERY-001`, `M03-RND-FACADE-ENVIRONMENT-001`,
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`M03-RND-FACADE-ENTITY-001`, `M03-RND-TERRAIN-CACHE-SERVICE-001`,
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@@ -53,7 +53,9 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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`M03-RND-M2-PROTOTYPE-CACHE-001`,
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`M03-RND-M2-ANIMATION-LOAD-PIPELINE-001`,
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`M03-RND-M2-ANIMATED-SCENE-FINALIZER-001`,
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`M03-RND-M2-ANIMATION-PLAYBACK-001`
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`M03-RND-M2-ANIMATION-PLAYBACK-001`,
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`M03-RND-M2-ANIMATED-INSTANCE-MATERIALIZER-001`,
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`M03-RND-M2-STATIC-BATCH-MATERIALIZER-001`
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- Commands: dedicated scheduler/planner/facade/focus/coordinate/manifest/shutdown
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headless verifiers; Godot cold editor parse; coordination, documentation and diff gates.
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- Results: scheduler `cases=6 iterations=20000 elapsed_ms=10.216`; planner
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@@ -227,6 +229,14 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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Post-merge materializer (`13.719ms`), playback/finalizer, shutdown, facade,
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internal-access `30`, checkpoint dry-run `7/7`, documentation and coordination
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gates remained green.
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M2 static batch materializer passed `cases=11 instances=10000
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elapsed_ms=0.552` with invalid-input guards, exact Mesh identity, 3D transform
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format/count, ordered slice source contract, visibility, shadows, single
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attachment and loader ownership boundaries. All 51 autonomous headless
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regressions and checkpoint dry-run `7/7` passed; the proprietary ADT probe
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remained unavailable. Documentation and coordination gates passed; internal-
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access inventory remains `30` and static resource readiness/cursors/budgets/
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Editor ownership remain in the loader adapter.
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M02 terrain-query regression
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remained green (13 pre-existing expired M00 claim warnings).
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- Fidelity comparison: all 16 historical operation limits and drain sites were
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@@ -368,6 +378,7 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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M2 animated scene finalizer and loader candidate/material/player traversal adapters,
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M2 animation playback controller and loader native/imported playback adapters,
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M2 animated instance materializer and loader log/Editor-owner adapter,
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M2 static batch materializer and loader readiness/cursor/Editor-owner adapter,
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expanded facade/internal-access/coordinate verifiers; work-package claims and this evidence.
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- Remaining risks: worker concurrency and stale-result validation remain
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streamer-owned; cancellation stops new permits but does not interrupt
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@@ -388,6 +399,9 @@ Runtime и Editor используют facade; planner/scheduler тестиру
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animation request state and Mesh adoption remain in the loader call path; raw
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animated-instance materialization is now separated but remains synchronous
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main-thread work; asset-backed traversal/visual/leak/p95/p99 evidence is pending;
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static MultiMesh materialization is also separated but remains synchronous;
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headless timing does not measure transform upload GPU cost and spatial-cell
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batching still needs culling/performance evidence;
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WMO ResourceLoader/FileAccess I/O, live fallback and group materialization
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remain in the loader;
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asset-backed WMO placement/portal/material/leak/p95/p99 evidence remains pending;
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