coord(M03): claim M2 runtime rebuild classifier
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# M03-RND-M2-RUNTIME-REBUILD-CLASSIFIER-001 — M2 runtime rebuild classifier
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<!-- OPENWC_CLAIM:M03-RND-M2-RUNTIME-REBUILD-CLASSIFIER-001:sindo-main-codex:2026-07-20 -->
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## Ownership
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- Target: M03
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- Program: RND
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- Owner/Agent ID: sindo-main-codex
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- Branch: `work/sindo-main-codex/m03-m2-runtime-rebuild-classifier`
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- Lease expires UTC: 2026-07-20
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- Integrator: M03 milestone integrator
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## Outcome
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Extract the memoized decision that stale cached M2 meshes require an in-memory
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runtime rebuild because raw batches contain billboard vertices or referenced UV
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rotation transforms.
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## Non-goals
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- Load raw M2 files or cache Resources.
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- Build, replace or mutate Meshes, materials, Nodes or RIDs.
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- Change `M2_MATERIAL_REFRESH_VERSION` or cache formats.
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- Interpret animation, particles, ribbons or general M2 shader fidelity.
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- Change path normalization, ResourceLoader transitions or finalize budgets.
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## Paths
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- Exclusive: `src/render/m2/m2_runtime_mesh_rebuild_classifier.gd`,
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`src/tools/verify_m2_runtime_mesh_rebuild_classifier.gd`,
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`docs/modules/m2-runtime-mesh-rebuild-classifier.md`, this claim
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- Shared/hotspots: `src/scenes/streaming/streaming_world_loader.gd`,
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`docs/modules/world-renderer.md`, `docs/modules/README.md`, `RENDER.md`,
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`targets/03-renderer-facade.md`
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- Generated/ignored: `.godot`, native DLL, generated ADT/M2 resources, caches
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and proprietary renderer corpus
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## Contracts and data
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- Billboard metadata requires rebuild when `has_billboard` is true or
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`billboard_vertex_count` is positive in any Dictionary batch.
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- UV rotation requires non-empty transforms and combos plus a referenced
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non-identity `Vector4` rotation or absolute rotation speed above `0.000001`.
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- Only up to four texture stages per batch are inspected; invalid variants and
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out-of-range combo/transform indices are skipped.
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- The first decision for a normalized path is memoized until clear, matching the
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existing loader cache lifetime.
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## Dependencies
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- Requires: current accepted master `90b1dac`
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- Blocks: further M2 mesh request/cache/finalization extraction
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- External state: none; verification uses synthetic raw M2 Dictionaries
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## Verification
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- Commands: dedicated billboard/UV/index/stage/cache/clear/source/timing verifier;
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M2 builder/grouper/transform/registry, materials, shutdown, facade,
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internal-access, manifest, documentation and coordination gates
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- Fixtures: synthetic batches, transform combos and rotation dictionaries
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- Fidelity evidence: exact existing predicate thresholds, stage cap and cache lifetime preserved
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- Performance budget: 100 classifications over 256 paths under 1 second
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## Documentation deliverables
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- Inline public API docs
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- Module specification with inputs/outputs, ownership and source map
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- Data-flow, lifecycle/state, sequence and dependency diagrams
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- World-renderer, module registry and RENDER status updates
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## Simplicity and naming
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- Important names introduced: `M2RuntimeMeshRebuildClassifier`
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- Simplest considered solution: one RefCounted with one memoized query and clear
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- Rejected complexity/abstractions: generic predicate cache, strategy interface,
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ResourceLoader wrapper, signals or typed rewrite of raw parser Dictionaries
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- Unavoidable complexity and justification: four-stage combo indirection is the
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existing build-12340 M2 material boundary
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- Measured optimization evidence: bounded synthetic classification loop
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## Status
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- State: claimed
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- Done: rebuild predicate, one query site and two cache-clear sites identified
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- Next: implement classifier, migrate loader adapter, verify and document
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- Blocked by:
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## Handoff
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- Commit:
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- Results:
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- Remaining risks:
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- Documentation updated:
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