feat(M03): add environment snapshot facade
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@@ -6,6 +6,8 @@ const WORLD_RENDER_FACADE_SCRIPT := preload("res://src/render/world_render_facad
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const GODOT_WORLD_POSITION_SCRIPT := preload("res://src/domain/coordinates/godot_world_position.gd")
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const STREAMING_FOCUS_SCRIPT := preload("res://src/domain/streaming/streaming_focus.gd")
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const RENDERED_GROUND_SAMPLE_SCRIPT := preload("res://src/render/terrain/rendered_ground_sample.gd")
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const WORLD_ENVIRONMENT_SNAPSHOT_SCRIPT := preload("res://src/render/environment/world_environment_snapshot.gd")
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const WOW_SKY_CONTROLLER_SCRIPT := preload("res://src/scenes/sky/wow_sky_controller.gd")
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const RUNTIME_SCENE_PATHS: Array[String] = [
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"res://src/scenes/streaming/eastern_kingdoms_streaming.tscn",
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@@ -47,9 +49,18 @@ class StreamingWorldLoaderDouble extends Node:
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return ground_snapshot
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class WorldEnvironmentControllerDouble extends Node:
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var applied_snapshot: RefCounted
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func apply_environment_snapshot(world_environment_snapshot: RefCounted) -> bool:
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applied_snapshot = world_environment_snapshot
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return true
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func _initialize() -> void:
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var failures: Array[String] = []
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_verify_rendered_ground_sample_contract(failures)
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_verify_sky_controller_application(failures)
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await _verify_delegation_and_snapshot_isolation(failures)
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_verify_repository_wiring(failures)
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@@ -59,7 +70,7 @@ func _initialize() -> void:
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quit(1)
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return
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print("WORLD_RENDER_FACADE PASS delegation=5 ground_contract=2 runtime_scenes=2 tools=3")
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print("WORLD_RENDER_FACADE PASS delegation=6 ground_contract=2 environment_contract=7 runtime_scenes=2 tools=3")
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quit(0)
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@@ -79,6 +90,23 @@ func _verify_rendered_ground_sample_contract(failures: Array[String]) -> void:
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)
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func _verify_sky_controller_application(failures: Array[String]) -> void:
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var controller: Node = WOW_SKY_CONTROLLER_SCRIPT.new()
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controller.set("use_system_time", true)
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controller.set("time_speed", 4.0)
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controller.set("fixed_time_hours", 3.0)
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var snapshot: RefCounted = WORLD_ENVIRONMENT_SNAPSHOT_SCRIPT.at_time_of_day(18.75)
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_expect_true(
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bool(controller.call("apply_environment_snapshot", snapshot)),
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"sky controller accepts snapshot",
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failures
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)
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_expect_true(not bool(controller.get("use_system_time")), "snapshot disables system clock", failures)
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_expect_near(float(controller.get("time_speed")), 0.0, "snapshot freezes local clock", failures)
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_expect_near(float(controller.get("fixed_time_hours")), 18.75, "snapshot applies exact time", failures)
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controller.free()
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func _verify_delegation_and_snapshot_isolation(failures: Array[String]) -> void:
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var test_root := Node.new()
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var loader := StreamingWorldLoaderDouble.new()
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@@ -86,12 +114,16 @@ func _verify_delegation_and_snapshot_isolation(failures: Array[String]) -> void:
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var source := Node3D.new()
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source.name = "FocusSource"
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source.position = Vector3(10.0, 20.0, 30.0)
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var environment_controller := WorldEnvironmentControllerDouble.new()
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environment_controller.name = "WorldEnvironmentControllerDouble"
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var facade = WORLD_RENDER_FACADE_SCRIPT.new()
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facade.name = "WorldRenderFacade"
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facade.streaming_world_loader_path = NodePath("../StreamingWorldLoaderDouble")
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facade.streaming_focus_source_path = NodePath("../FocusSource")
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facade.world_environment_controller_path = NodePath("../WorldEnvironmentControllerDouble")
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test_root.add_child(loader)
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test_root.add_child(source)
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test_root.add_child(environment_controller)
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test_root.add_child(facade)
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get_root().add_child(test_root)
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await process_frame
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@@ -131,6 +163,24 @@ func _verify_delegation_and_snapshot_isolation(failures: Array[String]) -> void:
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(ground_snapshot["diagnostic"] as Dictionary)["state_present"] = false
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_expect_near(float(loader.ground_snapshot.terrain_height), 42.25, "ground snapshot top-level detached", failures)
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_expect_true(bool(loader.ground_snapshot.diagnostic.state_present), "ground snapshot nested detached", failures)
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var environment_snapshot: RefCounted = WORLD_ENVIRONMENT_SNAPSHOT_SCRIPT.at_time_of_day(18.75)
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_expect_true(
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facade.apply_environment_snapshot(environment_snapshot),
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"environment snapshot delegates",
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failures
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)
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_expect_true(
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environment_controller.applied_snapshot == environment_snapshot,
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"environment snapshot reference delegates",
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failures
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)
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var invalid_environment_snapshot: RefCounted = WORLD_ENVIRONMENT_SNAPSHOT_SCRIPT.at_time_of_day(NAN)
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_expect_true(
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not facade.apply_environment_snapshot(invalid_environment_snapshot),
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"invalid environment snapshot rejected",
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failures
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)
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test_root.queue_free()
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@@ -140,6 +190,7 @@ func _verify_repository_wiring(failures: Array[String]) -> void:
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_expect_true(scene_source.contains('path="res://src/render/world_render_facade.gd"'), "%s loads facade" % scene_path, failures)
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_expect_true(scene_source.contains('[node name="WorldRenderFacade" type="Node" parent="."]'), "%s owns facade node" % scene_path, failures)
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_expect_true(scene_source.contains('streaming_focus_source_path = NodePath("../ThirdPersonPlayer")'), "%s facade uses player focus" % scene_path, failures)
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_expect_true(scene_source.contains('world_environment_controller_path = NodePath("../WowSkyController")'), "%s facade uses sky controller" % scene_path, failures)
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for tool_path in TOOL_PATHS:
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var tool_source := _read_text(tool_path, failures)
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@@ -171,6 +222,24 @@ func _verify_repository_wiring(failures: Array[String]) -> void:
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failures
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)
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var capture_source := _read_text("res://src/tools/capture_render_checkpoints.gd", failures)
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_expect_true(
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capture_source.contains('call("apply_environment_snapshot", environment_snapshot)'),
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"capture applies environment through facade",
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failures
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)
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for forbidden_capture_text in [
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'get_node_or_null("WowSkyController")',
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'sky.set("use_system_time"',
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'sky.set("time_speed"',
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'sky.set("fixed_time_hours"',
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]:
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_expect_true(
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not capture_source.contains(forbidden_capture_text),
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"capture omits direct sky mutation %s" % forbidden_capture_text,
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failures
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)
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var loader_source := _read_text(STREAMING_WORLD_LOADER_PATH, failures)
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for required_loader_text in [
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"func sample_rendered_ground_height(godot_world_position: GodotWorldPosition)",
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