feat(M03): add environment snapshot facade
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@@ -5,9 +5,9 @@
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| Field | Value |
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| Status | Partial |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; `M03-RND-FACADE-001`; `M03-RND-STREAMING-PLANNER-001`; `M03-RND-SCHEDULER-001`; `M03-RND-INTERNAL-ACCESS-GATE-001`; `M03-RND-FACADE-GROUND-QUERY-001` |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; `M03-RND-FACADE-001`; `M03-RND-STREAMING-PLANNER-001`; `M03-RND-SCHEDULER-001`; `M03-RND-INTERNAL-ACCESS-GATE-001`; `M03-RND-FACADE-GROUND-QUERY-001`; `M03-RND-FACADE-ENVIRONMENT-001` |
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| Owners | Renderer workstream / milestone integrator |
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| Last verified | Worktree `work/sindo-main-codex/m03-render-budget-scheduler`, 2026-07-16 |
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| Last verified | Worktree `work/sindo-main-codex/m03-facade-environment`, 2026-07-16 |
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| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
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## Purpose
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@@ -44,7 +44,10 @@ flowchart LR
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Parsed --> Loader
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Loader --> Scene[SceneTree nodes]
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Loader --> RS[RenderingServer RIDs/MultiMesh]
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Sky[DBC sky/light data] --> SkyController[WowSkyController]
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EnvironmentState[World time producer] --> EnvironmentSnapshot[WorldEnvironmentSnapshot]
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EnvironmentSnapshot --> Facade
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Facade --> SkyController[WowSkyController]
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Sky[DBC sky/light data] --> SkyController
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SkyController --> Scene
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```
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@@ -65,9 +68,10 @@ Forbidden dependencies:
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## Public API
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Runtime, capture and probe callers use `WorldRenderFacade` for focus, metrics and
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rendered-ground diagnostics. `StreamingWorldLoader` remains the internal scene
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implementation while later M03 packages add environment and entity-visual contracts.
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Runtime, capture and probe callers use `WorldRenderFacade` for focus, immutable
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environment input, metrics and rendered-ground diagnostics. `StreamingWorldLoader`
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and `WowSkyController` remain internal scene implementations while a later M03
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package adds entity-visual commands.
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Gameplay modules and Godot `EditorPlugin` package sources are repository-gated
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from externally reading/writing loader-private queue, task, cache and tile-state fields.
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@@ -82,7 +86,10 @@ from externally reading/writing loader-private queue, task, cache and tile-state
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| `WorldRenderFacade.renderer_metrics_snapshot` | Public method | Returns a deep-detached queue/cache/activity snapshot | Main thread/caller-owned result | Missing/invalid implementation result returns empty snapshot with diagnostic |
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| `WorldRenderFacade.sample_ground_height` | Public read-only query | Samples already loaded render terrain at a typed Godot world position | Main thread; immutable caller-held result | Stable unavailable code for missing mesh/intersection/facade; not gameplay authority |
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| `WorldRenderFacade.renderer_ground_query_snapshot` | Public diagnostic query | Returns ground height plus detached tile/readiness context without exposing mutable state | Main thread; caller-owned deep copy | Missing/invalid renderer returns empty snapshot with diagnostic |
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| `WorldEnvironmentSnapshot.at_time_of_day` | Immutable value factory | Normalizes a finite authoritative time into `[0, 24)` hours | Any thread; caller-held value | Non-finite input creates invalid value with `environment_time_not_finite` |
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| `WorldRenderFacade.apply_environment_snapshot` | Public command | Delegates exact world time to the scene-owned DBC sky controller | Main thread; snapshot remains caller-owned | Returns `false` for invalid input or missing/incompatible controller |
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| `WorldRenderFacade.streaming_world_loader_path` | Internal adapter property | Resolves the existing implementation without exposing it to consumers | Main thread, scene lifetime | Missing method/path produces one diagnostic until recovery |
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| `WorldRenderFacade.world_environment_controller_path` | Internal adapter property | Resolves the existing `WowSkyController` without exposing it to consumers | Main thread, scene lifetime | Missing method/path produces one diagnostic until recovery |
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| `camera_path` | Exported property | Camera used only by optional automatic overview positioning | Main thread, scene lifetime | Missing camera skips automatic positioning |
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| `quality_preset` | Exported property | Applies renderer budgets/radii | Before/at runtime depending property | Invalid combination should be diagnosed |
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| `runtime_stats_enabled` | Exported property | Enables periodic performance snapshot | Runtime mutable | Logging overhead only |
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@@ -99,6 +106,7 @@ loader configuration remains transitional composition data, not a caller API.
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| Input | `StreamingFocus` | Player/spectator/editor/capture adapter | `WorldRenderFacade` | Immutable caller value | Main thread/session |
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| Input | Focus-source `NodePath` | Runtime/test scene composition | `WorldRenderFacade` source adapter | Scene-owned node, sampled position | Main thread/scene lifetime |
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| Input | Ground-query `GodotWorldPosition` | Renderer probe/future adapter | `WorldRenderFacade` | Immutable caller-held value | One main-thread query |
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| Input | `WorldEnvironmentSnapshot` | World-state/capture adapter | `WorldRenderFacade` / `WowSkyController` | Immutable caller-held value; not retained | One main-thread update |
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| Input | Map/configuration | Scene/app/editor | `StreamingWorldLoader` | Caller config, copied/read | Main thread/session |
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| Input | WDT/ADT/M2/WMO/BLP bytes | Extracted asset repository | Native loaders/builders | Loader result owns parsed data | Worker or controlled load |
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| Input | Baked resources | Cache build tools | Streamer/builders | Shared immutable resource/cache entry | Session/cache lifetime |
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@@ -147,6 +155,11 @@ flowchart TD
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B --> Liquid[Liquid attach]
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Loaded[Loaded terrain Mesh and Transform] --> Ground[Facade ground query]
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Ground --> GroundSample[RenderedGroundSample / detached diagnostics]
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WorldTime[Authoritative/test time] --> EnvironmentSnapshot[WorldEnvironmentSnapshot]
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EnvironmentSnapshot --> RF
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RF --> SkyController[WowSkyController]
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DBC[Light/Area/Skybox DBC] --> SkyController
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SkyController --> World
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Terrain --> World[Godot world]
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M2 --> World
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WMO --> World
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@@ -202,6 +215,9 @@ sequenceDiagram
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Source->>Facade: sample_ground_height(typed position)
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Facade->>Stream: sample loaded render terrain
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Stream-->>Facade: RenderedGroundSample / diagnostic snapshot
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Source->>Facade: apply_environment_snapshot(exact time)
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Facade->>Render: delegate to WowSkyController
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Render->>Render: freeze local clock; retain DBC sampling/apply rules
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Stream->>Budget: shutdown: cancel permit issuance
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Stream->>Worker: shutdown: wait for WorkerThreadPool tasks
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Stream->>Stream: shutdown: finish registered ResourceLoader requests
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@@ -213,7 +229,13 @@ sequenceDiagram
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- `StreamingWorldLoader` владеет tile states, queues, task registries, active world instances и render caches session scope.
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- `WorldRenderFacade` owns only scene-relative adapter paths. It does not own the
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streamer, focus source, returned metrics, queues, caches, nodes or RIDs.
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streamer, environment controller, focus source, returned metrics, queues,
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caches, nodes or RIDs.
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- `WorldEnvironmentSnapshot` is an immutable caller-owned scalar value. Neither
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facade nor sky controller retains it; the controller copies normalized hours
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into its existing fixed-clock fields on the main thread.
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- `WowSkyController` continues to own DBC sampling state and mutations of its
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duplicated Godot `Environment`, sun, skybox node and world shader globals.
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- Rendered-ground query results and diagnostic snapshots are caller-owned values;
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the facade never returns Mesh, Node, tile-state or queue references.
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- Loaded-mesh ground sampling is renderer diagnostics, not authoritative gameplay
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@@ -240,6 +262,8 @@ sequenceDiagram
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| Missing focus source | Explicit NodePath resolution | Retain current streamed content and prior valid focus | One warning until source recovers | Fix composition path or call `set_streaming_focus` |
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| Missing renderer implementation | Facade path/method validation | Focus/metrics call fails without mutation | One facade diagnostic until recovery | Fix scene composition path/implementation |
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| Invalid metrics result | Facade return-type validation | Return empty caller snapshot | Facade error | Restore `Dictionary` implementation contract |
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| Invalid environment time | Snapshot finite-value validation | Reject update; retain prior sky clock | `environment_time_not_finite` on invalid value | Supply a finite time snapshot |
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| Missing environment controller | Facade path/method validation | Reject environment update; other facade APIs remain available | One facade diagnostic until recovery | Fix scene composition path/implementation |
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| No focus supplied | Refresh contract | No target recomputation; queues continue draining | `refresh_streaming_focus()` returns `false` | Supply player/editor/capture focus |
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| Cache version mismatch | Required format constant | Reject stale cache/fallback | Version diagnostic | Rebuild matching cache |
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| Worker failure | Task result/empty data | Skip/degrade affected asset | Queue/task warning | Retry/rebuild source |
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@@ -320,7 +344,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| Character presentation | Prototype | Character creator/player experiment | Full customization/equipment states |
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| Camera-independent streaming focus | Implemented | Typed contract, two player-focused runtime scenes and three explicitly camera-focused diagnostic tools | Multi-focus/direction/velocity belong to planner extraction |
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| Golden server-spawn visualization | Implemented | Pinned AzerothCore fixture, validated renderer manifest and diagnostic origin-marker capture at ADT `(32,48)`/MCNK `(3,12)` | No TrinityCore row or original-client visual-parity claim |
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| Stable renderer facade | Partial | Facade contracts cover focus, metrics and loaded-mesh ground query | Environment and entity visuals remain |
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| Stable renderer facade | Partial | Facade contracts cover focus, environment time, metrics and loaded-mesh ground query | Entity visuals remain |
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| Environment snapshot input | Implemented boundary / Partial fidelity | Immutable time contract, facade/controller delegation and checkpoint migration | Weather/indoor state and paired zone-transition fidelity remain |
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| Pure streaming target planner | Implemented | `M03-RND-STREAMING-PLANNER-001` asset-free contract/performance regression | Queue scheduling and loaded-tile LOD application remain in streamer |
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| Bounded render budget scheduler | Implemented | `M03-RND-SCHEDULER-001` asset-free permit/cancellation/performance regression | Queue storage, worker concurrency and operation execution remain in streamer/services |
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| Gameplay/editor/tool internal-access boundary | Implemented | Access gate scans gameplay, EditorPlugin packages and terrain probe against actual private streamer declarations | Add future renderer diagnostic tools explicitly to the protected list |
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@@ -353,7 +378,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| Path | Responsibility |
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| `src/render/world_render_facade.gd` | Stable caller boundary for typed focus, detached metrics and rendered-ground queries |
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| `src/render/world_render_facade.gd` | Stable caller boundary for typed focus/environment, detached metrics and rendered-ground queries |
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| `src/render/environment/world_environment_snapshot.gd` | Immutable normalized world time input with explicit invalid state |
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| `src/render/terrain/rendered_ground_sample.gd` | Immutable renderer-owned available/unavailable ground query result |
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| `src/render/streaming/streaming_target_planner.gd` | Scene-free wanted/retained ADT target calculation |
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| `src/render/streaming/streaming_target_policy.gd` | Immutable renderer radius/prefetch policy |
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@@ -362,7 +388,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| `src/scenes/streaming/streaming_world_loader.gd` | Current runtime orchestration, queues, caches and attachment |
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| `src/domain/streaming/streaming_focus.gd` | Immutable camera-independent streaming position contract |
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| `src/tools/verify_streaming_focus.gd` | Headless contract, dependency and runtime/tool wiring regression |
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| `src/tools/verify_world_render_facade.gd` | Focus/metrics/ground delegation, snapshot isolation and consumer wiring regression |
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| `src/tools/verify_world_render_facade.gd` | Focus/environment/metrics/ground delegation, snapshot isolation and consumer wiring regression |
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| `src/tools/verify_world_environment_snapshot.gd` | Cold-start environment value normalization and invalid-input regression |
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| `src/tools/verify_rendered_ground_sample.gd` | Cold-start renderer ground result invariant regression |
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| `src/tools/verify_streaming_target_planner.gd` | Planner behavior, dependency and bounded timing regression |
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| `src/tools/verify_render_budget_scheduler.gd` | Scheduler bounds, shared-lane priority, cancellation and timing regression |
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