rnd(M03): introduce renderer facade seam
Work-Package: M03-RND-FACADE-001 Agent: sindo-main-codex Tests: facade/focus/coordinate/manifest contracts, renderer dry-run, coordination and documentation gates Fidelity: focus targets, budgets, queues, caches and visible renderer behavior remain unchanged
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@@ -5,9 +5,9 @@
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| Field | Value |
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| Status | Partial |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; декомпозиция M02–M03 |
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| Target/work package | M00 baseline; `M01-RND-STREAMING-FOCUS-001`; `M01-QAR-SERVER-SPAWN-RENDERER-001`; `M03-RND-FACADE-001` |
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| Owners | Renderer workstream / milestone integrator |
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| Last verified | Worktree `work/sindo-main-codex/m01-server-spawn-renderer`, 2026-07-13 |
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| Last verified | Worktree `work/sindo-main-codex/m03-renderer-facade`, 2026-07-15 |
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| Profiles/capabilities | `Performance`, `Balanced`, `High`, `Custom`; Blizzlike fidelity incomplete |
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## Purpose
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@@ -32,7 +32,8 @@ flowchart LR
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SpawnFixture[Pinned server spawn fixture] --> SpawnManifest[Spawn render manifest]
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SpawnManifest --> Capture
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Adapter --> Focus
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Focus --> Loader[StreamingWorldLoader]
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Focus --> Facade[WorldRenderFacade]
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Facade --> Loader[StreamingWorldLoader internal]
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Assets[Extracted WDT/ADT/M2/WMO/BLP] --> Native[Native loaders]
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Cache[Baked terrain/M2/WMO caches] --> Loader
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Native --> Parsed[Parsed tile/model data]
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@@ -60,36 +61,43 @@ Forbidden dependencies:
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## Public API
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Текущая система ещё не имеет стабильного facade. Фактический integration surface — `StreamingWorldLoader` Node3D и exported properties. M03 должен заменить этот surface на `WorldRenderFacade`.
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Runtime, capture and probe callers use `WorldRenderFacade` for focus and metrics.
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`StreamingWorldLoader` remains the internal scene implementation while later M03
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packages add environment, entity-visual and ground-query contracts.
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| Symbol | Kind | Purpose | Thread/lifetime | Errors |
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|---|---|---|---|---|
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| `map_name` | Exported property | WDT/map directory name | Set before world load | Missing WDT produces diagnostic/empty world |
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| `extracted_dir` | Exported property | Root of legally extracted client data | Session lifetime | Missing files reported per loader path |
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| `StreamingFocus` | Immutable value | Typed Godot-basis position without Node/Camera dependency | Any thread; caller-owned reference | Null position is a caller contract violation |
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| `streaming_focus_source_path` | Exported adapter property | Samples any explicit `Node3D` source into `StreamingFocus` | Main thread, scene lifetime | Missing/wrong node warns once and retains prior focus |
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| `set_streaming_focus` | Public method | Accepts focus from app/editor/tool composition | Main thread/session | Null focus is ignored by refresh until replaced |
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| `refresh_streaming_focus` | Public method | Samples configured source and applies refresh thresholds | Main thread/session | Returns `false` when no valid focus exists |
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| `WorldRenderFacade.streaming_focus_source_path` | Exported adapter property | Samples any explicit `Node3D` source into `StreamingFocus` | Main thread, scene lifetime | Missing/wrong node warns once and retains prior focus |
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| `WorldRenderFacade.set_streaming_focus` | Public method | Accepts focus from app/editor/tool composition | Main thread/session | Missing internal renderer is diagnosed; no state is duplicated |
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| `WorldRenderFacade.refresh_streaming_focus` | Public method | Samples configured source and delegates existing refresh thresholds | Main thread/session | Returns `false` when dependency/focus is unavailable |
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| `WorldRenderFacade.renderer_metrics_snapshot` | Public method | Returns a deep-detached queue/cache/activity snapshot | Main thread/caller-owned result | Missing/invalid implementation result returns empty snapshot with diagnostic |
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| `WorldRenderFacade.streaming_world_loader_path` | Internal adapter property | Resolves the existing implementation without exposing it to consumers | Main thread, scene lifetime | Missing method/path produces one diagnostic until recovery |
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| `camera_path` | Exported property | Camera used only by optional automatic overview positioning | Main thread, scene lifetime | Missing camera skips automatic positioning |
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| `quality_preset` | Exported property | Applies renderer budgets/radii | Before/at runtime depending property | Invalid combination should be diagnosed |
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| `runtime_stats_enabled` | Exported property | Enables periodic performance snapshot | Runtime mutable | Logging overhead only |
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| `hitch_profiler_enabled` | Exported property | Enables named hitch sections | Runtime mutable | Logging overhead only |
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Публичным contract не считаются внутренние dictionaries, queues, job records и generated node names.
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Публичным contract не считаются `StreamingWorldLoader` methods/properties,
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внутренние dictionaries, queues, job records и generated node names. Scene-owned
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loader configuration remains transitional composition data, not a caller API.
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## Inputs and outputs
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| Direction | Contract/data | Producer | Consumer | Ownership | Thread/lifetime |
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|---|---|---|---|---|---|
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| Input | `StreamingFocus` | Player/spectator/editor/capture adapter | `StreamingWorldLoader` | Immutable caller value | Main thread/session |
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| Input | Focus-source `NodePath` | Runtime/test scene composition | Loader source adapter | Scene-owned node, sampled position | Main thread/scene lifetime |
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| Input | `StreamingFocus` | Player/spectator/editor/capture adapter | `WorldRenderFacade` | Immutable caller value | Main thread/session |
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| Input | Focus-source `NodePath` | Runtime/test scene composition | `WorldRenderFacade` source adapter | Scene-owned node, sampled position | Main thread/scene lifetime |
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| Input | Map/configuration | Scene/app/editor | `StreamingWorldLoader` | Caller config, copied/read | Main thread/session |
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| Input | WDT/ADT/M2/WMO/BLP bytes | Extracted asset repository | Native loaders/builders | Loader result owns parsed data | Worker or controlled load |
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| Input | Baked resources | Cache build tools | Streamer/builders | Shared immutable resource/cache entry | Session/cache lifetime |
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| Test input | Server-spawn render manifest | Coordinate fixture/verifier | Checkpoint capture tool | Repository-owned diagnostic data | Test-process lifetime |
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| Output | Desired tile/detail operations | Streaming planner inside loader | Finalize queues | Loader-owned | Cross-frame |
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| Output | Terrain/M2/WMO/liquid instances | Loader/builders | Godot world/renderer | Loader/world owner | Main-thread attach |
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| Output | Metrics/diagnostics | Hitch/stat instrumentation | Logs/baseline tools | Immutable records | Periodic/frame |
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| Output | Detached renderer metrics | `WorldRenderFacade` | Capture/baseline tools | Caller-owned deep copy | On demand |
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| Output | Logs/diagnostics | Hitch/stat instrumentation | Logs/baseline tools | Immutable records | Periodic/frame |
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| Test output | Diagnostic spawn marker and cold/warm PNGs | Checkpoint capture tool | Human/integrator review | SceneTree marker; `user://` files | One capture process |
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Side effects:
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@@ -104,7 +112,7 @@ Side effects:
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```mermaid
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flowchart TD
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P[Player/spectator Node3D] --> A[Explicit scene adapter]
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PlayerSource[Player/spectator Node3D] --> A[Explicit scene adapter]
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C[Capture camera] --> A
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SF[Pinned server spawn] --> SM[Validated spawn manifest]
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SM --> C
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@@ -112,11 +120,12 @@ flowchart TD
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E[Editor viewport] --> EA[Editor adapter]
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A --> F[StreamingFocus]
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EA --> F
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F --> T[Compute desired ADT tiles]
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F --> RF[WorldRenderFacade]
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RF --> T[StreamingWorldLoader target refresh]
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WDT[WDT tile catalog] --> T
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T --> Q[Tile load queue]
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Q --> P[Worker parse/cache load]
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P --> R[Result queues]
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Q --> Parse[Worker parse/cache load]
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Parse --> R[Result queues]
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R --> B[Per-frame budget scheduler]
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B --> Terrain[Terrain attach/upgrade]
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B --> M2[M2 group/MultiMesh attach]
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@@ -155,12 +164,14 @@ stateDiagram-v2
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sequenceDiagram
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participant Source as Player/Editor/Capture source
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participant Focus as StreamingFocus adapter
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participant Stream as StreamingWorldLoader
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participant Facade as WorldRenderFacade
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participant Stream as StreamingWorldLoader internal
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participant Worker as Worker task
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participant Budget as Main-thread budget
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participant Render as SceneTree/RenderingServer
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Source->>Focus: sample explicit Godot position
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Focus->>Stream: set/refresh typed focus
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Focus->>Facade: set/refresh typed focus
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Facade->>Stream: delegate focus and refresh
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Stream->>Stream: desired tiles and priorities
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Stream->>Worker: parse/load tile and detail data
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Worker-->>Stream: immutable result
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@@ -176,6 +187,8 @@ sequenceDiagram
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## Ownership, threading and resources
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- `StreamingWorldLoader` владеет tile states, queues, task registries, active world instances и render caches session scope.
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- `WorldRenderFacade` owns only scene-relative adapter paths. It does not own the
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streamer, focus source, returned metrics, queues, caches, nodes or RIDs.
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- Focus producers own the immutable `StreamingFocus` reference; the loader retains
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the latest reference and converts it to `Vector3` only inside the render boundary.
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- Worker tasks не должны менять SceneTree и shared Resource concurrently.
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@@ -192,6 +205,8 @@ sequenceDiagram
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| Missing WDT/ADT | File/catalog check | Tile/map unavailable | Loader warning/error | Fix extraction/profile, reload |
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| Missing focus source | Explicit NodePath resolution | Retain current streamed content and prior valid focus | One warning until source recovers | Fix composition path or call `set_streaming_focus` |
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| Missing renderer implementation | Facade path/method validation | Focus/metrics call fails without mutation | One facade diagnostic until recovery | Fix scene composition path/implementation |
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| Invalid metrics result | Facade return-type validation | Return empty caller snapshot | Facade error | Restore `Dictionary` implementation contract |
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| No focus supplied | Refresh contract | No target recomputation; queues continue draining | `refresh_streaming_focus()` returns `false` | Supply player/editor/capture focus |
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| Cache version mismatch | Required format constant | Reject stale cache/fallback | Version diagnostic | Rebuild matching cache |
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| Worker failure | Task result/empty data | Skip/degrade affected asset | Queue/task warning | Retry/rebuild source |
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@@ -225,6 +240,8 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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## Diagnostics and observability
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- Logs: `HITCH`, `PERF`, `TERRAIN_QUALITY`, `SKY_LIGHT`, `SKYBOX_MODEL`.
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- API snapshot: `WorldRenderFacade.renderer_metrics_snapshot()` returns detached
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queue/cache/activity counts without exposing mutable renderer state.
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- Metrics: queue depths, active tiles/assets, named finalize times, frame percentiles and max hitch.
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- Debug views: render checkpoint scenes/captures; future streaming/LOD/portal overlays.
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- Correlation IDs: currently mostly tile/path keys; target architecture adds session/job IDs.
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@@ -257,7 +274,7 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| Character presentation | Prototype | Character creator/player experiment | Full customization/equipment states |
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| Camera-independent streaming focus | Implemented | Typed contract, two player-focused runtime scenes and three explicitly camera-focused diagnostic tools | Multi-focus/direction/velocity belong to planner extraction |
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| Golden server-spawn visualization | Implemented | Pinned AzerothCore fixture, validated renderer manifest and diagnostic origin-marker capture at ADT `(32,48)`/MCNK `(3,12)` | No TrinityCore row or original-client visual-parity claim |
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| Stable renderer facade | Planned | M03 | Current caller uses monolithic Node API |
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| Stable renderer facade | Partial | `M03-RND-FACADE-001` contract/runtime/tool regressions | Focus and metrics migrated; environment/entity visuals/ground query remain |
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## Known gaps and risks
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@@ -283,9 +300,11 @@ Exact exported settings and cache versions remain documented in [`../../RENDER.m
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| Path | Responsibility |
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| `src/render/world_render_facade.gd` | Stable caller boundary for typed focus and detached renderer metrics |
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| `src/scenes/streaming/streaming_world_loader.gd` | Current runtime orchestration, queues, caches and attachment |
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| `src/domain/streaming/streaming_focus.gd` | Immutable camera-independent streaming position contract |
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| `src/tools/verify_streaming_focus.gd` | Headless contract, dependency and runtime/tool wiring regression |
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| `src/tools/verify_world_render_facade.gd` | Facade delegation, snapshot isolation and consumer wiring regression |
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| `addons/mpq_extractor/loaders/adt_builder.gd` | Terrain/material/liquid construction |
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| `addons/mpq_extractor/loaders/m2_builder.gd` | Static M2 mesh/material construction |
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| `addons/mpq_extractor/loaders/m2_native_animated_builder.gd` | Native animated M2 experiment |
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